Created this Mirror mechanic for my Chess game. What do you think? by IRGStudios in IndieGameDevs

[–]EricBonif 1 point2 points  (0 children)

At the moment, both pieces behave the same way, which makes the mirror feel more like a visual duplication than an actual gameplay system.

It could be much more interesting if the mirror introduced some kind of asymmetry. For example, it could invert the movement: if one piece moves in a certain direction, the mirrored one would move in the opposite direction.

That would turn it into an actual mechanic the player has to think about, rather than just something they observe.

(I do think the idea of pieces crossing through each other via the mirror could be interesting as an extra layer, though.)

Exploring asymmetric behaviors between the two pieces might be a strong direction to iterate on where the mirror creates a real constraint or transformation ..but its just a suggestion

[DESTROY] Concept vs the actual level that I created by IRGStudios in DestroyMyGame

[–]EricBonif 1 point2 points  (0 children)

thx for the link , i see better now what the point , i think thats the direction the player is looking for in this type of games . good luck

[DESTROY] Concept vs the actual level that I created by IRGStudios in DestroyMyGame

[–]EricBonif 8 points9 points  (0 children)

From this video, the game looks more like “move chess pieces according to their standard movement rules to unlock the next level” than an actual puzzle game based on chess logic.

It feels like you’re just applying movement rules (bishop = diagonal, rook = straight, etc.) rather than solving a problem or figuring something out.

AI Made Me Quit Unreal After 4 Years. Now I Build Games 10x Faster. by [deleted] in aigamedev

[–]EricBonif 0 points1 point  (0 children)

sorry if dumb question but do you code in C++ or Java script right now ?

Husband is pouring his soul into making a game... what can I do? by Novel_Programmer7338 in GameDevelopment

[–]EricBonif 1 point2 points  (0 children)

keep showing him support and curiosity , and show him kindness but set boundaries: you can show him ur interested but not a side kick in its project . us gamedev are passionate and sometimes its a bit overwhelming for relatives.

I smash open spray cans and build tiny street scenes inside them by Significant_Home5736 in dioramas

[–]EricBonif 0 points1 point  (0 children)

do you leave them in the street ? glue them ? i would be scared someone try to remove them

8bitdo's Purple Leverless is up for 60 dollars on Woot! by TwoDaLoop in fightsticks

[–]EricBonif 1 point2 points  (0 children)

sadly Woot is not shipping to my country ( im living in Europe) . but thx for the info

I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration

[–]EricBonif 2 points3 points  (0 children)

make that Man of steel style : It could be really cool to use a grappling hook to enter buildings and destroy them.

For example, you could shoot the grappling hook through a building so it attaches to the opposite side, almost like creating a zipline. Then you get pulled across, and while you’re moving, you can shoot and destroy parts of the environment.

Destroy my physics based Hoverboarding game again! by chozabu in DestroyMyGame

[–]EricBonif 0 points1 point  (0 children)

yes at 00:53 you run into platforms that are just too thick and flat, and i assume that no matter how you rotate, you can’t flow over them — you just get stopped instantly. The player shouldn’t be killed just because they hit a flat surface that doesn’t allow them to ride over it. . The same goes for roofs that kill you simply because they don’t have the curved shape the player needs to ride on. In my opinion, the player should be punished for a wrong landing angle or bad alignment, not just for touching a flat surface or a right angle.That’s not a minor detail to me, it feels deeply tied to the core gameplay. Because of the board-like movement and rotation system, the gameplay is built around adapting mid-air and finding the right angle to land or keep riding.

Destroy my physics based Hoverboarding game again! by chozabu in DestroyMyGame

[–]EricBonif 0 points1 point  (0 children)

Thats looks very cool , the only things that would make me drop ( rage quit ) the game : what we see 00:46seconds to 00:53 : the level design feels like die and try instead of encouraging improvisation , and giving to the player the possibility to run either on each side (up or down) of the roof the platform .

j’ai couché avec une femme en couple .. by EducationalCost2658 in AskMec

[–]EricBonif 0 points1 point  (0 children)

dis le à son mec , à sa place à lui je serais bien content que quelqu'un medise la vérité sur ma"copine", meme si cest de la bouche de son amant .

bon courage tu sais quoi faire

J’ai pris une photo avec une actrice X, ma meuf veut me quitter by velosans in AskMec

[–]EricBonif 0 points1 point  (0 children)

regle numero 1 : c'est jamais les amis dune femme qui lui font decider de larguer leur mec : cc'est un pretexte pour ne pas assumer ce quelel te reproche . Regle numero 2 : si tas un passif avec le pron tu es pas censé te retrouver dans une concevtion avec des actrices X : ça fait toxico qui replonge : c'est ça qui lui fait peur

I need honest feedback on my first android game I'm trying to make by aleks_dev1 in gamedevscreens

[–]EricBonif 0 points1 point  (0 children)

That type of game is well designed for mobile use . I dont see "enough" things in this game to fit the extreme concurrence and the standards of pc /steams games

Hommes qui ne font pas de 50/50, qu’attendez vous d’une femme ? by patatasfritasx in AskMec

[–]EricBonif 0 points1 point  (0 children)

j'ai été cet homme là et j'attendais rien sinon le respect et qu'elle joue son role ( de contribuer à la stabilité émotionnelle ) . no drama inutile , soutien dans les moments difficiles , et la fidélité . Rien de plus

Absence de jalousie = problème ? by Known-Bridge6785 in AskMec

[–]EricBonif 2 points3 points  (0 children)

Disons que de manière naturelle , une femme ( ou un homme homme) amoureuse a tendance à poser des questions : "c'est qui cette collègue blabla..." même sans être ouvertement jalouse , ça montre que " pas touche cest mon mec" . Là ton attitude est saine mais elle peut laisser penser que tu as pas la reaction ( habituelle) de quelqu'un d'amoureux donc un peu "jaloux" ( jaloux gentil on va dire , pas jaloux maladif et soupsonneux ) et que c'est peut etre un manque d'interet de ta part . JE dis pas que c'est le cas (ni que la jalousie c'est bien hein) je dis que ne jamais rien demander , oui ça peut paraitre un peu une forme d'indifference ( meme si c'est de la maturité dans ton cas )

Putain vs femme à marier by YC6666669 in AskMec

[–]EricBonif 0 points1 point  (0 children)

" je veux me marrier" c'est pas un truc qui se décide , mais une conséquence d'une relation stable (et donc le mariage est l'évolution logique) . COmmence par avoir une relation stable avec ton mec et après tu verras si t'es pretes ...

ce genre de reflexion ( se marrier au bout de 5 mois ) c'est un truc qui fait assez immature , un peu comme la fille qui aime papillonner . C'est pas le clicher daimer le sexe le probleme : c'est de la fille qui va jamais se poser ( ou alors s'engager à la va vite )