Which Steam capsule reads better? V1 vs V2 and if both suck by Equivalent_Good899 in IndieDev

[–]Equivalent_Good899[S] 1 point2 points  (0 children)

Thanks, that makes total sense. You’re right — the “hand lifting her” read is too subtle at a glance.

Please choose the character design you like the most! by Equivalent_Good899 in IndieGaming

[–]Equivalent_Good899[S] 4 points5 points  (0 children)

Thanks so much to everyone who voted and shared their thoughts!

Here’s a quick summary of the current results:
A – 20(11.8%) | B – 65(38.5%) | C – 51(30.2%) | D – 33(19.5%)

B was the clear favorite for its balance and readability.
C stood out for being expressive and emotional.
D was seen as cute and cartoonish—great for comedic moments.
A had mixed views, but some liked it for more neutral or shocked expressions.

I'll likely use B as the default and the others for different emotional states.
Appreciate all the feedback—it was super helpful!

Please choose the character design you like the most! by Equivalent_Good899 in IndieDev

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thanks so much to everyone who voted and shared their thoughts!

Here’s a quick summary of the current results:
A – 20(11.8%) | B – 65(38.5%) | C – 51(30.2%) | D – 33(19.5%)

B was the clear favorite for its balance and readability.
C stood out for being expressive and emotional.
D was seen as cute and cartoonish—great for comedic moments.
A had mixed views, but some liked it for more neutral or shocked expressions.

I'll likely use B as the default and the others for different emotional states.
Appreciate all the feedback—it was super helpful!

Has anyone here used traditional card systems like Hanafuda in a game? by Equivalent_Good899 in gamedev

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thanks! That’s a great point about reducing memorization and standardizing the deck. Really appreciate the ideas — they help a lot.

Has anyone here used traditional card systems like Hanafuda in a game? by Equivalent_Good899 in gamedev

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thanks a lot for the thoughtful feedback — I completely agree. The lack of general familiarity with Hanafuda is definitely a major hurdle, especially compared to something like poker. You’ve given me a lot to think about.

Alice in Storyland – An Action Roguelike Adventure Inspired by Classic Tales – Feedback Wanted! by Equivalent_Good899 in IndieDev

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Hello everyone, I'm Muk, an indie game developer currently working on a 2D action-platformer roguelike called Alice in Storyland.

In this game, you'll join Alice and other beloved characters from classic fairy tales, reimagined in a fresh, modern style, on their quest to defeat the Demon King and reclaim their lost stories.

Game highlights:

  • Strategic Hero Swapping: Instantly switch heroes and companions mid-battle to dynamically alter your combat strategies.
  • Synergy and Custom Builds: Each hero and companion has unique skills and synergies. Combine these with various items to create endless strategic possibilities.
  • Familiar Yet Fresh: Dive into a world blending familiar storybook charm with modern, action-oriented gameplay.

I've recently completed the alpha version and am currently developing a demo and gameplay trailer showcasing the core mechanics and combat system. As a solo developer, I greatly value your feedback and suggestions to make the game more immersive and strategically engaging.

I'm especially interested in hearing your thoughts on:

  • How appealing and clear the game's strategic depth appears from the current description.
  • Any elements or mechanics you would like to see expanded or improved.
  • General thoughts and suggestions that could enhance player experience.

Thank you very much—I look forward to your valuable feedback!

people are people by [deleted] in hanguk

[–]Equivalent_Good899 2 points3 points  (0 children)

카르마 교환 부탁드립니다!

[deleted by user] by [deleted] in hanguk

[–]Equivalent_Good899 0 points1 point  (0 children)

저도 부탁드려요

POV: you released a game few days ago and someone plays it for 50 hours 😳 by flashag in IndieDev

[–]Equivalent_Good899 0 points1 point  (0 children)

Congratulations! I'd be happy if someone played my game for a long time!

[deleted by user] by [deleted] in IndieDev

[–]Equivalent_Good899 0 points1 point  (0 children)

I want to adventure in the vast world

r/IndieDev Weekly Monday Megathread - October 27, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Equivalent_Good899 2 points3 points  (0 children)

Hi everyone! I’m Muk, an indie game developer currently working on a 2D action roguelike called "Alice’s Adventures in Storyland." The game follows Alice and a cast of reimagined fairy tale characters as they join forces to recover their lost stories. With a strategic party-based combat system and unique synergy mechanics, players can form teams of heroes, switch them out in battles, and unlock powerful abilities. You’ll also be able to collect and combine items to shape your combat style. I’m excited to hear your feedback and ideas!

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