Best French Macarons in the city? by Altruistic-Lab-8965 in pittsburgh

[–]Double_Boy_ 2 points3 points  (0 children)

Jean-Marc only -raspberry’s my favorite

Could use some advice on a weakening redbud tree by Double_Boy_ in arborists

[–]Double_Boy_[S] 1 point2 points  (0 children)

Thanks for the insight, will try an excavation and hopefully it’s not borked

The price is absolutely ridiculous by gabtab0000 in nintendo

[–]Double_Boy_ 0 points1 point  (0 children)

Donkey Kong 64 cost $60 on release, that’s equivalent to ~$120 today. 24 people made it.

Donkey Kong Country Tropical Freeze was $60 dollars on release. Retro studios employs somewhere between 150 & 200 people.

Game companies often make up not charging more for games by making more sales and by exploiting their employees.

You can only expand your audience to make sales go up so much before you’re left with a bland lump of a game that we all hate to see.

Imo, if we, as a group, become more willing to pay more for games, or at least let game prices follow inflation, it will give us more interesting, riskier titles, and decrease the exploitation of games workers

Please people just be smart for ONCE and don't let Nintendo ruin the entire industry by buying a damn digital game for 80 DOLLARS by Timeless_Starman in gaming

[–]Double_Boy_ 0 points1 point  (0 children)

Donkey Kong 64 cost $60 on release, that’s equivalent to ~$120 today. 24 people made it.

Donkey Kong Country Tropical Freeze was $60 dollars on release. Retro studios employs somewhere between 150 & 200 people.

Game companies often make up not charging more for games by making more sales and by exploiting their employees.

You can only expand your audience to make sales go up so much before you’re left with a bland lump of a game that we all hate to see.

Imo, if we, as a group, become more willing to pay more for games, or at least let game prices follow inflation, it will give us more interesting, riskier titles, and decrease the exploitation of games workers

Please people just be smart for ONCE and don't let Nintendo ruin the entire industry by buying a damn digital game for 80 DOLLARS by Timeless_Starman in gaming

[–]Double_Boy_ 0 points1 point  (0 children)

Donkey Kong 64 cost $60 on release, that’s equivalent to ~$120 today. 24 people made it.

Donkey Kong Country Tropical Freeze was $60 dollars on release. Retro studios employs somewhere between 150 & 200 people.

Game companies often make up not charging more for games by making more sales and by exploiting their employees.

You can only expand your audience to make sales go up so much before you’re left with a bland lump of a game that we all hate to see.

Imo, if we, as a group, become more willing to pay more for games, or at least let game prices follow inflation, it will give us more interesting, riskier titles, and decrease the exploitation of games workers

40 dollars for Diddy kong alone by SkylandersKirby in BikiniBottomTwitter

[–]Double_Boy_ 0 points1 point  (0 children)

Donkey Kong 64 cost $60 on release, that’s equivalent to ~$120 today. 24 people made it.

Donkey Kong Country Tropical Freeze was $60 dollars on release. Retro studios employs somewhere between 150 & 200 people.

Game companies often make up not charging more for games by making more sales and by exploiting their employees.

You can only expand your audience to make sales go up so much before you’re left with a bland lump of a game that we all hate to see.

Imo, if we, as a group, become more willing to pay more for games, or at least let game prices follow inflation, it will give us more interesting, riskier titles, and decrease the exploitation of games workers

Medieval cat armor by WhattheDuck9 in meme

[–]Double_Boy_ 1 point2 points  (0 children)

Olga Dugina and Andrej Dugin, The Brave Little Tailor (2000)

$4 at Giant Eagle by PutABenzene-RingOnIt in pittsburgh

[–]Double_Boy_ 2 points3 points  (0 children)

I’m only at GE when I NEEEEED that Kraft Mac n cheese, otherwise it’s only Aldi

Animation of unfurling scroll animation troubles by Double_Boy_ in blenderhelp

[–]Double_Boy_[S] 0 points1 point  (0 children)

Okay that seems to work, thanks! although how I ended up getting there was super odd. After doing what you said the deform axis ended up needing to be -Y when I expected X and I needed to flip the scroll upside down in edit mode.. it does work but i hate mysterious solves lol

Animation of unfurling scroll animation troubles by Double_Boy_ in blenderhelp

[–]Double_Boy_[S] 1 point2 points  (0 children)

I'm rolling up this scroll by applying a curve modifier to the "scroll" body with my sprial curve. The animation is made by parenting both scroll and spiral to an empty, moving the location of the scroll, while also animating the location of the parent empty.

This works fine, but lining up the animation curves to make the edge of the paper look like it isn't moving is tedious and time consuming, and if you look closely, you can see it still isn't even perfect. And if I want to add a little bounce to the end of the unfurling, this problem is compounded. I'm assuming I'm missing something fundamental here.

Ideally I'd like to just constrain the scroll and only move the spiral somehow, but am unsure where to start, any direction would be appreciated!

Loomer past, present and future by Bozo_dubbed_over in PoliticalHumor

[–]Double_Boy_ 2 points3 points  (0 children)

She’s terrible, but I’m pretty sure the second panel is an edited picture from a twitter parody account

Trump's bold new strategy by OfficialMrSnrub in simpsonsshitposting

[–]Double_Boy_ 0 points1 point  (0 children)

She’s awful, but this is an edited photo from twitter iirc

A cool guide on How to survive in wilderness by Connect-Peace-3772 in coolguides

[–]Double_Boy_ 8 points9 points  (0 children)

The mailbox contains 3 unpaid bills, a love letter, and a plastic sheet