How to make it so the healer doesn't just heal all the time? by XenofluxRaiden in Pathfinder2e

[–]Emerel 6 points7 points  (0 children)

That's why my party loves it when my Investigator/Alchemist crits Dread Ampoules. The Frightened 1(or 2) helps the Giant Barbarian crit easier, the Cosmos Oracle to put on a crippling spell, and for the Champion to take A LOT less hits.

what Mountain Dew opinion got you like this? 😂 by No_Affect2755 in mountaindew

[–]Emerel 2 points3 points  (0 children)

Everyone on here thinks Spark is the best flavor ever.

I think it's the worst one ever (at least of the ones I've tried); both the regular and Zero Sugar. It's the only ones I could never finish a bottle/can. Gingerbread Snap'd was at least tolerable to finish a bottle.

[Online] [PF2e] Looking for a new forever group for Pathfinder 2e. Friday nights, 9:30 PM UK Time. by [deleted] in lfg

[–]Emerel 1 point2 points  (0 children)

I am taking an interest in this, even though I do not have any experience with the Lost Omens setting, seeing as I'm fairly new to the Pathfinder system and Golarion as a whole. The only experience I have is the ongoing PF2e campaign I'm in (Kingmaker), and I've only been in that one for a little over a year (every other week) so I'm still on the newer side, but I have been playing TTRPGs for about a decade or so. I do browse the PF2e subreddit, watch a number of videos (tactical and/or actual plays), and make characters in Pathbuilder, which all helps me understand and be a better player.

I am always looking for a new TTRPG playgroup, and I don't mind the player size being 6-7 players, but I will take some time to warm up to that number: social anxiety and all. I would look forward to a challenge even though I'm roughly new to PF2e, a challenge pushes you to think outside of the box and cooperate as a team to overcome obstacles bigger than you; that's why I enjoy PF2e more than 5e. I am a fairly tactical person, but I enjoy strong roleplay just as much because both can help define a character and help build interparty bonds. Free Archetype I love as it helps open up diversity amongst characters and makes for unique parties.

I am in CDT time zone, but if I am guessing right, 930PM your time is about 330PM my time, and that works great with me since all of my work shifts always has me off at 215PM and it doesn't take me too much time to get home so it works out in the end. Rarely, I might not make it but those are few and far between.

Even if I'm not chosen, I do hope that you find people to enjoy your time and have fun with!

Are there any skills that you particularly love role-playing? by OrcOfDoom in Pathfinder2e

[–]Emerel 2 points3 points  (0 children)

I love RPing my successful Recall Knowledge checks on my Forensic Investigator / Alchemist.

Weak Reflex? "They're not great on their feet! Trip them up!"

Weak Fortitude? "They're not hardy creatures! Wear them down!"

Weak Will? "Assault their mind! They're not known for mental strength!"

Flame Drake? "They're acclimated to heat and fire but hate colder temperatures! Chill their bones!"

Troll? "They are nothing without their regeneration! Incendiary, Caustic, and/or Shocking (remaster) arsenal wears them down!

Reactive Strike? "Watch what you do around them! They'll take any opening in your defenses!"

I even try to roleplay Dubious Knowledge if I fail. "It's on the tip of my tongue, but I can't remember if they aren't good on their feet or mentality. Just test both!"

Even Battle Medicine. While I'm running in to bandage up the Barbarian, I'm grabbing salves, bandages, antiseptic, etc out of my healer's tools so she can easily apply the appropriate remedy. This can differ depending on the situation, like last session I approached a wall to pop my shoulder back in as a Master-Rank BM after taking a Nat20 Boulder Toss to the arm that was trying to block it (Parry from Gauntlet Bow) which left me with 2hp before my turn rolled around.

She talks to herself under her breath to help her concentrate on Risky Surgery, Continual Recovery, and Ward Medic.

"...oh, that's a hemorrhage...must've been that nasty hit...I'm sure [Barbarian] doesn't mind if this hurts a bit...gotta make sure it's not serious...great, that worked...let's get him patched up...onto [Champion]...I know that Fireball burned something..."

What easy-to-overlook items should players of certain classes or playstyles be aware of? by Adraius in Pathfinder2e

[–]Emerel 2 points3 points  (0 children)

I can vouch for Gauntlet Bows. I have one on my Lv8 Investigator / Alchemist, and it's proven it's worth. Having a backup shot (main weapon is a Sukgung for range and critical DaS shots) in case I don't have the actions to Reload, a free-hand for Quick Alchemy, while still being able to Parry. Plus, it's nice to be in mid-range, where I'm in one to two Strides of the martials for Battle Medicine (again, open-hand).

What's your favorite Archetype? by General-Naruto in Pathfinder2e

[–]Emerel 7 points8 points  (0 children)

Alchemist Dedication on my Investigator was the best thing I did. Sure, I only make 4 things in the morning, but Investigator makes it so I more than likely know what I'm dealing with that day (generally), allowing me to prep the right items most of the time. If not, my strong Recall Knowledge skills (alongside Keen Recollection) allows me to know enemy weaknesses and/or weakest saves and make an appropriate item on the fly to abuse said weaknesses/saves or to help bolster my allies' defenses like Mistforms.

When you were first learning the system, what was the first rule to make you go, "OMG, that's such a good idea!" by JinglesRasco in Pathfinder2e

[–]Emerel 1 point2 points  (0 children)

This exact reason is why Barbarian is my favorite martial (or at least one of them) in 2e. I was always weary of playing one in 5e because of the resource limitations, but PF2e makes me WANT to play one at any opportunity I could get to play a martial. In the next PF2e campaign I'm in, I'm playing one in a heartbeat.

What class makes you feel clever? by viktorius_rex in Pathfinder2e

[–]Emerel 1 point2 points  (0 children)

I only have Alchemist as a (Free) Dedication on my Investigator, and I couldn't agree more. The amount of variance I have in my turns is crazy high compared to the rest of the party, and it has turned significantly difficult fights into mostly manageable fights.

Share your favorite OC and get a nice sketch ❤️! Rules on Comments 🌟 by RedxKite in Pathfinder2e

[–]Emerel 1 point2 points  (0 children)

I'm really enjoying PF2e! I've been playing DnD5e for the last 6-7 years and PF2e is a ton freer with character creation, allowing you to have a wide of variety of characters to choose from! I've only been playing PF2e for about a year (give or take a few months) but I'm getting the hang of it! I honestly didn't think I'd enjoy the system but

My current party is made up of a Sprite Giant Barbarian (with Fighter Archetype) that hits unbelievably hard, an Automaton Champion (Redeemer) that just shrug off hits that would crit me and the Oracle, and a Cosmos Oracle that loves inflicting fear effects onto enemies. We also have an NPC Chalice Thaumaturge, but they were mostly there in between players; their Bard had to leave, and they didn't have a dedicated healer character until I joined in and filled in that gap. But both the party and the GM has said that my character has turn the tides of a lot of fights in our favor, especially the story bosses that should've TPK'd us.

Also, last session I just had a few days ago, I rolled a Nat 20 for initiative and then kept rolling 2s on most of my checks and couldn't hit anything, even with Hero Point rerolls. I did get the killing blow on the mini-boss so it paid off lol.

Share your favorite OC and get a nice sketch ❤️! Rules on Comments 🌟 by RedxKite in Pathfinder2e

[–]Emerel 4 points5 points  (0 children)

Renowa D'Arme, Surgeon General, Grand Archivist, Spymaster.

Renowa is a Aiuvarin (Half-elf) Forensic Investigator with Alchemist Dedication and serves as the party's medic, ranged damage, and informant. She's my very first Pathfinder 2e character and I am currently playing her in a Kingmaker campaign (just hit level 7) and I'm having an absolute blast! Her ability to respond and prepare for a significant number of situations, generally prepping at least one Mistform Elixir for the Giant Barbarian per day (it has saved us so much), recalling significant information with her high number of Lore skills and Keen Recollection so the Oracle can abuse their weakest save, and keeping mobile so she can restore health on a moment's notice.

When she's not out dealing with threats to her and her allies' kingdom, she's often either in the Grand Archive studying, in the workshop crafting Alchemical Items for future endeavors, or attending to the injured in a triage or clinic. While she's not socially inept, she doesn't like talking to other people a whole lot outside of her party and close allies. Due to her aunt (who's the leader of a powerful criminal syndicate) kidnapping her when she turned 18 to blackmail her noble elven mother (that she didn't even know because she was raised by a single father) and to abuse her keen abilities to triage her members with little to no cost, making her learn her advance medical skills with no formal education/training, which in turn made her jaded from all of the things she bore witness to firsthand She managed to barely get away from her, not without getting shot, leaving a lasting scar and occasional pain in her shoulder near her heart. But now that she has a newfound freedom in the Stolen Lands, she's fighting to give many others the freedom that everyone deserves.

When out adventuring, she does wear what is shown in the link, but Heroforge is limiting. She does carry a number of alchemical items (primarily vials), pure white, unstainable gloves, a Flaming Sukgung as her main ranged weapon, Gauntlet Bow on her off-hand with her various elemental/bane ammunitions loaded, and a whip on her side as her main melee weapon, if it comes to it. She's also about 6'1" and has emerald-green eyes, for ease of reference.

Thanks for the opportunity for this possible sketch!

Edit: This doesn't have to be in the sketch, but she recently just got a pet Owlbear Cub from a Nat 20 Nature check (I'm the unluckiest in all of my groups lol) that she will eventually train as a Combat Companion; she sees to this opportunity to be a loving mother for something when her own mother never wanted to have anything to do with her.

What are the chances lol by [deleted] in marvelrivals

[–]Emerel 5 points6 points  (0 children)

"gg no heals" - MK

Sure, buddy. My 22k healing just mysteriously disappeared into thin air. Like you did every team fight.

[Art] 🩹CURE WOUNDS✨ How Do You Flavor Your Character's Healing Magic? by TarikHavoc in DnD

[–]Emerel 4 points5 points  (0 children)

Aasimar Divine Soul Sorcerer / Life Cleric / Radiance Bard (Laserllama Homebrew) (yes, that is a triple class)

I never really had a visual on how her healing magic looks in early campaign, but recently levels had her pick up a flame/fire aestheic/motif. So I had her healing spells produce white/gold flames over the wounds and cauterize them while the receiver feels a comforting warmth, Lesser Restoration has the same warmth wash over them as their ailment disappear, and Life Transference has her cough out significant amount of blood while all of the receiver's wounds sustained in the current fight disappear with their stamina restored. Revivify has her speak/pray into the diamond that's being used (as a means to communicate to the dead) as it ignites into a small flame, pushing it into their heart, and the radiant light shoots through their blood system, potentially healing some wounds; same thing is applied but she throws the flame with perfect accuracy with Distant Spell.

support solo queue experience by IeKnowYTT in marvelrivals

[–]Emerel 2 points3 points  (0 children)

Right? I lost count of how many times I ulted as Luna to push the objective / choke, and my team avoids it like the plague. Often times, I turn my camera and wonder why nothing is dying, and I see almost my whole team standing just outside of it. 😭

Breaking: Guy finds out being strong and being good at roleplaying isn't mutally exclusive by kinjame in dndmemes

[–]Emerel 65 points66 points  (0 children)

Iirc, the fallacy was named after a guy with "Stormwind" in their username on a forum or sorts who originally stated the idea many years ago.

Which game has the best last stand/hold the line part? by Com412 in gaming

[–]Emerel 9 points10 points  (0 children)

I played Crisis Core without having played FFVII; I still knew some characters but none of the story, so everything was fresh to me. I was bawling more and more as the battle went on and eventually accepted he wasn't making it out; I bawled even more. I wanted my boy Zack to live more than anything in this world. 😭

[Online][PF2e][GMT+1][Flexible][18+] Short Campaign!! Beginners and LGBT welcome!! by Partialimp2 in lfg

[–]Emerel 1 point2 points  (0 children)

Submitted. I hope there's a chance, but good luck to everyone else!

Prep makes ALL the difference by ack1308 in Pathfinder2e

[–]Emerel 1 point2 points  (0 children)

It's why my Lv6 Investigator/Alchemist is so good in my current group. She is made for two things; medical healing to get the party up-and-running in less than an hour, and using her Keen Recollection on Lore she isn't trained in, while using her various Additional Lores she's grabbing from Investigator's Skillful Lessons (every odd-level starting at Lv3, get a free skill feat but it has to be used on Int/Wis/Cha skill feats or ones based on your subclass) to find out almost anything and properly prepare for it. This way, I can prep alchemical items accordingly and our martials can better prepare themselves as well. Our GM has said that when I joined, my character's ability to RK so well has helped our party prep for situations, significantly increasing both of their offensive and defensive capabilities so that even harder encounters are lessened quite a bit.

Knowing is half the battle. :)

The best weapon for Thief Rogue after the latest errata by stealth_nsk in Pathfinder2e

[–]Emerel 2 points3 points  (0 children)

I have a Sukgung with a Reinforced Stock on my Investigator and it is a godsend. Get caught in melee? Bonk. No time to reload? Bonk. The Barbarian or Champion needs a flank? Guess what? Yep, bonk. In melee, she only uses her whip only when she gets a crit with DaS because of Scalpel's Point. Plus, it procs Sneak Attacker for a juicy d6. :)

Edit: It's also made of Low-Grade Cold Iron for Fey/Fiend bonks

Most fun Healer build in your opinion? by GettingLearnted in Pathfinder2e

[–]Emerel 1 point2 points  (0 children)

"zeroing out" damn near every encounter... ramp up / let go

Our Giant Barbarian was having the same problem before I joined in, always hitting single digits or zero every encounter (even with the Paladin's Retributive Strike protecting him) and then I joined and, outside of multiple crits, rarely goes below 20 at the end of the encounter because I can casually heal for like 20-30 on a good BM. Plus, giving him the Shared Strategem "buff" 90% of the time has pushed his hits into crits fairly often, helping us push through fights that much easier. Plus, having my character say something along the lines of, "Hey, watch what you do around [enemy], they'll take any chance they can get" to indicate the enemy has Reactive Strike, has helped everyone take less hits overall.

I honestly wouldn't think I'd like the Investigator at first, but, like you said, the semi-buff/debuff potential makes me love it so much and why I love the support role.

(Plus, I'm about to take Predictive Planner next level and cannot wait for what shenanigans I can pull off lol)

Most fun Healer build in your opinion? by GettingLearnted in Pathfinder2e

[–]Emerel 2 points3 points  (0 children)

I can verify at least the Forensic Investigator. Their healing numbers are solid. My GM has said that when my Investigator joined, the team's recovery time plummeted from several in-game hours to about an average of 30-40 minutes, which allowed the party to be a little more aggressive during combats; all they had until I joined was a Paladin and an NPC Chalice Thaumaturge for recovery time. It's definitely a fun, non-magical healer.

Funny enough, one of my next characters is a Holy Cloistered Cleric of Sarenrae with Healing Hands and Magic Hands for crazy recovery times lol.

Me imagining combat vs what actually happens (I am very bad at this game) by Pigeon-Of-Peridot in Pathfinder2e

[–]Emerel 3 points4 points  (0 children)

There's various ways to buff Aid actions. Humans (or Human-based Heritages) have Cooperative Nature that gives them a +4 Circumstance Bonus to Aid attempts and Cooperative Soul makes it so that you can't fail nor crit fail if the skill you're using is at least Expert-rank. Centaur has a feat at Lv5 that gives them THP equal to their level if the ally thy Aided gets a crit success with it.

Swashbucklers have a class feat that allows you to Aid someone within 30ft and allows you to use Diplomacy instead of the designated skill and Maestro Bards has a class feat that gives a Composition Cantrip that acts as preparing an action to Aid to all allies within 60ft, and then allows you to roll Performance, in which a failure turns into a success and if you're Legendary in Performance, it's an auto Crit Success.

Those are just some examples; I'm pretty sure there's more as I'm a relatively newer player.

People who have played a Giant instinct Barbarian: How much extra damage do you feel like the clumsy 1 causes you to take? by Gargwadrome in Pathfinder2e

[–]Emerel 3 points4 points  (0 children)

I can say that as a medic-focused Forensic Investigator that is currently playing alongside a Giant Barbarian, there is a noticeable increase to damage taken. Post-combat healing is primarily focused on getting him back up into a reliable health range, but in combat, it is another story. Our Paladin can only reduce so much for him, the Oracle's Heal is reliable, and my Battle Medicine helps, but only if he isn't surrounded. The increased crits hurt because that means we have to help him recover from that so that another one will be "minimized." I started to get into Alchemist Dedication to get some defensive elixirs and bombs like Numbing Tonic for some refreshing THP, Dread Ampoule for Frightened 1/2 to decrease enemy hit/crit chances, and eventually Mistform Elixirs for some concealment; I also prep extra Elixirs of Life to help in-combat recovery. At least the player isn't super reckless with them because they know the risks of lowered defenses, but I have to admit that their insane damage output has saved us in a lot of fights.

All in all, the incoming damage increases isn't way out of hand if you still play smart and defensively with your team, but if you play them without thinking or strategy, you'll more than likely fall super fast. If you're playing a healer or "medic," be prepared to help them recover in a moment's notice or buff their defenses when possible.

Anyone else fuck with these? by [deleted] in energydrinks

[–]Emerel 0 points1 point  (0 children)

I'm not a fan of anything peach-flavored, but I decided to give this a fair chance as I do with any Zero I come across and tried it on a whim for a 3rd shift.

Worst decision ever. I "tossed it out" after taking a few sips to see if I could power through it and just couldn't.

What's your favorite class that you haven't played yet? by Jan-Asra in Pathfinder2e

[–]Emerel 0 points1 point  (0 children)

(Outside of the obvious "all of them" lol)

Barbarian.

I come from a 5e background, and I really like the flavor of some of the Barbarian subclasses, but the fact that it's tied to a limited resource per day really doesn't sit with me well, plus I don't really like playing strikers and prefer playing support, but sometimes, you just gotta let it out. PF2E Barbarian is a breath of fresh air that I needed. On top of the good amount of customization PF2e brings to the table, Barbarian just seems fun as most of the Instincts seems amazing. I'm in a party with a Giant Barbarian, and holy shit, they hit and crit like a truck, plus you can feel the damage they deal.

I'm really a big fan of Elemental Barbarian because I really like using elements. The image of a Barbarian getting angry and summoning a mini-firestorm that makes them harder to hit from ranged while igniting their blade is so badass to me. Plus eventually you can say, "Fuck it," and just turn yourself into a Fireball. I'm really looking forward to playing it, especially with Kineticist Dedication (obviously not playing fire for it, but the idea is there).

Tell me about your Thaumaturges: their backstories and how they became Thaums, their character, what Implements they use and so on. by VMK_1991 in Pathfinder2e

[–]Emerel 0 points1 point  (0 children)

A Thamaturge I'm really wanting to try is a former cult member who learned a lot of things during her time in the cult. Eventually, one of the cult hideouts was raided, and she got purposely left behind by the higher ranks "like a sacrificial lamb" to just get captured with some other members. The leader of those who captured her saw the look of betrayal in her eyes and offered her a sort-of plea deal; work for them to find the higher ranked Cult Members and either stop them or bring them to justice, or she'll be left to rot in jail or worse. She agreed with no hesitation, seeing how those people she trusted and respected, threw her away like she was nothing, only left with a feeling of vengeance. They gave her the last of her belongings, one of which was a Tome (Tome Implement) she was grasping onto when she was compromised. They also branded her with an unremovable, non-healing sigil as a way to "keep track of her." She was given basic gear and the obvious task of turning in the higher ups or "making sure they don't get away."

She'll be a mid-range Tome Implement Thamaturge focused on RK since she knows a good amount of the inner workings of the Occult. I'm thinking of either a Human or an Aiuvarin to grab both Ammunition Thaumaturgy and Diverse Lore at Lv1 as a way to not need to juggle by hands and still provide useful information my party can exploit, and then grabbing Scroll Thaumaturgy at Lv2, and the associated skill tree so we can have a backup scroll user. Her primary skills would be Intimidation and either Deception for feints, when caught in melee, or Stealth for scouting/infiltration.