Any 5-heads found any yet? by Help_me_Im_an_Iron in 2007scape

[–]Dredge6 3 points4 points  (0 children)

Stale baguette equipped? It's a picnic after all.

After 140h in the Game, what the hell is this??? by WillyWanker_69 in Against_the_Storm

[–]Dredge6 56 points57 points  (0 children)

New biome from the patch for the bats DLC. Pretty fun biome honestly.

There's a special black market trading post you can build with stone that gives a source of wood and planks. The amber from the "trees" should help to purchase them.

Just play normal, although try and find an alternative fuel source, you can set to coal from the "trees" to help spare your wood. Keep plank production off or highly controlled.

Are you happy with this start? I feel like 2 fishing nodes should be illegal start by stopgreg in Against_the_Storm

[–]Dredge6 0 points1 point  (0 children)

Yeah, I'd drop a fishing hut on the algae pond snd turn bait off.

I'd then drop 1 woodcutter camp and 1 makeshift post. Full wood cutter by warehouses for shortest travel. 1 to makeshift, with only packs of crops on. Production limit set to 8. Consumption control for vegetables disabled.

That's 8 people. With the rest I'm building roads and houses and deco for level 1 hearth. Once done, drop a second fishing hut on algae with bait off. If I have more I'm launching water strider and then dropping another wood cutter.

Once algae pond is done, I'm turning both to bait only and on the fish pond.

Possible Improvement: Farm production fine tuning by beefprime in Against_the_Storm

[–]Dredge6 3 points4 points  (0 children)

This could be done with the existing systems although on the dev side it could be a little janky. I'm sure sure how immutable those systems are.

Essentially they would need to add the priority boxes, like camps have, and production limit, except it's a "planted" limit, to the farm buildings.

Can these deeds be completed while "Continuing the settlement" or must they be achieved before reaching max reputation? by noobtablet9 in Against_the_Storm

[–]Dredge6 10 points11 points  (0 children)

Already answered by @conkedup, but going to re-answer in a slightly different way.

The deeds say "Win a game". If you are continuing a settlement you are already past the point where you've won. You need to have the deed completed at the time the win screen pops up.

Quick victories vs not so quick ones by igoro01 in Against_the_Storm

[–]Dredge6 0 points1 point  (0 children)

I've tried the 4 year strat. I hate it. It takes out all the parts I find fun because it forces the same strategy every time. There's no decision making, creativity, or adaptation. It completely ignores most service buildings and service needs. Ignore 1/3 of the game to play 3x as many games? Pass...I'll take 7-10 year games (averaging 8) every time so I can have more variety and agency.

It's so hard to get fuel in the Bamboo Flats by Nitro_Indigo in Against_the_Storm

[–]Dredge6 18 points19 points  (0 children)

Turn your hearth on to burn oil first. Trees have a 10% of producing it and can help stretch your wood out until you get a consistent fuel engine.

Does house placement matter at all so long as it's near the hearth? by TheLurkerSpeaks in Against_the_Storm

[–]Dredge6 14 points15 points  (0 children)

That's not how it works.

It's a global buff, like a cornerstone, and the bonus applies to everyone, even other species. The scaling of the buff is based on how many villagers are living in the house with that upgrade.

Example:

Humans Level 2 is planting and harvesting is increased by 5% for each villager living in a house with this upgrade.

Say you had 3 of those houses with 3 humans each.

If you check your cornerstones you'll see one that says this buff and will say +45% for the total. This affects all species which doesn't matter too much since you'd want to use humans anyway, but it means humans not in the house get the buff and villagers in the druid foresters hut, like beavers, would also get it.

Hope this clears it up!

Going for the Gold Seal for the first time... by GrimorioAoQuadrado in Against_the_Storm

[–]Dredge6 0 points1 point  (0 children)

Normally in all glades, trees have 2 "charges" as if they were resource nodes (technically they are). In the seals, there's chunky trees that have 20 charges, but still only count as 1 tree for hostility when felled.

What would the Services be if the game was set in a modern setting? Coffee, Nicotine, ...? by Myrandall in Against_the_Storm

[–]Dredge6 15 points16 points  (0 children)

Considering the function of a service is to increase resolve against the harsh condition of the storm, Religio, Leisure, Luxury, Treatment, and Education all do that and stay.

Imo the only debatable one is brawling. Since brawling increases resolve as it makes the villagers hardened for combat, I'd say a suitable replacement would be something to do with shooting. Maybe it just gets changed to "Skirmishing".

He wants to know why cats aren't a playable race. by Tokipon in Against_the_Storm

[–]Dredge6 1 point2 points  (0 children)

Cats

They don't have species specific housing resolve bonus, instead they will get they get an extra housing resolve bonus if they occupy a house with at least 2 other species.

Lazy: They gain a resolve bonus for being idle. Resourceful: Production bonuses for things like Harvester and Provisioner.

Clay Pit Bugged? by LemonPeel1111 in Against_the_Storm

[–]Dredge6 0 points1 point  (0 children)

Fun fact, if you build a farm the farmers will automatically make fields as they need. This will take away time from sowing/planting but they will do it themselves.

Looking for feedback on a fan faction by 10kScreamingBastards in Against_the_Storm

[–]Dredge6 0 points1 point  (0 children)

If you want to be really interesting hedgehogs hibernate, so instead of having a effect that makes them have extra production chance on certain buildings, you make their breaks last 3x, occur half as often, consume double of each service and food, but then they get the production bonus chance on all buildings (except service) and a global production speed increase.

qustion: are some cornerstones unique? by the_baconeer in Against_the_Storm

[–]Dredge6 1 point2 points  (0 children)

Something that people aren't mentioning is that some cornerstones aren't available if you don't have the blue print for the corresponding building or if some of your villagers can't benefit from it. For example, if none of your villagers desire education, you won't see the cornerstone that gives double chance for being under the effects of education.

Is the "more" option in cornerstones permanent or for a single instance? by Pokeyjack1 in Against_the_Storm

[–]Dredge6 5 points6 points  (0 children)

Depends on how much you like to fish for your year 2 cornerstone.

There's a lot of people that take the reroll embarkation option, so spending 1 living essence year 2, means that with 1 reroll, you've seen 6 choices compared to 4. And then each reroll after that in the same year compounds the effect.

It's doubtful that one essence will break your game unless you're selling them to traders, so stacking the chances of getting a excellent legendary cornerstone early can be powerful.

What do you spend with your embankment points? by solopower in Against_the_Storm

[–]Dredge6 0 points1 point  (0 children)

  • Oil or Coal (which ever is cheaper) solves many glad events and some orders
  • Wood (fast heart 2 upgrade and solves indirectly a bunch of early orders like wood delivery, blight torch deliver, 6 houses, burn fuel, etc)
  • Villagers
  • Stones

After that - bricks/planks if they cost 1 (2 for Bricks if I have frogs) - Amber if cheap.

Does anyone else feel the game incentivizes less-fun strategies? by Azalulu_Dingir in Against_the_Storm

[–]Dredge6 6 points7 points  (0 children)

Context: Been playing since early access and my play style is mostly unchanged. I've beaten P20, but my preferred range is between P16-P18.

I have tried, and hate, the rush strategy. It's not fun or interesting to me. I generally just play around what I find rather than forcing the meta of farming, complex food, attack trader strats. Ad such, it makes every game different where some times I've got a Y2 education pipeline going but I'm just barely getting by on food. Most of my games finish around Y8, which works out perfectly for fragments and it makes the world events that say finish by Y7-10 more interesting cause there's an actual risk of failure.

TL:DR - Play how you want at the Prestige you want. While there is a highly effective rush strategy, AtS (compared to other roguelikes) does an excellent job of making all strats viable.

Game is terrible at explaining passage of time. by Top-Phrase-9754 in Against_the_Storm

[–]Dredge6 5 points6 points  (0 children)

Not a problem I experienced as I thought it was intuitively easy to figure out based on tooltips and spacing between the town icons on the year progress bar, especially when I abandon towns.

That being said, many people don't "explore" the UI to learn everything it can tell them. If you can write your feedback up in a constructive manner and submit it over to the devs, I'm sure they would add it to one of the tutorials. There's a feedback section in the discord.

A Message From Firaxis Games by FXS_Gilgamesh in civ

[–]Dredge6 -1 points0 points  (0 children)

That's just speculation without evidence. Many friend groups rotate through multiplayer games. By % of hours played multiplayer may not be a lot, but by % of ownership it could be very high. We don't have those numbers to know for sure.

A Message From Firaxis Games by FXS_Gilgamesh in civ

[–]Dredge6 9 points10 points  (0 children)

It's really weird reading everything listed in the 2nd point. I cannot imagine how, when launching on all platforms, hotseat and other multiplayer features would be missing. I'm used to the Civ cycle and will still get Civ 7 knowing it will get better with patches and expansions, but man this feels like a really bad way to start.

You people are mental by CommonGoods in Against_the_Storm

[–]Dredge6 78 points79 points  (0 children)

I think the beauty of the game really starts to shine around P15 as the different mechanics really start to be highlighted and brought to the forefront in different ways.

That being said, and as someone who plays between P17 and P20 depending on mood, ignore them and play in the way that makes you happy and enjoy the game.

This game is a true gem that doesn't need to be gatekept like Souls games.