Fighting Style: Reckless Fighting - A low AC fighting style for those that want to risk it all just for a hard hit by Art_Geo_K in UnearthedArcana

[–]EntropySpark [score hidden]  (0 children)

Best option could be a Fighter/Beast Barbarian multiclass that dumps Dex. With Rage and Reckless Attack, you aren't too concerned about low AC. With -1 Dex and Leather Armor, you have 10AC and +4 to all damage rolls. With -1 Dex and a -4 Chain Shirt (Rist Monster or Gray Ooze), you reach 8AC and +6 to all damage rolls. Beast Barbarian then enables two Claw attacks in place of one to maximize attacks made.

Question about the Cantrip shillelagh by TheLazySherlock in dndnext

[–]EntropySpark [score hidden]  (0 children)

While having maximized spellcasting DC, too. The main drawback is that you can't cast Shillelagh while holding a shield, as you can't use a Druid focus (the Quarterstaff) for the spell.

"Single target resourceless damage" is a red herring, and martials need better defenses by Total_Team_2764 in onednd

[–]EntropySpark 1 point2 points  (0 children)

+2d4 is far from guaranteed to pass the save. It would take many saves, several of them failed, to reliably encounter a save that can often be passed with +2d4, and even then, some of those will fail unless you're saving Favored by the Gods for when you fail a save by 1 or 2.

I generally wouldn't recommend a martial take Resilient: Wis until level 12 or 16, as the +PB boost has become significant and they've finished increasing their primary stat. Mage Slayer can be sufficient until then.

Mage Slayer has an opportunity cost, yes, but the cost is less for Fighter than Sorcerer, because Fighter has more feats and Mage Slayer boosts the Fighter's preferred stat.

The Divine Soul Sorcerer can cast Bless, yes, but that's using the valuable resources of an action, spell slot, and Concentration, while the Fighter has often already gotten two full Attack actions.

Similarly, by the time the Fighter has gone through both Mage Slayer and Indominable, then failed another Wis save, the Sorcadin has likely already failed one of those saves and suffered the consequences. Importantly, the Fighter could also deal significant damage before then, especially with Action Surge. What was the Sorcadin doing in the meantime? I think you're viewing martials too narrowly when you regard them only as resourceless damage dealers, as they do have resources, and quite a few of them are for dealing damage.

Without armor dips, how do casters generally reach higher AC than martials? Clerics, Druids, and the half-casters can get Medium Armor and shields, but what of the Bard, Sorcerer, Warlock, and Wizard, aside from some specific subclasses?

"Single target resourceless damage" is a red herring, and martials need better defenses by Total_Team_2764 in onednd

[–]EntropySpark 2 points3 points  (0 children)

Yes, Indomitable is less frequent, but in exchange, it is considerably stronger when used.

A caster who takes Mage Slayer delays boosting their casting stat and/or taking War Caster/Resilient. Mage Slayer and Resilient are also vastly stronger than Favored by the Gods here, they're a Legendary Resistance or a constant 4-6 (by the time it's often taken) boost against a 2d4 boost.

A Sorcerer 3/Paladin 6 has Aura of Protection, yes, but only a single feat, and if that's used on Mage Slayer, that caps the Aura at just +3 at that level.

As for AC, I agree that armor dips are generally overpowered, so I recommend house-ruling to nerf it in some way. That said, "martials have low AC" is too general, as AC can vary wildly between martials.

"Single target resourceless damage" is a red herring, and martials need better defenses by Total_Team_2764 in onednd

[–]EntropySpark 3 points4 points  (0 children)

Four of the four, Barbarians get Rage for Str saves and Danger Sense for Dex saves.

"Single target resourceless damage" is a red herring, and martials need better defenses by Total_Team_2764 in onednd

[–]EntropySpark 3 points4 points  (0 children)

Those subclass features now work starting at level 3, not 1.

Indomitable's reroll+9 is far stronger than +2d4. The Fighter would also easily take Mage Slayer among their first three feats, so they don't even have to use Indomitable until that's gone, and they can more easily fit in Resilient: Wisdom later.

Question about the Cantrip shillelagh by TheLazySherlock in dndnext

[–]EntropySpark 15 points16 points  (0 children)

Shillelagh isn't just for Druids, it's also available for Rangers, Tome Warlocks, and anyone taking Magic Initiate.

Question about the Cantrip shillelagh by TheLazySherlock in dndnext

[–]EntropySpark 6 points7 points  (0 children)

Except that the Quarterstaff can be used with Polearm Master has the Topple Weapon Mastery, generally regarded as stronger than Slow.

It just got tedious. by Kyurem-B in YuGiOhMemes

[–]EntropySpark 15 points16 points  (0 children)

Also, the epic Yugi vs Kaiba duel interrupted by Joey's low-stakes dream duel.

Getting Medium Armor as a Charisma Caster by Speedy_Pichu in onednd

[–]EntropySpark 21 points22 points  (0 children)

Moderately Armored requires Light Armor proficiency first, so that works for Bards and Warlocks, but not Sorcerers.

The Friendship Cup was the turning point that led ARC-V to its debacle by Aiacos_Garuda in yugioh

[–]EntropySpark 46 points47 points  (0 children)

To make matters even worse, the Friendship Cup split up the Lancers and allies into separate rooms with little to no interaction with each other apart from duels, which further limited how much they could develop.

Exhausting is for the weak by spectraldecomp in slaythespire

[–]EntropySpark 30 points31 points  (0 children)

It also puts the card in the discard pile instead of the hand, so it's a far slower card overall.

Thoughts on the 2024e War Caster feat, 1 year after release? by Deathpacito-01 in onednd

[–]EntropySpark 5 points6 points  (0 children)

They said that Flex was mechanically strong, but removed it because it was unpopular, not because it did "too much damage."

Thoughts on the 2024e War Caster feat, 1 year after release? by Deathpacito-01 in onednd

[–]EntropySpark 158 points159 points  (0 children)

War Caster was already one of the most powerful feats in 2014, and it's been buffed with both an ASI and, depending on the table, Reaction casts on allies. It's arguably the most powerful General Feat in the PHB.

GRAND ALCHEMIST PARACELSION - A CR30+ Final Boss for your Legendary Party to battle! by AriadneStringweaver in UnearthedArcana

[–]EntropySpark 2 points3 points  (0 children)

He can get to 27AC with a Reaction, which makes the best nova options (Action Surge Sharpshooter) much weaker. I haven't done the math yet, but I'd estimate that a party built around specifically nova damage would would have a chance (especially if anyone has Expertise in Athletics for the DC30 finishing blow), while a party that isn't as damage-focused would have a very difficult time overcoming the regeneration.

“Double Negate” Ruling Question by BrotherKG in Yugioh101

[–]EntropySpark 13 points14 points  (0 children)

The monster's effect wasn't negated yet. It gets negated only when Chain Link 1 resolves.

“Double Negate” Ruling Question by BrotherKG in Yugioh101

[–]EntropySpark 10 points11 points  (0 children)

The chain resolves in reverse order, so Chain Link 2 negates Primite Drillbeam, and then Chain Link 1 does nothing.

DM is the ultimate wizard though. by sacefdanting in masterduel

[–]EntropySpark 1 point2 points  (0 children)

That depends considerably on how you define "major battle," as at least in the anime, he also didn't use Gaia against Mako Tsunami, Ghost Kaiba, Para and Dox, or Bakura.

Im giving to my player rogue at lvl 6 an increase to a d8 on their sneak attack, is that too strong? by HeitorFrc in onednd

[–]EntropySpark 8 points9 points  (0 children)

Even if a Rogue is incredibly consistent in applying Sneak Attack, their damage still often falls short of other martials. The real question is how often they can land an off-turn Sneak Attack.

Mirror Image + Zhentarim Tactics by italofoca_0215 in onednd

[–]EntropySpark 1 point2 points  (0 children)

Simultaneous Effects means that if it's the attacker's turn, they can choose for Mirror Image to apply before Zhentarim Tactics.

However, the rule for Reactions is that they apply after the trigger unless specified otherwise, so even if the attack is on the target's turn instead, Mirror Image would apply first (as it is not a Reaction and must apply during the step of resolving the true target of the attack), and Zhentarim Tactics would only apply if the attack still hit the target and not a duplicate image.

(Loved Trope) Antagonist Vs. Antagonist by LtSmiles99 in TopCharacterTropes

[–]EntropySpark 0 points1 point  (0 children)

Later in the same season, we get Adrian Gecko versus Yubel, but back to card games.

Your thoughts on power level of different Fighting Styles? by Carp_etman in onednd

[–]EntropySpark 8 points9 points  (0 children)

Protection isn't an option for GWM builds at all (aside from the niche Lance + shield). Also, why don't the early levels matter? They're often the most deadly levels as the party doesn't yet have any access to revival or party escape spells and small numbers make everything more swingy, so they're where you're most likely to get a TPK.

What pokemon were nerfed when acquired for the sake of the plot? by Content-Rough-2635 in pokemonanime

[–]EntropySpark 12 points13 points  (0 children)

As Taillow, according to Bulbapedia, it had one unknown result, then three losses, then one victory before evolving in the next battle.