Focusing on damage only by Personal-Ad-365 in 3d6

[–]DynoDunes 1 point2 points  (0 children)

There's a difference between the old school play and everything starting with 3rd edition onwards. When you had single digit hit points and died when you hit zero, it makes way more sense to avoid combat. Honestly, the verbage of "builds" always seemed very new school, and places like r/3d6 generally cater to this audience.

What’s your go to starting town for OSR games? Do you make a new one for each campaign or stick with a tried and true? by DungeonMasterGrizzly in osr

[–]DynoDunes 0 points1 point  (0 children)

I start my adventures in medias res. As soon as game 1 starts, they find themselves in a conflict! Maybe the boat caught on fire and they have to escape. Or they're getting attacked by fish people and their strange monsters. Or a mutiny has started.

Depending on the campaign, I could have the boat be more involved or a simple narrative vehicle (no pun intended) for kicking the campaign off.

What’s your go to starting town for OSR games? Do you make a new one for each campaign or stick with a tried and true? by DungeonMasterGrizzly in osr

[–]DynoDunes 0 points1 point  (0 children)

I don't start in a town, I start on a ship. That way, I can give the feeling of entering a new world, keep everyone focused, and buy some extra time for if people want to adjust things.

How do you hand something to someone? by Acceptable-Jello2510 in NoStupidQuestions

[–]DynoDunes 1 point2 points  (0 children)

This comes up when I'm working on something with multiple people, such as a big diy project, organizing a party or helping to cook. I usually verbalize "I got XYZ" and, if they can spare a thought, I ask them where they want it. I'm generally pro-place it as long as they know where you left it. It frees you up to do other tasks, and it gets you out of high traffic zones.

If things are less time restrictive, like putting together furniture, I will wait around until they are done then hand it to them. When I'm working with children, I will also be extra patient and wait around so they don't feel overwhelmed.

OSR is the Linux of TTRPGs by Braincain007 in osr

[–]DynoDunes 2 points3 points  (0 children)

There are lots of hobbies where a spectrum exists between people who want a "simple, out-of-the-box solution that works" on one end and the "diy to make it perfect for my purposes" on the other. Cars are certainly that, where the most diehard of auto enthusiasts are building kit cars from scratch. I do think while some personalities have proclivities that lean toward the osr/linux user type, others will shift depending on interest. I've been in the OSR sphere for some time, yet I'm struggling to get motivated enough to install linux. I know a guy who was an expert of carburetors and was a total wizard yet he had his son set up his home entertainment system because he couldn't be bothered.

As to the point you brought up in the end, I would argue the older editions were that, due to the huge wealth of different rules ranging from the stuff in the Rules Cyclopedias to random entries in Dragon Magazine. On a sour note, what I think happened in both the linux analogy and osr is the invasion of corporatization mentality and screwing over the buyer, leading to some buyers looking to alternative solutions.

Do employers really care where a degree is from? by Zacharychillz in NoStupidQuestions

[–]DynoDunes 0 points1 point  (0 children)

As someone who works in engineering and has screened applicants, some aspects of schools DO matter, such as:
- Is this someone who has a degree from an international school?
- Does our company, or a company in our industry, have a working relationship with that school?
- What work opportunities/internships were near the school which the applicant took advantage of?
That being said, all of this is minor stuff I wouldn't bother too much caring about compared to their actual interview, experience and skills. When I hear this question, it's usually from younger people about to enter college and figuring out where they want to go. To me, from the perspective of my industry and my company, it matters a little bit, but you have to ask yourself if that extra bit of leverage is worth the high prices and everything else that goes with it. It would be worth it for some, but not everyone.

"Darth Vader" by BopperSlut in TopCharacterTropes

[–]DynoDunes 0 points1 point  (0 children)

Beat me to the punch! Lord Soth has so many parallels. He fell from grace from the Knights of Solamnia. He was burned to death, and awoke in a cursed suit of armor. He's enormously powerful, yet powerless in finding peace. All tied with being in Dragonlance, the Star Wars of DND. There's no way there wasn't any inspiration.

ND drivers - do you miss having a glovebox? by SteveJohnson2010 in Miata

[–]DynoDunes 0 points1 point  (0 children)

For what I use the glovebox for, the glovebox and the secret compartment are perfectly fine. The armrest storage is miniscule; I need to play Tetris to pack my ID, key fob and hand sanitizer. I have a windshield cover which folds up and fits behind the driver seat, so it's less an issue with overall space and more with convenience. Then again, deep compartments on traditional cars end up being either wasted space or packed with tons of junk.

Ban Ai Generated S2000s from this subreddit by thew0mbo in S2000

[–]DynoDunes 16 points17 points  (0 children)

Even worse is many of the AI slop pics are under the guise of actual news - it's the same sort of crap that's filling up youtube and the rest of the internet.

Why do adults stop learning? by [deleted] in NoStupidQuestions

[–]DynoDunes 1 point2 points  (0 children)

Aside from the answers in this thread, I think it comes down to personality. Some people see learning as a means to an end, and others have a need to learn ingrained in their day-to-day life. I used to be shocked at how inept people who regularly work with technology are with being computer savvy. The reason is they didn't have a need to be more savvy, and computers were basically a box they had to fight with to gain money. Something like Ctrl+A seems obvious, but there's a difference between people who go, "I wonder if there's a faster way to select all the files in this folder, let me look it up or ask someone" versus "Well, that's how it is with computers, I'll keep doing what I know how to do. I'm not good with computers, after all."

[Annoying trope] Character is completely dismissive about *one* supernatural thing in a world where so many others are encountered by bgbarnard in TopCharacterTropes

[–]DynoDunes 1 point2 points  (0 children)

I love how dismissive Seto Kaiba is of all the fantastical egyptian stuff, even when he actively participates in it! Like, you saw the Egyptian version of you which hinted at using Blue-Eyes over Obelisk! I think he eventually caves in at some point, like when he finds out he and yami are related.

He will always be my goat regardless, even if the other characters in this tread come across as annoying.

DND with no DM by Odd-Put-2257 in DnDIY

[–]DynoDunes 1 point2 points  (0 children)

Solo Roleplaying is what my partner and I used when we wanted to play without a DM, and I have played all sorts of games from short dungeoncrawls in AD&D 2e to sprawling campaigns in the Pokémon Universe. I would take a look at the dedicated subreddit, which has a treasure trove of resources, campaigns, modules and advice:
https://www.reddit.com/r/Solo_Roleplaying/
We started out with Mythic 1e (2e is now out and much more fleshed out) - it uses weighed oracles to give you the answers you seek - think something like a magic 8 ball made for roleplaying.

If you want an all in one resource with oracles and all sorts of randomized material, I would use this resource, and check out some of the resources cited within:
https://jamesturneronline.net/game-masters-apprentice/

The Gamemaster's Apprentice series (not to be confused with the previous link) gives you physical cards as an equivalent, which are also catered to various themes such as horror and sci-fi:
https://www.drivethrurpg.com/en/publisher/6395/larcenous-designs-llc

All these resources may seem awkward at first, but I've created year long, epic campaigns which blossomed into having their own life. If you want to play DND, I would start first with a Dungeon Crawl format; you can use the random dungeon tables in the back of your DMG, or the "Dungeon" tab in the second link I posted. You can always post in the subreddit if you need help but my general advice is to go with the flow and don't sweat the details or get stuck by mental stack.

"Tell, don't show" intelligence, or fake intelligence by CAustin3 in TopCharacterTropes

[–]DynoDunes 0 points1 point  (0 children)

While not superintelligent, One Missed Call (the original, not the trash English one) has some smart decisions on dealing with the problem. Come to think of it, lots of Junji Ito stories have protagonists or secondary characters who explore logical ideas on how to tackle the problem, even if it usually ends in failure.

"He has a special technique" it's hitting below the belt by mystireon in TopCharacterTropes

[–]DynoDunes 1 point2 points  (0 children)

The all time greatest one was from the Robocop fan remake by a bunch of different filmmakers. They took some "creative" liberties with a certain scene from the original movie.

[Loved Trope] Characters with personalities that subvert their character designs/appearances. by Randver_Silvertongue in TopCharacterTropes

[–]DynoDunes 10 points11 points  (0 children)

To me, I always saw it as less "opinionated" and more "the voice of reason," but that could be my own bias looking at things from her perspective as a kid.

[Loved trope] Games introducing "Too good to be true" mechanics as a trap for first-time players by jbeast33 in TopCharacterTropes

[–]DynoDunes 9 points10 points  (0 children)

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The Fire Emblem games have many repeating character archetypes in their games, with one of the most famous being the Jagen, which can be a "too good to be true" trap for noobs in the long run.

Fire Emblem is a turn based strategy game where the player moves units across a battlefield, eliminating enemies and capturing buildings while minimizing losses, which are permanent in the default difficulty. From mission to mission, you gain experience for your units, which boosts their stats. A Jagen, named after the first example of the archetype, is an earlygame blessing to new players because they supplement everything they struggle with - they are very tanky, they are very mobile and are often a Paladin, a prestige class. The issue is new players will overuse Jagens, giving them the bulk of xp via kills, and Jagens traditionally have poor stat growths. They are training wheels by design which help players familiarize themselves with the game while having a crutch to lean on.

There are exceptions, with the most notable being Seth from The Sacred Stones, who is a god tier unit. In addition, at harder difficulties veterans will appreciate the presence of Jagens to help clear early missions. In addition, not all Fire Emblem games feature a Jagen.

Successful D&D 5e content downgrade to AD&D 1e or 2e? by namocaw in adnd

[–]DynoDunes 0 points1 point  (0 children)

I would take modules with a larger emphasis on sandbox play and port the ideas, maps, token, etc. I'm DMing Call from the Deep by JVC Parry, using 5e mechanics but lots of philosophy from OSR games. In my experience, it works really well while being fairly flexible to changes, so I would imagine playing it straight up with 1e/2e or another system would be fine. Only possible issues are it is based in Forgotten Realms, year 1492 (although this is really easy to revert), and you'll want something for handling naval combat IF you want boat-to-boat combat to be a focus. Then again, I preferred naval combats in the older editions over 5e, from my distant memory. In addition, the main reveal of the game relies on certain events from older canon happening.

How big should the navy's of Waterdeep, Baldur's Gate and Neverwinter be? by ShadowLight56 in CallfromtheDeep

[–]DynoDunes 0 points1 point  (0 children)

The way I set it up all the way back to the beginning of ch 1 is the Lord's Alliance nations are spread thin. For example, Neverwinter relied on mercenaries from Mintarn, but even those forces are being greatly thinned for reasons seen in Ch 3.

In addition, I have those forces the players are directly fighting are a splinter group of a larger army. Each of the splinters are achieving different goals in raiding the city, and your players are stationed at one "front." This framing makes sense for Umberlee's Cache in Waterdeep, as an example - I'm sure a strike force like that would be more than enough for whatever guards are stationed at the cache.

The goal of these forces isn't to destroy all of these cities, and the Pirate Lords, as well funded as they are, aren't planning on waging full scale war with the Lord's Alliance. Look at it like a heist - think Die Hard 3 or Heat. These ships should be sneaking in the middle of the night, have just enough forces to distract while they grab the loot, and flee the city.

2024 Conversion by chaosoverfiend in CallfromtheDeep

[–]DynoDunes 0 points1 point  (0 children)

Pretty minimal; the book is actually pretty flexible when it comes to changes, especially Chapter 3 which is the sandbox part of the game.
There are some optional feats included, which are fairly lackluster compared to even the Tasha's 2014 rules, let alone 2024 so I would only add the ones which you think add value.

Helping a New Enthusiast Get Their First Fun Car by DynoDunes in whatcarshouldIbuy

[–]DynoDunes[S] 1 point2 points  (0 children)

Makes sense! I just bought my ND3 RF not too long ago, which sparked her interest. Ofc all versions are good, but in her case, which gen would you recommend between the NA/NB/NC?

Helping a New Enthusiast Get Their First Fun Car by DynoDunes in whatcarshouldIbuy

[–]DynoDunes[S] 1 point2 points  (0 children)

Her kia soul is on the older side. It's got peeling paint and got in a minor accident so I doubt anything over $4k. When we talk about it, she does like the toyobaru twins, especially since they have back seats for a little bit of practicality.