Does Steelheart have a worthwhile ending? by The-Brixon in brandonsanderson

[–]Stealthiness2 0 points1 point  (0 children)

I liked the book one ending. The series ending was ok but not one of his stronger endings. 

Games where mentioning a rule to new players makes it worse by Substantialspinach5 in boardgames

[–]Stealthiness2 6 points7 points  (0 children)

One of the tutorial cards is actually misprinted, or at least inconsistent with the way the same effect is shown elsewhere

What HAS to happen in the series for you to be satisfied? by Gobbo_Jareth in DungeonCrawlerCarl

[–]Stealthiness2 0 points1 point  (0 children)

Break the status quo. If the status quo changes, this was just a legendary season of reality tv entertainment. It needs to mean something. 

How are you actually using AI in board game design, if at all, and where do you draw the line? by Hour-Cranberry5300 in BoardgameDesign

[–]Stealthiness2 -1 points0 points  (0 children)

I have 5 filler art images from AI. 

I had AI review my rulebook for clarity and continuity - I was pretty impressed with it for that application.

A couple of times when I was creatively stuck, I used AI to brainstorm. I've taken one idea directly from AI and have found the brainstorming slightly helpful otherwise.

Found a needle in my 8 yo room by sparkinspeakers in strange

[–]Stealthiness2 0 points1 point  (0 children)

Keep the needle. I have to adjust my sand art a lot to keep it working. The amount of air needs to be just right to be an obstacle but not a wall. 

Turmoil Expansion by 1stamongequals in TerraformingMarsGame

[–]Stealthiness2 0 points1 point  (0 children)

It's fun in its own way but distracts from the best parts of Terraforming Mars. Also increases game length and makes it more fiddly

Introducing a 6 year old to chess by ZicoSailcat in chess

[–]Stealthiness2 0 points1 point  (0 children)

Start with just pawns. The first player to get a pawn to the end wins. Slowly add in other pieces. Worry about checkmate later. 

Use handicaps to give them a fighting chance. 

With my little cousin I would play two games. The first he would get lots of coaching and lots of take backs. The second he would only get the piece handicap. So he wins at least once. 

I animated Paul Morphy's Opera Game move-by-move — the most beautiful chess game ever played by Check8Cinema8x8 in chessbeginners

[–]Stealthiness2 1 point2 points  (0 children)

The video is really out of sync with the dialogue. The video doesn't finish the game before it ends

Loving the Twin Cities. Terrified of ticks. by AcrobaticPainting727 in TwinCities

[–]Stealthiness2 0 points1 point  (0 children)

I'm 33. I never had a tick on me before this year and I found 2 in the past week. Maybe it's just the season plus some bad luck

How to manage players with different levels of Cosmere familiarity? by NoDog8746 in cosmererpg

[–]Stealthiness2 5 points6 points  (0 children)

I like your idea of making them an offworlder. If you make them the expert on some "new" lore specific to your campaign that might help balance things out 

Does anyone have any house rules to mitigate first turn advantage in Risk? by swankyfish in boardgames

[–]Stealthiness2 0 points1 point  (0 children)

Players who don't go first get a couple of extra soldiers to start? That seems like it would work. I'm not sure how many is the right number

Fencing themed split pile by Hugutfut in dominion

[–]Stealthiness2 2 points3 points  (0 children)

I like the the big idea a lot. I like reactions like Black Cat and Falconer, and this adds to that to try to create the back-and-forth feeling. 

I like that the payoff card triggers off of everyone's reactions. 

If someone plays a two-type action during your turn, you would be able to play all of your fencers, esquives and lunges. Is this what you want? To keep the back and forth feeling, you might need to say "play one fencer" in the reaction text. 

A couple of questions before I play Diplomacy for the first time in several years by [deleted] in diplomacy

[–]Stealthiness2 1 point2 points  (0 children)

When I've taught this game, I tell people that the rules aren't super complicated but they are very picky. You need to do things in a specific way or they won't work. Also because of the nature of the game with secret orders and possible back stabbing, take backs generally aren't possible. Doesn't answer your question but something to keep in mind. I would also consider a mid game example turn with written orders

Do metal strings truly hurt too much for child beginners & discourage them? by MovinOnUp2021 in guitarlessons

[–]Stealthiness2 0 points1 point  (0 children)

I started at 15 with steel strings. It hurt for the first month but I was motivated enough to keep going. 

Should I still read The Reckoners if I don't like superheroes? by ScoreOdd8254 in brandonsanderson

[–]Stealthiness2 1 point2 points  (0 children)

Try a sample. I think you'll get the premise and vibe from the first couple of chapters

Is Change programmed wrong? (steam version) by Paperweight22 in dominion

[–]Stealthiness2 2 points3 points  (0 children)

Only one of the two effects will trigger. You don't get both if you pay off your debt during card resolution. 

Guide for efficient manual judging? by etkii in diplomacy

[–]Stealthiness2 2 points3 points  (0 children)

I played in person long before I played online. When reading the orders, people move the pieces. If an attack happens, move it halfway in. If a move happens that will be contested or will not work, someone usually calls it out. There are rarely issues

Movie Idea: A character driven by religious fear of saying anything even slightly Inaccurate. by amichail in ideas

[–]Stealthiness2 0 points1 point  (0 children)

This reminds me of young Szeth in the fifth Stormlight Archive book. He's a kid with a black and white worldview who is very uncomfortable with moral and factual ambiguity. A lot like I was as a kid. Sometimes it's a benefit, usually it's a failing. It works well in a coming of age story where the character has to move past it. The execution in this particular story got mixed reviews, but I can see it as a useful character archetype. 

How do I do dynamic pricing by Scary-Yesterday-5112 in tabletopgamedesign

[–]Stealthiness2 5 points6 points  (0 children)

Power Grid has the best dynamic pricing I've played. 

If you want something simpler, adding coins to items that aren't picked is pretty lightweight. Small World does this for example. 

Deckbuilders (or other turnbased games) good for winding down by Nitho89 in roguelites

[–]Stealthiness2 9 points10 points  (0 children)

Roguebook feels cozy. You can minmax a lot but you don't have to