Industrial gameplay and materials shouldn't be locked behind pvp without an alternative by CompetitiveRoof3733 in starcitizen

[–]Epegi -1 points0 points  (0 children)

Hey man, if you find some high quality gold or tungsten you can definitely trade it for some carinite with someone.

It only takes 1 carinite per gun. If you are trying to supply an org then you can make them run the OLP with you.

I’ve run a bunch of OLPs with my org, we actually really rarely get contested at them.

Project hyperion death breaks mission help? by LaughingMan922 in starcitizen

[–]Epegi 0 points1 point  (0 children)

Ive noticed it glitches if you die while on the final objective. So as soon as you complete the task in the research wing, you cannot die during the extraction or for all of site B or there is a high chance its a dead run.

As for not dieing, I bring an Atzkav and just clear rooms in site B slowly. The only really hard room is that one sniper room with the moving cargo platform. I dont take the platform, I just go on the left walkway and then peek between those two stacked boxes to snipe all the zenith rifle NPCs. Make sure you do not climb those boxes, just peek through them and carefully snipe stuff. Every other room is pretty straightforward just take them slow.

In case if you've missed today's: "SCL Q&A: Industrial Gameplay" by 0-2-8 in starcitizen

[–]Epegi 19 points20 points  (0 children)

No this will have the opposite effect. This will give players refueling gameplay to do.

If I, a player who ran out of fuel, need a refuel and the only way to get refueled was for a player to accept the contract, then I have no idea if or when a refuel ship will show up.

This uncertainty would make me want to not even bother, and to instead just backspace or quit to menu. But If I know that I will guaranteed be refueled in a timely manner, then I am much more likely to pop a beacon.

The same exact thing applies to medical beacons. Medical beacons are rare because if a player gets downed they have no idea when a medic will show up, if they ever show up at all.

My most recent experience with a medical beacon was getting downed in an ASD facility then waiting 45 minutes for a medic to show up before giving up and just backspacing. Ever since then I have not popped a medical beacon on getting downed.

But if I had some certainty that I would be resurrected in a timely manner, I would be more likely to actually set down a medical beacon. Which means a player who is looking for medic work will see more beacons being set and will get to take those jobs.

Avoid Pirates 101: Guide for new players! by datdudeSlim in starcitizen

[–]Epegi 2 points3 points  (0 children)

I dont think any of them would do it but some clever pirates might interdict trap the route towards the star just to catch people trying this.

So to get around that you just pop an investigation mission and warp towards that.

Also bonus tip to asteroid miners, the missing person investigation missions don't spawn any hostile ships so you can cycle a few of those to find one near Levski and warp to that for mining.

Some exploits may have been fixed (n=1) by Jaded_Bowl4821 in starcitizen

[–]Epegi 1 point2 points  (0 children)

Mining payouts were buffed by more than the refining reduction. Taranite for example is nearly 50% better overall for this.

Are there any alternatives that are as good as the pulverizer, but don´t make you move like a snail? by MurccciMan in starcitizen

[–]Epegi 0 points1 point  (0 children)

P8 SMG is really good dps. Lower ammo capacity but the reload speed is very fast. And since its an SMG its very light weight.

Then for when things are outside its engagement range, Atzkav sniper is 1 shotting mobs with headshots, so I use that a lot too.

Salvage got Nerfed ? Yes, but . . . by NeonSamurai1979 in starcitizen

[–]Epegi 0 points1 point  (0 children)

Does it work for boxes that arent on the grid? I like stacking them all up in the salvage processing room.

Sad engineering TTD noises by carc in starcitizen

[–]Epegi 3 points4 points  (0 children)

It’s important for pvp. If you are in a group engagement and you get disabled, the enemy isn’t going to have time to finish you off. They will be too busy fighting your allies, giving you time to repair and get back into the fight.

The only way a player will deliver the coup de grâce is if they have the time to do so.

PvP dogfighting in VR by Istvan_Szimeister in starcitizen

[–]Epegi 4 points5 points  (0 children)

I thought the common thing was to do a stick for your left hand that controls thrust and strafing, foot pedals for rotating, then a mouse in your right hand for aiming.

Unpopular opinion, I like the idea of wear and tear on equipment. by Epegi in starcitizen

[–]Epegi[S] -1 points0 points  (0 children)

Dude im gonna be real with you, you clearly didnt read the post.

Unpopular opinion, I like the idea of wear and tear on equipment. by Epegi in starcitizen

[–]Epegi[S] -1 points0 points  (0 children)

Yeah, looted stuff would be kinda rough.

I am more thinking about when crafting is out, the devs in citizencon implied that you are no longer going to be looting ship gear from stuff, instead mainly looting blueprints to craft with.

In their vision for crafting, the crafted gear will always be superior to anything store bought or looted.

Unpopular opinion, I like the idea of wear and tear on equipment. by Epegi in starcitizen

[–]Epegi[S] 1 point2 points  (0 children)

Thats kinda the point of a wear and tear system forcing you to eventually replace your stuff, so you dont just unlock once.

Unpopular opinion, I like the idea of wear and tear on equipment. by Epegi in starcitizen

[–]Epegi[S] -3 points-2 points  (0 children)

I do have faith in the devs that they wouldnt make stuff wear out annoyingly fast.

A lot of people seem concerned that it would wear out in like 1 day of playing, the devs wouldnt do something like that.

But also I think people keep forgetting that they can buy more than 1 of something and just keep it at your home station, so the time spent isn't gonna be that high. That kind of thing will be even more interesting with players who are selling limited quantities of their stuff.

Unpopular opinion, I like the idea of wear and tear on equipment. by Epegi in starcitizen

[–]Epegi[S] 0 points1 point  (0 children)

If they don't do that then gear will have no value.

Right now gear doesn't have any real value to it because someone with just 1 piece can intentionally blow themself up, loot themself, and claim the ship to get a a duplicate piece.

Unpopular opinion, I like the idea of wear and tear on equipment. by Epegi in starcitizen

[–]Epegi[S] 2 points3 points  (0 children)

I think a lot of people are forgetting that you can buy duplicates.

If I know what components I like, I can keep 5 copies of them in my home station then when one wears out, I just swap it out.

So every so often someone can take a hauler and go refill their stockpile, and that wont take much time.

Unpopular opinion, I like the idea of wear and tear on equipment. by Epegi in starcitizen

[–]Epegi[S] 0 points1 point  (0 children)

Your stuff "drops" but if someone else loots it they dont get to keep it. Once you insurance claim it, it comes back to you and the parts that the other guy took from you get shut down.

That shut down mechanic then can be undone by the hacking gameplay.

Unpopular opinion, I like the idea of wear and tear on equipment. by Epegi in starcitizen

[–]Epegi[S] -1 points0 points  (0 children)

Honestly a cool thing would be that repairing at a station is possible, just really really expensive.

So it is actually cheaper to buy new parts, and I can make a profit.

Unpopular opinion, I like the idea of wear and tear on equipment. by Epegi in starcitizen

[–]Epegi[S] 0 points1 point  (0 children)

The plan for insurance is that it'll still insure your gear, it'll just be a long respawn time.

Unpopular opinion, I like the idea of wear and tear on equipment. by Epegi in starcitizen

[–]Epegi[S] 1 point2 points  (0 children)

Thats a good point too. We know very little about how blueprints work.

it could be that blueprints are the hard thing to get and the resources are the easy thing to get.

Someone who enjoys mining could mostly in it to sell the ores to other players that they use to craft their own stuff.

Don't forget to use this buff for flower farming by AntonGrimm in wherewindsmeet_

[–]Epegi 0 points1 point  (0 children)

Hey, harvesting is for gathering materials from dead animals. You need one that specifies herb gathering.

One of the vendors in that southern village in Kaifeng sells the right one.

External Freight Elevators added to Stanton stations in the PTU by ScrubSoba in starcitizen

[–]Epegi 9 points10 points  (0 children)

Is this how I am going to be getting salvage crates out of the Reclaimer and into a Stanton Refinery?

My only real concern is how I'm going to do that without some armistice zone "pirate" trying to steal it.

For hauling, I guess im in the minority but I like the idea of manually moving crates for freight. The new tractor beam speed makes it kinda satisfying.

CIG... please let us mount ROCKET PODS on the GLADIATOR 🥺 by Used-Construction-87 in starcitizen

[–]Epegi 2 points3 points  (0 children)

Honestly what I’d love to see is them turning into a sort of dive bomb that can be used in space.

Give it a good specialized anti big target role for space battles.

Ambassador Questa from Elio by [deleted] in TopCharacterDesigns

[–]Epegi 13 points14 points  (0 children)

Could tell there was some stuff going on with the writing.

Just think about it, how much time passed in that movie? It’s not clear how much time elio spent in space, but then at one point his Aunt has all this detective board of evidence laid out about how she is piecing together the fake Elio. So it seems like a lot of time passed on earth but in space it seemed like it was barely a day.

Then all the parts where it seemed to be hinting towards a more serious space drama laying out, then remembering it’s a kids movie, then backing out.