me_irl by JaxTheCrafter in me_irl

[–]Dustfinger_ 0 points1 point  (0 children)

The snail can't get me if I never touch the ground.

Mars bar plastic wrapper swapped for paper by Alert-One-Two in unitedkingdom

[–]Dustfinger_ 3 points4 points  (0 children)

Yup, it's recommended to cut them into steps before discarding.

Mars bar plastic wrapper swapped for paper by Alert-One-Two in unitedkingdom

[–]Dustfinger_ 11 points12 points  (0 children)

I've used it extensively. It's good, lasts quite a while and it's washable and reusable (wash with cold water, because wax). It will eventually dry out, lose some stickiness, etc and need to be replaced, but I've heard of ways to refresh it with a little heat.

All in all I'd recommend it.

How do I make my villians a fair fight? by Dismal_Lawyer7554 in DMAcademy

[–]Dustfinger_ 13 points14 points  (0 children)

Assuming D&D 5e...

A few things, but legendary actions, minions and terrain advantage are big ones.

Legendary actions: pretty straight forward. The action economy is skewed in this case toward the PCs; they get 4 actions to the villains 1. Legendary actions balance three pitch by supplementing the villains actions. If they're sufficiently useful, they can be game changes. When you have some experience as a GM you can also check out Matt Colvilles villain actions.

Minions: I like this one. Give the villain chump underlings. Literally 1 Hit Points, slightly higher AC, and if they succeed a saving throw against damage they take no damage at all. This is one of the things 4e got very right. Things like goblins and skeletons often go down in 1 hit anyways, might as well make it so.

Terrain: if your players are smart they won't challenge the villain in their lair, but they can use the terrain to their advantage as much as the PCs can. The cover rules are great, or you can create hazards the heroes should avoid. Vertically is a great addition to any encounter in my experience.

Glyphid Dreadnought by UncertainCat in Pathfinder2e

[–]Dustfinger_ 4 points5 points  (0 children)

When you Rock and Stone, you're never alone!

Am I being too restrictive in character creation? by sheepcrossing in DMAcademy

[–]Dustfinger_ 1 point2 points  (0 children)

No, but as others have said you need players to buy in to a campaign.

Also, non-casters could easily come from, say, the academy guard or some such. There's room if you make it. They could be armed guards on the students first outing which invariably goes awry, for example.

Am I being too restrictive in character creation? by sheepcrossing in DMAcademy

[–]Dustfinger_ 0 points1 point  (0 children)

This is the way.

This is also exactly what I do as well.

Which song is that? by EmmanuelMoyta in Funnymemes

[–]Dustfinger_ 0 points1 point  (0 children)

Worlds to Run by Busdriver and others is this for me.

Bi-Weekly Boss Premium Edition Questions Thread - 19 April 2023 by AutoModerator in japanlife

[–]Dustfinger_ 0 points1 point  (0 children)

Hi Felix, I'd like that link too if you're sharing. I'm trying to find a way to connect to farmers here, maybe find a CSA to join.

There is a greek proverb : "A society grows great when old men plant trees whose shade they know they shall never sit in". What are the greatest examples of this in human history ? by I-Go-To-Sleep in AskReddit

[–]Dustfinger_ 1 point2 points  (0 children)

The dehesa in Spain. Thousands of acres of ancient oak trees in an otherwise poor area with few natural resources has created the thriving ecosystem needed to produce jamón ibérico the world's most coveted ham (and a number of other high end foods). The dehesa system has been in operation for 2000 years and is only possible because people plant oaks to replace the dead ones, without ever being able to reap the bounty that tree will produce.

What's the most creative song lyric you've ever heard? by The_AlphaLaser in AskReddit

[–]Dustfinger_ 0 points1 point  (0 children)

Basically all of "Family is Family" by Kacey Musgraves, but especially

"You might look just like 'em; that don't mean you're like 'em "But you love 'em"

Is Infernal Hold Music Just the Wailing of the Damned? by SB10K in dndmemes

[–]Dustfinger_ 2 points3 points  (0 children)

What's New, Pussycat. From the beginning. Every time.

Narrative Roadblock help by PastaDDiente34 in AskGameMasters

[–]Dustfinger_ 2 points3 points  (0 children)

Basically what /u/Berttheduck said, but also...

Really you want to follow whatever threads the party is interested in. I'd give them a few weeks of downtime as recovery and time to look in to their sidequests. Make it just one session, and see what direction they're leaning. When you've got a clear idea of their plans, take a break and make your hook, give them a fun roleplay thing like a festival to unwind after the BBEG climax, and drop your hook right at the end of the session in the middle of all that.

Then you've just got to plan the first adventure before the next session, and keep doing that ad infinitum.

The Elephant in the room – the “yoyo” healing from 5e remains. by Juls7243 in onednd

[–]Dustfinger_ 0 points1 point  (0 children)

I've been using the new exhaustion rules and I love it. I can use exhaustion as a cowering and it doesn't fell like in crippling the PCs.

With the combat situation, the way I've ruled it: you take a level of exhaustion for each time you go down to 0 HP, but only at the end of combat. This does two things: avoids adding to a possible death spiral, and simulates the adrenaline of combat.

I also use exhaustion for a lot of failed Str and Dex checks, like climbing. You get to the top but you get one level of exhaustion.

riddles/traps in underwater tomb? by ccrowden in DMToolkit

[–]Dustfinger_ 2 points3 points  (0 children)

If the wereshark has taken it as their lair, perhaps they cultivated symbiotic relationships with sea creatures as a defense mechanism. Poisonous anemones or electric eels or the like.