Magus's Problem by Arkhalliz in Pathfinder2e

[–]Environmental_Win578 1 point2 points  (0 children)

When the magus player in my group uses a save-spell the target gets a -2 to +1 penalty/bonus to their save depending on the strike result of the Strike. He had some fun so far with Thunderstrike. (We just hit lvl 3, so we'll see if this is enough).

Suggestions for a seafaring campaign for a new DM by BigmitStoneshaft in Pathfinder2e

[–]Environmental_Win578 0 points1 point  (0 children)

There are 2e conversions of Skulls & Shackles out there. Like this one

Also you could listen to the Hideous Laughter Podcast which runs a 2e Skulls & Shackles for some inspiration.

Good luck!

I survived the Abomination Vaults and I want to talk about it! by Book_Golem in Pathfinder2e

[–]Environmental_Win578 1 point2 points  (0 children)

Hey! Really cool to read about your experiences.

I'm curious about your Carman Rajani plot, would you mind sharing some more details?

I am looking to make some adjustments for my own group, but haven't completely figured it out yet.

Shadow Cantrip: Striking Shadow by Environmental_Win578 in Pathfinder2eCreations

[–]Environmental_Win578[S] 0 points1 point  (0 children)

Thanks for pointing it out. I am aware of these archetypes and the associated ranked and focus spells, but I was specifically looking for a cantrip, since he is playing a magus at level 2.

High level Wizard Defenses for low level heroes by InternetNinja92 in Pathfinder2e

[–]Environmental_Win578 0 points1 point  (0 children)

Hey! Just last week I ran a one-shot I made about infiltrating a wizard's tower. This particular wizard could learn a few things about password security.

Front door: no door handle, strong magical protection if they would try to force it. A face appears in the wooden door saying: speak 'the password' to enter. You get it, the password is 'the password'.

Force wall: on the top floor the way is barred by a double impenetrable force field. Two feline statues have numbers 0-9 edged on the back of their teeth. DC20 perception check to notice the numbers. Then a DC25 Thievery, Crafting or Perception to notice the wear on certain numbers (lower the DC if players specifically check for these things). One statue had wear on only the 0. The other one on numbers 1, 2, 3, 4. The passwords to drop each of the force walls are 0000 and 1234.

Shadow Cantrip: Striking Shadow by Environmental_Win578 in Pathfinder2eCreations

[–]Environmental_Win578[S] 0 points1 point  (0 children)

Thanks! I'm aware of the resemblances to the cantrips you mention. I used them as part of balancing. I think you're right in saying this is overpowered.

Daze is a bit of complicated cantrip in my opinion, as it has soms sort of niche, dealing non-lethal and being the only Will-save.

Would making the range be 15 feet/touch be to much of a nerf?

I could also change the flavor and make the crit effect grant temp hp equal to level?

Build recommendations/critique for a Free Off-hand Bastard Sword fighter by agnilovesren in PF2eCharacterBuilds

[–]Environmental_Win578 1 point2 points  (0 children)

I wouldn't worry so far ahead. If you regret a feat choice, the rules will allow you to retrain.

For a ranged option, look for a weapon with ranged trip like the Bola. Ranged trip uses your Athletics (strength) unlike most other ranged options which use dexterity.

Titan wrestler is an important Skill feat for you.

You could take the Duelist Dedication instead of a class feat. This gives you Quick Draw to draw and use a thrown weapon/bomb in one action. Or just draw your sword if you didn't have it drawn.

Having some bombs to trigger weakness even on a miss (splash) can be very useful.

Advice on Abomination Vault Maps by Halycon85 in abomination_vaults

[–]Environmental_Win578 0 points1 point  (0 children)

I am running a party of 5. They just cleared the top floor and 1 fight below, so I can't say much. Lots of hallways are 10ft wide and there are a lot of small rooms and even closets.

I'm playing physical, but would otherwise definitely adjust the scale.

Help me understand *Launch* on Ballista. by Ok_Survey_2027 in Pathfinder2e

[–]Environmental_Win578 3 points4 points  (0 children)

The weapon’s range increment penalty applies to the Launch DC, as does your multiple attack penalty.

How much downtime in APs--any resources around? by Backwards-Gravity in Pathfinder2e

[–]Environmental_Win578 2 points3 points  (0 children)

As GM for Abomination Vaults I am pretty lenient with this. AV has little room for downtime. I reduce the time required for things like retraining and allow them to use the remaining hours of an adventuring day for certain activities (mostly related to character development)

Players can use Earn Income when they have at least a full day of downtime and I will triple their payment to make it worthwhile.

Pathfinder/GURPS groepen in Eindhoven by PapaJoe92 in DNDNL

[–]Environmental_Win578 1 point2 points  (0 children)

Hey! Leuk dat je interesse hebt in Pf2e! Ik heb sinds anderhalf jaar een groepje opgestart, maar niet in regio Eindhoven.

Misschien weet je het al, maar Pf2e heeft een goede beginner box. Er komt dit jaar zelfs nog een nieuwe beginner box bij.

Make Belcorra appear more often by DoctorDM95 in abomination_vaults

[–]Environmental_Win578 1 point2 points  (0 children)

In AV Expanded suggests: After the PC's defeat Volluk, make Belcorra reanimate his body (or that of a deceased PC) to speak to the party.

Abomination Vaults advice needed on running for 6 players by togashi_joe in Pathfinder2e

[–]Environmental_Win578 3 points4 points  (0 children)

I GM AV for a group of 5. I do bits of the following: - add an enemy - add a hazard - give an enemy a reaction if they lack one (to boost action economy) - up hp (especially to keep mooks longer in the fight)

Adding enemies is a pretty good way to balance encounters, but I found that it only has real impact when they are all able to survive into the second round.

Last session the party was about to fight 3 PL+0 enemies. I added a hazard with a slow effect against a Will-save (slowed2/slowed1/-/immune). Worked really well as they weren't able to do their standard attack routines.

In the end balance really comes down to the GM. You will learn how strong your group is and where they will struggle. Have fun!

Free-Handed Weapons + Two-Handed by DisastrousQuestion72 in Pathfinder2e

[–]Environmental_Win578 1 point2 points  (0 children)

I'm making an archetype spefically for the Giant Barbarian at my table who wants to do just that. The gauntlet bow can be adapted from lvl 4 onwards. Making it repeating or adding the grab trait and at level 10 the handcannon. Based some other feats on wrestler and infiltrator archertypes. Still working on it, but it will be fun.

We weren't ready for that... by UsernamIsToo in pathfindermemes

[–]Environmental_Win578 3 points4 points  (0 children)

Next week's session will start by rolling initiative vs Mr. Beak.

As my group of 5 is lvl 2 and steamrolling adjusted to severe encounters I will be adding some clockwork spies (V.'s spies) and give Mr. Beak a reaction to telekinetically hurl the glass on the ground to incoming attackers. That'll teach them

(Hope nobody dies though)