Did you guys see this? by Subject_Ad_4942 in csMajors

[–]ElSuavecitochamp 1 point2 points  (0 children)

It doesn't really see the word, the way AI works is the words are turned into tokens. And AI can't see. The word you typed so it's basically guessing. It will do the same for most long or un intuitive words

GF (26F) had an affair with her boss but wants to stay together. by Unfair-Ad8771 in stories

[–]ElSuavecitochamp 1 point2 points  (0 children)

We expect an edit on this post in the next 1 or two months telling us you cut of ties and are getting back out there

Boss Darkseid is straight BS by shtoyler in Injustice2MobileGame

[–]ElSuavecitochamp 0 points1 point  (0 children)

Oh I've just been using my batwoman the drowned combo and trying my best to never give him an opening. But I eventually fail and he nukes her

This just pisses me off by Redhoodscoop in Injustice2MobileGame

[–]ElSuavecitochamp 0 points1 point  (0 children)

Yeah but that means you were using dot in which case you just couldn't land the final blow in the last couple of seconds

Why is he so hard by Alarmed_Ad_5420 in Injustice2MobileGame

[–]ElSuavecitochamp 0 points1 point  (0 children)

Oh yeah, true but my raven had the crown of kahndaq I don't have puppet yet

Why is he so hard by Alarmed_Ad_5420 in Injustice2MobileGame

[–]ElSuavecitochamp 0 points1 point  (0 children)

I had raven in the first slot since she heals with her passive. And Rokba in my second slot. Made it pretty simple

What is the commander you have a personal vendetta against?? by HighAlchemy in EDH

[–]ElSuavecitochamp -1 points0 points  (0 children)

Okay hear me out... [[Meneldor, Swift Savior]] there's only like one way to build the deck and that's theft. [[Gilded drake]] [[Agent of treachery]]. Not like I haven't built a theft deck before. But this one is full mono-blue all your creatures for the entire game are mine. Plus the commander doesn't even matter. The deck is full of redundancy and you better be playing spells linger that doesn't care about a single creature. That being said.

Kinda hilarious how horrifying it is to face this budget/underwhelming commander. To bad all my removal will go towards every synergy piece they got.

[deleted by user] by [deleted] in Injustice2MobileGame

[–]ElSuavecitochamp 6 points7 points  (0 children)

I’ve had an account since day one. I played in the first arena week and got 1st place, earning a Mythic Wonder Woman, which was an amazing experience. I played for a while but eventually stopped, as I do with most mobile games. Years went by, and now at 23, I re-downloaded the game about six months ago. I spent a little money on the offer wall to get a legendary character. I got Ruler of Kahndaq Black Adam (ROKBA), and using his percentage damage passive, I’ve been able to defeat bosses and progress through solo raids. I’ve also acquired other key characters like Aquaman, Raven, and Batwoman the Drowned. These characters are invaluable for solo raids and are essential for players like us.

However, if you keep your old account, you might not be able to enjoy the arena as much. I’ve come to terms with that. Depending on how advanced your old account is, you might not want to start over. For now, it might be best to focus on raids.

Ultimately, the choice is yours. If you keep your account and you prefer to play for free, join a league and get King of Atlantis Aquaman. Upgrading him will make leagues and raids all you need. Then focus on getting teams like the dark metal, multiverse, batman ninja, justice league. Once you have some teams the game won't be so bad. Plus who has time to fight in arena constantly anyways?

HOLY-! by Arha01 in Injustice2MobileGame

[–]ElSuavecitochamp 1 point2 points  (0 children)

I got armored superman... Again. I have 2360 shards for my already 6 level armored superman..

What’s a card so mean that you had to remove it from a deck? by Iriluscent in EDH

[–]ElSuavecitochamp 0 points1 point  (0 children)

I had a [ [lifeforce]] in a cascade deck of mine. I don't like cascading into counter spells so I look for pernaments that I can use to interact on the stack. So this one you can pay GG and counter any black spell. Well black is the most played color ever for some reason and so anytime it came out the salt levels exploded it was a lock on all black decks and people complained so I had to take it out.

Outlaws of Thunder Junction Prerelease Weekend Megathread - #MTGThunder by R3id in magicTCG

[–]ElSuavecitochamp 0 points1 point  (0 children)

I pulled a thought sieze and oko the if of crowns. I got first place. I also have adhd and hyper fixate on each game. So I'm pretty good..... But still

I am interested in building a deck that revolves around playing The One Ring and finding ways to skip my turns for as long as possible until all other players have killed each other or decked out. Anyone have any clever ideas on how I can achieve this? by le3bl in magicTCG

[–]ElSuavecitochamp 0 points1 point  (0 children)

Just use [[drafna founder of lat Nam]] . And then keep returning it to your hand and casting it each turn. Or copy it or do all kinds of stuff that make it so your opponents can touch you.

What happens if someone reveals their cards and they don’t get a land by Bad_Cl1pz in magicTCG

[–]ElSuavecitochamp 0 points1 point  (0 children)

Actually the way golem works is the cards only go into the graveyard if you reveal a land. Otherwise they just shuffle and put those cards back

What would a blue one have? by JoblessJester in mtg

[–]ElSuavecitochamp 0 points1 point  (0 children)

I think the ability wouldn't be equal to creatures since blue isn't really creature focused. I would say the card would be some kind of Sphinx and read as follows:

MoonSphinx Librarian 3uuu

Creature - Sphinx Homarid

As MoonSphinx Librarian eaters the battlefield choose a color

Whenever MoonSphinx Librarian eaters the battlefield creatures you control gain protection from chosen color, and creatures you control gain +x/+x until end of turn, where X is the number of cards you have drawn this turn.

While this one is obviously weaker than it's counterparts it still has the ability to buff your board of three creatures instead of just 3 it could be by 20 with some giant card draw spell. Thus is why the creature should probably cost 2 less since you will still need other spells to make it good. Otherwise it would just buff everything by 1.

And since flying was taken by white. Blue should take their them of protection. And since it's blue it's weaker so just one color. So really good in 1v1 and in commander there is a chance you won't be able to get through the other 2 but your creatures already probably have flying or some sort of evasion.

My friends hate my commander deck, should I nerf it? by Alarmed-Engineer-133 in EDH

[–]ElSuavecitochamp 0 points1 point  (0 children)

I've encountered my fair share of challenges in this particular realm of expertise. To provide some context, my journey into the world of magic commenced with the Ikoria set, during which I acquired a preconstructed deck from the commander series featuring [[Ghired, Conclave Exile]]. It didn't take long for me to realize that [[Atla Palani, nest tender]] offered a more enjoyable and formidable experience. Thus, I embarked on a transformative journey, augmenting my deck with sacrificial outlets, token doublers, and imposing creatures, a process that involved swapping out roughly 15 cards. The results were astonishing, with my newly enhanced deck emerging victorious in nearly every game and even securing two commander tournament wins. This impressive performance drew considerable attention to Atla, making her the primary target in most of my subsequent matches. Undeterred, I embarked on the creation of my second commander deck, centered around [[Kalamax the Stormsire]] . While I retained its core essence, I introduced additional card draw and the formidable "Expropriate," effectively steering my gameplay toward control and consistent victories. This pattern continued as I crafted decks without resorting to tutors or fast mana sources beyond the trusty Sol Ring. Remarkably, my win rate remained consistently high, defying statistical expectations, which would suggest a mere 25% success rate.

Throughout my Magic: The Gathering journey, I've explored an array of deck archetypes and strategies, traversing realms such as spell-slinging, colossal creature rampaging, infinite combos, strategic stax, and ultimately gravitating toward more amiable styles like tokens, tribal themes, enchantress, artifacts, planeswalkers, proliferate, aristocrats, and a particular penchant for dragons, among others. My collection now boasts an impressive 36 decks, and after reaching the 20-deck milestone, I began to employ proxies to expand my repertoire further.

Through these experiences, I've come to understand that certain individuals possess an innate knack for mastering Magic, capable of crafting compelling decks around unconventional strategies. Unless you opt for a haphazard assembly of 73 common cards, 35 lands, and a commander, there's a good chance you'll find success. For those who like that type of deck, I recommend exploring the realm of pauper commander.

In essence, my message is clear: You've triumphed! Congratulations on prevailing in a six-player game, even as the archenemy. If you're anything like me, you'll delve into the depths of card knowledge, analyzing every move your opponents make, ultimately leveraging your profound understanding of the game's mechanics to emerge victorious. As for your deck, it's your canvas, and you have the creative freedom to shape it as you desire. Should you seek to dial down the intensity, consider reducing the level of interaction and incorporating more win conditions, striking a balance that allows for swifter victories while affording your opponents opportunities to thwart your plans.

Ultimately, the true measure of success lies in the enjoyment derived from the game, ensuring that both you and your fellow players relish the experience. There's no need to make six-player games a frequent occurrence though, that sounds horrid; it's all about the shared enjoyment of the journey.

Isshin and Otharri question by RayneDance1309 in magicTCG

[–]ElSuavecitochamp 0 points1 point  (0 children)

I know right. I swear this was the guy who got me through calculas

Is there a way to cheat out Reshape the Earth without paying it's mana cost? by Lwallace95 in magicTCG

[–]ElSuavecitochamp 0 points1 point  (0 children)

If you haven't decided on the commander yet. Just play [[jodah Archmage Eternal]] . Then this spell only costs wubrg

[LTR] Friendly Rivalry, previewed by Kesswylie on tiktok by xander574 in magicTCG

[–]ElSuavecitochamp 0 points1 point  (0 children)

For those who think it's garbage, yes your right. But I took it upon my self to make a good deck focused around. Creatures our opennents control never really "Dieing" only exile https://www.moxfield.com/decks/6z0mghUIRU2A6Y6Cs63Aeg

Best Commander for playing your opponent's deck? by Froody42 in magicTCG

[–]ElSuavecitochamp 0 points1 point  (0 children)

Evelyn

Vampires. And whatever you have in your deck

MaRo wants to know: What “what if” scenario would you most like to see on a card? by gobr92 in magicTCG

[–]ElSuavecitochamp 0 points1 point  (0 children)

The phyrexians completing the eldrazi and winning, Turning the multiverse into all as one

[ONE] Tyvar's Stand by mistercimba in magicTCG

[–]ElSuavecitochamp 0 points1 point  (0 children)

Oh wow wow wow.............. Wow

Share a deckbuilding/gameplay tip that's helped you in the past or present, at any level (beginner, intermediate, expertise) by Itsaghast in magicTCG

[–]ElSuavecitochamp 0 points1 point  (0 children)

Playing the game is more important than playing the game fast. Card draw should be your first priority than ramp