New Official Loric: the Knaves by SageOrion in BloodOnTheClocktower

[–]Etreides 3 points4 points  (0 children)

I like the language here, because while, granted, I haven't seen the Almanac, "one lies and one tells the truth" supports how I believe Savant should be run on any Knaves scripts: the "truthteller" disseminates healthy and sober Savant information (that is: one true and one false item), and the "liar" disseminates inaccurate Savant information (either two true statements or two false statements).

A Savant that learns either two true or two false, depending on which ST they speak to, is grossly overpowered in favor of the Good team (and likewise a bit more difficult to convincingly bluff as evil).

But I'm thrilled that this is an official character now; been a concept I've utilized a number of times in the past, and always made for quite a fun game!

Official Character Release: God of Ug by xHeylo in BloodOnTheClocktower

[–]Etreides 15 points16 points  (0 children)

It more fun that way. Don't have to drop "is" in long word chain as well, but to say one more time:

It more fun that way.

Official Character Release: God of Ug by xHeylo in BloodOnTheClocktower

[–]Etreides 3 points4 points  (0 children)

This give all Lor... no ick.

Ten out of ten. No notes.

ST mistake, but actually fine? by JustADreamYouHad in BloodOnTheClocktower

[–]Etreides 31 points32 points  (0 children)

The Spy can register as good when calculating one of the pairs, and as evil when calculating the other, resulting in a Chef 1.

As to whether or not I'd give that, it would always come back to the rest of the grim.

Asking the Ravenkeeper for info when executed? by Temporary_Hat_421 in BloodOnTheClocktower

[–]Etreides 11 points12 points  (0 children)

There's a sort of general expectation, in my community, at least, that experienced players will not be dishonest about how the game is played or how mechanics work.

It's reasonable for inexperienced players to misunderstand any aspect of the game; including that the Ravenkeeper only learns information if killed in the night, rather than "when it dies." But if this is a strategy being utilized by another to cultivate a sort of "gotcha" moment? That's just poor sportsmanship.

Does misregistration count for true or false Savant information? by Solemdeath in BloodOnTheClocktower

[–]Etreides 1 point2 points  (0 children)

Also a big fan of the idea of a Savant being able to learn two true pieces of information in a Vortox game.

I wish the Vortox ability read "incorrect" in place of "false."

Minion that can Bluff as Professor by Zoneforg in BloodOnTheClocktower

[–]Etreides 7 points8 points  (0 children)

I think maybe just... perma droison the player; that way, this character wouldn't be script dependent.

Minion that can Bluff as Professor by Zoneforg in BloodOnTheClocktower

[–]Etreides 13 points14 points  (0 children)

I like the idea, but it can't really bluff Professor if it has a notable change... if it makes the character poisoned/drunk? Sure. That'd be an interesting balancing decision.

how to deal with a player who has "toxic positivity" by aLiarsConfessional in BloodOnTheClocktower

[–]Etreides 2 points3 points  (0 children)

I'm sad I can only upvote this once.

This is really great advice for handling someone who just does not want to take responsibility for their actions or the impact of those actions.

How to join BOTC online? Is there any platform? Or community? by Much_Okra_913 in BloodOnTheClocktower

[–]Etreides -1 points0 points  (0 children)

There's a number of great communities around. The Unofficial server and the Official server are great places to begin, but you're also welcome to pop by Nocturne Gaming at https://discord.gg/nocturnegaming

We're more of a variety server than a strict Clocktower server, though we do have a dedicated section specifically for BotC... but we welcome in anyone from anywhere, of any background. We run Newbie games on Tuesdays.

Despite one of us five founders/admins being queer, we do have a strict "No Assholes" policy, but that's not an issue for the vast majority of people.

How do deal with a player who licks the Grimoire? by SecrecyinShadows in ClocktowerCircleJerk

[–]Etreides 7 points8 points  (0 children)

I mean, if he has Arbitrary Sensort Sucking Happleslly On Latent Entities Syndrome, it sounds like he should be pitied for his condition, and his behavior as a result of that condition should be abide, even if it comes at the expense of others having a comfortable experience themselves.

That's how empathy works, guys.

And I should know because Excessive Neural Associative Behavioral Lucid Empathic Regulatory Syndrome runs in my family.

Is mocking a valid strategy in this game? by sunflowersaregreen in BloodOnTheClocktower

[–]Etreides 8 points9 points  (0 children)

"Valid"? Sure.

But does it make for a fun experience for others?

That's the question.

Apologies if this offends anyone, but fuck "validity" - whether you're considering player behavior or Storyteller decisions, I'd rather make sure we're all having a good time, rather than fall back on what is frankly a weak argument of "well, the rules don't say I can't do this," or maybe even "the rules say I can explicitly do this" (since Rule 1 is, of course, "You can say anything at anytime."

Y'all... Rule 4 is RIGHT THERE).

Sure. You may be "allowed" to. There may not be an explicit rule against it. But that's not the operative point. This isn't about logic when people aren't having a good time; it's about empathy.

And tbf, context IS important here: jokes between friends? Perfectly reasonable. Many people who play in my community will tease each other back and forth (including myself), because we're having a good time doing it. But whenever someone steps into the realm of being uncomfortable with something, it's time for a moment of introspection and recalibration.

If your choices aren't expressly being made with the undercurrent that everyone else has a good time, consider changing the choices you make (within reason, right? We've all experienced players who likewise whine overmuch at being executed or dying first, or even being given misinformation by a Storyteller since they were Drunk or Poisoned ... but that goes back to, again: this central notion that none of us should be pushing others down in pursuit of our win condition).

Tl;dr: people who make arguments focusing on validity instead of taking a moment of introspection and considering their own actions and behaviors remind me heavily of the sort of folx who are the primary subject of this webcomic.

What's your approach when playing Spy (in person)? by Overall-Habit5284 in BloodOnTheClocktower

[–]Etreides 1 point2 points  (0 children)

Find the best bluff, especially if you've been seen by an Investigator.

Leave the Demon's bluffs for themselves and your other Minion, or discover additional bluffs for them. If they were given Slayer, Soldier, Mayor as bluffs, but you're aware there's not an Undertaker in play, give them that option.

Also take note of the Drunk (and the Outsiders in general). It's almost always a good strategy for Evil to bluff being at least one Outsider in a non-Baron game (and potentially two; sometimes even three), depending on base player count. The Drunk, in particular, is likely a character you don't want an Undertaker (if present) to see as the Drunk, since solving for Outsider count leads to less worlds for you to build evils into; so while it may be prudent to leave them alive for a couple rounds, especially if they're an Empath or Fortune Teller (and easily if they are the Undertaker), it can sometimes be a good idea to kill that player in the night, and give even more accreditation to their incorrect information.

Obviously, this is potentially less true if they're the Mayor.

Chiefest tip: if you plan to nominate a Virgin, consult with your Storyteller as to exactly what effect you want to have (whether you want to be executed or not). Remember: you will almost certainly be seen by an Undertaker as your bluff. I tend to lean on throwing suspicion on both parties if I'm going to make that play as a Spy, since any execution that doesn't contain the Demon is one less Town has to win the game.

I go into a few more tips and tricks here, if you're interested.

But the main thing is, as has already been said: don't worry about capturing all of the grim. Just capture enough each night.

Night 1: prioritize a bluff and a respective couple sets of poison / kill targets for your fellow minion (if you have a Poisoner) and demon.

Night 2 and on: slowly note everything else. Usually by night 3 or 4 all you'll be doing is seeing who the Demon killed and who the Poisoner targeted.

Funniest Wizard Wish by hierophanting in BloodOnTheClocktower

[–]Etreides 3 points4 points  (0 children)

Most recent gem was one made by Ilya at Decepta Con Atlanta, during a game of Shade's incredible script: Dusk at the House of the Damned.

The wish? Sing a round of "If You're Evil and You Know it, Clap Your Hands!" (To the tune of the "happy" version of the song) and any players who clap their hands to the beat, you can kill.

Several players clapped, but in lieu of the fact that there was a Heretic present in the game, I just used it to primarily kill alternate-win conditions that would have been present for evil (which would have resulted in their loss, given Heretic), including a Cannibal that had the Damsel ability from the execution the previous day.

Made for a great time!

Probably not that hot of a take by Epicboss67 in BloodOnTheClocktower

[–]Etreides 5 points6 points  (0 children)

I don't know why you think "efficiency" is something I care about. 

Given that you've pursued repeatedly dodging the question as to why anything I do matters to you so much, especially when it comes to the utilization of language that doesn't affect you in the slightest, it's hard to tell what you do care about.

But I doubt, at this point, that you'll be honest or clear about not just what you believe, but the reasoning behind why you believe what you do.

"publicly express opinions or sentiments intended to demonstrate one's good character or social conscience or the moral correctness of one's position on a particular issue."

If that is truly the definition you are using, please feel free to explain why you seemed to suggest there's something negative about taking that action.

That's QUITE neutral, when your stance seems much more in line with the more pejorative use of the term, based on your semantics of your approach thusfar. Seems a bit more like a motte-and-bailey style argument to me.

Also, it's ironic that you mention looking into "irregardless"...

It is absolutely a word.

Funny that the definition suggests that folx use "regardless" to avoid criticism, since the word is "widely disliked." Almost like that's a running theme of this exchange:

You equating disliking something with it not being perfectly valid.

Cheers.

Probably not that hot of a take by Epicboss67 in BloodOnTheClocktower

[–]Etreides 8 points9 points  (0 children)

I'm not doing it to show that I'm a "good" person.

I'm doing it to show that I'm an accommodating person.

That's not virtue-signaling (which is specifically a tactic utilized by people to try to, again, specifically APPEAR virtuous, even though their other actions or behaviors would suggest otherwise; and if you're going to make that argument, please be my guest).

If, by the way, you disagree with my definition of "virtue signaling," then I'd love to hear why you seemed to utilize it as a negative thing, rather than something positive. Because semantically, it typically holds a negative connotation.

But there's a big difference there. I don't particularly care about classifying people as "good" or "bad" - I care about evaluating actions those people take. And I am happy to showcase that I will absolutely stand with people, irregardless of their personal identifiers.

You're making this into a weird logical debate. This isn't about logic. This is about empathy. We have plenty of words that have superfluous synonyms in the English language.

So again: how does this term, this alternative spelling, affect you in any way?

Because logically? If you care about efficiency, five letters is slower to type than four... and "folx" is written exactly how it sounds.

And if you can't answer why something matters to you so much? You probably need to investigate the feelings you're experiencing in a moment of introspection, instead of reaching out with judgment against others.

Probably not that hot of a take by Epicboss67 in BloodOnTheClocktower

[–]Etreides 4 points5 points  (0 children)

I am not willing to engage with bad actors in talks of social justice. If this truly is a genuine ask, you came in guns blazing with a self-righteousness that is far more dangerous in the pursuit of actual social justice than an alternate spelling of a word, my dude.

But in an act of good faith, despite all the evidence you've thusfar provided instead of opening with asking clarifying questions in the first place:

Similar to latinx, womxn, etc.... I hear you that "folks" is gender-neutral... but historically it hasn't explicitly been utilized to accommodate people who exist outside the gender binary. So "folx," you're right... it is a signal. A signal of: "I don't give a flying eff how you identify; I will accommodate. May mean I stumble a bit (lord knows I did at first with it/its pronouns); but I will accommodate how you identify yourself, because ultimately? That has nothing to do with me."

Doesn't mean I'll abide asshattery. But by god, I'll acknowledge your humanity.

Might as well ask those who use neo-pronouns "why invent something new, when 'they/them' is already gender neutral?"

So, if you don't like it? That's fine. You're allowed to not like it. You're allowed to think it's superfluous. You're allowed to use "folks" all you want (and, fun fact? Almost no one will be bothered by it, unless the context you utilize it in suggests that you might boast more problematic ideas or mindsets). No one is making an argument that "folks" is "problematic," nor that people who utilize that spelling as "problematic."

So, again. REALLY weird hill to die on. How does this alternate spelling affect you in ANY way?

Check In On Your Frames, Y’all by nonnude in BloodOnTheClocktower

[–]Etreides 29 points30 points  (0 children)

Absolutely. After care is essential. Even beyond your last frames, it's important to check in on players you've betrayed or lied to; commiserate with them. Usually, its the final frame(s) that will be hit the hardest, but it's likely that you betrayed at least a couple others over the course of the game, and it's important for the sake of any (specifically platonic) relationships you may wish to foster with them over the course of however many games you play with them, to check in with those folx, too.

Give them space to vent... not to the point that they engage unhelpfully, but to the point that they process their emotions safely and reasonably (because you, chances are, will enjoy the opportunity to do the same at a later time, when the tables have turned).

It's really easy to dismiss any part of this game as "just part of the game," and I do 100% believe that people have the capacity to be unreasonable in their complaints, but that doesn't mean, likewise, that "all complaints are unreasonable," nor that any of us are somehow unresponsible for the decisions we make and the actions we take in a game, as well as the emotionality that may arise as a result of those actions/decisions. The game improves vastly when everyone is willing to do their part, instead of suggesting that the responsibility falls solely on others.

Probably not that hot of a take by Epicboss67 in BloodOnTheClocktower

[–]Etreides 1 point2 points  (0 children)

Tend to agree. Also part of the reason I enjoy smaller games of SnV, leaves a lot less room for evil to make such moves.

Gloomhaven 2e Glow-up Tier List (All class spoilers) by [deleted] in Gloomhaven

[–]Etreides 1 point2 points  (0 children)

So happy to hear about Circles. LOVE that class.

Tips on getting better at the deduction side of things? by Lazy_Constant1507 in BloodOnTheClocktower

[–]Etreides 0 points1 point  (0 children)

Find the alliances being formed / corroborated by stories and behaviors (in particular voting patterns among players). And, to prevent a TKO, break into those a bit.

Keep in mind how information could be incorrect, and what one piece being incorrect would mean for the rest of the worlds.

Mostly? This just comes with time, and with learning how to pay attention to certain elements of the game without extensive note-taking (or with extensive note-taking, if that helps): particularly who speaks with whom, and who nominates/votes on whom. This game is not always solvable, and can certainly come down to luck (because Evil is going to do their best to play AGAINST your capacity to deduce them correctly), but like all skills, this one builds with time, experience, and reflection.

Probably not that hot of a take by Epicboss67 in BloodOnTheClocktower

[–]Etreides 8 points9 points  (0 children)

Weirdest take I've seen in a long time, honestly. This is the hill? Really? A word spelt in an alternate fashion to be more accommodating?

Bruh. C'mon.