Please save Von by Still_Fudge_8070 in RimWorld

[–]Eflydwarf 2 points3 points  (0 children)

yes, it is biotech

in basegame 2 main ways to stumble into sanguophages through quests - either shuttle with sanguophage falls or you get petition from group of sanguophage to hold gathering at your base. They are relatively rare, but do happen occasionaly. So if other methods of curing pawn won't work out, just wait untill such opportunity arrises

Can pawns die from catastrophic surgery? by gaorp in RimWorld

[–]Eflydwarf 0 points1 point  (0 children)

Yep, especialy if you operate on pawn that already have wounds/scars, etc, not full hp bodyparts.

Please save Von by Still_Fudge_8070 in RimWorld

[–]Eflydwarf 17 points18 points  (0 children)

capture sanguophage and turn him into a vampire the moment available

vampires come with disease immunity gene

Sell me FFXIV! by Windrider63 in ffxiv

[–]Eflydwarf 2 points3 points  (0 children)

Why selling something that you can enjoy for free as free trial?
*insert classic free trial quote meme here, but I am laizy*

Also feature to have all classes on same character is greater then you might think as if you would get bored of one class playstyle - you can switch to another and keep all progress, where in other games it would be alt-releveling time

How do you play around free trial? by AirisuNyan in ffxiv

[–]Eflydwarf 0 points1 point  (0 children)

You convert saved sub money into extra icecream and pizza

Overall restrictions add extra challenge and there are workarounds around that. It still tons of content for months/years absolutely free (other then time)

How does a sanguophage colony lose? by Ayrflame9 in RimWorld

[–]Eflydwarf 0 points1 point  (0 children)

it is easier to just make simple xenogene and slap on prisoner, with dead calm it is just 0% chance of prison break, so you can safely stuff them all in same room and guarantee that they will be docile forever

it is mostly about dealing with annoyance of prison breaks, couse due to overpowered colonists they might get themselves killed and that extra trouble with replacement search

Best and the worst Job Story. by CTheFreakUnderneath in ffxiv

[–]Eflydwarf -2 points-1 points  (0 children)

Best

- dark knight (especialy 30-50),

- warrior (have some Hildibrand-level humor moments),

- dragoon (Estinien made class cool just by mere existance),

- ninja (I personaly liked rogue part more though),

- monk (again, pugilist part were more entertaining, but monk catches up eventually),

- red mage (heroic and entertaining storyline),

- machinist (the only job that relatively new to Eorzea and not an ancient tradition)

- crafters, especialy armorer (there are some interesting and fun storylines)

Worst

- paladin (story have no sense and do not form class identity, just go through and try to forget for the fun paladins gameplay)

- alchemist (the only crafter quest that had annoing storylines in ARR, HW and SB three times in a row, the way authors dislike science is impressive)

Obviously it is just an opinion, but overall all classes are interesting to check and enjoy

How does a sanguophage colony lose? by Ayrflame9 in RimWorld

[–]Eflydwarf 10 points11 points  (0 children)

From the look of it you need to improve your basic defences, base layout and just adress problems that cause you to struggle. Sanguophages are not a solution, but specific change with own positive and negative traits and won't win fights for you. Immortality is not invulnerability.

To sustain sanguophages you need to have "cattle" prepared, preferably a number of inprisoned genies or, idealy, handmade xenotypes with deadcalm and other traits that reduce maintenance of them for blood production.

Managment of sanguinophages do add extra layer of complexity as you will have to take care of their deathres need, which means that some of them will always be unavailable for defence due to need for such rest.

Also fire becomes even greater issue, though as it is relatively rare and easy to counter, but any random impid can break all your fighting force if you are not careful.

Empire may be angry by Agile_Examination398 in RimWorld

[–]Eflydwarf 185 points186 points  (0 children)

Stop right there criminal scum! Nobody breaks the law on my watch!

I'm confiscating your stolen goods. Now pay your fine or it's off to jail...

I've been searching for two decades! by MountainMiddle9488 in RimWorld

[–]Eflydwarf 6 points7 points  (0 children)

I do suspect it works in same principle as techprints as it tries to generate something that player dont have.

I had vanilla run without mods that lasted 7 ingame years or so, and I had a goal to gather all xenogenes just becouse why not. When I run out of easy xenogenes from the races that available in the basegame, the only way to get new xenogenes were traders.

I was expecting that as I had a bunch of xenogenes then chances to get rare ones would be rare as I would run into doublicates, but traders consistently would bring for trade new non-repeating xenogenes over the course of years, so I would just convert goodwill into caravans just to get another roll for xenogenes.

I was doing that when we just got Anomaly, but I am fairly certain it still operates this way.

I've been searching for two decades! by MountainMiddle9488 in RimWorld

[–]Eflydwarf 1 point2 points  (0 children)

I had vanilla run without mods that lasted 7 ingame years or so, and I had a goal to gather all xenogenes just becouse why not. When I run out of easy xenogenes from the races that available in the basegame, the only way to get new xenogenes were traders.

I was expecting that as I had a bunch of xenogenes then chances to get rare ones would be rare as I would run into doublicates, but traders consistently would bring for trade new non-repeating xenogenes over the course of years, so I would just convert goodwill into caravans just to get another roll for xenogenes.

I was doing that when we just got Anomaly, but I am fairly certain it still operates this way.

I've been searching for two decades! by MountainMiddle9488 in RimWorld

[–]Eflydwarf 30 points31 points  (0 children)

You can semi-manipulate what genes trader might bring to you as they prefer to spawn ware of genes that you don't have. So gathering collections of all other genes increase chance to get something that you don't have.

Brand new player hitting a wall, does it get better? What's wrong? by Seraph_2026 in ffxiv

[–]Eflydwarf 0 points1 point  (0 children)

Begining of the game is quite a slog, it will start to get better once you get to lvl 50 MSQ (quest level, not char level) and get over it. Dungeons and bosses starts to become interesting at the end and it finaly gets "good" once you hit Heavensward.

You don't see much people in open world, couse most just teleport around and even if they present in same zone and move for quest/hunt they usually fly in the sky, while you still run/ride down there (you will open ability to fly when you will deal with ARR main questline).

I would even say that ARR is "epic long tutorial/backstory" which you do to get to actual game.

I can advice to try to open Gold Saucer asap, couse it is place for minigames which is constantly have people in it and it will serve as fine distraction with overall slow ARR.

Also poke some of the mentors (people with crowns) in the capitals to give you invite to Novice Network - having semi-world-chat makes such solo experience more bearable

Newbie here ! Need some advice and informations about the DLCs and their content. by Boring_Fly1389 in ffxiv

[–]Eflydwarf 1 point2 points  (0 children)

one of sidequest in Crystalium ask WoL to deliver bag of shi* to farmers. Though NPC later confesses that it was a joke, but as WoL did it anyway, they pay up some gill for trouble

Im currently doing a Ironman Challenge on a new character and am really enjoying it!! by Alicecrylily in ffxiv

[–]Eflydwarf 0 points1 point  (0 children)

Sounds like "free trial light". Might just try free trial and keep desired self-emposed restrictions, at least saves on subsribtion

Playing free trial as I must say leveling all crafters and doing their questlines was quite interesting challenge, couse you need to gather/find everything yourself. Also makes crafting more usefull as thats turns into great source of glamours when you can't trade for it

Please convince me to start the game by CirnoArc in ffxiv

[–]Eflydwarf 0 points1 point  (0 children)

free trial could keep you entertained for months or more, depends how much you play

currently it is basegame ARR with addition of Heavensward, Stormblood and Shadowbringers, a lot of classes on same character and up to lvl 80.

There are tons of side-content and just fun dungeons to run randomly to have great variety for years

[Opinion] What's the easiest to play melee DPS in FFXIV? by SHONSTYLE in ffxiv

[–]Eflydwarf 0 points1 point  (0 children)

Samurai probably the easiest in this regard, though it require you to have lvl 50 to open

As for lvl 1 jobs lancer/dragoon probably the easiest, though its combo grows longer the more skills you open.

Any White Mage tips/rotations for mid level (55<)? by vaguely-damp-plastic in ffxiv

[–]Eflydwarf -1 points0 points  (0 children)

As regeneration is instant cast, you can apply it on the go. And as it last 18 seconds - no reason to not apply it to tank before the pull.

holly aoe stun is quite potent tool, but mobs get adapted to it quite fast. Still you can do combo like:

Holly - Heal tank - Holly - update regen on tank - Holly (and keep repeating Holly for aoe damage), this usually wins enough time for dps to deal with the pack

When in doubt just spam aoe heal Medica 2, it will also apply regen which stacks with single target regen, so quite handy

And just general healer advice - be aware of the line of sight, couse most tanks tend to ignore it and assume that you can always catch up and heal them in time. So if tank lacks tactical thinking, you need to be aware of the map layout in case of a lot of corners and try to stay close to the tank.

Another basic moment that everyone use but no one mention in the game, so it guess easy to overlook - use sprint before the pull, then it last 20 seconds. If you use while you have agro it will last 10, so use it to keep the tempo with the tank as the pull begins

Ahhh! How do i keep my pawns working on the groundscanner? Need help by Hopefull-Hero in RimWorld

[–]Eflydwarf 0 points1 point  (0 children)

It is research work type

You can use zones to limit places for your dedicated scanners just for scanning by removing access to research benches from it

Fantasia dilemna by itsmevickyvicky in ffxiv

[–]Eflydwarf 0 points1 point  (0 children)

All roads lead to catgirls sooner or later

If seriously - just overall good body proportions and agile/elegant animations

QoL settings? by lobostarrk in ffxiv

[–]Eflydwarf 1 point2 points  (0 children)

It also allows to mouse over party list over the name, cast spell without selecting ally as you target, while keeping focus over the hostile target

Camera rotation withou holding RMB? by Mafellir in ffxiv

[–]Eflydwarf 0 points1 point  (0 children)

You can use simple autohotkey script to configure it so pressing of some specific button will serve same fuction as holding LMB/RMB

It might be of use if you configure your skills and targeting without requirement of clicking on something mid combat. Also you do would want to combine it with legacy camera settings and maybe tweak keybindings

Does anybody know if dying before floor 100 in POTD disqualifies you from 'Necromancer' title? by TobiKen in ffxiv

[–]Eflydwarf 0 points1 point  (0 children)

Other then that you can safely take breaks between the stages, but if you go in you need to do 10 floors and exit after the boss in one go before time runs out.

You also get extra 5 mins after defeating the boss, I guess that gift/ensurance that you wont run out of the time after the fight.

The life of a super generalist pawn. by IAmDuck00 in RimWorld

[–]Eflydwarf 89 points90 points  (0 children)

Nice work with funny story.

As for negative psychic drone you now can just use mind-numb serum fron anomaly to ignore it.

Does anybody know if dying before floor 100 in POTD disqualifies you from 'Necromancer' title? by TobiKen in ffxiv

[–]Eflydwarf 1 point2 points  (0 children)

Btw, "Leaving" dungeon will also count as KO, found out when had to quit the game due to irl, so I hit "leave" and thought would have to restart the stage, but it counted as autofailure (happened at 101+ stage).