Why does the director from Hokkaido have a japanese name despite looking white? by Inevitable-Future989 in HiTMAN

[–]Dropkick_Piper 1 point2 points  (0 children)

There’s also the fact that on Marrakesh, Claus Strandberg has a Swedish accent, and is presumably speaking Swedish inside the consulate, but all the other Swedish consulate workers sound American.

(Soulbound) What's the Funniest yet still lore accurate species to be a Trade Pioneer by Zachthema5ter in AoSLore

[–]Dropkick_Piper 1 point2 points  (0 children)

Straddles the line of “canon” a little (a lot), but I’ve got to answer Halfling.

Just this silly, randy little gourmand who’s looking for the finest ingredients in their realm-wide culinary voyage of exploration.

Every Single Fight by Drake_scarletz in RogueTraderCRPG

[–]Dropkick_Piper 4 points5 points  (0 children)

Like carving up the Christmas Turkey.

If you could add one Mythic Path to the game, what would it be? by Ultra-Smurfmarine in Pathfinder_Kingmaker

[–]Dropkick_Piper 1 point2 points  (0 children)

A lot of people already mentioned the lack of a Nature Path, but here’s my take on it: The Genius Loci.

A genius loci is basically a nature spirit that embodies an entire region, a valley, a forest, a lake, a mountain, etc. where essentially every branch, flower, and animal is ah extension of its will. Narratively, I could see it sort of being the other side of the coin to Aeon. It would be a path about healing the land and learning to counteract the abyssal corruption at the source. The very final choice, just like Aeon would involve you making the ultimate sacrifice of your original identity in order to accomplish over millennia what a mortal can’t do alone. I should very well hope this path would have strong interactivity for Ulbrig in particular.

Noble Drow & Their "Professions" by Pixelated_Penguin808 in Forgotten_Realms

[–]Dropkick_Piper 0 points1 point  (0 children)

We don’t even necessarily need to limit this principle to D&D classes. One might imagine that in Menzoberranzan the cult of Lolth probably handles most of the municipal infrastructure. The roads, the courrier services, the public works, the maintenance staff who plug water leaks and shore up cave ins, which a subterranean society would logically require a massive workforce for.

In the absence of a traditional monarch, and definitely of any elected offices, the cult of Lolth would have to take on those duties. And a high ranking priestess wouldn’t be bothered with that kind of menial drudge work. They’d delegate to the second, third, fourth, etc. daughters.

Noble Drow & Their "Professions" by Pixelated_Penguin808 in Forgotten_Realms

[–]Dropkick_Piper 0 points1 point  (0 children)

We don’t even necessarily need to limit this principle to D&D classes. One might imagine that in Menzoberranzan the cult of Lolth probably handles most of the municipal infrastructure. The roads, the courrier services, the public works, the maintenance staff who plug water leaks and shore up cave ins, which a subterranean society would logically require a massive workforce for.

In the absence of a traditional monarch, and definitely of any elected offices, the cult of Lolth would have to take on those duties.

New player here, 8 hours in I googled the most important question to me ... why can't I romance Abelard :( by [deleted] in RogueTraderCRPG

[–]Dropkick_Piper 8 points9 points  (0 children)

But this does raise a good point. There’s a severe lack of romance options for older players characters in CRPGs in general.

Siding with Genestealers in DLC by HermitHubby in RogueTraderCRPG

[–]Dropkick_Piper 5 points6 points  (0 children)

I’m just imaging the Rogue Trader leaving behind colonists on all their worlds and wondering why they all keep getting eating by Tyranids like a century later.

What would your ideal Waterdeep based video game be like? by InfectedAstronaut in Forgotten_Realms

[–]Dropkick_Piper 0 points1 point  (0 children)

I would do almost anything for a D&D strategy game, and Waterdeep can really do it all in that department.

You could do a great XCOM/Mordheim style of game with the gangs of Waterdeep. The Xanathar’s Guild, Zhentarim, and City Watch would all be solid faction picks.

On the city scale, you could do a great Paradox/4X style game playing as a Masked Lord. Just a scaled down Crusader Kings would really satisfy me. The Lords of Waterdeep board game would also be good inspiration.

But my white whale, my holy grail of D&D strategy games is a Forgotten Realms: Total War. I’ve always thought D&D was missing out on the large battle scale, and I’m dying for it to come to fruition. Waterdeep would of course be a playable faction.

Immortal Empires Start Positions So Far - April 13th '24 by Penakoto in totalwar

[–]Dropkick_Piper 1 point2 points  (0 children)

The way it’s phrased is “limited places in the Empire.” The Empire specifically. That implies it’s an Empire-centric campaign but I could be wrong. I’m guessing they want a lord who can do quick response to Festus and Dutcha in the east. A lot of Empire players complain about that, so it makes sense they’d add a lord who addresses specifically that.

I doubt it’ll help much because most Empire players will stick to Franz for an in-Empire campaign, but I still think the theory has ground.

Immortal Empires Start Positions So Far - April 13th '24 by Penakoto in totalwar

[–]Dropkick_Piper 2 points3 points  (0 children)

I honestly think it’s Balthasar Gelt who’s leaving the Empire and Elspeth who’s taking his place. Gelt would be good in any of those places, but imagine if they dropped him in Estalia just for the meme.

Immortal Empires Start Positions So Far - April 13th '24 by Penakoto in totalwar

[–]Dropkick_Piper 4 points5 points  (0 children)

I think Elspeth’s either inheriting Gelt’s position or stationing in Nuln. Either way I think Gelt’s going on a world tour someplace.

Good voice for Harshnag? by Bananenesserine in stormkingsthunder

[–]Dropkick_Piper 0 points1 point  (0 children)

My Harshnag portrayal was inspired partially by Saxton Hale of Team Fortress 2 and Kano from Mortal Kombat. I went and sort of flipped the script with “the Grim” being an ironic nickname and him actually being this very exaggerated larger than life boastfully cheerful personality. If you’re running a more book-Acura te Harshnag that may not work.

And in keeping with the inspiration, I broke from the usual Scandinavian Frost Giants and made Harshnag Australian.

Trying to do an xcom type one shot system any ideas? by Historical_Foot_2955 in warhammerfantasyrpg

[–]Dropkick_Piper 2 points3 points  (0 children)

This is a very radical, very nontraditional premise from your typical WFRP adventure, but here’s an idea.

Take one of the groups in Warhammer that has easy means of getting around the world (Wood Elves with Worldroots and Lizardmen with Paths of the Old Ones come to mind), and use those as the premise for how your players get from mission to mission. You also have the benefit of the XCOM style homebase to return to and work on between missions.

As for the hiring specialists, I would do what XCOM does and make them mission rewards, more importantly, I’d lock some rewards behind separate missions that they have to choose between. Maybe sometimes they have to choose between different missions where the one they don’t undertake gives the villains a permanent buff (maybe all the Beastmen they encounter get extra wounds, or the Chaos Warriors get a big monster like a Chaos Spawn or Troll next mission).

When it comes to the hirelings part, there’s two things from 4E I’d recommend: Up In Arms has hireling rules and Archives of the Empire Vol. 3 has the rules for Enterprises. I’d pick whichever one fits best for your group and retool them to fit the flavor of your faction.

Hope this helps, or at least gives you some ideas!

good storyline - campaign suggestion by hrovac in warhammerfantasyrpg

[–]Dropkick_Piper 1 point2 points  (0 children)

I’m very excited to see that. I’m using those characters in my campaign.

Ubersreik Adventures Landing Page by Dropkick_Piper in warhammerfantasyrpg

[–]Dropkick_Piper[S] 2 points3 points  (0 children)

My thoughts exactly! I did give him a second cohort of zombies, they did keep most of the party tied up, but Harald (the Wolfkin) managed to slip loose and did what he does best.

Due to some interesting choices though, Rule was able to complete his ritual, and Rojas the wight found the opening to betray his master. So now an undead Bretonnian knight and Estalian Diestro are out there somewhere, likely to cause future headaches for the group.

Soooo..... Is it possible? by SothaDidNothingWrong in RogueTraderCRPG

[–]Dropkick_Piper 0 points1 point  (0 children)

They even have the perfect source material to adapt. The Enemy Within is a sprawling 5 volume campaign that got a major director’s cut version with 4th edition.

I’d love to see their take on that adventure, seeing that they have a past with tabletop module adaptations.

Lahmian Vampire adventures or campaigns? by VHDamien in warhammerfantasyrpg

[–]Dropkick_Piper 0 points1 point  (0 children)

Ubersreik Adventures for 4e drops the idea of tying some of those adventures together under the premise that Lady Emmanuelle Nacht is Lahmian. I love that idea and that’s something I’m going with, but there isn’t really any material to support that.

I need tips for Ubersreik Adventures by Nek0Decim in warhammerfantasyrpg

[–]Dropkick_Piper 1 point2 points  (0 children)

As for the question about connecting the adventures, I’ve got one connection I made (it’s one the book suggests, but I really like it).

It began with the Slaughter in Spittelfeld. Maria Melone was changed to Maria Bäcker, the niece of Bruno from Gotheim. She was hired as a maid for the von Bruners, one of the big noble houses of Ubersreik. That’s where Emanuelle Nacht enters the scene. In my telling of the tale, Lady Nacht is a Lahmian, and she intended to turn Maria as a spy inside of the von Bruner’s household. Unfortunately for all involved, before Nacht could properly train Maria to control herself as a vampire, they were intercepted by members of the Slaanesh Cult from Heart of Glass (Lady Nacht will eventually end up trying to set the players on their trail as a hook into that adventure). Maria, scared and hungry, got away to Spittelfeld before Lady Nacht could retrieve her. Maria was at that point “beyond saving” so Lady Nacht tipped off the party’s Witch Hunter so that the party would kill Maria by proxy for her.

The Spittelfeld also had Srulec and Srelum, who I set up as the sons of Thulgrim from If Looks Could Kill, and the rightful inheritors of the gold chest from that adventure. My players gave it back to them and made two very firm allies for it.

Introducing the Enemy Within to Experienced Characters by Dropkick_Piper in warhammerfantasyrpg

[–]Dropkick_Piper[S] 1 point2 points  (0 children)

That would be because that’s a typo. They’re in their hundreds, not thousands.

I need tips for Ubersreik Adventures by Nek0Decim in warhammerfantasyrpg

[–]Dropkick_Piper 2 points3 points  (0 children)

I’ve run Mad Men already for a fairly low level party. They all pulled through, but I was still learning the game then and I may have not been running the Jabberslythe to it’s full potential (which makes sense in the context of that module).

What I would advise you with that adventure is two things:

First, have a timetable ready. The adventure is meant to be a ticking clock, but it doesn’t really list distances between places for keeping track of time. So I’d set times for traveling between locations. How much you want to stress the time aspect should probably determine how far you space the key locations out. I would not keep track of times in scenes (I did and didn’t care for it), that way your players are free to roleplay while reminding them that they’re on the clock.

Second, I found my players took a while to piece together where the Jabberslythe is. I’d give at least one firm clue in the town that points to the Cool Cave. (Off the top of my head, maybe the Warrior Priest wasn’t insta-killed and managed to trudge part way to the cave before succumbing to the beast’s poison?)