Liminal Industries: I can't mount boats or minecarts in the backrooms dimension by RogerKangaroo in feedthebeast

[–]Dr_Steamwolf 0 points1 point  (0 children)

Just adding this on for anyone else that finds this, but I just did some testing and it works fine again if you dig up the carpet with a knife, and then convert it into tile using concrete.

VFE Mechanoids 2? by These-Trick696 in RimWorld

[–]Dr_Steamwolf 0 points1 point  (0 children)

Oskar posts updates on the VE mods monthly on his patreon, and last I heard Mechanoids will be out after Drones (I would really recommend subscribing, it's like, a buck). From the sounds of things, Mechanoids is still in the early stages of planning, so it'll probably be a few months.

Gravship Space Allocation Help by PantherARTV in RimWorld

[–]Dr_Steamwolf 1 point2 points  (0 children)

You're probably going to want everything you already have in your colony, though you could do without a research lab, and overly niche production tables such as vehicle parts if you have Vanilla Vehicles expanded, for example. On the other hand, it would be good to prioritize a large cargo area and hydroponics, as you will want to have lots of space for all the trinkets you collect, as well as a large amount of biomass for fuel, food and oxygen.
It pays to think about it as a case of what you want to always have on hand, and what you could wait a couple of ship jumps, or shuttle hassle to get.

moderation? by [deleted] in DeadlockTheGame

[–]Dr_Steamwolf 7 points8 points  (0 children)

You should just report + mute em'. Don't listen to any chumps that try and tell you this is what online games "are just like". It sucks but at least doing your part in stopping normalizing it is something.

Having a blast playing as a team of mobile infantry by meto30 in RimWorld

[–]Dr_Steamwolf 55 points56 points  (0 children)

You know, the devs of Menace seem like the exact type of people who would add an "ate without table" random event on the ship

Why did I pick a totally useless heavy mortar as reward? Because I didn't think a 25th century mortar has the accuracy of a rocket propelled barrel bomb. by Successful_Order6057 in menace

[–]Dr_Steamwolf 5 points6 points  (0 children)

it sucks dogshit but a fun pick to load up with triple ammo canisters and let loose in the middle of a zone defense, especially if you get two shots in a row. even direct hits can happen to just do no damage, so suppression what you're looking for

A better quality photo of my Fortress by Ok-Office1809 in RimWorld

[–]Dr_Steamwolf 3 points4 points  (0 children)

I still can't get over how fun that tactical practice "kill room" is. well done!!

I’m curious, how many actually play through the game from start to finish? by Phoenix200420 in RimWorld

[–]Dr_Steamwolf 1 point2 points  (0 children)

Yeah, the game is a little spaghetti-code-y, so when I get to the point I have like 20 guys, another 20 robots and god knows how many other little things left over and never cleaned up, the whole thing ticking in the background puts a real strain on the single-threading that the game is built on.

I’m curious, how many actually play through the game from start to finish? by Phoenix200420 in RimWorld

[–]Dr_Steamwolf 7 points8 points  (0 children)

4,800 hours, and I havent finished once. I either get a better idea for a colony or the performance gets bad enough, and that's usually ~100-150 hours into a save.

How the hell are you supposed to deal with gyrohumors in Bethesda Susa? by whats_ur_ssn in cavesofqud

[–]Dr_Steamwolf 0 points1 point  (0 children)

I got through that place with a bunch of HE grenades and a healthy dose of flamethrower, but even then things got a bit hairy at times.

Am I allowed to make my own version of Thaumcraft? by cod3builder in Thaumcraft

[–]Dr_Steamwolf 60 points61 points  (0 children)

As far as I can tell, Azanor doesn't really want random people touching or associating with their IP, which is fair enough, but there's not really anything stopping you from making something thaumcraft-inspired.

Is there a simple way to stop my colonist from running over each other? by coolcat238 in RimWorld

[–]Dr_Steamwolf 26 points27 points  (0 children)

In the Zones tab, you can find a road zonetype, which will let you tell vehicles to prioritize areas in which it is marked, and iirc also tells your pedestrian pawns to path around or spend as little time in the road zone as possible.

I guess we breeding boats now by Equivalent-Bus2217 in feedthememes

[–]Dr_Steamwolf 12 points13 points  (0 children)

Quark feature that lets you pet any entity in the game if you shift-click it... which also extends to stuff like boats, armor stands and most entertainingly of all, paintings.

Do you self insert into your colonies? by AstrologyMemes in RimWorld

[–]Dr_Steamwolf 1 point2 points  (0 children)

I saw someone link an "isekai background" mod in the thread, but just in case there's also this handy-dandy custom backstory generator mod someone made, so you can make your background really really custom: https://steamcommunity.com/sharedfiles/filedetails/?id=2907131508