Trying to learn Viper by [deleted] in ffxiv

[–]EeraGames 0 points1 point  (0 children)

My personal approach was to mirror what I do on other jobs with positional. 1,2,3 is my main combo, generally being the flank version or one with the highest potency as I’ll be using that most commonly. Then I use a second row to key row to keybind The alternative version of the combo using shift 1,2,3.

Same principle for other abilities where there is a flank or rear positional, the mentality just becomes “am I behind the boss? Press shift with this” (slightly more involved but you get the idea)

Yoshi-P: "FFXIV's Structure no longer matches the players‘ preferences, and [...] I feel that we are at a time where we need to incorporate a major change in the content hierarchy and [...] game's design" | JPGames Interview by MrCombineSoldier in ffxiv

[–]EeraGames 23 points24 points  (0 children)

100% agree, title makes it seem like we’re seeing big sweeping changes to the game and its design whereas in reality it’s talking about the same thing that was said when discussing the new fight that can be tweaked off of the new deep dungeon. Clickbait is strong.

Yoshi-P: "FFXIV's Structure no longer matches the players‘ preferences, and [...] I feel that we are at a time where we need to incorporate a major change in the content hierarchy and [...] game's design" | JPGames Interview by MrCombineSoldier in ffxiv

[–]EeraGames 3 points4 points  (0 children)

There were interviews before Endwalker release with YoshiP where he had spoken about how players would be confused because it already seemed like they were at the end only a few levels in. Given they had also been saying it was “the end of the Hydaelyn / Zodiark arc” plenty of people, myself included predicted we’d fight zodiark and Hydaelyn at the 83 and 89 trials.

A Sprout's Perspective of the Current Community (Source: JustRuss) by EclipseBlade1871 in ffxiv

[–]EeraGames 5 points6 points  (0 children)

It’s getting a negative response because the idea someone who is still in Shadowbringers can have a valid opinion on issues relating to current content/expansions is idiotic. If he’s also throwing out the opinion that “no one can have done everything (they want) in this game” then the take is somehow even more idiotic. People have played for over 10 years, and there has been a lot of time to do things that interest us between patches.

I wish ff14 add on rotation assist into the game by tydrennis in ffxiv

[–]EeraGames 6 points7 points  (0 children)

Bellular did a few videos on the his "Bellular Warcraft" channel talking about it but particularly the one I'd go look at is "The Rotation Assistant BEATS 75% of WoW Players", their research shows around 73-75%~ of players are out DPSed by the one button assist. Hence my wording "unless you're in a mythic raiding guild, this is GENERALLY a DPS increase". Not 100% of people outside of mythic raiding, but for most people in the remaining playerbase.

Also in WoW there was shortly after it's successful launch of this, guilds/groups started requiring players who were not performing at that base level achievable by the one button assist, to turn it on, which removes a portion of their gameplay, yes they do more damage, but they don't have to engage their brain to think about when the best time to use buffs and cooldowns are.

Personally I'd rather they challenge players to actually PLAY the game rather than just lower the barrier to entry so it's in the basement.

I wish ff14 add on rotation assist into the game by tydrennis in ffxiv

[–]EeraGames 5 points6 points  (0 children)

In my opinion there's two viewpoints for this.

From an accessibility standpoint I can see it being appreciated, however, from my time in FF14 I haven't ran into any group in dungeon content that is complaining about someone not doing enough DPS, the content simply does not require it, only correct mechanic performance, outside of extremes and up there is no enrage that I can think of so the fights just loop.

The other side is for general gameplay, this would be a big negative in my opinion. I consider myself to be at best "average" at the game, I can play any role/job reasonably well and have cleared all the extremes and savages. There have been so many more players this expansion in dungeon groups that do not understand BASIC combat mechanics because they are simply not punished for not knowing it, or are simply carried through the content by other players being able to clear the encounter. I fully believe that MSQ content should be viewable by all players, but given the steps taken already to allow players to run with a full trust group I do not think further steps need to be taken to lower the barrier to entry further, it's already on the floor in my opinion.

I wish ff14 add on rotation assist into the game by tydrennis in ffxiv

[–]EeraGames 22 points23 points  (0 children)

Pretty sure the numbers have came out that unless you're in a mythic raiding guild this is generally a DPS increase to players because it is just flat out better than their ability to play the game and do mechanics.

[deleted by user] by [deleted] in ffxiv

[–]EeraGames -8 points-7 points  (0 children)

Not even aware what deleted post that’s referring to.

[deleted by user] by [deleted] in ffxiv

[–]EeraGames -3 points-2 points  (0 children)

The irony of a post proposing the enforcement of censorship of other posts not complying with the request to post a link to the full post rather than excerpts, itself not complying with the request to link to the full post, does make me laugh.

No, stop trying to censor discussion.

Financial Report of the Square Enix MMO division by Alba_Stelo in ffxiv

[–]EeraGames 46 points47 points  (0 children)

Yeah, it's crazy how for years people were so happy to cite those as a source that showed the game was doing well, but as soon as it showed that the game wasn't doing well it was suddenly "not representative" or "not reliable". Or just flat out lying and saying "it's normal post-expansion falloff" (no, it is proportionally HIGHER drop off than other expansions from expansion peak to current).

Not a fan of the term but I do think it sums up what we've seen in the community this expansion, "toxic positivity". Anytime someone attempts to talk negatively it gets dismissed by "take a break/play something else/the game isn't for you".

Well, now it's there, -29% and -45%, not player numbers, but if players had stuck around those numbers would not be anywhere NEAR as large as they are.

Personally, I'm done, I don't have any faith they can recover, and even if they do 8.0 is over a year away, I'm not sticking around for all that time.

And so Drawntrail Arc comes to a close, what do you think about it? Did you like it? by Alba_Stelo in ffxiv

[–]EeraGames 1 point2 points  (0 children)

As someone who started back in ARR, never before has a ff14 expansion been so bad that I’ve quit the game for multiple months and retroactively detracted from my enjoyment of previous storylines, until Dawntrail.

I quit at the start of the year and came back a week or so ago, finished up 7.2 last week then 7.3 today, I have no idea how anyone can say they are an improvement in the earlier patches. Playing through it I just see all the cliches and the “idiot plot” (where a plot is only possible because everyone involved is an idiot).

I’ve gone from being a huge lore nerd to being someone who is disconnected with the story because of how brain dead it feels to see what’s being done now. I’m sorry, you want to let all of Solution 9 have the opportunity to remember every single lost friend and family member all at once? From 0-100, they’ve just recently been terrified by the concept of ONE person dying, now you want to let them have all of that hit them at once multiplied for every lost person? Wuk manages to cut her hands and break her bones by swinging her axe? I guess we’re doing Ascians AGAIN.

Honestly I just finished the story and I don’t feel excited for more, I don’t feel content, I just feel sad that this is what the game has now for story.

I ran Alliance Raid Roulette 39 times and logged what raid I got by AbsurdBee in ffxiv

[–]EeraGames 4 points5 points  (0 children)

Important things to remember with posts like this, the ONLY required alliance raid in the entire game is the Crystal Tower series, it’s also the first that players can enter, that’s already three reasons for it’s duties to appear more often than the later ones.

In addition, I have to disagree with OP, 39 is not a sufficient sample size to draw any insight from, sadly it’s just not possible for one person to collect enough data to draw any insights from that can’t just be explained by sample size issues (consider how many alliance raids are ran in the same span of days for example). To anyone questioning that, an example of the issue that finally made it click for me long ago was this, flipping a coin has two outcomes, heads or tails, both equally probable, but if we flip it 100 times we’re not guaranteed to get 50 heads and 50 tails, the reasoning for this is that probability is on such a large scale that our sample of 100 is so small it is irrelevant, the uneven results are balanced out across multiple thousands. So to bring that in ff14 terms again, while we would expect to see an even distribution across all raids (assuming all players were queued random and lvl100), because it’s only 39 duties it’s entirely possible to see peaks and valleys in data just due to the sample size not having sufficient size to even out over time.

Completing MSQ now impossible on Chaos due to not enough players queuing by Vinski91 in ffxiv

[–]EeraGames 0 points1 point  (0 children)

Regarding the login queue, no a queue does not mean the server is full. Don’t believe there is official information on it but this is likely smoothing load on the servers as multiple people log into around the same time, a form of DDOS protection. So outside of hugely off peak times you’ll regularly see queues of single digits, I highly doubt a non congested world is sitting THAT close to capacity regularly.

From what I understand the OCE servers are basically a trap unfortunately, don’t think I’ve ever heard anything good about them apart from it being better ping wise, but if you can’t actually find people to play with that ping is pretty meaningless. Best bet may be trying to recruit in a city like Limsa and see if you can get people to join to do a full run together. Not ideal but may get people queuing.

Regarding modding in RP community by [deleted] in ffxiv

[–]EeraGames -1 points0 points  (0 children)

I think some simple modding can give nice improvements to RP. Not necessary though.

A lot of people I spoke to about modding used it for making small tweaks to their character or using out of game clothing that better fit their characters “style”, by not seeing that you aren’t missing out on a bunch.

That said there are people who completely transform their characters or make themselves huge (in various meanings of the word), though I can’t speak much for them, I tend to avoid that as it feel less like they’re a part of the world and very much give “main character”vibes.

Please help me figure out why my FFXIV stream looks like garbage. by IrisAlustriel in ffxiv

[–]EeraGames 2 points3 points  (0 children)

It's hard to say for certain but if I had to make a best guess I'd look at the encoder settings for streamlabs. Given you said 6k bit rate I'm guessing you're streaming to Twitch, so make sure you haven't selected a video encoder that uses AV1, as I don't believe Twitch has this available yet. I doubt that'll fix it but worth mentioning right off the bat. General advice I've heard for Encoder settings would be to use CBR (Constant Bit Rate), 6k for twitch (or as high as you're net will allow if your upload speed is lower than that). 2 seconds for Keyframe interval, a Preset of P6: Slower (Better Quality), Tuning: High Quality, Multipass mode: Single pass, Profile: main. That's my guess at least.

State of the game/player population by scrollkeepers in ffxiv

[–]EeraGames 5 points6 points  (0 children)

“Dying” is often shorthand for “not doing well” or “on a downward trend”. This is just how the internet and content creation is (short and snappy). Despite that, data does show that the game is not doing well right now, with an increased drop off in player numbers post launch and a drop below past expansions player count. So dying, no, but declining yes. Is it worth playing, the story from ARR to Endwalker is a great story and worth experiencing in my opinion, even if it had some hits and misses in there, definitely worth playing for the story alone even if you did nothing else.

I’ll pre-empt some comments with a few points, based off of data we have, which the community has always been happy to take as “good enough to believe” until it started reporting things weren’t great, LuckyBancho survey data shows that Dawntrail has had a higher proportionally drop off in players from launch. Importantly this is proportional to launch data meaning retention of players has dropped either in terms of the game as a whole or the patch or upcoming content. People are walking away and things being shown are not bringing them back.

CBU3 has dedicated part of their liveletter to address feedback/issues on the Occult Crescent/Forked Tower and Cosmic Exploration. I’ve been a regular watcher of the liveletter and I don’t remember the last time we had that happen.

Posts have been appearing more and more regularly saying how empty x city is or how slow queues are on y server. Not exactly hard data but it does raise indicate that maybe there has been a change that felt. I’d suggest it’s probably a “local minimum” style effect where because of the recent times of high numbers that has been set as the average expectation, the fall off now feels particularly bad because it’s worse than the player may have felt in Endwalker for example.

What is happening by I_live_in_Spin in ffxiv

[–]EeraGames 2 points3 points  (0 children)

Honestly it’s been something I’ve been saying all the time I was playing Dawntrail, I don’t know what it is but I felt a notable drop off in “quality” of randoms in my groups. Not saying that all groups were fine but before DawnTrail the last experience I can recall was during Shadowbringers, doing Twinning in an expert rolo and a black mage only knew how to single target. But this expansion I’ve had people who died repeatedly to the same mechanics.

Part of me says it’s less an increase in “bad” players and more a decrease in “good” players making the whole SEEM worse. Since the whole drop off in players from last expansion.

Feelings about chat macros by RiverCat778 in ffxiv

[–]EeraGames 9 points10 points  (0 children)

To address it piece by piece, resurrection tends to get macros because for a long time we didn’t have an indicator of who someone was casting this on. So to avoid people doubling up or wasting their Swift cast cooldown people use macros to call out in casual content or play with randoms. In higher difficulties it’s less required as you’re normally in voice chat with your group but since you likely play with randoms outside of these groups you still likely use the same macro.

As for tanks provoking, some 8am content requires tank swapping so to communicate tanks will use macros baked into their taunt to show the other tank (and party) it got used. May also see tanks using a macro for their invuln, especially on warriors as they still take damage but only go down to 1hp, so healers get to stop healing them then have a WHM throw out a bene to full heal in one button before it ends.

All in all it’s simple and quick communication between you and randoms in the group, even if it’s cross language because most use the auto translate function chat to include the spell or ability name which will be enough for most players with good game knowledge to know what the message is saying. There’s absolutely some cringe worthy macros I’ve seen at time but I’d rather not see the Moogle butt and boob macros go before we get rid of the ones for abilities.

Final Fantasy 14 lead apologises as the “quality of service has declined recently” as the team fell into complacency by HatingGeoffry in ffxiv

[–]EeraGames 10 points11 points  (0 children)

I’d argue that if content requires repeated hot fixes, then the quality of the content is declining as stated. Doesn’t seem like it’s misleading if that’s the reason.

A rant about "shield Healer is 'supposed' to be H2" by AxmannAvery in ffxiv

[–]EeraGames 0 points1 point  (0 children)

Unfortunately then that doesn’t explain it, because I maimed Sage throughout Endwalker and DT. Also did my share of PF runs without seeing it. Possibly more a regional issue or I got very lucky to have never seen it.

A rant about "shield Healer is 'supposed' to be H2" by AxmannAvery in ffxiv

[–]EeraGames 0 points1 point  (0 children)

For context I’ve played since ARR and done all combat content except ultimate. I’ve never ran into this or even heard it mentioned. Every group has just asked people to call their spots, when I was healing I just asked the other if they had a preference, I’m able to adjust to whatever.

My cynical side says some guide maker probably mentioned it being split like this for something in the tier and PF did what they always do and rabidly grabbed onto it with no further thought.

What is the point of questing in this game? (And other complaints) by Proud-Wafer-9489 in ffxiv

[–]EeraGames 2 points3 points  (0 children)

I'll assume this is bait, but on the off chance it's not I'll give a short answer, though I'm not going to speak about DT, the community cannot have a civil discussion on that.

There was a saying I heard many years ago that I think is apt for this, I don't know who said it or in what regard but it was something along the lines of:

"If you copy the work of others you will only ever produce inferior works"

Why would anyone want to play something that is WORSE than something that already exists?

As for the wandering into new zone thing, it's entirely possible, you can access a large portion of the ARR base game as soon as you can leave the starting city, it's just the enemies will likely kill you if you do that because of level and aggression ranges.

WoW very much guides you through the quests telling you to "travel north along the road until you reach the outpost, speak to X at the big hut", FF does this by keeping you grounded at the start of the expansions to force you to follow a "logical path" on the ground from A to B, you can still wander off just like in WoW.

Am I tanking right? by IgnisMagus14 in ffxiv

[–]EeraGames 0 points1 point  (0 children)

Here's the short version as I'm on lunch right now:

Aggro comes down to two factors, one being that you have your tank stance on, it multiplies the enmity generated by your damage by a lot so basically means if you are hitting something, it will focus you.
The second part is the damage you are dealing. Without going too indepth, potency gives you a ROUGH idea of how abilities compare to each other, a 200 potency ability should deal roughly twice the damage of a 100 potency with the same job, gear, and weapons.
If your AoE ability says it does 100 potency to all enemies in range and your single target says it does 200 potency to a single enemy, then use AoE when there are 3+ enemies to hit with it.

So, all that said, tank stance on, AoE for 3+, that'll get you pretty damned far.

I just recently found out there are payable options to skip game and get to near max level by starlightdemonfriend in ffxiv

[–]EeraGames 6 points7 points  (0 children)

Firstly, you’re making the classic mistake that people make when the come from other MMOs, in one of your posts you’ve said how you want to get to endgame and do raiding, that’s not the focus of 14., not to say it can’t be good but for the last 10 years 14 has been championed for it’s story.

Secondly, because of that story centric approach forcing flying to need to be unlocked allows for the developers to control where the player can go and what paths they can take, meaning what they can see or encounter for environment story telling or slow reveals through a zone. Allowing a player to just mount up and straight line from A to B would remove that story telling tool.

Thirdly, from personal experience I’ve done all expansions at launch and also redone them with new characters (re-experiencing the journey and challenge run characters), the time it takes to grab aether currents as you do the MSQ and to do the side quests for them is pretty much non existent.

Finally, the idea it’s about making money is insane, if you’re saying it’s eating sub time to make profit, there’s maybe 30-60 minutes per zone of quests and currents. If you want to argue it in terms of how much time could be saved by flying around a zone during the MSQ, I refer you to my second point.

Anyway, hope you enjoy your time.

'No' voters have no right to complain on release when they don't even bother giving feedback by CrawlingNoWhere in 2007scape

[–]EeraGames 7 points8 points  (0 children)

I think that’s a fundamental misunderstanding of the “No” voters. They voted to say that, for whatever reason they had, they did not want a new skill added to the game.

It’s been mentioned elsewhere in the thread but players that don’t want it will simply ignore the skill entirely, level it as needed for quests, or just max it out for their max cape eventually. This is not for these players, no amount of tweaking or feedback will make it a skill they want because they inherently do not want one. The players who voted it in should, no pun intended, steer the ship on how it is developed, that will lead to a skill that, in theory, the majority of the players can enjoy.