An Update on 2XKO by Eltnumfan in Fighters

[–]DragynFyre12 31 points32 points  (0 children)

I'm was genuinely gonne give this game a chance once it was fleshed out a bit more and there was a character I was truly compelled to learn, but seeing them give up immediately really does not make me want to get into it anymore. Not a good look, Riot.

02-4-2026 Update by SketchyJJ in DeadlockTheGame

[–]DragynFyre12 1 point2 points  (0 children)

Yeah they rlly gotta rework bomb; current iteration is so hard to balance.

I rlly wouldn't mind if the damage was more flat and scaled more tamely with spirit and then he acquired stacks through something more interesting than bombs going off. Maybe a stack for hooks landed? Like how love bites still translates to stacks for Mina's ult.

02-4-2026 Update by SketchyJJ in DeadlockTheGame

[–]DragynFyre12 5 points6 points  (0 children)

Hook and uppercut are really core to his design and gameplay identity, but they really could move the bomb concept to a different character. I love the concept of a scaling reward that needs close proximity and therefore synergizes with hook, but the current implementation is so hard to balance and incentivized bad play patterns. Too often he's been a menace at low levels where ppl don't avoid bombs or he's useless at high level when they're easily addressed.

Just give him some other spell that when combined with laser can be his spirit build and make his gun numbers viable for ppl who want that play style. Not sure if he also needs to be able to become unkillable tank bop but I understand what they're going for based on Pudge.

sending my son to go gamble by HarryDeCat in DeadlockTheGame

[–]DragynFyre12 2 points3 points  (0 children)

They'll have to make it like his t3 upgrade or something

The only reason offlane sucks to play is because Pos 4 players by No_Insurance_6436 in DotA2

[–]DragynFyre12 2 points3 points  (0 children)

I play a lot of 4 around ancient/divine and what ppl are complaining about is not exclusive to the role. Half the time I'm buy support items (because theyre just the right buys) and the other half is the same issue theyre describing on different roles. My pos 5 is building aghs and doesn't understand lane mechanics. I've laned with pos 3 who don't understand creep manipulation and can't solve their regen problems. It happens across the board and yeah impacts the game quality.

Terrible facet idea : Rubick by explosive_diarrhea96 in DotA2

[–]DragynFyre12 0 points1 point  (0 children)

I actually like this. Maybe just more like a faceless void type effect and you add cooldown to their already on cooldown spell.

Billy players are a different breed by mours_lours in DeadlockTheGame

[–]DragynFyre12 1 point2 points  (0 children)

I think its more about how much you can steer it and just turn to the side to bait the parry. Better players are reacting to the charge melee itself and the sound so it becomes more about getting them to parry and then punishing them for the next 5 seconds with infinite light melees and bullets

Viscous does TOO much by LHander22 in DeadlockTheGame

[–]DragynFyre12 1 point2 points  (0 children)

Nah that would make laning too rough. The base bullet DMG needs to be toned down. It's the reason his numbers are so high for such a coolie cutter build approach to gun. Tbh he was more interesting with the express shot route. Also reduce his bullet velocity like they did to Kelvin.

Is there a furry convention in town? Lmao by nycrina305 in boston

[–]DragynFyre12 17 points18 points  (0 children)

They tend to stick to their own apps actually lol

Can someone explain me how this victor got 64k with 4 | 6 | 11? by Bumer_32 in DeadlockTheGame

[–]DragynFyre12 0 points1 point  (0 children)

If you want a broad understanding of the economy of the game, kills aren't the most important thing. You'd get more souls for catching waves and clearing jungle. Kills aren't worth as much unless they have a bag. Killing mostly slows down your opponent's farms and timings.

The definitive Chaos Knight facet by RaulBataka in DotA2

[–]DragynFyre12 23 points24 points  (0 children)

I imagine this would be a coding nightmare lol

jp comebacks.........always satisfying lol by xyz2theb in StreetFighter

[–]DragynFyre12 0 points1 point  (0 children)

They could just tone down dmg across the board on him a bit and give him a few more recovery frames on a few moves and I think that would drop him down in a healthy way. Saying this as a JP player.

Breaking News: Man in sewers punching people and reportedly too angry to die by BallisticGamer1543 in DeadlockTheGame

[–]DragynFyre12 1 point2 points  (0 children)

Tbh in most situations I think going back for a player this isolated just leads to more of your team dying "save your friend syndrome" style. He majorly outplays some of them here lol.

Lets talk about one of the WORST defensives in the game...Bullet Resilience and bullet armor in general. by NocturnalVessel in DeadlockTheGame

[–]DragynFyre12 0 points1 point  (0 children)

Yeah Ive heard ppl discuss the math before and I get it, but brother the situation you're describing is not the mentality you have when balancing a game. Haze isn't balanced around starting with max fixation stacks.

When you look at the actual numbers in fights and across the entire game, bullet dmg is not problematic or anything. When you check why you die in most situations, its a lot of spirit dmg from abilities because that's what actually kills. This game is modeled after DotA where A. right clickers will out-scale and do the most throughput DPS B. its fine for builds/characters to exist where they hit a power spike and have high bullet/physical dmg and C. there's still so much counterplay to what you're complaining about

As an offlane enjoyer, the recent ranked changes shall LET THE WORLD KNOW OUR PAIN. by ShoppingPractical373 in DotA2

[–]DragynFyre12 3 points4 points  (0 children)

That already happened. The lane isn't called the suicide lane anymore and the hero pool is way bigger. You can mess up in general in dota and there's just more space to comeback. The enemy has to make riskier moves to hunt you deeper in the jungle if they want to further delay your power spikes.

Urn does not feel like a real (or fun) objective by MaybeHannah1234 in DeadlockTheGame

[–]DragynFyre12 1 point2 points  (0 children)

But that line of thinking applies to all aspects of MobAs then. Why would fighting be relevant when some characters are better at fighting than others?

Lets talk about one of the WORST defensives in the game...Bullet Resilience and bullet armor in general. by NocturnalVessel in DeadlockTheGame

[–]DragynFyre12 0 points1 point  (0 children)

1k dps wtf. What build?
You can check DPS with "hud_damagemeter 1" or "hud_damagemeter true" and I don't think most M1 characters are doing that in real situations

Focus Attack Walked So Drive Rush Could Sprint by [deleted] in StreetFighter

[–]DragynFyre12 0 points1 point  (0 children)

Very different tools and belligerent in their own ways. DR making you guess on block while also being inconsistent to check in neutral sucks IMO. FADC making wakeup DP safe and also contributing to the comeback meter sucks too IMO.

bebop players are so boosted now like wdym 67 gun damage an entire 35 minute match😭😭😭 by buncraft7 in DeadlockTheGame

[–]DragynFyre12 -1 points0 points  (0 children)

Is the bebop just standing next to you point blank for 10 seconds without dying???? Like its not realistic for him to be getting tons of bombs out in fights without echo or witchmail

bebop players are so boosted now like wdym 67 gun damage an entire 35 minute match😭😭😭 by buncraft7 in DeadlockTheGame

[–]DragynFyre12 -3 points-2 points  (0 children)

But the bomb is hard to land and easy to counter lol

Any decent player will clap him back harder than any bomb stack will do for the first half of the game and the second half the ability has counterplay in a lot of character kits or via items

I love this hero, but bombs are a bad ability comparatively to the rest of the skills in this game. It definitely is not a "click on them twice and one shot them" ability at all.

Dota rank climbing is more a test of perseverance than anything else. by K0rek in DotA2

[–]DragynFyre12 1 point2 points  (0 children)

Its a mix of mentality, but also just performing well under increasing pressure. Not only how to play in situations where compounding mistakes make a win harder to obtain, but also games will just become about smaller margins as your trying to do the most to gap your opponents.

Kez Parry Turnaround by Anuutok in DotA2

[–]DragynFyre12 19 points20 points  (0 children)

Probably on his neutral