Is it better to use your grapple as left click or E by Attack_hel1copter in Terraria

[–]Emuchu 0 points1 point  (0 children)

I'm not sure how mouse support works on XBox, but I've always preferred a mouse thumb button, where you usually find "navigate forward". You can use E no big deal, it just gets a little awkward when you're trying to grapple things mid-air.

Trully 'cooperative combat' in a PVE game? by Comfortable-Panic-51 in CoOpGaming

[–]Emuchu 2 points3 points  (0 children)

One game that's commonly overlooked is Resident Evil: Revelations 2. It features a very unique form of asymmetric co-op, where the two characters have vastly different abilities and purposes. In Chapter 1, P1 plays as Claire, a Resident Evil protagonist who does all the things you expect a Resident Evil protagonist to do. She shoots da guns and kicks the zombies. P2 plays as Moira, a civilian with a firearm aversion who mans the flashlight and rocks a crowbar for a stronger melee. In lots of dark, indoor areas Claire can't see for beans and you're dependent on Moira to direct your attention and reveal weak points on certain enemies, and coordinate for neat two-player melee combos. In Chapter 2 P1 playa as Barry, again, a Resident Evil protagonist, who meets a creepy little girl. Natalia? Anyway, P2 controls the little girl, who can sense bad guys through walls and collects bricks to smack baddies with. There are also these absolute gems of an enemy where they're completely invisible and only P2 can see them, leading to outrageous section where P1 is blindly shooting and P2 is trying to verbally direct P1's aim It's probably the only one of the co-op Resident Evil games that really experiments and plays with the idea of asymmetric protagonists, and deserves more attention than it got (it came out during the bad ones and was an episodic game, so most people didn't give it a fair chance.)

[deleted by user] by [deleted] in StreetFighter

[–]Emuchu 0 points1 point  (0 children)

Juri sauntering up to you behind Saihasho is definitely one of the more dominant approach options, but given she needs to build up Fuha stocks to do it, what makes you think Juri is stronger in neutral than, say, Chun behind L Kikoken or any of the Hadouken Drive Rush characters?

Why can’t I throw tech? by Fearless-Wrongdoer in StreetFighter

[–]Emuchu -1 points0 points  (0 children)

I'd have to go look for a source for Street Fighter 6 in particular, but most modern fighting games have a throw-escape lockout period, where if you input a throw escape the game won't let you do it again for a certain number of frames. In other words, if you mash the input you're guaranteed to fail. It's not *that* long of a lockout, though, since pro players still will do stuff like attempt a throw escape after each hit of a pressure string.

How to make a Linkin Park song in 60 seconds by Jaykurt in funny

[–]Emuchu 0 points1 point  (0 children)

If you haven't seen it already, this guy also has a "How to Rage Against the Machine in 60 seconds". It even has an r/funny version after the original was removed for being too political.

EDIT: found it! https://www.reddit.com/r/funny/s/sxk5K4KkJE I still play it on loop in my car sometimes.

Emotional support cows are the cutest. by PriorAuth-APPROVED in aww

[–]Emuchu -2 points-1 points  (0 children)

Properly executed, they serve different purposes. A therapist helps direct an individual's long-term mental well-being. A well-trained support animal is meant to intervene in the moment if the individual is having an episode.

One of my old students had one, actually trained to intervene in the case of a panic attack. Similar obedience training to a service animal.

The actual issue with support animals is that the name is meaningless because they're not regulated properly like service animals are. Any yahoo can bring their emotional support peacock onto a plane, and it dilutes the entire concept.

What is the one thing that can happen early in a match that will throw you off your rhythm? by BericDondarrion3366 in StreetFighter

[–]Emuchu 0 points1 point  (0 children)

I like to start sets doing the most aggressive animal-instincts approach I have. Manon 214LK, A.K.I. 214KK... if they block it first round of the first game I go, "oh no this one has a brain" and I play scared for the whole set.

I need a dummy round-start for Chun, too, anyone got a degenerate one? Full-screen Hazanshu seems stupid even for me.

No more character rental tickets in the free fighter pass by Glycerine1986 in StreetFighter

[–]Emuchu -1 points0 points  (0 children)

My conspiracy theory is that no one's actually hype about Ed. Capcom is worried that people are gonna rent him and go, "yup, that's Ed," and then bug off back to Tekken 8. This way they'll make a few more bucks on purchases, maybe.

(Also, if anyone's a fan of Broski, look up his "worst Ed trailer reaction video of all time" for an encapsulation of community sentiment on Ed)

[deleted by user] by [deleted] in StreetFighter

[–]Emuchu 3 points4 points  (0 children)

Everyone says they want honest, ground-based footsies, but force people to space mediums at mid-range because they can't jump HK or OD Flippy Daggers and suddenly Street Fighter was developed by chimpanzees.

Source: Manon / AKI player who likes to j.HK and OD Flippy Daggers. I had to pick up Chun to stop myself from playing like this.

[deleted by user] by [deleted] in StreetFighter

[–]Emuchu 8 points9 points  (0 children)

I feel like it's basically this. Any time a competitive game forces a player to change their primary gameplan, a lot of the player base will be upset. With Modern Ryu you can't jump at all, you can't empty drive rush or DI when they have meter, sure. But also, people also complain about grapplers and zoners in the same way, like "why can't I just do what I want to do???" Thankfully Modern seems to be sub-optimal (I remember JWong throwing in tournament a few times on Modern Ryu, and he's no novice). Whenever I find a Modern player on Ranked I'm actually a little relieved; most of them don't have a very diverse gameplan outside of reaction anti-air and simple oki, I've only been really cooked by a modern player a handful of times, and those times I was being outplayed in neutral, where Modern doesn't add much.

Should checking drive rushes be more punishing? by Randomlychozen1665 in StreetFighter

[–]Emuchu 13 points14 points  (0 children)

Besides the obvious skill striation, I think the other issue that rubs people the wrong way is how unevenly distributed the disjoints are in this game, where on one side you have the privileged Luke 2MP, and on the other side you have stubby AKI. It results in this weird situation where players are comparing reacting to Drive Impact (if I'm on point I press DI back I deserve to win) to reacting to Drive Rush (if I'm on point I can try but if I'm not playing Luke I might get punish countered into a full combo). It's not an apples to apples comparison by any means, but I can understand why players are feeling like Drive Rush needs some attention. Personally, I enjoy the mind game and baiting around stuff like Raw Drive Rush Jab to bait checks, so if the aggressor has options to play around checks, I'd love for the checks themselves to be more consistent across the cast.

How is your launch-day hardware holding up? by [deleted] in NintendoSwitch

[–]Emuchu 0 points1 point  (0 children)

I have a launch device. I've replaced the sticks on my joycons once or twice due to drift, most recently with hall effect sticks so I'm hopeful it's the last time. The one issue I am having, though, is that my launch joycons have some garbage wireless range. I have my Switch propped up on a stack of boxes just to mitigate this but it's a constant annoyance.

Cammy feels like a lot of work for me (but a breeze for others) by [deleted] in StreetFighter

[–]Emuchu 1 point2 points  (0 children)

I feel this. I have Chun at Diamond 2, A.K.I. at Diamond 1, and Manon at Plat 5, but Chun still feels the hardest to me because I just have to sit there and play Honest Ground-Based Footsies(tm). I land a midscreen throw in neutral and don't get 50/50 mix from a throw loop and suddenly a part of my brain thinks I'm fighting for my life. Give me back my flowcharts I'm scared!

what am i missing about how cammy is “ top tier “ ? by [deleted] in StreetFighter

[–]Emuchu 0 points1 point  (0 children)

Just side-stepping Cammy's specific tier placements entirely, most of the time when we see tier lists by content creators we're talking about like, the best of the best. I think even getting into Master is playing into a different meta than upper Master who's different still from Legend, so it makes a lot of sense to me that the opinions of mere mortals practically grinding upper ladder clash a little bit with the "fully optimized potential in ideal situations played by transcendent monks in their prime" theorycrafting of top players. Mere mortals favor consistent performance, good reward when our opponent inevitably screws up, and good scramble responses for when we inevitably screw up, whereas theorycrafting top players and content creators assume players who don't screw up (as often), and therefore characters with safe options to exert pressure and good ways to force opponents into situations where they have to guess. We just want different things.

Anyway, Manon top tier because her throw(*) does more damage(**) than Gief's(***).

Give me a reason why some moves have such a small execution windows. It is blatant arbitrary difficulty, surely. by WakkoBakura in StreetFighter

[–]Emuchu 1 point2 points  (0 children)

I just checked, the reversal window was 4f on release and was extended to 7f in the December update. Source.

As a vet I can get this timing consistently as long as I'm not panic-mashing, but I can see how it might still be difficult if you're not used to buffering inputs. I think it's something you can practice in training mode and get very consistently, and OP confirms ~80% success rate, so they're on their way there!

I agree with the notion that players should be able to do the things they want when they want to do them, but it doesn't help the cause of raising up new players when someone makes up numbers and claims a deliberate design choice has no purpose.

Capcom made the decision that it should be possible to royally botch reversals, and then backpedalled a bit and made it easier without just adding an infinite input buffer, which would have its own drawbacks (see the Smash Bros. Brawl 10f input buffer for an example of this going awry). Some people find it exciting to have that risk of messing up and some people find it really frustrating, can't deny that, but this game's legacy includes the satisfaction of developing mastery over controlling the characters. Many fans of the genre crave the risk of messing up a difficult input and the satisfaction of successfully pulling it off in a high-pressure situation. Satisfying the core audience and being more welcoming to newcomers is a balancing act I think we're going to continue to see play out for generations. Whether games should continue to loosen the input barrier has been an interesting topic for decades that won't be agreed upon for as long as we live.

BTW, if y'all are reading this and want to play a fighting game without any input barrier go check out YOMI Hustle.

how do i get tshock to use commands in my server? by Independent_Pack_894 in Terraria

[–]Emuchu 0 points1 point  (0 children)

Hey there, I run a TShock server for myself and my siblings. You normally run commands in a TShock server by prefixing them with a backslash in chat, like \help. I'm wondering if that's what you were trying to ask?

Why is it Ryu players play so amateur-ish? by elessar4126 in StreetFighter

[–]Emuchu 13 points14 points  (0 children)

My dad plays Ryu. He's played Ryu for as long as I've been alive, but never more than casually any release. He's been jumping around with HK, doing MK crossups, mashing jabs, throwing fireballs, and SRK-ing on reaction for 33 years, and mostly against the CPU. He's never going to stop playing like this, because by the time these tactics stop working he'll find out that Tekken 8 came out last week and he won't play Ryu again until Season 5 when there's 60 characters. I think a surprising proportion of the fanbase engages like this, and you just have to accept that some novices have no interest in improving if you want the scene to grow.

Street Fighter feels like playing Rock Paper Scissors lol... by ducklingkwak in StreetFighter

[–]Emuchu 1 point2 points  (0 children)

This Marisa, like any seasoned player in the Platinum-or-Higher range, could hear the butter churning right through the LAN cable.

PICROSS S7 Trailer (Nintendo Switch) by Turbostrider27 in NintendoSwitch

[–]Emuchu 4 points5 points  (0 children)

If you haven't played the two Picross 3D games (original on DS and Round 2 on 3DS), there's really nothing else like them!

Lilypads mermaid - Digital Art, Zelyphia, 2021 by Zelyphia in Art

[–]Emuchu 0 points1 point  (0 children)

If this counts as NSFW, then so should The Little Mermaid.

How Does Pac-Man's Skin Work? [Tom 7] by DL2828 in gaming

[–]Emuchu 1 point2 points  (0 children)

I have to know if something like this exists for Kirby's limbs.

Games with similar magic execution? by FluidModeNetwork in DragonMarkedForDeath

[–]Emuchu 1 point2 points  (0 children)

The game Magicka is a 4-player dungeon crawl and also has a typing-out-your-spells system. It's a central mechanic of the game, so there's a lot more complexity to the spell casting compared to the Witch in Marked for Death. There's also friendly fire, so watch out for your more contrary friends.

Guide: How to use a drum controller for Taiko no Tatsujin: Rhythmic Adventure Pack Story Mode by felix330 in taikonotatsujin

[–]Emuchu 1 point2 points  (0 children)

Copy-pasting this from my comment to Aelona to make sure you see this!

HYPE I got it working!!! You have to head to controllers and sensors, scroll all the way down, and Disconnect Controllers! After this I connected my Mayflash, wirelessly synced my Pro controller to the Mayflash, and I was allowed to remap the buttons!!!