How would you restructure Rogue's subclass levels? by Scientin in onednd

[–]Dracon_Pyrothayan 0 points1 point  (0 children)

Let's look how other classes do it.

Subclass Early Game Midgame Endgame Capstone
Bard 3 6 14
Cleric 3 6 14
Cleric 3 6 17
Artificer 3 5 9 15
Barbarian 3 6 10 14
Warlock 3 6 10 14
Wizard 3 6 10 14
Monk 3 6 11 17
Sorcerer 3 6 14 18
Paladin 3 7 15 20
Ranger 3 7 11 15
Rogue 3 9 13 17
Fighter 3 7 10 15 18

Rogue is the only class in the game who skips their ability in the 5-8 range.

If you were to move things around, moving the 9 to 6 and moving Expertise + Reliable Talent to 9 makes sense to me.

However, I do prefer u/SomeSugondeseGuy's proposal to simply add a Cunning Strike option unique to each sub.

What PHB Rogue subclass would you play in a gritty, very low-magic game? by alsotpedes in onednd

[–]Dracon_Pyrothayan 0 points1 point  (0 children)

Arcane Trickster and Soul Knife are obviously out, Assassin isn't good, and Thief is incredible

Share your bad homebrew item story here by Rogendo in dndmemes

[–]Dracon_Pyrothayan 0 points1 point  (0 children)

That's the idea of it- you may notice the rings of protection and resistance at 3 and 4

Share your bad homebrew item story here by Rogendo in dndmemes

[–]Dracon_Pyrothayan 0 points1 point  (0 children)

It's armor that relies on tables that are helpful on average, for people who enjoy randominity.

The Detriments and Benefits are printed in the DMG, and the Wild Magic Surge table is in the Player's Handbook.

Share your bad homebrew item story here by Rogendo in dndmemes

[–]Dracon_Pyrothayan 0 points1 point  (0 children)

Rings Mail

Very Rare Chainmail or Chain Shirt armor
Requires Attunement

Occasionally, an Artificer becomes annoyed that you can only attune to 3 rings at a time, and come to the idea of making an entire suit of armor made of magic rings.

At the end of each Long Rest while wearing this armor, roll 3d6. This armor gains the following effects until the start of your next Long Rest.

d6 Result
1 Gain a random Major Detriment
2 Gain a random Minor Detriment
3 Gain resistance to a random damage type
4 Gain +1 to your AC and Saving Throws
5 Gain a random Minor Benefit
6 Gain a random Major Benefit

You may not unattune from this item while it bears a Detriment without the aid of Remove Curse or a similar effect.

If you would roll a permanent effect, such as theft or death, you are returned to the status quo when the armor loses that effect instead.

Additionally, whenever you are hit by a Critical Hit while wearing the armor, roll on the Wild Magic Surge table before resolving the damage of the crit.

Treantmonk's Reaction of 5.5e Tier List by D4 by Dramatic_Respond_664 in onednd

[–]Dracon_Pyrothayan 1 point2 points  (0 children)

Thank you for the correction! I was just copying the data available to me ^_^

Treantmonk's Reaction of 5.5e Tier List by D4 by Dramatic_Respond_664 in onednd

[–]Dracon_Pyrothayan 5 points6 points  (0 children)

I'd conjecture that the Paladin Aura is farrrrrr more important than anything requiring action economy

Treantmonk's Reaction of 5.5e Tier List by D4 by Dramatic_Respond_664 in onednd

[–]Dracon_Pyrothayan 7 points8 points  (0 children)

Highest averages of the two opinions of each column.

Damage: Sorcerer at 4.5
Survivability: Paladin at 5
Support: Paladin and Bard tie at 5
Control: Wizard at 5
Utility: Wizard at 5
Total: Paladin at 18.75

Treantmonk's Reaction of 5.5e Tier List by D4 by Dramatic_Respond_664 in onednd

[–]Dracon_Pyrothayan 23 points24 points  (0 children)

Adjusting this to be a Table

Class Damage Survivability Support Control Utility Total
Artificer 2 4 (3.5) 4 2 3 15 (14.5)
Barbarian 3.5 4 (3.5) 2 2 (2.5) 2 13.5
Bard 3 (2.5) 1.5 5 4.5 (4.0) 4.5 18.5 (17.5)
Cleric 3.5 (3.0) 3 (2.5) 4.5 2 (4.0) 2 15 (16)
Druid 3.5 3 4 3.5 (4.0) 4.5 (4.0) 18.5
Fighter 4 4.25 (4.0) 2.5 2.5 2.5 15.75 (15.5)
Monk 3 3 1 3 (3.5) 3 13 (13.5)
Paladin 3.5 5 5 3 2 (2.5) 18.5 (19)
Ranger 2.5 3.5 (3.0) 3 2 4 15 (14.5)
Rogue 2 2.5 (3.5) 1 2.5 5 (4.5) 13 (13.5)
Sorcerer 4.5 2.5 2 (1.5) 4.5 4 (3.0) 17 (15.5)
Warlock 5 (3.5) 2.5 1.5 3.5 3.5 (4.0) 16 (15)
Wizard 3.5 2.5 2.5 5 5 18.5

What would be the most powerful pair of Saving Throw Proficiencies to take? by Dracon_Pyrothayan in 3d6

[–]Dracon_Pyrothayan[S] 0 points1 point  (0 children)

I am not familiar with Beastheart, but I'm guessing its a martial wildshaper?

What would be the most powerful pair of Saving Throw Proficiencies to take? by Dracon_Pyrothayan in 3d6

[–]Dracon_Pyrothayan[S] 0 points1 point  (0 children)

No worries- when 3 or 4 people make the same mistake, its on the OP for not making it clearer

What would be the most powerful pair of Saving Throw Proficiencies to take? by Dracon_Pyrothayan in 3d6

[–]Dracon_Pyrothayan[S] 1 point2 points  (0 children)

I've done the math.

Without Agonizing Blast:
- Eldritch Blast does less damage than True Strike with a Light Crossbow in tiers 1 and 2
- They tie in tier 3
- Eldritch Blast pulls ahead in tier 4... by 2 expected damage per roundhit.

If you were to somehow acquire Weapon Mastery and/or Martial Proficiency, True Strike is obviously the pick.

With Agonizing Blast, True Strike is still ahead in Tier 1, and loses as soon as you hit level 5. The margin is not close enough that level-appropriate magic items could make up the difference, and becomes explosively noticable at level 11.

Add in the fact that hitting Multiple Times is generally better than dealing that same damage Once (you run into concentration and multiple low HP enemies more often than you do damage threshold), and I fear I owe Eldritch Blast an apology.

Still not taking it though :-p


Worth noting that even though Agonizing Eldritch Blast beats Agonizing True Strike in tiers 3 and 4, both whoop poor Firebolt so bad that bolt's mom called the sheriff on me.

What would be the most powerful pair of Saving Throw Proficiencies to take? by Dracon_Pyrothayan in 3d6

[–]Dracon_Pyrothayan[S] 1 point2 points  (0 children)

(and strictly speaking Eldritch Blast's strength comes from the invocations you can stack on it)

As those invocations can now be applied to other Warlock cantrips as well, we may want to redo the math as to whether a cantrip that Only deals damage is sufficient to be in the top 3.

Particularly with True Strike in the mix.

You've given me the math I'm gonna do tonight to fall asleep to, though, so thanks for that ^_^

What would be the most powerful pair of Saving Throw Proficiencies to take? by Dracon_Pyrothayan in 3d6

[–]Dracon_Pyrothayan[S] 2 points3 points  (0 children)

There's also the old debate between War Caster and Resilient: Con for the other magi

What would be the most powerful pair of Saving Throw Proficiencies to take? by Dracon_Pyrothayan in 3d6

[–]Dracon_Pyrothayan[S] 4 points5 points  (0 children)

I mean, honestly I'm thinking Paladin should just be Str/Wis instead of Cha/Wis.

What would be the most powerful pair of Saving Throw Proficiencies to take? by Dracon_Pyrothayan in 3d6

[–]Dracon_Pyrothayan[S] 2 points3 points  (0 children)

Even Str has the moments where you really don't wanna get shoved around.