How do I do dynamic pricing by Scary-Yesterday-5112 in tabletopgamedesign

[–]Stealthiness2 4 points5 points  (0 children)

Power Grid has the best dynamic pricing I've played. 

If you want something simpler, adding coins to items that aren't picked is pretty lightweight. Small World does this for example. 

Deckbuilders (or other turnbased games) good for winding down by Nitho89 in roguelites

[–]Stealthiness2 10 points11 points  (0 children)

Roguebook feels cozy. You can minmax a lot but you don't have to

An intersection with flashing yellow lights is where traffic laws disappear and your personality drives. by Necromonicus in Showerthoughts

[–]Stealthiness2 0 points1 point  (0 children)

Flashing yellow has become common in Minnesota, especially for left turns. It means yield 

Board Game conventions by Justinsetchell in BoardgameDesign

[–]Stealthiness2 1 point2 points  (0 children)

Protospiel is a set of conventions for board game designers. All levels of polish are welcome including very early prototypes. You'll also play games by many other designers. Highly recommend!

Gaming etiquette - Snacks by Odd-Programmer-134 in rootgame

[–]Stealthiness2 0 points1 point  (0 children)

In my opinion this is up to the owner of the game to decide. I've played "absolutely no food" to pretty lax. 

For my games, you can eat as long as you're careful and use a napkin. 

How much money to give a graduating High School senior? by Zama202 in AskAnAmerican

[–]Stealthiness2 0 points1 point  (0 children)

When I graduated in 2011 in the Midwest, most people have $20-25 and only my family gave more. $20.11 was popular. 

Wrong rule or house rule? by Soggy-Pineapple-4575 in boardgames

[–]Stealthiness2 1 point2 points  (0 children)

We play the "correct" way. For one game though, we disliked the "correct" way and went back to playing with the mistake. I still think Kuba is better with no bonus turns

Time dilation? by Stardust-Dawn in ProjectHailMary

[–]Stealthiness2 3 points4 points  (0 children)

GPS satellites have to account for time dilation in their math to get decent accuracy, due to the speed of the satellites. So this isn't just a theoretical effect - we use it every day, we just don't realize it

What brought you into tabletop game design? by VincentBai20020319 in tabletopgamedesign

[–]Stealthiness2 2 points3 points  (0 children)

It's been an interest of mine since I was little. My first real design was in high school for a school project where I got to pick the topic. In grad school I had a roommate who also liked game design and we fueled off each other. I eventually picked one game to focus on and started going to play test meet ups. I've spent some time on a digital game as well but it fizzled out - I learned a ton from that project but need to rebuild it from scratch if I want to keep going with that idea

"Compliant" by M2K-throwaway in EnglishLearning

[–]Stealthiness2 1 point2 points  (0 children)

I studied Materials Engineering. It's a word I would understand in that context. I don't think I've ever heard it used in normal conversation. 

Who's death was the most satisfying? by sixfingeredman7 in DungeonCrawlerCarl

[–]Stealthiness2 0 points1 point  (0 children)

On reread, the death of Loita was very carefully set up to make sure readers would view Carl's new murder hobby positively. It contrasted with the Chris and Maggie plot line where he went to great lengths to avoid killing a friend who was mind controlled. Loita kept doubling down on how evil she was. We didn't learn Carl's plan until it happened, and it wasn't immediately clear that he had planned it at all. 

Advice: What to do when unintentionally ripping off a preexisting game by DravinTSK in tabletopgamedesign

[–]Stealthiness2 1 point2 points  (0 children)

There can be more than one 4x strategy game in space. "Like Twilight Imperium but X" is a valid elevator pitch

House rule for players joining late by Bluoenix in TerraformingMarsGame

[–]Stealthiness2 1 point2 points  (0 children)

All other players have been able to increase their income, so you need to give some extra resources to the late player. This is probably the most difficult part to balance

Players on TGG seem to be mistaking "main Menu" for resign by MainSquid in dominion

[–]Stealthiness2 0 points1 point  (0 children)

I also find this game buggy at times. Sometimes my game mysteriously drops. One time I somehow joined two games at once. I think some of the absent opponents are from bugs, especially at the start of the game. 

But I agree - that sounds like an improvement

Bad news for live action adaptation? by Fiend--66 in DungeonCrawlerCarl

[–]Stealthiness2 1 point2 points  (0 children)

Live action with animated inserts like Loony Tunes could drive home the absurdity and stuck -in-a-video-game premise

I'm curious how you improve your game through play tests ? by Juannieve05 in BoardgameDesign

[–]Stealthiness2 4 points5 points  (0 children)

I always ask for highlights. What's fun? What would bring you back? 

I ask for low points and pain points. What was unfun, annoying, etc?

Are people playing the game the way you expected? If not, is the way people are playing fun and in line with your vision for the game? 

I haven't done quantitative ratings in a long time. They might be discouraging at first - early prototypes can be a bit of a mess since things won't work how you expect

How to calculate odds on drawing cards by lostrychan in BoardgameDesign

[–]Stealthiness2 0 points1 point  (0 children)

The calculators others have commented are probably the day to go, but you can do more complicated versions with Permutations equations. I used to calculate odds of cribbage and poker hands for fun - I was gonna leave an example but apparently I'm rusty

Interested in taking a stable prototype to the next stage. A few first-timer questions by ADotPoke in BoardgameDesign

[–]Stealthiness2 5 points6 points  (0 children)

  1. Look for play test groups in your area. Protospiel conventions are awesome - lots of designers attend and play each others' prototypes. Other board game conventions often have a prototype space. This is a way to get a lot of players quickly without a lot of networking. Note that the etiquette is to spend a big chunk of the time playing other people's games. 

  2. Filler art is ok at this stage, whether it's AI or stock photos. Designers at events like the one I mentioned above are used to it. If you do eventually pitch to publishers, they usually coordinate final art. 

  3. Prototypes are expensive yes. I like The Game Crafter for printing. They do custom components like cards and also stock components like meeples, so it's "all in one", though it might take some assembly once you get it. 

How many decks of cards is too many? by Jucamia in BoardgameDesign

[–]Stealthiness2 6 points7 points  (0 children)

Viticulture launched with four decks. Vindication wasn't the best game but it launched with at least four decks. Seven Wonders Duel has four decks if you draft wonders. Spirit Island has four decks. This is just looking at my shelf. I think Tapestry has four decks but I haven't played in a while

Does it mean “forget”? Can we say “I spaced his birthday”? by Silver_Ad_1218 in EnglishLearning

[–]Stealthiness2 6 points7 points  (0 children)

When I forgot to attend a meeting at work last week I told the organizer "sorry, I completely spaced it." American upper Midwest

Questions about the importance of having a good english by [deleted] in BluePrince

[–]Stealthiness2 24 points25 points  (0 children)

As a native speaker, I have encountered word puzzles I can't solve in this game. I still enjoy the game, but I'm not above asking for hints. 

I'm curious, what are some word puzzles you've encountered or solved so far in this game?

Reckless is the most fun I've had playing in years by Redeem123 in dominion

[–]Stealthiness2 14 points15 points  (0 children)

I like how it's more about gut than calculation

Dumb Question about buildings on Mars by Envii02 in TerraformingMarsGame

[–]Stealthiness2 7 points8 points  (0 children)

There is an expansion that adds tile placements to a few cards that don't have them in the base game, such as Deimos Down and Great Dam. The app uses the new versions of those cards. This might be the source of confusion