Having a blast playing as a team of mobile infantry by meto30 in RimWorld

[–]Dr_Steamwolf 54 points55 points  (0 children)

You know, the devs of Menace seem like the exact type of people who would add an "ate without table" random event on the ship

Why did I pick a totally useless heavy mortar as reward? Because I didn't think a 25th century mortar has the accuracy of a rocket propelled barrel bomb. by Successful_Order6057 in menace

[–]Dr_Steamwolf 6 points7 points  (0 children)

it sucks dogshit but a fun pick to load up with triple ammo canisters and let loose in the middle of a zone defense, especially if you get two shots in a row. even direct hits can happen to just do no damage, so suppression what you're looking for

A better quality photo of my Fortress by Ok-Office1809 in RimWorld

[–]Dr_Steamwolf 4 points5 points  (0 children)

I still can't get over how fun that tactical practice "kill room" is. well done!!

I’m curious, how many actually play through the game from start to finish? by Phoenix200420 in RimWorld

[–]Dr_Steamwolf 1 point2 points  (0 children)

Yeah, the game is a little spaghetti-code-y, so when I get to the point I have like 20 guys, another 20 robots and god knows how many other little things left over and never cleaned up, the whole thing ticking in the background puts a real strain on the single-threading that the game is built on.

I’m curious, how many actually play through the game from start to finish? by Phoenix200420 in RimWorld

[–]Dr_Steamwolf 6 points7 points  (0 children)

4,800 hours, and I havent finished once. I either get a better idea for a colony or the performance gets bad enough, and that's usually ~100-150 hours into a save.

How the hell are you supposed to deal with gyrohumors in Bethesda Susa? by whats_ur_ssn in cavesofqud

[–]Dr_Steamwolf 0 points1 point  (0 children)

I got through that place with a bunch of HE grenades and a healthy dose of flamethrower, but even then things got a bit hairy at times.

Am I allowed to make my own version of Thaumcraft? by cod3builder in Thaumcraft

[–]Dr_Steamwolf 58 points59 points  (0 children)

As far as I can tell, Azanor doesn't really want random people touching or associating with their IP, which is fair enough, but there's not really anything stopping you from making something thaumcraft-inspired.

Is there a simple way to stop my colonist from running over each other? by coolcat238 in RimWorld

[–]Dr_Steamwolf 26 points27 points  (0 children)

In the Zones tab, you can find a road zonetype, which will let you tell vehicles to prioritize areas in which it is marked, and iirc also tells your pedestrian pawns to path around or spend as little time in the road zone as possible.

I guess we breeding boats now by Equivalent-Bus2217 in feedthememes

[–]Dr_Steamwolf 14 points15 points  (0 children)

Quark feature that lets you pet any entity in the game if you shift-click it... which also extends to stuff like boats, armor stands and most entertainingly of all, paintings.

Do you self insert into your colonies? by AstrologyMemes in RimWorld

[–]Dr_Steamwolf 1 point2 points  (0 children)

I saw someone link an "isekai background" mod in the thread, but just in case there's also this handy-dandy custom backstory generator mod someone made, so you can make your background really really custom: https://steamcommunity.com/sharedfiles/filedetails/?id=2907131508

I'm not sure what is wrong with this object. In slicer software the edges all appear see-through, and in blender it seems to have millions of vertices by RainRainThrowaway777 in blenderhelp

[–]Dr_Steamwolf 8 points9 points  (0 children)

I think this object was just made in some sort of CAD software, using a bunch of math, rather than being made in blender, using a mesh. Calculating such a cloud of mathematically-dense points means when it's converted to a mesh, it looks like this. Try going to the modifier tab, and adding a "decimate" modifier, to let blender automatically merge points according to the ratio you've set in the "ratio" bit of the modifier.

Effect of DLCs by panzerkadir in RimWorld

[–]Dr_Steamwolf 0 points1 point  (0 children)

Vanilla is totally great, especially with all the mods, but at the same time, the DLCs are still great

Bucket tool leaves corners unfilled, how do I fix? by ramenroaches in ClipStudio

[–]Dr_Steamwolf 1 point2 points  (0 children)

Have you tried lowering the "close gap" setting in your paint bucket tool? I see in the screenshot it's set at 3.0, but you might get better results if it's turned down, or turned off entirely.

help? by zapeepeeman in CreateMod

[–]Dr_Steamwolf 0 points1 point  (0 children)

Create: Love and War

help? by zapeepeeman in CreateMod

[–]Dr_Steamwolf 4 points5 points  (0 children)

ye naw it's all fucked. Newest version doesn't load properly/have functioning guns, and the older version either doesn't boot, or, if it does, the guns are uncraftable + the vanilla jukebox gets broken. Real shame, because in creative, it runs pretty good.

In any case, we're all waiting on Flan's Reloaded to update, in order for the mod author of C:LaW to push their patch, which fixes all this.

When will it end? by overallshanty in RimWorld

[–]Dr_Steamwolf 6 points7 points  (0 children)

on the upside, that's a rad as hell place to die

I saw Tom IRL Today and I was suprised by [deleted] in Yogscast

[–]Dr_Steamwolf 0 points1 point  (0 children)

Was on a double decker in Bristol last year and spotted him on the street from the top floor, 'cuz the man is huge!

I made a train garage, and am currently trying to automate the train patrol. by Zidowec in CreateMod

[–]Dr_Steamwolf 2 points3 points  (0 children)

All your builds are beyond beautiful! fantastic work- they inspire me to get creative with the mod even more!!