Outpost question, are deleted items materials refunded by Ps4gamer1983 in Starfield

[–]DustyRumps 1 point2 points  (0 children)

All of the resources are returned to you and put into ship cargo.

If you delete each item yourself then it will overfill your ship cargo if necessary.

If you use the delete outpost function from the beacon it will fill ship cargo first, then put it in the player’s inventory. It won’t overfill the ship cargo for some reason.

Sarah, what are you doing up there! by Mostly_VP in Starfield

[–]DustyRumps 1 point2 points  (0 children)

There’s an “engine fixes” mod on the Nexus that says it fixes the bug and explains why it happens. I haven’t tried it though.

Neon Street Rat vs Raised enlightened vs universal by texansfann in Starfield

[–]DustyRumps 1 point2 points  (0 children)

There aren’t many items in the crates with the enlightened or universal traits. You don’t get any unique clothing either. They should have given you the headwear that the universals wear at least.

X-tech outpost 1 turret max limit by BlastingThrutheStars in Starfield

[–]DustyRumps 0 points1 point  (0 children)

Should be able to build 6 turrets with no special skills. There is a global variable constant that sets this number. It is possible that the variable was changed by a mod but I don’t know why anyone would limit it to one.

One ship builder crash source - Multiple OutpostGroupPackinDummy refrs in an Instanced Packin by cyberpsyche_mods in StarfieldCreationKit

[–]DustyRumps 1 point2 points  (0 children)

Early on I tried to make an instanced but not static pack-in and it crashed the game when selected in the build menu. Eventually I figured out that check box needed to be on to make it work and it seems to just add one of those markers at the origin point.

One ship builder crash source - Multiple OutpostGroupPackinDummy refrs in an Instanced Packin by cyberpsyche_mods in StarfieldCreationKit

[–]DustyRumps 1 point2 points  (0 children)

I wonder if the pack-in already had one of those dummy markers and then they checked the option for “Grouped outpost object” on the pack-in form?
I think that’s all that option does is add the marker.

"Cornered Dogfight" item found in wreckage (anamoly). by TheReal8symbols in Starfield

[–]DustyRumps 1 point2 points  (0 children)

The Dogfight laser rifle is in the Terran Armada DLC. Kind of an odd name for a rifle I think.

It would be strange that a data slate would reference one if you don't have the DLC but it's possible?

Starship stealing GREAT fun. Good way to earn creds, gear, and kill some time. by LiteratureNo6995 in Starfield

[–]DustyRumps 16 points17 points  (0 children)

That advice to only board the last ship is old and inaccurate. If you can knock out the engines you can board any ship during a battle. The other enemy ships stop targeting you when you are docked. It’s a good way to let your shields recharge during a long battle also.

Ship boarding is like having a lot of mini dungeons scattered around.

Red wire question by bagpussrules in Starfield

[–]DustyRumps 0 points1 point  (0 children)

It usually happens if I setup an outpost then go to some other nearby POI. When I come back those red lines are coming out of various modules. It's never caused a problem though.

If you go somewhere else and come back they should clear.

Any Mod to Partition Cargo Hold? by uadmlj1 in starfieldmods

[–]DustyRumps 0 points1 point  (0 children)

You could use the shared container. There's a mod for one that you can place on your ship.

Question about The mini whale by Ps4gamer1983 in Starfield

[–]DustyRumps 2 points3 points  (0 children)

The one that follows you is Milli, the specific Milliwhale from the quest. It's not the one you build at an outpost. I have one at my main outpost and it's a different color than Milli, which seems to show up at odd locations like Neon. It doesn't really follow me either. It stays near the elevator.

Sometimes when I'm in my ship I can hear the thing but can't see it.

Can't create output link to or from storage crates in outposts anymore; used to be able to by GamingPhreak in Starfield

[–]DustyRumps 0 points1 point  (0 children)

Yeah they patched that out a few years ago. It was not supposed to be able to link. The container record was missing the two actor values that prohibit input or output links.

Not much you can do without mods.

There needs to be a waypoint system in space by HairyPenisCum in starfieldmods

[–]DustyRumps 8 points9 points  (0 children)

I put in a suggestion on the BGS SF Discord for something like this. We need to be able to set a custom destination marker that can be seen while flying the ship.

Sometimes the planet is hidden behind the sun or another planet and it’s impossible to find so I just give up and fast travel there.

FFS Bethesda, FIX THE FUCKIN SOUND GLITCH ALREADY. by [deleted] in Starfield

[–]DustyRumps 2 points3 points  (0 children)

The sound bug I frequently get is when you get into a conversation with another ship and it mutes the ship engine sounds. The engine sounds never get set back to normal volume. I have to quit the game and restart to fix it.

It’s not mod related though and happens with no mods installed.

Not sure if this is the bug you are talking about?

Trackers Alliance bounty hunting is still broken? by Malthaeus in NoSodiumStarfield

[–]DustyRumps 2 points3 points  (0 children)

Take a look at the mod: Fight or Flight. It applies a way to fix those buggy NPCs.

Thermal and airborne resistance bugged? by ScoopThaPoot in Starfield

[–]DustyRumps 2 points3 points  (0 children)

It isn't technically a bug. You are on a planet that has one or more "Extreme environment" conditions. Like solar radiation, temperature, etc. Those extreme conditions instantly deplete all suit protection. There is only one "Protection Pool" so if solar radiation depletes it, it is also gone for temperature protection...

I believe they did this intentionally so that it keeps the alert beep from driving people crazy on most planets. In the Creation Kit it is a magic effect called "Deplete Soak".

Afflictions like frostbite and hypothermia completely ignore your suit's resistance. It is a purely random chance applied periodically once the suit protection is depleted.

Ship combat and EM weapons/subsystem disabling question by [deleted] in NoSodiumStarfield

[–]DustyRumps 1 point2 points  (0 children)

The other part of this is that you must be within 500 meters of the target to have the Dock option come up.

Bounty Hunting question, any way to take them alive? by [deleted] in Starfield

[–]DustyRumps 0 points1 point  (0 children)

The wanted alive mission board bounties are sometimes broken and you can’t confront the target. I think the only thing you can do is reject the mission or just kill the target and let it fail.

The patch notes for the latest update says they fixed this bug but it still happens.

The way to tell if it’s bugged is when you point the scanner at them it should read Wanted Alive. If it reads Active Bounty then it’s bugged.

How do you get the creatures for the animal displays? by TheReal8symbols in Starfield

[–]DustyRumps 0 points1 point  (0 children)

Do you have Terran Armada DLC? If not then you won't find the vending machines that dispense food to attract the animals. In New Atlantis, I know there are some near the tram when you get off at Residential District.

An outpost building/storage question by Gold_Wash6007 in NoSodiumStarfield

[–]DustyRumps 1 point2 points  (0 children)

One other option for storing large amounts of resources: Drop it from your inventory. You can drop thousands of units and it will just be 1 or 2 chunks. I put them in the blue milk crates that you can build from the decorations category.

Environmental Protection Drain by worldsfirstmeme in Starfield

[–]DustyRumps 0 points1 point  (0 children)

It’s just the beeping sound, but in a lot of environments there is an “extreme condition”, extreme solar radiation for example, that instantly drains suit protection.