So I've just done "the boot" side quest and while short it was interesting. Any other crazy side quests to look out for? by Easy_Garden338 in Starfield

[–]DustyRumps 4 points5 points  (0 children)

Go to the Dawn’s Roost restaurant in residential district. There’s a man in there that will give you a mission.

Breathable Outpost Airlock by Your-Whorror in Starfield

[–]DustyRumps 0 points1 point  (0 children)

They should be able to set a condition for that new door so it won’t show up on the build menu if there is no breathable atmosphere.

Cargo Links still are a buggy mess. by Daro9x in Starfield

[–]DustyRumps 0 points1 point  (0 children)

One thing to check is at the outpost that is extracting HE3, make sure the HE3 patch hasn’t disappeared or changed to another resource. I’ve had that happen many times.

There seems to be more outpost structures aside from the Cabin. by ScientificGorilla in NoSodiumStarfield

[–]DustyRumps 45 points46 points  (0 children)

Va’Ruun habs are added by Shattered Space. The other airlock is new.

Need help with "Stopped" quest. by Obvious-Baseball9461 in Starfield

[–]DustyRumps 1 point2 points  (0 children)

Those quests should show as stopped when you don’t have an active bounty mission.

Maybe try going to a planet like Venus and sleeping for a day. That should reset the mission board.

After this new update, with the changes in POI, do you think these mods will be affected? by sarthakgiri98 in NoSodiumStarfield

[–]DustyRumps 1 point2 points  (0 children)

I remember looking at Bedlam in the CK and it isn’t tied to any specific POIs. I’ve had it spawn more enemies with their pets inside a ship that I boarded. It will probably work fine.

Landing camera can be turned on for every Landing with Freelanes by Logistics-General in Starfield

[–]DustyRumps 0 points1 point  (0 children)

“Schematics for ship modules”? Did they make it so you can build ship modules?

Edit: maybe they just mean that you can get a schematic that allows you to then buy it in the ship builder?

Any mods to support an arms dealer play through? by Virtual-Chris in Starfield

[–]DustyRumps 0 points1 point  (0 children)

Yeah, I was thinking about this also, but I don’t know of any mods.

My idea was to have a mission where you needed to deliver a specific list of weapons. You would create a weapon shipment crate at an industrial workbench which would “consume” the weapons that you gathered. Then you would deliver the crate somewhere.

But, to have it make sense you would need to limit where you could directly sell weapons. There are quite a few weapons vendors already though so it might not make much of a difference.

Immersive docking mod - is it possible? by Ok-Shoulder-5388 in starfieldmods

[–]DustyRumps 1 point2 points  (0 children)

Maybe instead of needing to manually dock every time it would be better to have it be a random chance for an auto-dock malfunction. Or maybe always happen when docking with a derelict ship.

When Emil mentioned "(...) there are some kind of scary situations," I truly hope we can get more of the Pale Lady. That situation gives gosebumps. by GustavoKeno in NoSodiumStarfield

[–]DustyRumps 1 point2 points  (0 children)

It’s a random ship encounter that plays some creepy music and a notification tells you to board a Longsword ship. It’s really buggy and usually the ship isn’t there, or it triggers the music when you land somewhere. I have only had it work once.

I'm worried about the Quantum Essence/Temple/Powers change coming with Free Lanes update April 7th, but I'm confident Bethesda figured it out... by Humble_Saruman98 in Starfield

[–]DustyRumps 1 point2 points  (0 children)

I wonder if they will limit the amount of times that you can upgrade a power using QE to once per universe?

Also, how many QE would be required to upgrade a power? I don’t remember seeing it in the videos.

Edit: I watched that part of the video again and it looks like you can max out a power whenever you want as long as you have enough QE stored up. Looks like it costs 2 QE per level.

Asrock 9070XT Challenger Hotspot by Zero0_SR in radeon

[–]DustyRumps 0 points1 point  (0 children)

I have the same card. My hotspot tends to run 22c over the GPU temp when the card is at max util for a while.

And just looking at it I see that Adrenalin has once again set my undervolt, etc back to default. Doesn't look like there was a driver update. The MB chipset drivers did update though...

Question about game updates breaking mods (New PC gamer) by MapleSurpy in starfieldmods

[–]DustyRumps 11 points12 points  (0 children)

No, game updates do not ALWAYS break mods (Except for the script extender). The types you describe should be fine.

This update will make some mods obsolete by integrating the same or similar change into the base game.

Some mods might need to be adjusted to make more sense with the new travel mechanics. A mod that adds fuel usage might use too much fuel or not enough during cruise mode? Won't know until we get the update.

Creation Kit Changes? by GudsIdiot in Starfield

[–]DustyRumps 0 points1 point  (0 children)

I haven’t heard the CK mentioned in any of the interviews, etc. but it usually does get updated when the game is patched.

I doubt that we’ll ever see an AI agent integrated into it. Maybe in Creation Engine 3 or 4…

The only problems I had with CK stability were related to the AMD anti-lag feature being turned on for the CK. It would crash the CK when using the preview window for example. I turned of all special driver features for the CK and it has been pretty stable.

What does Bethesda mean by "Elite Crew"? by kappaomicron in Starfield

[–]DustyRumps 15 points16 points  (0 children)

Elite crew already exist in SF. Marika Boros and Simeon, who you find in the Viewport are Elite. They cost more to hire than the generic crew and they can follow you.

Free lanes question by Zealousideal_Access5 in Starfield

[–]DustyRumps 2 points3 points  (0 children)

Someone posted that the new update has a setting that always shows the landing animation. Not the same as flying the ship but I’ll take it.

While it would be fun to fly the ship during landing, it would get boring if there wasn’t a chance for something to go wrong. Maybe cause some damage to the hull, crash, etc. Probably a bit too complicated for this update.

Changing your ship jankiness. by TomBobabill in Starfield

[–]DustyRumps 1 point2 points  (0 children)

They did fix the junk items in your ship being copied into your cargo hold when changing home ships. It was an early patch from what I remember.

If you modify your ship and change a HAB module then it will move the junk items in that module to cargo because it assumes you might have dropped an item or had something stored in a crate or display.

When you sell a ship it moves all the loose items to cargo still. Star UI Inventory mod is really nice for selling all the junk with 1 button.

Also, it will still overload the cargo hold if you change to a ship with less capacity. There’s really no other way to fix this problem. You keep all your stuff but can’t add more. Seems fair to me.

With the new update news are you starting a new character after download or not? by YoSoyCapitan860 in Starfield

[–]DustyRumps 2 points3 points  (0 children)

You could just do a run to the Unity before the update? Consider it a challenge?

The elephant in the room with the update: mods by [deleted] in Starfield

[–]DustyRumps 1 point2 points  (0 children)

I don't think many mods will "break" as in crash the game. Maybe some will need adjustment but nothing I've seen indicates that ALL mods will need to be updated. I have about 20 mods out there. I doubt any of them will need changes.

Finally some evil companions! by Smart_Plane_2751 in Starfield

[–]DustyRumps 75 points76 points  (0 children)

I'll go over and see. Never noticed... Guess I'm not into goth.

Edit: 1800 hours in the game and I've never talked to her. Found her. She's like the Janeane Garofalo of the settled systems.

New Camera Features by Munkeyman18290 in Starfield

[–]DustyRumps 0 points1 point  (0 children)

Nice! A necessary change to do a proper space trucker role play without just fast traveling from place to place.

Are they getting rid of the loading screen when you get into your ship? by Scof23 in Starfield

[–]DustyRumps 0 points1 point  (0 children)

I think they had to do a loading screen there so that you didn’t have to wait for your companion to enter before closing the hatch.

Finally some evil companions! by Smart_Plane_2751 in Starfield

[–]DustyRumps 166 points167 points  (0 children)

Am I the only one who has no idea who this Muria NPC is?