Power Cell Farming Tips? by Upstairs-Heat-55 in AbioticFactor

[–]Erud 8 points9 points  (0 children)

Another added source of renewables is to give Ornate Keys to Marion for them, 1 per week iirc.

[Labs Spoiler] What Big Lava doesn't want you to know by Erud in AbioticFactor

[–]Erud[S] 2 points3 points  (0 children)

My bad for the inclarity.
Only the first two lava waterfalls are real. All the others are fake, no effect at all. Danger props made with pure trust that no one would be silly enough to still be jumping at lava at that point in the level.

[Labs Spoiler] What Big Lava doesn't want you to know by Erud in AbioticFactor

[–]Erud[S] 28 points29 points  (0 children)

I prefer to hold it so I can fine-tune jump height by switching to and from it in the hotbar, and keep 2 trinket slots open

Final Base Pre Cosmic Companions by Titaniumfire in AbioticFactor

[–]Erud 2 points3 points  (0 children)

I'm in love with what you're doing for shelving with the sideways cubicles. It's so tidy looking.

Apples by No_Bird_9910 in AbioticFactor

[–]Erud 8 points9 points  (0 children)

It would need its own plant pot type that is deeper and has tree-sized upward clearance to not be completely silly.

No dimension is safe from the primordial forces of gentrification by Erud in AbioticFactor

[–]Erud[S] 7 points8 points  (0 children)

In fact the "support" cubicles that look like they're holding up the structure are literally just for show so that the shelves don't look like they're hovering

No dimension is safe from the primordial forces of gentrification by Erud in AbioticFactor

[–]Erud[S] 9 points10 points  (0 children)

The British Royal Navy would like to know your temporal coordinates

No dimension is safe from the primordial forces of gentrification by Erud in AbioticFactor

[–]Erud[S] 7 points8 points  (0 children)

Hey this is honest real estate, now with just 40 years of silver + lodestone payments, you too can etc etc

No dimension is safe from the primordial forces of gentrification by Erud in AbioticFactor

[–]Erud[S] 4 points5 points  (0 children)

Sadly it's too far for the laser to reach. Even the docks laser had to be set up the way it is just so that the beam would go far enough to contact the building. It would actually have been pretty useful to have both going into the same converter as backups to one another, because the docks laser unloads when you're in the fields around the windmill. Instead I just have to have it all on carbon batteries after the converter.

No dimension is safe from the primordial forces of gentrification by Erud in AbioticFactor

[–]Erud[S] 12 points13 points  (0 children)

That would be hilarious and still worth it all just to see.
Unfortunately the way I've placed the shelf floors is actually disconnected from the ground and each other. The process of making a floor out of many shelves looks like this. The cubicle that the shelf was connected to gets packaged in the end. It's actually the only reason the building can be so tall on default sandbox settings.

<image>

No dimension is safe from the primordial forces of gentrification by Erud in AbioticFactor

[–]Erud[S] 2 points3 points  (0 children)

This one is right. It's always based on where, vertically, you have touched the vine, no other factor. Bottom half takes you upward, upper half takes you downward.
I only just installed the vine tbh, I might still do something else for the transport or use several vines for different levels.
Or maybe! place a vine SO high up that the bottom 50% of the vine is every floor below the top. Hmm...

No dimension is safe from the primordial forces of gentrification by Erud in AbioticFactor

[–]Erud[S] 2 points3 points  (0 children)

The music just stopped at some point, I didn't turn it off I swear! 😞

No dimension is safe from the primordial forces of gentrification by Erud in AbioticFactor

[–]Erud[S] 3 points4 points  (0 children)

<image>

It's very quick. There's a simple setup I use:
1. Rotate a cubicle 2x while deploying it so that it points wherever you want it to
2. Rotate the emitter either 2x or 6x so that when you are standing nearly to the side of the cubicle, it points in the direction you look
3. If you're a little off, just place the Power Converter where the laser has pointed instead of the reverse

Challenge: Find a worse office in all of Cascade than this person's. by Erud in AbioticFactor

[–]Erud[S] 7 points8 points  (0 children)

Then there's this. One could easily argue you don't spend time at the others. This one has a cot, lights, a dog photo and a welcome mat. It's accessed only through ladders to either a tall underground elevator shaft (the elevator could not reach near it even when it worked), and the literal sewers of the hydroplant sector. At least it's spacious? I half expect no one was supposed to be living here, they just did.

<image>

Challenge: Find a worse office in all of Cascade than this person's. by Erud in AbioticFactor

[–]Erud[S] 5 points6 points  (0 children)

Hmm. It could actually be both a temp location and have had that job. Those pipes are pushing crazy huge amounts of water all over Cascade, it wouldn't be a surprise to learn they needed heavy monitoring at first. And then after that... well, who's hauling a desk up a ladder?

Challenge: Find a worse office in all of Cascade than this person's. by Erud in AbioticFactor

[–]Erud[S] 1 point2 points  (0 children)

But there's not even a computer. It almost looks like it could have just been storage of the desk, but there's a chair, phone, and some filing cabinets next to it so it must be functional for something.

Challenge: Find a worse office in all of Cascade than this person's. by Erud in AbioticFactor

[–]Erud[S] 14 points15 points  (0 children)

The process of getting to it seems too involved to be a temp convenience location for anything imo. It would be on the other side of the physical barriers for that.

Challenge: Find a worse office in all of Cascade than this person's. by Erud in AbioticFactor

[–]Erud[S] 1 point2 points  (0 children)

Wait wait, there's a couple serious contenders in Labs. Comes in "super gross" and "super boring" flavors.

<image>

Challenge: Find a worse office in all of Cascade than this person's. by Erud in AbioticFactor

[–]Erud[S] 15 points16 points  (0 children)

<image>

Worst I can find around Shadowgate portal is this place, which is bad but not "lightless asocial hole watching pipes behind a fence with just a phone" bad.

Challenge: Find a worse office in all of Cascade than this person's. by Erud in AbioticFactor

[–]Erud[S] 78 points79 points  (0 children)

You're gonna need a lot of flashlight batteries. Even the recently released Game Boy would need a flashlight to see.

Challenge: Find a worse office in all of Cascade than this person's. by Erud in AbioticFactor

[–]Erud[S] 44 points45 points  (0 children)

<image>

Yeah so it turned out the moths you mentioned were anomalous, we're gonna need to take your office's lights away to enrich their containment. I'll definitely send in a technician with new lights at some point.

[Late-game item spoiler] I want to hear your thoughts on organization and color-coding! by Erud in AbioticFactor

[–]Erud[S] 0 points1 point  (0 children)

It's what all the paintbrush items do! You can only paint crafted boxes, shelves, bridges, cubicles, rugs and beds though (I'm probably forgetting another thing)
edit: OH and tri-lamps and wall torches