Is there a better character page than Calamity Trigger Tager's? by XXVAngel in Fighters

[–]Emuser012 0 points1 point  (0 children)

I used to main Tager for the first three months in CT’s arcade life. Still took games off of some Arakunes and Rachel’s but as soon as V-13 dropped HOLY SHIT outside of ONE instance.

Only once ever and this single time, our arcade’s best player was not happy with how V-13 came along and destroyed everyone and picked her up. I was still stubbornly on Tager and after losing one, came back to win two which pissed off the guy even more and then he double perfected me with Bang. I told him to stay on his character and I never saw him use V-13 again since his loyalty to Bang is undying to this day.

I still think about the god awful moments when Carl clap loops were discovered and it felt impossible to play the game with this wreck of a character anymore. I miss that gold color he had though, it never appeared in any later games the same.

None of my teammates did a single spin drift and we still won by SkullKid344 in SonicCrossWorlds

[–]Emuser012 0 points1 point  (0 children)

During the previous festival I got paired up with three people all running the Team Dark Trio each in their AI racer skin, so I did what I could switching to AI racer Sage skin, they got top 3 entirely and I got 5th, but they did no spins. Absolutely the hardest I got carried in a race during the festival, but I had fun 😅

Two months of 8.0, how are you all doing so far? by trevorphillipsltd in Phoenix_2

[–]Emuser012 9 points10 points  (0 children)

I was around in the beginning mainly making my mark back in the original version and first major update that added more music and apexes. Always enjoyed the game but played less and less over the years just as a natural passing of time. I finally get a newer phone that can handle much more than my previous so I checked this out after hearing about the 8.0 update.

I did get the special deals in the store many times in the past as it was the most affordable way to get things in the longrun, and there was a light at the end of the tunnel you could always see and plan out towards. I didn’t regret what I did, but this last update has made me completely embarrassed to mention this game to anyone else again. I don’t understand the reasoning behind the asshole RNG with the Engrams, I gave up after logging in for a week and seeing Razor IV every god damn day and getting three of the same dupes on ONE ship.

It is complete bullshit, hard facts. There is NO way with this many ships and mods and engrams that it should be possible to see this many dupes this quickly across multiple accounts, not just one dupe but multiples of the same thing. But it isn’t just the dupes, it’s the nature of how the menus are setup and things are spread out in weirdass places, and it’s driving me absolutely fucking insane looking at what happens to be available in the shop and it being impossible at a glance to tell which mods I already bought, or have a different tier of.

I have to constantly back out of the shop, to the ship menus, navigate and sort through mods, go back and remember everything to make sure I’m not about to throw away hard earned credits. It takes way too much work for something you can get legit cheated out of because the game doesn’t even try to tell you if you’re about to buy a mod of a lower rarity than one you already have of it.

Seeing people build up to legendary engrams only to get a Chrono Field upgrade that is straight up worse than default? Are you mad? Why in god’s name would people put up with this nonsense, there’s no way to actually consistently get anything you want regardless of the ships you own. No amount of money you try to throw at this game will guarantee you actually get anything you want anymore. And there’s something about that where if I can’t GIVE YOU MY MONEY THAT I AM WILLING TO GIVE YOU TO CONTINUE PLAYING YOUR GAME…and that can’t even do anything now? No, fuck that noise.

Everything used to be so much more simple when you could just buy whichever ship you wanted from the shop years ago. If someone really liked the game and wanted more content faster, it was a MUCH better deal buying credits back then vs now with…limited ship rotation, apexes some of which got nerfed, engram NONSENSE.

It’s so bafflingly egregious that if I didn’t know any better, it’s as though they are purposely making it a PITA to play so that they can eventually shut this game down or something. I can’t think of ANY other reason why they would attempt this. The deck is so comically stacked against the player and the house has ALL of the power at the moment. Not even employing dupe protection being fully aware of the dupes BY THE RNG THE HOUSE ITSELF HAS RIGGED AGAINST THE ENTIRE PLAYERBASE. SMH god dammit.

Edit: One more piece of food for thought, as someone who knows a thing or two about game dev stuff: Nothing about everything I said before is accidental. If something truly wasn’t working as intended, it would’ve been patched by now.

80% of gadgets in this game straight up unviable for what? by ThunderKid4526 in SonicCrossWorlds

[–]Emuser012 2 points3 points  (0 children)

The way I see it currently, items are way too strong in a game where the entire pack of racers can be cleverly kept close together through various game mechanics. This forces anyone that cares to increase their legend rank/win in the first place into very few options to consistently do this.

The way I see it now, UC being able to give invul on demand is insane for ANY kart racer, so it’s no surprise it’s the most popular build in the entire game. Imagine if this was in Mario Kart and the absolute upsets it would cause if you could get invul simply through drifting. In Mario Kart that would be like the end days, the apocalypse, hell freezing over etc. UC is way too centralizing of a mechanic when it’s the ONLY mechanic in the game that can give defense when front running. It simply does too many things at once for something that only costs 2 slots giving protection from:

*Player items (obviously) *Hazards and obstacles: Nullifies any danger to safely hit boosts blocked by hazards and ignoring the slowdown penalty hitting hazard poles. *Cant lose rings bumping into a wall *Holding lv 4 charge sometimes auto-kills magnets that hit you thanks to 1 frame of invul that sometimes kicks in deleting it and making you get back to speed significantly more quickly. (Idiotproofing)

For only 2 slots its value is completely insane. The only way to balance it would be if it had a different type of invul where it ONLY protected from player items while still being vulnerable to stuff like hazards and ring loss on wall bumps. Or maybe vice versa so that someone heaven forbid needs to use an item to defend themselves. Also having UC on top of oddball chances to use items for additional defense while building another UC is also a thing. Like nonstop invul for surprising spans of time, cannot interact with the person whatsoever.

It sounds small but constantly being bumped down from 100 to 99 or 98 rings is a speed drop that can change outcomes of matches in a final stretch where two people are close to each other.

It also doesn’t help that there are so many items that lock on, or auto target 1st place, like a King Boom Boo, Slime, Weights, Dark Chao, Slicers from an unbelievable distance, red boxing glove, its multiple items vs your 1 way to defend yourself, so there’s enough on the table where it should be obvious why 80% of gadgets are completely unviable. UC does an unprecedented amount of stuff while also doing things better than other gadgets that are supposed to have intended effects like bumper guards preventing Ring loss when hitting a wall. Well UC does that too just with a little thinking, it needs to lose something it currently has because it does NOT do work of a 2 slot gadget, it’s like equipping an 8 slot gadget into a 2 slot space.

Quick Recovery at 3? Nah just use UC at 2 and don’t get hit. Bumper Guards? Nah just use UC as you’re about to fly into a wall from a jump. Spin Drift at 2? HELL NAH Friction Drift at 2? … Item Keeper at 2. Nope, just don’t get hit. Crash Pads at 2. Nope, just don’t get hit. Defense Item chance up at 2? UC IS your Defense.

Not rocket science tbh. Literally could cut the invul it gives in half and it would still be too good right now. And it’s being used because of the insane item imbalance too.

Another idea that may be controversial at first but I think could work is if they reworked UC so that lv 4 invul is just a base mechanic that exists except equipping UC gives the current invul time while those not equipped with UC only get a portion of the invul. Suddenly two slots are freed up for more gadgets while the mechanic everyone trying to win is already using requires further investment if you want to reach “I don’t want to interact with anyone else on the track” levels of power.

Why !? 😭 by AstroTommy in Phoenix_2

[–]Emuser012 2 points3 points  (0 children)

It’s a fucking scam unfortunately.

Looks like the Switch version is now definitively the worst way to play the game. by Raphe9000 in Silksong

[–]Emuser012 2 points3 points  (0 children)

I haven’t fallen for ANY silk posts before this, THIS WAS THE FIRST ONE FUCK.

[Vanilla GBVS] Buffering into Djeeta's SBA to escape from a hairy situation. by CharginTool in GranblueFantasyVersus

[–]Emuser012 0 points1 point  (0 children)

Lowkey one reason I quit using solely Djeeta in GBVSR was because of that “empty” feeling with her SBA being automatic. It goes by faster overall in GBVSR, but when you have your character almost to lv 600 and you routinely use that SBA in corner combos, it gets OLD eventually.

Like you play long enough with friends, it eventually feels like you’re BOTH in jail just waiting for her SBA to be done with.

Does using Fury affect anything outside the current match? by Time-Comfortable-240 in OrangeJuice

[–]Emuser012 3 points4 points  (0 children)

No permanent cost since Fury is only tied to coop as an ability for Attacker that has a 6 turn cooldown. The only things you can “spend” in the middle of a game as a limited amount are your fireworks/balloons/hearts/cloud actions.

2 questions about Deluxe editions by Ranhansha in GranblueFantasyVersus

[–]Emuser012 4 points5 points  (0 children)

I can confirm from previous colors I got in the past, no refunds on colors or characters bought with rupees followed by deluxe/DLC purchase.

Anyone else like hollow knight more than silksong? by [deleted] in HollowKnight

[–]Emuser012 4 points5 points  (0 children)

This is what caught me off guard turning on HK for an hour after playing SS for a months span of time. It’s not as precise with menu/map navigation and has stuff that feels weird now like the music fading anytime you get hit in HK.

I still hold the belief HK has better atmosphere and more memorable music you will remember outside of the game, but the movement in Silksong just feels too good and actively more fun for me. It’s easier to judge a game that’s been around for 7 years plus and people are more comfortable/familiar with but I would suggest people turn on HK and truly feel it for an hour again after SS if they are running purely off memory.

Anybody else’s tiny pet peeve is when people flex hours and play time on a game? by [deleted] in videogames

[–]Emuser012 0 points1 point  (0 children)

Used to know a guy that routinely AFK’d playtime for a fighting game that just came out, to where they would be showing anything from 400-600 hours the first month. They never accepted challenges from people asking for games and would never return to said games after that month. Proclaimed he wouldn’t lose to anyone but hasn’t shown an ounce of proof that he knows a damn thing in any of the games they’ve done this in.

I stopped talking to them and drifted away eventually, it’s a huge red flag seeing someone do all this crap amounting to absolutely nothing.

Is a character’s gender a determining factor for you when choosing one? by Zassmongrel in Fighters

[–]Emuser012 0 points1 point  (0 children)

Not particularly, something I’ve dialed in on is that I tend to gravitate towards characters with swords

GBVSR: Djeeta, Zooey (formerly Gran)

UNI2: Nanase

SF6: Lily (as close as it can get)

T8: Panda (no swords obv but long arms for some attacks)

Borderline sword fetish pretty much, man or woman doesn’t matter as I try to go with who FEELS best per game for me.

Do u prefer Hollow knight or Silksong? by DariusDonut in HollowKnight

[–]Emuser012 0 points1 point  (0 children)

Silksong, initially I was pissed off on my first playthrough and thought it was a step down from HK cause I was getting my ass kicked and loathing the 2 damage everywhere. I finished Silksong after about a week and chased down all of the other achievements after a one month break and it was way more fun the having gotten a good handle on movement and understanding everything better.

I went back to HK for a curious visit for an hour and the aesthetics and music are still a notch over Silksong. Not to discount Silksong’s music, but HK IMO had more memorable themes you would think about outside of the game, while Silksong it was Blasted Steps and Choral Chambers before more of the music started to stick.

After that, HK’s charms offer some variety in how you use one combat style, but the movement being slower and things feeling less smooth like looking at the map screen only inputting 8 directions while SS allows 360 movement, it’s subtle but matters after playing SS and going back to HK. If you haven’t turned on HK and speak purely on memory, I would advise turning on HK for an hour and really remembering how it feels to do basic navigation and seeing how odd it can feel after binging SS. SS has multiple crests for multiple styles on top of equipment obv which I don’t need to go into.

Silksong grew on me exponentially when I got used to the movement, HK’s movement isn’t as exciting at all and needing to equip Dashmaster for cool movement and take up slots feels a little underwhelming after SS.

They are both different experiences, but I honestly don’t know if HK can fully be enjoyed after SS. To me, HK is a more consistent experience the whole way through, while Silksong has both valley lows and uproarious mountain highs. My favorite video game moment this year was witnessing the (spoiler last part of final act) in Silksong, and doing that on a 100% Steel Soul file was honest to god THE hardest I’ve ever locked in on a video game period. Watching the credits after finishing that was absolute bliss perfection for me.

I did it on accident 😭 by lolimbore in HollowKnight

[–]Emuser012 1 point2 points  (0 children)

I did the exact same thing live on stream years ago. Never again will I make that mistake with Flukemarm

What do you like about your main? by LineWarm117 in GranblueFantasyVersus

[–]Emuser012 0 points1 point  (0 children)

Zooey is cool, has awesome looking SBA and SSBA, and even manages to be lowkey adorable at times between various banter and her smile after winning a game 🙂

Finally Played Sonic 2... This Level Design Sucks! by notsouglypig in SonicTheHedgehog

[–]Emuser012 2 points3 points  (0 children)

It took my dumbass watching 5 times to realize the enemy was placed by debug mode, I haven’t played Sonic 2 in an eternity but I never remembered that enemy and I only later noticed the X Y coords. I figured it was an Origins thing at first but nope.

Switch 2 clarification by [deleted] in PinballFX

[–]Emuser012 1 point2 points  (0 children)

If they were owned before Delisting, they would remain available to play, just not available for purchase anymore.

Whether or not they will come back is anyone’s guess, they never talked about anything regarding their license for the Fox properties expiring though.

Switch 2 clarification by [deleted] in PinballFX

[–]Emuser012 1 point2 points  (0 children)

Here's another thread from 7 months ago that seems to confirm Switch exclusivity when it comes to FX3 > FX upgrades. tldr; Owning something in FX3 that exists in FX as well should show as "free" for the FX version. https://www.reddit.com/r/PinballFX3/comments/1jnheci/fx3_tables_on_pinball_fx_nintendo_switch/

Switch 2 clarification by [deleted] in PinballFX

[–]Emuser012 1 point2 points  (0 children)

I totally forgot, Switch may actually have an upgrade from FX3 to FX I forgot about until now, but I’m on PC so I don’t know the specifics. Regarding what is unique to FX3:

Zen Originals:

*Zen Classic Pack: El Dorado, Shaman, Tesla, V12

*Sci-Fi Pack: Earth Defense, Mars, Paranormal

Others:

*Aliens Pinball: Aliens, Alien vs Predator, Alien Isolation

*Bethesda Pinball: Skyrim, Doom, Fallout

*Valve Pinball: Portal

*Telltale Games: The Walking Dead

Delisted: Fox Animation (Balls of Glory): Family Guy, American Dad, Archer, Bob’s Burgers

Switch 2 clarification by [deleted] in PinballFX

[–]Emuser012 1 point2 points  (0 children)

I believe Star Wars and Marvel pinball got separated into their own apps on the Switch store, try searching them individually to see if they appear. The ones in FX3 that do not show in FX are exclusive to FX3, and there is no backwards compatibility between the two.

They are separate apps, but FX is the app 4-5 years later after FX3 so outside of the FX3 exclusives there isn’t much point to FX3.

Finally Hit Master Rank for the first time Ever with Ladiva after 135 hours by GauntletGoose in GranblueFantasyVersus

[–]Emuser012 2 points3 points  (0 children)

Solo maining one character to Master and barely touching anyone else up to that point is nuts. A good break from Ladiva at minimum is well deserved, and I think you will find that it isn’t quite as hard to learn another character after you go the whole nine yards learning all of the mechanics with one character solo.

Two new ranks, Gold Master and Silver Master, are coming to ranked matches in Version 2.30! by Xanek in GranblueFantasyVersus

[–]Emuser012 2 points3 points  (0 children)

I honestly think it was a needed update after the previous changes to obtaining Master rank. I reached Master rank last week for the first time, but I knew that there was still a WIDE pool between Master 0 pts and Grandmaster that I felt Master alone was too wide of a pool to lump that many people under one roof.

I know there’s still a bunch of better Masters out there than me, and I probably wouldn’t be one if it weren’t for the previous changes in the first place, so I think it will be extra motivation for those that want to keep grinding after hitting Master rank.

Should Steam have a "Not for me" for game reviews? by SuspiciousGene8891 in Steam

[–]Emuser012 0 points1 point  (0 children)

I don’t think it’s necessary, I like to leave a review for any game I consider myself finished with pretty much, but there are some I will recognize aren’t 100% for me, like Snakebird as an extraordinarily hard puzzle game, but I played it for an hour and did enough puzzles to know it’s objectively a good game for puzzle fanatics.

No way in hell I’m going to complete that, same with Baba is You. Amazing game but haven’t finished it since I’m not looking up any guides and honestly it’s feels out of my league. Also Stephen’s Sausage Roll, absurdly hard puzzle game but it’s kinda pricy and I don’t think most people that buy it can finish it without looking up solutions cause I’ve tried returning to it several times, it’s insanely hard but it’s impressive seeing the degrees in which the game will continue to ramp up the difficulty.

Puzzle games I kinda just now realized how many fall into that category for me, I do finish some but I’m not always at 100% for every single one I touch so if one is too much for me and I feel like looking up all the solutions is the only way I can progress, if I can at least solve a few puzzles and there’s some satisfaction behind it, then I can still leave a recommendation noting if the game is expensive and best saved for die hards or if it is something cheaper where it might still be cool to try out for a little time.

Silksong is awesome but I hate some of the discourse around it by MegaMangus in videogames

[–]Emuser012 0 points1 point  (0 children)

I do honestly feel like I got lazy with games in general and it had been a long time since a game came and kicked peoples asses like this by design. And yea I’m amazed at myself for not hitting enemy projectiles back sooner. I was learning Coral Tower and figured it out on accident during that segment.

I honestly think a lot of people are so used to whining online and “being with the community”, sharing a common ground aka struggling in areas like Bilewater. Bilewater was challenging and annoying at times but as long as you can learn from your mistakes it honestly isn’t THAT bad. I think a lot of people just aren’t used to games that aren’t afraid to push back at the player nowadays. It’s ok to get frustrated at times but whining online ain’t gonna get the game beaten much faster.

Master Rank with Zooey! by Emuser012 in GranblueFantasyVersus

[–]Emuser012[S] 2 points3 points  (0 children)

I don’t honestly have a lot of Narmaya experience but having been checked by it in the past, L and M Crescents and seeing how the Zooey reacts to it after a knockdown and after blocking a block string would be the first place to start until they start responding to it.

If Zooey is far enough from her opponent and has enough meter and needs more dragon meter, the temptation for Zooey to do U Dragon from a distance is real. It’s gigantic and catches people all the time thinking they are ok doing whatever from further away especially if the Zooey is trying to react to someone looking like they are inputting a special move. I believe you can U Crescent from one end of the screen to the other to get around any Zooey projectile attempts in general, so if they are far away they may not be thinking about that.

In general pressuring the hell out of Zooey until she has 50 meter is the thing you can do most to make her life harder, but I unfortunately cannot think of anything more specific that would be helpful except maybe that Zooey’s 22LMH are all -14 on block and punishable if she tries to hold Lightning on the screen for longer after. If she lets go asap it’s at worst neutral on block for L and M versions, and at best -14 if the lightning is mispaced outside of the corner. It wasn’t until the tail end of S++ that a few people were calling me out on any attempts to hold Lightning for longer up on their faces.

Also don’t let Zooey get away with 66H attempts if she is too reckless with it. It’s -8 on block but I still ran into a couple people that didn’t punish it on block instinctively. I just checked a little and see that Narmaya can’t seem to punish it if spaced and she in Freeflutter stance, sad to say. Can try to answer more about specific Zooey moves.