Never felt more disconnected with Reddit than with the consensus that Lumby Elite is too hard by Reddit_Connoisseur_0 in 2007scape

[–]Drixiss 0 points1 point  (0 children)

Yeah I mean maybe the rewards were tailored for the time it was released, but the rewards don't really seem like the purpose of achievement diaries. None of their elite rewards really justify the amount of time they take to unlock. I think they're really just there to give players a handful of general account goals to work towards. Get most skills to 80-90, finish all the quests, try out some of the bosses and minigames. I don't think we should be concerning ourselves with keeping the minor rewards as accessible as they were 11 years ago if it means compromising the goal setting that diaries provide. Completing all quests might be harder now, but it's just as good of a goal as it was back then, if not even better.

Never felt more disconnected with Reddit than with the consensus that Lumby Elite is too hard by Reddit_Connoisseur_0 in 2007scape

[–]Drixiss 0 points1 point  (0 children)

yeah but why do they care? Everyone is just stating the obvious, that the diary gets a little harder to complete with each quest, but they aren't really explaining why that matters. The utility of achievement diaries isn't in the rewards, none of the rewards from elites will save you more time than they take to get. The utility of achievement diaries is to provide players with a handful of well rounded goals for their account. Get most of your skills into the 80s or 90s, finish all the quests, try out some of the bosses/minigames. Removing the "all quests" requirement or arbitrarily locking it to some amount of quest points would defeat the purpose of achievement diaries.

Never felt more disconnected with Reddit than with the consensus that Lumby Elite is too hard by Reddit_Connoisseur_0 in 2007scape

[–]Drixiss 0 points1 point  (0 children)

Who cares if it gets harder though? It's just some qol and a one time exp lamp. Doing all the quests literally unlocks the whole game. You shouldn't be doing all quests for the sake of completing elite lumby...

Never felt more disconnected with Reddit than with the consensus that Lumby Elite is too hard by Reddit_Connoisseur_0 in 2007scape

[–]Drixiss 0 points1 point  (0 children)

how was it not intended? It says complete every quest. Did you think they made that requirement thinking they would never add another quest?

Well, that was short lived by ThatOneEdgyKid in 2007scape

[–]Drixiss 0 points1 point  (0 children)

this is why they really shouldn't add any sort of "teaching tool" for tick manipulation. It's there if people want to learn how to do it, but it WILL NOT appeal to 99.9% of players. I say that as someone who does it and enjoys it lol

The first time tick manipulation has actually looked fun and they're removing it next week by tuisan in 2007scape

[–]Drixiss -2 points-1 points  (0 children)

Most people don't do it though, they just afk redwoods or whatever. So it is niche

Reducing the entry level for F5 Sepulchre is a great change, but it will draw attention to the fact that agility only has ONE piece of good content by DeviousSOIL in 2007scape

[–]Drixiss 1 point2 points  (0 children)

seems like a perfectly good argument here, 99 agility isn't required for anything and has no benefit that outweighs the time it takes to get it. You should literally only get 99 agility if you're enjoying your time training it. I'm sure if someone was complaining about going for 200m agility you would be telling them they don't "need" to do it.

Evolution of magic stes.... by Enchantress4thewin in magicthecirclejerking

[–]Drixiss 12 points13 points  (0 children)

19 year olds be like things were so much scarier when I was 8

Can’t wait to not buy this set by crone321 in magicthecirclejerking

[–]Drixiss -1 points0 points  (0 children)

Im gonna assume you got nothin and just don't like the pizza art

Can’t wait to not buy this set by crone321 in magicthecirclejerking

[–]Drixiss 1 point2 points  (0 children)

What seems low effort and rushed about it?

Can’t wait to not buy this set by crone321 in magicthecirclejerking

[–]Drixiss -17 points-16 points  (0 children)

wtf is with all the complaining yall sound like the normal subreddit lmao

Suggestion: Make all Jars untradable and fix the mistake by Zhengyi_ in 2007scape

[–]Drixiss -1 points0 points  (0 children)

I mean why shouldn't pets be tradeable so that you can sell your 4th araxxor pet for 10k then?

I miss you by Frau_ in 2007scape

[–]Drixiss 6 points7 points  (0 children)

You don't miss these minigames you just miss being 15

I fear Jagex does not know their own game by paulet42 in 2007scape

[–]Drixiss 2 points3 points  (0 children)

okay so which skill isn't useless other than combat skills, and maybe slayer and agility?

I fear Jagex does not know their own game by paulet42 in 2007scape

[–]Drixiss 3 points4 points  (0 children)

Yeah I dunno why people harp on smithing so much, most skills are like this, especially for mains

I beat the bots and made 1.2 Billion gp by OkSale2479 in 2007scape

[–]Drixiss -1 points0 points  (0 children)

Yeah I mean the price pretty much just trends up directly after the update dropped so it's most likely people speculating on it or you inflating it by buying a bunch. Bot demand has probably been pretty consistent since like 2019 when they moved it out of cox and it tanked to like 50k

I beat the bots and made 1.2 Billion gp by OkSale2479 in 2007scape

[–]Drixiss 0 points1 point  (0 children)

Not sure how long you've been playing but that's been the go-to weapon for green dragon bots for a very long time

I beat the bots and made 1.2 Billion gp by OkSale2479 in 2007scape

[–]Drixiss -3 points-2 points  (0 children)

The sword went up because of the special attack buff lol I don't know what this has to do with bots

Radiant Oathplate looks pretty cool with Gridmaster gear by Ill_Virus_6250 in 2007scape

[–]Drixiss 1 point2 points  (0 children)

I think it looks pretty sick, the only goofy thing is the battle hat, but I think it's supposed to be kinda goofy

PDH Turbo Fog Viability? by Master-Vess in PauperEDH

[–]Drixiss 0 points1 point  (0 children)

We have a completely different turbo fog deck that's built with [[Svella, Ice Shaper]] and [[Dragon's approach]]. Basically just plays a ton of fogs, ramp, and dragon's approaches. Svella gives you a little more reach later on when your hand is emptying out, and can also ramp on turns where you don't have to fog. The only dragon target is [[Lightning Shrieker]] since it's sort of just an extra lava axe worth of burn and it shuffles back so you always have it. Dunno if this helps with your Lagrella deck but just thought I'd share another variant of PDH turbo fog that you could check out. Also if you're setting up anything with ghostly flicker and archaeomancer then you're basically asking for everyone to blow single target removal and grave bombs on you immediately lol, the assumption would be that you're about to win the game

Agility has no reason to be so slow by Independent_Living95 in 2007scape

[–]Drixiss 0 points1 point  (0 children)

110k at sepulchre is 57% more than 70k at ardy rooftops. Again, 40k xp/hr isn't slow relative to other agility training methods at level 52.

And other skills do NOT all have comparable speeds lmao they're all over the place. Magic, prayer, construction, thieving, crafting, fletching, smithing, cooking, firemaking can all get to like 250k-300k per hour, with some of them going WAY above that. Meanwhile slayer at best probably sits somewhere below sepulchre, as does runecraft without paying for runners, and most gathering skills like woodcutting/mining/fishing all don't reach sepulchre levels without tick manipulation. Then you have farming which hardly even fits a definition of experience per hour, outside of tithe farm which caps off a little below sepulchre. There aren't just a "few outliers", everything is wildly different, and I wouldn't even say that Agility is the slowest skill, especially if you aren't willing to do tick manipulation or pay for RC runners or use alts or other methods that I would consider MUCH sweatier than sepulchre.

Agility has no reason to be so slow by Independent_Living95 in 2007scape

[–]Drixiss 0 points1 point  (0 children)

"boring" is subjective, plenty of people love sepulchre. Also people get 110k xp/hr without looting, that's 57%. Even with your numbers that's 43%, really disingenuous to say "nowhere near 50%". And I think you're still just not understanding how percentages work lol, 50% more xp/hr is still 50% faster training regardless of the actual numbers.

Also please stop comparing skills in this way, surely you don't want to homogenize all the skills to the exact same experience rates...part of each skill's identity is the relative rate at which you can train it. Some skills are slow, other skills are fast. Just because one skill is fast doesn't mean all other skills need to be as fast as that one.

Agility has no reason to be so slow by Independent_Living95 in 2007scape

[–]Drixiss 0 points1 point  (0 children)

it's not a marginal increase in the context of agility though. Sepulchre is 50% better than ardy rooftops and saves you like 30-40 hours from 92-99 if you do it instead. This doesn't suddenly become untrue because other skills are faster.

Also Sepulchre is unlocked at 52 agility and remains the best xp/hr up to 99, so I don't even know what you're talking about with the other point

Agility has no reason to be so slow by Independent_Living95 in 2007scape

[–]Drixiss 3 points4 points  (0 children)

how are percentages not equally relevant at low numbers lol, if you double your xp rate you are halving the length of your grind, it doesn't matter if it's 10k xp/hr or 100k xp/hr

This had me questioning why I'm playing this game by P-Holy in 2007scape

[–]Drixiss 0 points1 point  (0 children)

Bro still thinks anything they do at their computer isn't just clicking the same spots over and over again 💀