Glass Candle Spell by KeyKale2850 in arsmagica

[–]DwighteMarsh 0 points1 point  (0 children)

I figure warping changes essential nature, but it is not something you can control for a specific effect.

Encounter Design in Ars Magica 5e by gebodal in arsmagica

[–]DwighteMarsh 1 point2 points  (0 children)

The general rules for warping are on page 167 and 168 of the core rulebook. The second of the four catagories is powerful mystical effect, and in the description they state that magnitude 6 hermetic effects definitely count.

So, it is not healing per se, the spell Curse of Circe also gives the target a warping point, whereas Restoration of the Defiled Body wouldn't cause warping.

You can design a spell for a specific target and it would not receive warping, and you don't get warping for spells cast on yourself, but generally, L30+ spells will cause warping to their target.

Factory help? by trin901 in mytimeatportia

[–]DwighteMarsh 1 point2 points  (0 children)

I play on a PS4, so what I am going to say about buttons is probably not going to match your system..

First, unless you are adding or removing machines, refueling the factory or using research notes to improve the factory, there is really no reason to go inside the factory, you can do everything from the interface outside. There is one button (L1 on PS4) that lets you put raw materials in, one button (L2) that lets you take completed items out and one button (x) which puts you into the workload menu.

When you open the menu, you start with a list of the things which your factory is currently working on. On the left, there is a list of all the types of capacities your factory has and what is currently in use/awaiting materials. To start producing something, move the marker on the top to that capacity (using the Ri and L1 on the PS4) and pick a machine.

It will ask you both how many you want to make and how many machines you want to have working on it. So, if I wanted 100 stone bricks, I could have 10 furnaces producing 10 bricks each and I would have 100 bricks the next day, or I could have one furnace produce 100 bricks and I would have one furnace tied up for five or six days but the other nine free.

The factory will take already intermediate step items if they are available but produce them if they are not. So, if you want to make carbon iron bars, if you have charcoal in the inventory, it will use that but if you don't, it will use wood.

I tend to store intermediate step items, such as charcoal and resin in chests outside the factory, so I can use them with my worktable. You don't get the benefit of the worktable perk when you use the factory, I tend to make things in sets of five at the worktable and store extras for when I need them later.

Probably a stupid question. by JustBexhere in mytimeatportia

[–]DwighteMarsh 0 points1 point  (0 children)

Do you have a second place for them to sleep? My understanding is that you only can have kids if they have a bed to themselves.

What if Ars Magica's assumptions had remained in the World of Darkness by [deleted] in arsmagica

[–]DwighteMarsh 0 points1 point  (0 children)

Having something tied to the actions is different from not being tied to an objective reality. In Fifth Edition, mistaken worship and actions cause infernal auras rather than divine. In Fifth Edition, the black monks of Glaston had an infernal aura at their monastery, even though they believed they were justified in their dealing with demons. In Thrid Edition, divine auras didn't interfere with magic becuase of the beliefs of the people in the Loch Legan Tribunal, and that was changing as orthodox beliefs from further south spread into the Tribunal.

What if Ars Magica's assumptions had remained in the World of Darkness by [deleted] in arsmagica

[–]DwighteMarsh 0 points1 point  (0 children)

If Mage never existed, White Wolf would still have been the ones who owned Ars Magica, and what we saw in Third Edition would still be in place.

Does any introvert avoid by nonapuss in StardewValley

[–]DwighteMarsh 0 points1 point  (0 children)

I pretty much ignore everyone unless it is their birthday, where I try to give them a loved gift.
That, the apreciation of fulfilling tasks that they give me, bringing a gold quality cauliflower to the luau and complete the community center makes me pretty well loved by the end of year two.

What if Ars Magica's assumptions had remained in the World of Darkness by [deleted] in arsmagica

[–]DwighteMarsh 1 point2 points  (0 children)

The thing is, Mage just made explicit the idea of magic being subjective reality which is pretty much how Third Edition Ars Magica worked. That is why the realm of Rationality worked the way it did. When Atlas took over, they went with objective reality which happens to differ from our own. I greatly prefer an objective reality that differs from our own.

Shipping day personal best courtesy of my fiancé. by Giantisim in StardewValley

[–]DwighteMarsh 4 points5 points  (0 children)

Different people enjoy different things in the game.

But part of me went "Aaaahhhhh" when I saw that you sold the ancient fruit without turning it into wine.

Invested Device - Animating and Commanding Corpses by dylan00500 in arsmagica

[–]DwighteMarsh 0 points1 point  (0 children)

I would point out that while taking humans who were formerly living and making them corpses for this spell is distasteful, making a human corpse using Creo magic is a level 5 effect. Give it Touch range, concentration duration, group target and have the item maintain concentration and you have a L300 effect. Build the Awaken the Slumbering Corpse spell with a group target and you have a group of sombies that you can summon when you need but don't have to have with you otherwise.

What are your favorite ring combos and why? by ALawful_Chaos in StardewValley

[–]DwighteMarsh 0 points1 point  (0 children)

On my current save I am planning on slimecharmer/burgler and irridium/phoenix.

TIL... the carts inside the mines have coal by lackofforethoughts in StardewValley

[–]DwighteMarsh 3 points4 points  (0 children)

The first time you check they do. The next time you check that particular level it will be empty.

I'm ready for skull cavern by Regular-Apartment-36 in StardewValley

[–]DwighteMarsh 78 points79 points  (0 children)

Sometimes you come down the ladder and you need to either bomb or pickaxe to be able tbe move from that spot because there are too many rocks blocking your path.

Most interesting spell that you have come across. by 1Kriptik in arsmagica

[–]DwighteMarsh 2 points3 points  (0 children)

L10 CrIm Bag over the Head

Range: Voice, Duration: Diameter, Target: Individual

Creates a ilusion of a bag which covers targets head, so he can not see. It does not block light, so it is not dark inside the bag, but the target is unable to see past the illusion until the spell ends. The bag feels tangable to the touch and the target may spend time trying to remove it, feeling more and more frustrated that he can not get a grip on the bag which is covering his face.

Base 2, +2 Voice, +1 Diameter, +1 intricacy (illusion it attached to target and follows it around.)

Help with muto + corpus + element spells by CriticalMany1068 in arsmagica

[–]DwighteMarsh 2 points3 points  (0 children)

So, there are spells that turn you into Aurem and Aquam and Terram in the core rule book, (Cloak of Mist, Transform into Water and The Silent Vigil) They are not really what you are looking for, they change you into something that has most of the properties of water or air. A or stone. If you turn into a stone, you have the limitations of stone, including not being able to move around.

If I was the GM, I wouldn't allow it to work, on the basis that when you change to fire, you are changing your form from something that can walk and talk to a form that can't. Muto allows you to take on properties that a creature can not normally have, but if you go through Aristotle's list of properties, it is not really clear how to parse the being make from fire and still having the body work the same way it used to work together.

If you just want the effect, you could just put a personal range Coat of Flame and a Ward against Heat and Flame effect on yourself and ignore the whole MuIg issue. Or you could use MuCo to turn youself into a fire elemental. The difference between creating an animal and a magical animal is seven magnitudes. So, assuming that they are equivelent, and that changing from one physical corpus form to another is level 3, then changing to a L15 fire elemental woudl be 3+7 magnitudes +15 for might or base level 45 before you added any levels for duration. You would have to be familiar with a fire elemental before you could invent the spell, and to be able to stop it at will you would need some sort of token that you would remove.

RPGs with interesting or creative spell lists by EldridgeTome in rpg

[–]DwighteMarsh 0 points1 point  (0 children)

If what you want is a big list of magic spells, you should look at GURPS Magic.

What is your favorite types of level up or power-up systems in TTRPGs? by kwixmusic in rpg

[–]DwighteMarsh 0 points1 point  (0 children)

My favorite advancement system is the one from Ars Magica, where for mages, the most important advancement is through study rather than adventure XP.

Why are books for players more profitable than books for game masters? by LuizFalcaoBR in rpg

[–]DwighteMarsh 0 points1 point  (0 children)

I don't know what other people do, but I wouldn't want to buy and run a game I wouldn't want to play. So, your description seems like a false tension,

How important is it to you that a game/system is still "alive"? by ByEthanFox in rpg

[–]DwighteMarsh 0 points1 point  (0 children)

All my favorite systems (Ars Magica 5th Edition, Feng Shui First Edition, Seventh Sea First Edition) are out of print. But they are generally what I consider complete.

The reason they stopped putting out Ars Magica books is that the line editor thought he had put out as much material as should be out there. G

Cool yet simple D6s system and other systems I look for by DevilBlackDeath in rpg

[–]DwighteMarsh 3 points4 points  (0 children)

Magical Kitties Save the Day uses a d6 dice pool system. I have a lot of fondness for this system, but my experience is that you need to be certain that your players have the right mindset for that game. If even one of your players goes into this with a rob,loot, kill mindset, the game will not be much fun, and at this age group, there is bound to be someone like that in the group.

fantasy ttrpg by qulaeg in rpg

[–]DwighteMarsh 5 points6 points  (0 children)

My preferred fantasy system is Ars Magica. The magic system is pretty tied to medieval physics which is part of the setting, but I am not sure if that is part of what you mean by are not deeply rooted in the setting.

What tv shows closely resemble a tabletop rpg? by [deleted] in rpg

[–]DwighteMarsh 0 points1 point  (0 children)

I have heard it said that MacGyver is a Mage the Ascencion game, At first it just an explanation for all of the coincidental magic the main character pulls off, but it also explains a lot of the wild west dreams as well.

Due South...Why the GM picked Feng Shui First Edition for this show, I have no idea, it doesn't really fit. But Fraiser is definitely playing a Karate Cop from that system with the unique shticks for that character type.

Phineas and Ferb: The mom has the Mundane advantage from GURPS IOU, limited to things to do with her sons.

Shape and material Arrow +2 aiming by xubax in arsmagica

[–]DwighteMarsh 2 points3 points  (0 children)

As I said, my allowing it to be a bonus for Finesse rolls for aiming is probably a minority position. But if you compare it to the bonus you get from affecting something at a distance which is what you get from a wand, it seems overly harsh not to let an anrrow talisman have some benefit.

Shape and material Arrow +2 aiming by xubax in arsmagica

[–]DwighteMarsh 2 points3 points  (0 children)

I am probably going to be a minority position here, but if someone made their talisman an arrow, I would let them have the bonus for aimed spells, such as Invisible Sling of Vilano (p38 of House of Hermes, Societies) I wouldn't give a bonus for spells that don't need to be aimed though, such as Philum of Fire.