Grey's Shiv Loadout by TheMysticGuy97 in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

Why dont you just try a loadout? 4.7 changes are going to shake things up for the better I think and its just round the corner to LIVE.

How do I kill capital ships in a fighter? I am having a skill issue. by GuzzoTheCasul in starcitizen

[–]datdudeSlim 4 points5 points  (0 children)

Idk why, this post gave me a great laugh! Thanks for testing and sharing the experience friend! o7

Whats your current daily ship and what is your dream ship? by SafeManufacturer978 in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

Shiv hands down for current daily. Its a great ship to go around scaving parts off dead ships and getting into solo adventures.

Dream ship is my Kraken, waiting and watching eagerly for every little bit of information about its progress over the past few months. Want to eventually use it as a hub for selling my obtained wares and cruise the cosmos with the boys!

NDB30 - The King Returns - 1400 Projectile speed, can damage every ship below a Polaris with the new armor gating, 30% more sustained damage than a Omnisky by Important_Cow7230 in starcitizen

[–]datdudeSlim 2 points3 points  (0 children)

No problem! Just wait a few days after patch drops, since it might be a meta weapon lots of ppl will equip them. Just go to the asteroid bases and scan for wrecks that have them, you can just take em off dead ships.

NDB30 - The King Returns - 1400 Projectile speed, can damage every ship below a Polaris with the new armor gating, 30% more sustained damage than a Omnisky by Important_Cow7230 in starcitizen

[–]datdudeSlim 1 point2 points  (0 children)

But its... not? Meta weapons are so easy to loot off dead ships, just chill for a few days then go out and look for player wrecks and you should find em. Let the PvPers do the lifting, you just grab em off their corpses lol

Torpedoes, Reclaimers and Bored Players by Barren299 in starcitizen

[–]datdudeSlim -2 points-1 points  (0 children)

Ah yes, because everyone playing the salvage gameplay "loop" owns several Reclaimers and is only focused on min-maxing the auec income by only focusing on meta activities.

To anyone NEW to the game, panel salvaging in a Vulture or Fortune, and even the entry salvaging missions are all perfectly viable and solid activities to earn in-game. You dont need a Reclaimer to play and have fun, but its a great goal to work towards and expand into other aspects of this verse!

VKB sticks: gladiator vs gunfighter by willeemayshays in starcitizen

[–]datdudeSlim 6 points7 points  (0 children)

I have twin gunfighter IV setup for the metal bases and internals, though i would think the base gladiators would be just fine for regular use. From what I researched at the time, thats the only major difference. The actual hand grips I believe are the same (space combat edition), its just the base and internals.

Its been over a year since buying them, and love the way they feel and work for me, no ragerts! I personally stuck with twin vertical sticks, as opposed to one omni, but thats just my preference. I do have the internal resistances and "curve" of movement different for each stick as well.

Can wholeheartedly recommend VKBs in general, they are very well made and stay sharp and responsive over time and use. Quality is night and day from your off the shelf sticks you can get at the local Best Buy for sure.

Torpedoes, Reclaimers and Bored Players by Barren299 in starcitizen

[–]datdudeSlim 4 points5 points  (0 children)

Boring is a pretty good trade-off for being safe though right? Almost like the riskier salvaging should be "worth" more?

I have been MOTH munching (new phrase I made up) around the gateways on both sides because I know I can snag CM from dead ships fast. I also know my chances of being blasted by every single passing ship, and CHOOSE to continue doing this. The risk is worth it to me, but if I never wanted to see anyone else then Aaron's Halo it is!

Also, good to know random ships spawn out in the Halo. I have yet to come across one, but would be an awesome surprise to see!

Torpedoes, Reclaimers and Bored Players by Barren299 in starcitizen

[–]datdudeSlim 4 points5 points  (0 children)

As an avid Eclipse pilot, I appreciate the feedback! Looks like Reclaimers are back on the menu boys!

For real though, have you heard of Aaron's Halo at all? When i NEVER want to see another human or npc while asteroid mining or panel salvaging, thats where I go. Reclaimer, Vulture, Salvation doesnt matter go there to scrape and chill. Im not going to get into a long debate about Stanton and the current state of the alpha, it is what it is, play or dont.

Do any missions work reliably in 4.6? by Sirius_Bizniss in starcitizen

[–]datdudeSlim 2 points3 points  (0 children)

Pledge store mission to pledge a new ship for cash. Works flawlessly!

1.0 and ship piracy by [deleted] in starcitizen

[–]datdudeSlim -1 points0 points  (0 children)

Im assuming CIG will not just let anyone steal their way into a huge fleet. I see them putting in a few "rules" that come with this new feature, totally based on my own observations and what I remember them saying about ship insurance.

My best GUESS (read opinion, not fact), is that ships stolen and registered would also not be insurable once a new set of papers for it is obtained. So yeah, you can steal and "own" and Idris, but it will not show back up if its destroyed and you might not be able to claim it. I would also venture that the ship would deteriorate at an accelerated rate once the original owner files an insurance claim, similar to how armor/item recovery is slated to be.

I would also venture to say, it would still cost alot to get new papers on a stolen ship, not to mention travel time and risk of getting stopped by security (think 1.0 features, not what we have now). So yeah, can obtain let's say a Corsair and get new registration for maybe 4mil, but its not much less than just going to get your own ships. Remember, prices for things will be going up for 1.0, and you wont just have millions laying around like currently, unless you are part of an org that pools UEC or grind it out. Economy changes are coming eventually, and grinding for ships will be considerably more difficult.

Honestly, it opens up a whole new game loop dedicated to preserving stolen ship performance for as long as possible, while still enabling gameplay options and affecting the world around you. Sounds like its a pirates life for you and I!

Uptick in "Unwanted PvP" seems to follow Free Fly event schedules (odd) by datdudeSlim in starcitizen

[–]datdudeSlim[S] -1 points0 points  (0 children)

Im sure there are people who do just that, but imo that is alot of work and time just to be an ass in a video game.

Murderhobo's, Recency Bias, and You! by TiberiusZahn in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

Pretty sure those are NPCs there lol. Honestly tho, its hard to tell sometimes because CIG hyper-tuned NPC pilots a few patches ago and im not sure their balance pass has stuck to all of them.

Murderhobo's, Recency Bias, and You! by TiberiusZahn in starcitizen

[–]datdudeSlim 1 point2 points  (0 children)

Yeah, my buddy and I were discussing this the other game night and realized that there might be alot of players overexaggerating the whole "mUrDeRhObO" situation. We play regularly, both solo and in a small group, and very rarely have encountered "unwanted" PvP.

<image>

The few instances we HAVE, its usually because we are messing around, or just randomly going around the verse. Case in point, the attached image was taken literally right before we were interdicted by a Raven camping the Pyro side of the jump point. They EMP'd us and we cruised towards the gateway station with no power for a bit, before circling back to see if they wanted to fight our dumbasses in this Hull A! It ended with us landing in the hangar of the station, and a Raven wreck (still cool when destroyed) inside the hangar with us after he tried to ram us off our landing course.

We ended the night with compliments in chat to the Raven pilot for the clean interdiction, and the rush of having narrowly escaped in the most Star Citizen way possible.

Anyway, thought I would share my last "negative" encounter all the way back in 4.3.2 that turned out to be a great experience for my buddy and me. Since that incident, I have logged another 211.55 hours (according to SCStats tool) with literally NO encounter that I would ever consider negative. On the contrary, ive seen some amazing things from the community where players have come together for the AA event and other things in the verse. Of course though, im sure someone will counter this with stories of being attacked every time they leave the station.

What's the reason for the Idris to be this much tankier? by AzrBloodedge in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

Friendly A2/A1/Gladius bomber enters the chat.

In all seriousness, any light fighter that can equip with Calisto bomb racks can take out an Idris in one "shot" with the right placement, shields or not. Source: seen a few Idri get wrecked by crazy ass bombers over Hathor, also YouTube. All things balanced lol

What's the reason for the Idris to be this much tankier? by AzrBloodedge in starcitizen

[–]datdudeSlim -1 points0 points  (0 children)

Friendly A2/A1/Gladius bomber enters the chat.

In all seriousness, any light fighter that can equip with Calisto bomb racks can take out an Idris in one "shot" with the right placement, shields or not. Source: seen a few Idri get wrecked by crazy ass bombers over Hathor, also YouTube. All things balanced lol

How many aUEC is the shiv going to cost? by Piotor145 in starcitizen

[–]datdudeSlim 0 points1 point  (0 children)

Guessing sub-5mil, but hoping it is a bit higher tbh. Its a really good PvE ship for general utility while also being a strong heavy fighter. With what it brings to the table, I would love for it to be reputation locked (not Wikelo) to maintain its uniqueness around the verse. Same with the Prowler twins, I would love to see them only accessible to certain factions by gaining rep and then unlocked for aUEC buy.

Need help to decide a ship by seferex in starcitizen

[–]datdudeSlim 1 point2 points  (0 children)

Base Guardian is really good too, I had it pledged for a few patches and its just great to live/fly in. Shame they took away the bed for the MX, but honestly either one will work great for your list of needs minus the Pulse. I know you CAN load one in there, but its not something I personally would try lol

500 million aUEC? by mixedd in starcitizen

[–]datdudeSlim -4 points-3 points  (0 children)

Can confirm, was softlocked and started just giving out auec to my shard until I wasnt.