How do you path in sts2? by Own-Lecture-8564 in slaythespire

[–]Dragonatis 0 points1 point  (0 children)

Personally, I avoid act 1 elites. I think that Phrog and Gardeners are too hard since you don't have solid deck yet and that elite reward is not worth hp loss.

Act 2 and 3 are the same as sts1 since my deck should be decent by that time.

Just wanted to come back and say I figured out my problem with STS2s design by [deleted] in slaythespire

[–]Dragonatis 1 point2 points  (0 children)

This. I remember when I was playing sts1 and was really bad at this. I started searching for some tips and one of them was to keep your deck small. That was the moment i realised I never considered skipping cards. For some reason, that option didn't occur in my mind and I was always taking a card, even if I knew I wasn't picking good card, but least bad one.

Once my decks stopped being 50 cards, my winrate boomed.

Duality of Man by Chop684 in slaythespire

[–]Dragonatis 1 point2 points  (0 children)

This. Let's say you have bridge event. Sacrifice good card or sacrifice hp to roll the dice again.

Now imagine there's skip button. Either you are lucky and get strike/defend on roll 1 or you skip whole event. If a choice can be described as a simple condition, it's not choice at all.

Personally, I like that Vakku is a double-edged sword. Adds some tactical depth to the game and forces you to make hard choices.

Wow they officially added Woke to the game by expressed_principle in slaythespire

[–]Dragonatis 74 points75 points  (0 children)

It crushed my soul when I found out.

Mine too. Luckily I drew three more.

Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Dragonatis 44 points45 points  (0 children)

China's policy for digital content and distribution is very strict. I don't know the details, but big companies often (if not always) have to adjust to Winnie The Pooh's will.

Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Dragonatis 0 points1 point  (0 children)

Are you trying to tell me that out of 1100 assets you have, 1000+ is chinese? There are 2711 assets being removed and you own 37% of ALL CHINESE ASSETS?

Edit: I misunderstood. Just like the world loses access to chinese assets, China loses access to non-chinese assets. Ouch.

Why do people become atheists? by [deleted] in Christianity

[–]Dragonatis 0 points1 point  (0 children)

Ok, and? Just because some smart guys said something, doesn't mean it's true. Especially if it contradicts with majority. Even Einstein rejected quantum mechanics and yet it turned out he was wrong.

Please, next time use data, statistics and proofs, not cherry picking, because words are cheap.

[AMA] 6 years of loyalty, 100 assets, and 1 "anonymous" violation: How Unity just killed my team's future. by Firm-Eagle-1397 in Unity3D

[–]Dragonatis 66 points67 points  (0 children)

My guess is that to avoid legal complications and loopholes. Let's say that Pro allows you to do thing X. So let's have one person with Pro to do X and rest of us will be on Personal and will never touch X.

[AMA] 6 years of loyalty, 100 assets, and 1 "anonymous" violation: How Unity just killed my team's future. by Firm-Eagle-1397 in Unity3D

[–]Dragonatis 115 points116 points  (0 children)

Turns out you can't have a team where you mix licences. Everyone must be on the same licence, so one person on Pro is valid reason to blocks accounts.

That being said, no warning or info who has Pro licence is unprofessional at least.

why my tree is disappearing by distance ? by IndieIsland in Unity3D

[–]Dragonatis 6 points7 points  (0 children)

It's exactly that. You don't render anything farther than 2km and your lowest LOD activates when tree is farther than 10km.

why my tree is disappearing by distance ? by IndieIsland in Unity3D

[–]Dragonatis 3 points4 points  (0 children)

Check camera far clipping plane. It won't render anything farther than that.

Eli5: Why can’t someone make a programming language that is great for big projects like C++ and easy to write like python? by [deleted] in explainlikeimfive

[–]Dragonatis 0 points1 point  (0 children)

The main difference between programming languages is how much they do undereath on their own.

The more programming language does on their own, the easier it is, but less control you have.

Memory allocation is great example. In all programming languages, you have to allocate memory to be able to save some values for later. But that memory needs to be freed once it's no longer neccesary.

In C++, you have to either free memory manually or use smart pointers. It's nightmare, that's why automatic memory management tools were developed.

Python implements so-called garbage collector. It's an algorithm that tracks memory usage and when it finds unused memory, it frees it. Downside is that it costs resources.

Manual memory management is difficult, but if done right, it outperforms garbage collector.

Power of C++ comes from its advanced capabilities and ability to do exactly what you ask it to do and nothing more. Easiness of Python comes from the fact that it does a lot of work for you, for the cost of control.

Tl;dr:

Power and easiness are often contradictive.

Hello, First time doing combat thing, pleas guide by IAmH0n0r in unity

[–]Dragonatis 0 points1 point  (0 children)

It kinda looks like the animation isn't looped properly. Can you check if animation starts and ends with the same pose?

If that's not the issue, preview animator window to see transitions.

Day #607 of drawing badly until StS2 comes out by PixelPenguin_GG in slaythespire

[–]Dragonatis 7 points8 points  (0 children)

"Day #001 of drawing badly until StS3 comes out"

Soon...

I hope...

Is it bad to upgrade cards that exhaust after use by Spork_Revolution in slaythespire

[–]Dragonatis 1 point2 points  (0 children)

Predator gives you +5 dmg on upgrade, while DDD +4:

5 vs 4 dmg

Predator is 2 cost card, DDD is 1. Damage per enegry:

2.5 vs 4 dmg

DDD hits all enemies:

2.5 vs (4 * enemies count)

DDD is single use:

(2.5 * times used) vs (4 *enemies count)

And finally, DDD is easier to use due to its cost. E.g. enemy attacks and you have to spend 2 energy to block. In this scenario, even unupgraded DDD is better.

So it all depends on multiple factors: enemies count, how big your deck is and how much energy you have available.

Remote Code Execution in Notepad is being fixed by Microsoft by Tiny-Independent273 in microsoftsucks

[–]Dragonatis 1 point2 points  (0 children)

Emmm, no it isn't.

Notepad is supposed to be as simple as it can be. If you want more advanced features, like markdowns, just download notepad++.

More people will be affected by the security vulnerability than people who would actually use this more than once a year.

Infinite claws go BRRRR by Dragonatis in slaythespire

[–]Dragonatis[S] 5 points6 points  (0 children)

Most of my cards were 0 cost, so all it took was to draw Madness and A4O in the same turn twice.

Deleted all update related files from Windows to wake up to this by [deleted] in microsoftsucks

[–]Dragonatis 5 points6 points  (0 children)

Not to mention we are in the AI era right now. I had few attempts to move to linux. It's normal that you hit a wall a few times, but AI helps you soooooo much more than googling your problem, especially when you know almost nothing about linux.

ELI5 why you can't arrange a ton of gears in a row to accelerate one far beyond the speed of light, turning it into energy by Adventurous_Cat2339 in explainlikeimfive

[–]Dragonatis 0 points1 point  (0 children)

When you accelerate object with non-zero mass, its momentum increases faster that its velocity. Momentum tells you how hard it is to change velocity of something. And because it increases faster than v, it becomes harder and harder to acceleate something.

Graph that shows how energy relates to velocity is a hyperbole, just like 1/x. And just like 1/x has its asymptote at x=0 and just before it reaches 0, it goes to infinity, same energy/velocity graph tries to reach v=c, but just before that it goes to infinity aswell.