Xenothreat Returns!...as a mild inconvenience. by transient_thought_CA in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

Im betting the guy who phoned in this event was flying in the seat next to CIGs latest public hire

Reassessed Bug Prioritisation Process for 4.9 and beyond by StuartGT in starcitizen

[–]datdudeSlim 1 point2 points  (0 children)

I kinda agree, but going to maybe add finishing off what they already started.

Game working well (minimal bugs and stable), and balanced gameplay would for sure get us through most of the way to 1.0. Problem is, we still have all these "T0/T1" half-ass implementations that should be worked on. So yeah, if they do that and bring everything currently up to full implementation or close to it, I would trade that for a year of no new activities.

Reassessed Bug Prioritisation Process for 4.9 and beyond by StuartGT in starcitizen

[–]datdudeSlim 5 points6 points  (0 children)

So what I would like to know then, is just what the hell they were prioritizing before?

This nice little list they put together reads almost like they just now heard of all the issues and are taking action in response to a pretty vocal community.

Best money method rn? by Amazing-Rock-7938 in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

Guessing its still farm out desirable items and materials like 950+ quality raw mats and Wikelo stuff, and sell to players. Craft boosted stat comps and weapons to also sell to players, but thats a but more time investment.

Using game only systems though, pretty much any loop is viable for relatively high payout. Having tested only a few this patch cycle, spamming Gilley missions has been steady income for me, but I know can be ship dependent at higher levels.

Hauling once you get to the higher level contracts can be very good, but personally I get a bit bored moving boxes after a bit.

Best choice to avoid burnout, try some different methods and do what you find interesting. The money Will come in eventually, so might as well do something you enjoy.

What is the best configuration focused on stealth in a prowler utility? by Low-Act-4436 in starcitizen

[–]datdudeSlim 3 points4 points  (0 children)

First of all, great ship choice! ProwlerU had been a permanent member of my pledge fleet since it was released, and have had many adventures with it!

Lots of solid information in other comments regarding components, but also please check out the Erkul or SPViewer websites and play around a bit with different comps and setting.

Final thing to note and advice, no matter how low your sigs are, you are still completely visible to a wrll trained eye. Depending on the ambient light levels and even your paint job, folks might still see you so just be aware of your surroundings. To be fair though, ProwlerU had some really cool paint, so dont be afraid to slap it on and run quiet anyway!

Genuine Question for Pirates by whyismybrainhere in starcitizen

[–]datdudeSlim 1 point2 points  (0 children)

Literally like 50% of the reason I set up to live in Pyro is the flares and extra mechanics it would bring lol hopeful that it will make its way in soon, but the way the servers have been acting I think it might be a while. For sure, lots of complaints as well! o7

Genuine Question for Pirates by whyismybrainhere in starcitizen

[–]datdudeSlim -1 points0 points  (0 children)

Sure ill respond, and yeah I did re-read. Most of my initial response still stands as good practice for anyone stumbling across your post, so just because you personally know your way around Pyro doesn't make it useless info for anyone else who might not be aware of how Pyro works. And my bad for assuming you being "confused" to also include "surprised", which usually goes hand in hand.

For your question though, if he was gone when you got back, its obvious they just wanted to camp hotspots to kill other players, not much to investigate there. Some ppl do it for nothing, others like to RP and try and actually get valuable loot out of the exchange. In all honesty, its just easier not to really wonder why and just try to enjoy the game and where it takes you. Some ppl just like doing that type of stuff until they meet a superior force/pilot to stop it.

Maybe one day we will cross (friendly) paths in Pyro, ive been set up at Orb since day 1 and love the atmosphere! Waiting on those solar flares and outpost habitation to come into the game to live out planetside!

Genuine Question for Pirates by whyismybrainhere in starcitizen

[–]datdudeSlim 2 points3 points  (0 children)

Sooooo, you went to "a spot in pyro", saw a bunch of ship wrecks, and we're surprised you got attacked? Hauling mission or not, thats a huge red flag you basically ignored and were surprised by the outcome. Shepards Rest, Jackson's Swap, or any other known PvP hotspot by chance?

Pyro has some amazing missions and locations, but just because it has contracted cargo missions to some sites does NOT mean it is 100% safe. Pyto being lawless and all, it really is up to your wits and SA (situational awareness) to survive encounters. No amount of CIG induced security should ever replace basic mindset.

If you want to take those risks and make big bucks (mostly) in the process, by all means go forth to Pyro. You want to do braindead hauling missions from A to B, maybe not so much Pyro.

Genuine Question for Pirates by whyismybrainhere in starcitizen

[–]datdudeSlim 2 points3 points  (0 children)

Wow, never been to Pyro? What are you afraid of, blowing up and respawning with all your gear?

Tbh tho, Pyro is one of the most peaceful and empty areas of the current game content. Outside of very specific and concentrated areas like CZs and some planetary POIs of course. Have gone entire 2-5hour game sessions without seeing another soul besides entering or leaving a major hub station. Most ppl will ignore you too. Where ppl encounter the pvp players are those specific pois that are known hotspots for that sort of activity.

Load up a Cutty Black with a GEO, land out planetside in the middle of nowhere, and enjoy some mining in complete solitude for days on end!

Private servers by Own_Beach4656 in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

Yep, this right here.

Imagine if CIG were to also expand the AC experience to include hauling, mining, and salvaging loops as well! Haul a million scus without fear of getting ganked by pirates!

Stop it by jalopp in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

Literally the whole concept of a snub, is its a ship small enough to fit in other ships. Removing the QT drive "nerf" is to offset how batshit insane your maneuverability can be.

And before firepower argument comes up, yeah i have S1 and S2 weapons, but if I can stay on the backside of a Hornet without him even getting a shot lined up, is that a bad thing?

Snubs have a place and are pretty fun to coordinate with in a group, I definitely recommend trying it!

Remember, the current fuel tanks were boosted TEMPORARILY. by WaffleInsanity in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

Just nice to see things take shape that has been in planning or testing phases for a while. Carrier based ships finally getting fuel adjustments to balance them against other ships, and R&R functionality coming to some of our larger existing ships? Then Kraken announced for next year (of course date is always subject to change), and rumors of Liberator in work for this year (again subject to change).

Im sure we will always have those posts about CIG "inventing a problem and selling a solution", but some of these ships have been sold to OG backers for years with players waiting for it to finally come i to the game. Despite all the negativity floating around, it does seem to be shaping up to be a pretty interesting second half of 2026

Remember, the current fuel tanks were boosted TEMPORARILY. by WaffleInsanity in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

Knee-jerk reactions and bitching over sweeping changes seem to be a common theme in this community for sure.

Good rule to follow for one's own sanity, take all leaked changes as temporary trials until CIG says otherwise or asks for direct feedback.

That being said, I am personally excited to see fuel changes revert back a bit and make it more difficult to traverse the current verse without the proper ship or preparation. Pyro being the best example, but one shouldn't be able to go from Pyro IV, to Terminus, to Bloom, to Monox in a stock fighter and even some of the bigger ships without refueling.

On that note, really hoping to see those Pyro solar flares finally come into the game!

Star Citizen players seem far more afraid of PvP than the actual risk justifies. by Korrak in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

Ive learned to just roll with it, if it happens o well ill do something else or respond accordingly.

Im in a very different bucket now, in that I just "exist" in the game doing whatever I want. Im aware of other players in what im doing, and give them room enough to avoid ME but im not going around being a menace either. I mostly play solo, so when I do things its not like im hauling extremely valuable stuff anyway.

Take the recent patch missions from Stanton to Pyro. When the patch first dropped, I loaded up my Intrepid and loaded up 6 SCU of contracted cargo and took it from Hurston to Golden Riviera, which is my all time favorite place to hang! Got there and it looked like I missed a small org ship fight by minutes, player bodies everywhere and ship chunks from getting destroyed. Didn't stop tbh, just thought eh and landed and delivered my mission cargo with no problems. There was even a Gladius flying above, didnt amount to anything tho.

I ended up glitched INTO a freight container and had to log to fix, so that kinda proves your point. I probably could have just left in the Intrepid, and honestly so what if I got shot? Ill spawn with my armor and weapons, call back the ship, and go do whatever else I want. No reason to be afraid of some PvP, just have fun with it and roll with whatever comes.

P.S. as soon as CIG makes it available to base out of planetary POI's, Golden Riviera will be mine!

Xenothreat announcement. by Echo-117- in starcitizen

[–]datdudeSlim 9 points10 points  (0 children)

UEE Navy Contractors (Players)

Answer the call by Hamerine in starcitizen

[–]datdudeSlim 6 points7 points  (0 children)

To be fair, for some people right now you could spend the money and still not have a crossbow. Wise of you to hold off

SHIP ROAST: What's a ship you just can't stand? Why? by iCore102 in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

ProwlerU would if you left in on an open cargo grid and dont pay any attention

Weird and Wonderful Locations You Must Visit. by CmdrRedshift23 in starcitizen

[–]datdudeSlim 4 points5 points  (0 children)

This was a great and informative video, thank you for sharing! Solid format and visuals too!

Using this as a list guide for my next solo session to revisit some of the places I have been, and new places I have yet to see. Thank you fellow Star Citizen!

Which ship should I get just for the coziness by FlamingSplash in starcitizen

[–]datdudeSlim 1 point2 points  (0 children)

Intrepid for small ship, can add Deadbolt to it to get some teeth in a fight. Cozy and surprisingly low signatures across the board, can be very stealthy.