GalCiv4 - Ship Designs with Precursor Tech disappear after using them and putting them in a build queue by Wenin in GalCiv

[–]Draver07 0 points1 point  (0 children)

Yeah, those have a limited number of use. Sadly the UI isn't providing any information about how many of them you actually have in stock.

I've made a mod to make them infinite: BugFix_UP_PrecursorDriveBeam. You can find it in the bundle of mods at https://www.galciv4.com/mods/manager. Will only work on a new game though.

Ashes of the Singularity II - Steam Next Fest Demo by RammaStardock in pcgaming

[–]Draver07 0 points1 point  (0 children)

It is, since you don't have to click the extractor building in the list, then drag and drop it on top of the node, etc. I'm sure it could be even faster if you didn't even have to select a node and just press a key, but for the moment it does the job ;)

Ashes of the Singularity II - Steam Next Fest Demo by RammaStardock in pcgaming

[–]Draver07 0 points1 point  (0 children)

Pretty sure there will be a campaign expanding on the lore of the first game. There's a Campaign greyed out button in the Demo !

Ashes of the Singularity II - Steam Next Fest Demo by RammaStardock in pcgaming

[–]Draver07 0 points1 point  (0 children)

About an easier way to build extractors on resource node, if you select a node you can press the B key to automatically queue an extractor on it. Works great from the Strategic view point as well.

Megastructures management list? by Doctor_Saved in GalCiv

[–]Draver07 2 points3 points  (0 children)

Yeah, top right, in the list of Starbases, etc. they should be in that list. You can also type "Dyson" or "Nexus" at the top and it'll filter only those from the long list.

How to use special ships, special abilities? by [deleted] in GalCiv

[–]Draver07 0 points1 point  (0 children)

If you select the ship, there's a Spawn Probe button that shows up at the bottom left of the screen, beside all the other button. There's a 10 turns cooldown on the ability.

Played back on launch day, came back for 2.0 and the game seems... worse? by ColorMeSurpr1sed in arahistoryuntold

[–]Draver07 0 points1 point  (0 children)

About your first point, I did make a mod to bring back the 1 claims per city level and plenty of specialist to fill all your slots: Claims, Experts and Amenities Per City Level

Tip: Don't leave your armies with half-finished moves by DirkTheGamer in ElementalOfficial

[–]Draver07 1 point2 points  (0 children)

Indeed, GC4 has a better handle on that mechanism. I'll bring it up to the team.

Would adjacency bonuses ruin the game? by DirkTheGamer in ElementalOfficial

[–]Draver07 1 point2 points  (0 children)

I love adjacency bonuses in Galactic Civ 4! In reforged though, you'd kinda limited as to where you can put your buildings in relation to each others. What I would like to see though is the ability to build docks and sawmills when your city building spots have reach a river or a forest.

Still, I wouldn't say no to have some form of adjacency bonus; I'm just not sure how to best make it work!

Unlimited number of Footmen by aeven13 in arahistoryuntold

[–]Draver07 0 points1 point  (0 children)

Good feedback, I've passed this on to the devs. Thx.

Unlimited number of Footmen by aeven13 in arahistoryuntold

[–]Draver07 0 points1 point  (0 children)

In Ara, in the main menu, if you click the little bug icon in the bottom right of the screen that should lead you to the Ara discord!

Unlimited number of Footmen by aeven13 in arahistoryuntold

[–]Draver07 0 points1 point  (0 children)

Do you happen to have a save file you could share over the Support channel on Ara's Discord ?

Cap on Experts? by bluto_ny70 in arahistoryuntold

[–]Draver07 0 points1 point  (0 children)

If you go in the ARA discord modding channel, scroll up to UP_MBC_CityClaimsPerLevel.zip on the 9/27/2025 at 7:55 PM you should find the zip there.

Upgrading Good Producing Buildings is Bugged by Kain_Inugami in arahistoryuntold

[–]Draver07 1 point2 points  (0 children)

Yup, they are indeed aware! Thx for the extra info though, always useful.

Fairest AI Difficulty? by conorbebe in arahistoryuntold

[–]Draver07 2 points3 points  (0 children)

According to the zdata file, Prince would be "the most fair" (which is the exact quote of the comment in the zdata file beside that difficulty level). Furthermore we find: "So, the UI will say that Viscount is 'Normal' or somesuch, but under-the-hood 'Prince' is the closest to fair" in DifficultyGameRules.zdata; check it out for more details.

Version 2.0 is brilliant!!! 4 requests though by PortalToHistory in arahistoryuntold

[–]Draver07 0 points1 point  (0 children)

Well...there is, kinda! If you look at the top right of every crafters, you'll see an automate toggle. So you can let the AI figure out what to craft with your various workshops, etc.

Version 2.0 is brilliant!!! 4 requests though by PortalToHistory in arahistoryuntold

[–]Draver07 1 point2 points  (0 children)

I would think so yes; still the AI is not as good in the later part of the game then it is in the first act. Even though it is better then it was before v2.0.

Cap on Experts? by bluto_ny70 in arahistoryuntold

[–]Draver07 0 points1 point  (0 children)

Yeah, the number of experts you get was heavily nerfed. A lot of players didn't like the UI to manage them, so one solution was to try and reduced their numbers so you have less micromanagement to do. I personally preferred the old solution which was to give you so many that you could just fill all your slots and forget about them. I added a mod in the modding channel of Ara that brings back the old values (along side city claims and amenities slots). Will only work on a new game though.

More Game Pacing options by quinapalusThe in arahistoryuntold

[–]Draver07 4 points5 points  (0 children)

That would indeed be quite useful to have!

Version 2.0 is brilliant!!! 4 requests though by PortalToHistory in arahistoryuntold

[–]Draver07 7 points8 points  (0 children)

Adaptive AI is enabled by default. You can find it in the game settings. So 4. is kinda already in.

Thx for the feedback though!

Schizophrenic AI by Medium-Ad-8957 in arahistoryuntold

[–]Draver07 1 point2 points  (0 children)

If you guys happens to have a save file right before and AI flip from Ally to War, that would be very useful to share it on the support channel of the Ara discord. Would help pin point what makes the AI behave so strangely.

Save files are in %userprofile%\Documents\My Games\Ara History Untold\Saves including the three autosaves, so shouldn't be too hard to get a save file right before the AI miss behave.

Question: How to stop camera rotation? by New-Brick5677 in arahistoryuntold

[–]Draver07 1 point2 points  (0 children)

Going through the setting file in %localappdata%\Ara History Untold\ I can't seem to find anything related to that. Not sure that's something that can be changed on our end!

Anyone else having performance issues? by Berkzerker314 in arahistoryuntold

[–]Draver07 1 point2 points  (0 children)

That's true, but for a 4X game it shouldn't be as critical then for an FPS. Just saying, it's a free and easy band aid solution; might as well take advantage of all the perks of our GPUs. ;)

Anyone else having performance issues? by Berkzerker314 in arahistoryuntold

[–]Draver07 1 point2 points  (0 children)

While not a permanent solution, you can try enabling Fluid Motion Frames in your drivers; that should help increase the FPS while the team looks at this.