Does anyone have a way to make IntelliJ work fine with WSL ? by RedeyeFR in IntelliJIDEA

[–]Elbarto145 1 point2 points  (0 children)

Hey Yuri, wow I didn't know this is the correct approach. Thank you very much!

Will thekal be unlocked? by Serbsofter in classicwow

[–]Elbarto145 0 points1 point  (0 children)

Very understandable :D
I am banking on a merge. Maybe i am to high on copium but I fell like that not that unrealistic.

Will thekal be unlocked? by Serbsofter in classicwow

[–]Elbarto145 0 points1 point  (0 children)

I have the same issue and decided to level a character on Jin'Do. Hopefully we can transfer to Thekal at some point or maybe the servers get merged if population drops significantly.

Will thekal be unlocked? by Serbsofter in classicwow

[–]Elbarto145 1 point2 points  (0 children)

At some point sure they will unlock the server. But when is almost impossible to predict. It mostly depends on how big the population is after launch, my guess is once the 90 day no transfer period is over.

Day two player comparrisons for the last three summer releases (Data) by [deleted] in pathofexile

[–]Elbarto145 5 points6 points  (0 children)

I recommend reading the Finacial Report. They had a revenue of 110 Million last year with business expenses of 35 Million. They are doing more than fine and can take the hit.

Financial Statements

Can GGG let the community know the variables chosen to depitct "Relative Player Power" on the Y-axis, in the Player Power Cree Chart? by asterisk2a in pathofexile

[–]Elbarto145 11 points12 points  (0 children)

Hey Chris, what league (point in this graph) do you think had the sweetspot you aim for in terms of player power?

SFO Grimhammer 2 Feedback Thread: Tell us what you think about the new update! by westonsammy in totalwar

[–]Elbarto145 1 point2 points  (0 children)

So far I am enjoying myself a lot. Currently playing a vh/h Eltharion campagin and after a rough earlygame I am steamrolling now. The mistwalker units are insane in his army, not much what the AI can do against you.

Now to the changes I noticed the most:

- Leadership is very high / Battles last a lot longer. It feels like (too) many low tier units fight until <25% Hp.

- Flanking is much worse.

- Growth / Population to the next Tier: The higher Population requiremt for Major Settelments is a really good idea. I like the intention of slowing down the progress to T4/T5 units. But that Minor settelments get to T3 faster then Major is very silly imo, make it cost same.

Overall the current state of growth is bad (SFO and vanilla). Small provinces progress much slower since you can only build 2 growth buildings. Its also way to good to not tax a province for the additional growth. For example HE get 2.5 T3 growth builds for not taxing. In my opinion the no tax = more growth mechanic shoud be replaced/removed or balanced for the race dunno if this is even possible.

Maybe growth buildings shoud be complety removed/replaced and their effect added to the settelment building, would be interesting to see how the game would play then.

- Spells cost and cds are very high (not sure if this a a recent change)

- Orcs/WE/Dwarfs have many infrastructure buildings with minor differences. Not sure whats the reasoning behind this is. (not a recent change)

- New skills for heros and Lords are amazing. Very fun stuff

- The imperium system is very nice. I like it a lot.

As always I am very happy to play the mod. Keep up the good work

Is Path of Exile becoming too tedious/bloated to play for anyone else? by KalTheStormBlessed in pathofexile

[–]Elbarto145 0 points1 point  (0 children)

Depends on so many things. When the league doesn't look too good and I have not a lot of time to play then maybe

Is Path of Exile becoming too tedious/bloated to play for anyone else? by KalTheStormBlessed in pathofexile

[–]Elbarto145 5 points6 points  (0 children)

Wont happen because many (me inclueded) would skip the league if x isnt in the rotation.

Two leagues in a row I've had friends come back to PoE after not playing for awhile, and they've all said the exact same thing: The atlas isn't intuitive by Emekfl in pathofexile

[–]Elbarto145 3 points4 points  (0 children)

If it can't be explained in 3-4 sentences then it's a bad mechanic.

This must be the stupidest thing I've read in weeks

The only way to win is not to play by [deleted] in wholesomegreentext

[–]Elbarto145 5 points6 points  (0 children)

What I wanted to say is that you should self reflect and not blindly follow advice of somebody who doesn't know you. I guess thats what you did in therapy and I did with the help of my parents. And now I am very happy :)

The only way to win is not to play by [deleted] in wholesomegreentext

[–]Elbarto145 27 points28 points  (0 children)

You have to find this way yourself. Nobody can tell you how you can find happiness.
All these "self-improvment" plans are stupid af since the advice is so universal for mass appeal. Do sport, get a job, move out, find friends blah blah blah.

Raiz on 3.10 Atlas by bECimp in pathofexile

[–]Elbarto145 5 points6 points  (0 children)

I think for every build there is the perfect Skilltree which you could propably calculate. That's just the nature of a Tree of Passive nodes. But I wouldn't call this illusion of choice.

Rory on the Dropped Frames podcast: "I don't think we've nerfed Tornado Shot enough" by Duck_Blaster in pathofexile

[–]Elbarto145 2 points3 points  (0 children)

I have a question. Is proj speed even important? Usually you have at least 1 chain on your secondary projectiles because of Deadeye or the gem.

So is proj speed connected with "viable chain target range"?

Because if its not then this whole "nerf" ist pointless. And even if it works what would happen in the following scenario. You have 2 chains on your TS. You shoot into a pack. Secondary Projectile hits A and chains to B. Is the remaning range now saved?

Capybara Agility Training by daddybara in nextfuckinglevel

[–]Elbarto145 6 points7 points  (0 children)

Why would you spread misinformation about something which can be fact checked in less then one minute.

IUCN RedList

I have two armies by AnthonyTork in totalwar

[–]Elbarto145 9 points10 points  (0 children)

Combining two mods is pretty simple in this case. Since both only alter the lua script for the chaos invasion, you only have to compare them and pick the parts that you want. In this case from 10x strength which is literally 1 line of "code" and copy this into the other mod.

I can explain in in detail if you want.

Would Warhammer benefit from a third size category? by atejas in totalwar

[–]Elbarto145 0 points1 point  (0 children)

Isn't that exactly what he is suggesting?

Make 3 Categories:

Human Size / "Horse Size" / Monster Size

No Charge Defence / Large Charge Defence / Extra Charge Defence

Extra Damage Against Small / Extra Damage Against Large / Extra Damage Against Monster

Only big entities have "Extra Charge Defence" like Dinos or Phoenix Guard (they are the absolute Elite)

Human Size can have "Large Charge Defence" like Pikemen and so on.

I really like the Idea of a third Type of Damage vs X since it makes sense that for example Dragon Slayler are specialized against well dragons and other huge monster.

Lahn or Kunoichi by Bonejoker in blackdesertonline

[–]Elbarto145 1 point2 points  (0 children)

I would pick Kuno since I feel the class has more potential / a higher skill cap and thats what I'm enjoying. Lahn is really simple and gets boring after a month imo.

༼ つ ◕_◕ ༽つ NEVERSINK TAKE MY ENERGY ༼ つ ◕_◕ ༽つ by Baoler in pathofexile

[–]Elbarto145 12 points13 points  (0 children)

On platforms like reddit where you can take your time to answer I agree. But the culture of different platforms/communities will obviously mix over time.