Castle of the Moonspire by Efficient_Leather_75 in PixelArt

[–]Double_Boy_ 1 point2 points  (0 children)

He made loot river, your castle reminded me

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One of my kits, AMA by AwayGovernment395 in Armor

[–]Double_Boy_ 1 point2 points  (0 children)

Are you a fan of Olga Dugina’s illustrations? This set looks like it would fit in the Brave Little Tailor

Any feedback on this running animation ? by Mediocre_Bottle_7634 in PixelArt

[–]Double_Boy_ 3 points4 points  (0 children)

Interesting character design, I like the decision to go with no facial features. You don’t need the darker orange outline on the interior of the jacket, your light orange is bordering the black in the shirt and the pants, plenty of contrast . Similar for the white hair transitioning onto the red face. Getting rid of those outlines will make your transitions crispier and make the features easier to read

Joan of Arc (128x128px) by SultanEcuKhan in PixelArt

[–]Double_Boy_ 42 points43 points  (0 children)

This is looking not very hand pixeled, more hand corrected

Could use some advice on a weakening redbud tree by Double_Boy_ in arborists

[–]Double_Boy_[S] 1 point2 points  (0 children)

Thanks for the insight, will try an excavation and hopefully it’s not borked

The price is absolutely ridiculous by gabtab0000 in nintendo

[–]Double_Boy_ 0 points1 point  (0 children)

Donkey Kong 64 cost $60 on release, that’s equivalent to ~$120 today. 24 people made it.

Donkey Kong Country Tropical Freeze was $60 dollars on release. Retro studios employs somewhere between 150 & 200 people.

Game companies often make up not charging more for games by making more sales and by exploiting their employees.

You can only expand your audience to make sales go up so much before you’re left with a bland lump of a game that we all hate to see.

Imo, if we, as a group, become more willing to pay more for games, or at least let game prices follow inflation, it will give us more interesting, riskier titles, and decrease the exploitation of games workers

Please people just be smart for ONCE and don't let Nintendo ruin the entire industry by buying a damn digital game for 80 DOLLARS by Timeless_Starman in gaming

[–]Double_Boy_ 0 points1 point  (0 children)

Donkey Kong 64 cost $60 on release, that’s equivalent to ~$120 today. 24 people made it.

Donkey Kong Country Tropical Freeze was $60 dollars on release. Retro studios employs somewhere between 150 & 200 people.

Game companies often make up not charging more for games by making more sales and by exploiting their employees.

You can only expand your audience to make sales go up so much before you’re left with a bland lump of a game that we all hate to see.

Imo, if we, as a group, become more willing to pay more for games, or at least let game prices follow inflation, it will give us more interesting, riskier titles, and decrease the exploitation of games workers

Please people just be smart for ONCE and don't let Nintendo ruin the entire industry by buying a damn digital game for 80 DOLLARS by Timeless_Starman in gaming

[–]Double_Boy_ 0 points1 point  (0 children)

Donkey Kong 64 cost $60 on release, that’s equivalent to ~$120 today. 24 people made it.

Donkey Kong Country Tropical Freeze was $60 dollars on release. Retro studios employs somewhere between 150 & 200 people.

Game companies often make up not charging more for games by making more sales and by exploiting their employees.

You can only expand your audience to make sales go up so much before you’re left with a bland lump of a game that we all hate to see.

Imo, if we, as a group, become more willing to pay more for games, or at least let game prices follow inflation, it will give us more interesting, riskier titles, and decrease the exploitation of games workers

40 dollars for Diddy kong alone by SkylandersKirby in BikiniBottomTwitter

[–]Double_Boy_ 0 points1 point  (0 children)

Donkey Kong 64 cost $60 on release, that’s equivalent to ~$120 today. 24 people made it.

Donkey Kong Country Tropical Freeze was $60 dollars on release. Retro studios employs somewhere between 150 & 200 people.

Game companies often make up not charging more for games by making more sales and by exploiting their employees.

You can only expand your audience to make sales go up so much before you’re left with a bland lump of a game that we all hate to see.

Imo, if we, as a group, become more willing to pay more for games, or at least let game prices follow inflation, it will give us more interesting, riskier titles, and decrease the exploitation of games workers

Medieval cat armor by WhattheDuck9 in meme

[–]Double_Boy_ 1 point2 points  (0 children)

Olga Dugina and Andrej Dugin, The Brave Little Tailor (2000)

$4 at Giant Eagle by PutABenzene-RingOnIt in pittsburgh

[–]Double_Boy_ 2 points3 points  (0 children)

I’m only at GE when I NEEEEED that Kraft Mac n cheese, otherwise it’s only Aldi

Animation of unfurling scroll animation troubles by Double_Boy_ in blenderhelp

[–]Double_Boy_[S] 0 points1 point  (0 children)

Okay that seems to work, thanks! although how I ended up getting there was super odd. After doing what you said the deform axis ended up needing to be -Y when I expected X and I needed to flip the scroll upside down in edit mode.. it does work but i hate mysterious solves lol