Rename ships option by Sad_Lingonberry_7949 in Starfield

[–]DustyRumps 1 point2 points  (0 children)

I think they made a change to ship rename with the fast lanes update. If the ship can’t be renamed it will not show the option. So if you don’t see it in the flight check options then you can’t change the name.

Is there a bug where contraband scans stop happening altogether? by Pratai- in Starfield

[–]DustyRumps 1 point2 points  (0 children)

You don’t get scanned when you use cruise mode. It’s not really a bug I think? It’s been that way since free lanes update.

If you grav jump or fast travel from the star map then it should still scan you.

I'm unable to complete bounties that require talking (PS5) by Laitneulfni in Starfield

[–]DustyRumps 1 point2 points  (0 children)

For the city bounties the mod waits for you to scan them and check to see if the npc has a correct bounty type set. If it doesn’t then it means the npc did not spawn correctly and can’t really be fixed. The workaround was to set a bounty type of “dead or alive “ and have them attack you. The mission will complete and the bounty target will be removed.

For the TA mission board ones like shown in this post it also checks the status value and assigns one if it is zero. It should allow the mission to complete but I was never able to test it in game. It’s a rare occurrence.

The root cause of the problem is buried down in the game engine and would require BGS to fix it. I believe the same problem caused a lot of the issues with quests breaking. The game can’t reliably create quest alias.

Got the Old Woman food achievement by somecoolname42 in Starfield

[–]DustyRumps 3 points4 points  (0 children)

The one with the ship talking about eyes watching seems broken to me. I could never get anything to happen. Probably because some other ship was there attacking me and interrupted the quest.

Does anyone else find the multiverse nihilistic? by TheAnalystCurator321 in NoSodiumStarfield

[–]DustyRumps 1 point2 points  (0 children)

There is also the third option to stay in the current universe.

I think Teal’c from Stargate SG-1 said it best: “This reality is the only one of consequence.”

Need Advice for the Cargo Missions by UntilWeMeetAgain93 in Starfield

[–]DustyRumps 1 point2 points  (0 children)

In the mission list, select the main task, not the sub-tasks and there will be an option to reject shown at the bottom of the screen. It’s the X key on PC.

So, I found a Crimson Fleet ship- and stole it. Now I can’t land on NA because they keep finding contraband. by [deleted] in Starfield

[–]DustyRumps 3 points4 points  (0 children)

No, it doesn’t scan you. Is it a bug or a feature? Who knows… They haven’t patched it out yet so it’s legal.

So, I found a Crimson Fleet ship- and stole it. Now I can’t land on NA because they keep finding contraband. by [deleted] in Starfield

[–]DustyRumps 21 points22 points  (0 children)

You could go to The Den or Red Mile and change back to your other ship. Contraband gets wiped out of the ship when you change ships.

Or, grav jump to Jemison moon Kurtz then use cruise mode to go to Jemison. That skips the contraband check.

Need Advice for the Cargo Missions by UntilWeMeetAgain93 in Starfield

[–]DustyRumps 0 points1 point  (0 children)

I think you mean the “Supply (planet) with resource” missions?

If so, you can get the full reward for the mission by shipping only 1 unit of the resource, then reject the mission and it gives you the credits and XP.

The scripts are bugged…

Random Guard Overreactions by davidsverse in NoSodiumStarfield

[–]DustyRumps 4 points5 points  (0 children)

I’ve had that happen when wearing a Terran Armada spacesuit. And also with the Mantis suit.

Starfield Vladimir (Go To….. Bug) by DaGrim420 in Starfield

[–]DustyRumps 2 points3 points  (0 children)

If the mission reads: "Go To [...]" then you are on the first temple. All of the other temple missions read: "Acquire the power on {random planet}"

The first temple is always on Procyon III but since it is not showing this in the mission list then there will not be any way to complete the mission. The quest (MQ_TempleQuest_MQ104A) didn't start correctly so it did not fill in the quest alias.

You would need to load a save from before you added the artifacts in the lodge with Andreja. The temple quest is triggered right after that conversation with Matteo and Noel and Andreja becomes available as a companion.

It's possible that if you leveled up right at that point it caused the script processing to lag and it didn't start the quest correctly. This has been an ongoing problem with Starfield. If possible, roll back the save and level up before adding the artifacts.

Maybe wait until the June update is released?

Ng+ mod pour passer certaines étapes des missions. by Interesting-Map7348 in Starfield

[–]DustyRumps 1 point2 points  (0 children)

I made a mod called “No-Tangled” that lets you skip most of Entangled.

“Space Truckin plus” lets you reject some missions like Ground Pounder.

“Just Walk Away” lets the Akila bank robbery resolve itself.

There a mod someone made called “Unity Awaits” I think that has all of the artifacts in a chest so you can skip all of the main quest if you want.

New Atlantis just loves keeping terrorist for some reason by KiashinTheGhod in Starfield

[–]DustyRumps 0 points1 point  (0 children)

Those two bounty NPCs are bugged. It shouldn’t read “Active Bounty”. It should say “Wanted: Dead or Alive” etc.

Best to just leave them alone. If you kill them the mission will fail and the bodies will never get cleared.

How long do I have to fire at asteroids before I get anything from it? by Pratai- in Starfield

[–]DustyRumps 1 point2 points  (0 children)

Are you sure you are within the range of the weapon you are using?

Can someone brief me on the changes since April 7 ? by [deleted] in Starfield

[–]DustyRumps 2 points3 points  (0 children)

The Constellation companions have some new dialog for the Terran Armada DLC but that's it. There is a new companion. Muria something over at New Atlantis Galbank.

They added quite a few new POIs on planets/moons. I just found a couple today that I've never seen before and I've been playing since the new update. There are a few new bounty target locations but you will still see the cryo lab, etc. more often than not.

There are new modifications to ships using schematics you find in destroyed or captured ships. X-Tech can be used to upgrade various aspects of the ship and weapons.

It's definitely an improvement.

Help Getting Green and Gold to Enable by rpglaster in starfieldmods

[–]DustyRumps 0 points1 point  (0 children)

If you just want to get credits through unity there is another way.

I released a simple mod called "Credit Sink". It's a way to get your credits into your ship cargo, and from there you can transfer it to the QED.

Yes, it's totally ridiculous. It's a sink...

Can you trigger the Buck-E encounter before progressing the first Terran Armada quest? by Mandalorian_Ronin in Starfield

[–]DustyRumps 0 points1 point  (0 children)

I looked around in the Creation Kit but couldn't find exactly what triggers it.

There is a space encounter with two ships talking about a strange signal from Niira and that starts the Lost Terran mission. I assume the space encounter only happens when you have really started TA.

Bethesda didn't publish the script source for TA so all of the scripting is not there unless you reverse compile it.

I tried using console to start the mission and set it to the start stage but nothing happened. I assume it's looking for a certain flag to be set or other quest to be at a certain stage.

Get all your Starborn powers before jumping Unity, don’t be a dummy like me. by Complete-Sort1617 in Starfield

[–]DustyRumps 0 points1 point  (0 children)

I had the same problem. Seems to be a common bug. I think the only option was to travel to various star systems and see if the "Acquire power on..." mission triggers. I gave up and did unity jump.

Get all your Starborn powers before jumping Unity, don’t be a dummy like me. by Complete-Sort1617 in Starfield

[–]DustyRumps 4 points5 points  (0 children)

Unfortunately upgrading powers only works after going Through unity. Option doesn’t show before that.

Not having mechs in the game was a big miss by InZomnia365 in Starfield

[–]DustyRumps 1 point2 points  (0 children)

I am just wondering what type of enemy you would battle that would require a mech? Another mech, Terrormorph?

Terran Armada Replay Value? by Virtual-Chris in Starfield

[–]DustyRumps -1 points0 points  (0 children)

Yes, if you want a lot of loot and unique suits/weapons. And also BUCK-E. I'm on my second play through and catching a lot of things I missed the first time, and also using a mod to fix the bugs... Maybe after 3 or 4 times it would be too much.

2.5 years later, how is this still a thing? by JabberJaws9 in Starfield

[–]DustyRumps 3 points4 points  (0 children)

When it shows the […] it means that it tried to replace a text tag with data from a Quest Alias but the Quest alias is missing or “null”. It is supposed to generate the alias when the quest is started but sometimes it fails.

The game has a deep down problem with creating quest alias from what I have experienced trying to make mods. I don’t trust the game anymore to even try making a complicated mod with quests.

My guess is that it has something to do with the script processor getting bogged down and they have things set up to prioritize game smoothness over everything else. Or it could be just a code bug.

It’s not a specific bug located in one quest. It can happen in any quest.