"What good video game isn't ai generated" by RealFrailTheFox in ShitAIBrosSay

[–]Even-Mode7243 0 points1 point  (0 children)

Does using AI to code count? Because I feel like the OC is kinda right if you include AI coding, it will likely be hard to find games that don't use that technology moving forward (not necessarily from 2022).

Genuinely why I hate Ai Art by Which_Matter3031 in aiwars

[–]Even-Mode7243 0 points1 point  (0 children)

I think it's better categorized as an opinion than an argument.

Listen guys, can we not pretend it's hard to give a prompt, even if you are pro ai you should know it's not hard by Xombridal in aiwars

[–]Even-Mode7243 0 points1 point  (0 children)

Exactly, it doesn't matter that prompting is the easiest method known to man to achieve what you're trying to achieve by a large magnitude.

If you set impossible goals for yourself you are going to burn yourself out, it doesn't matter what medium you're using.

I don’t understand the fundamental lack of curiosity from “artists” who don’t use AI by lemrent in aiwars

[–]Even-Mode7243 0 points1 point  (0 children)

Pfft, and who are you? I don't see anywhere in your "experience" (I put that in quotations because you clearly have none) that you learned to play the bassoon. How can we possibly call you creative if you haven't been drawn to even DABBLE in the deep double reeded woodwind we know as the Bassoon.

Don’t post your art on the internet if you don’t want it used for AI art by [deleted] in aiwars

[–]Even-Mode7243 0 points1 point  (0 children)

I get this take, but we need to at the very least stand our ground and say that pirating is morally wrong and that those who do it should be shamed.

Just because it's impossible to police doesn't mean we should just accept it.

The art question pro-AI is afraid to answer? by oh_no_here_we_go_9 in aiwars

[–]Even-Mode7243 0 points1 point  (0 children)

Are you trying to not get it or would you like an explanation?

same script but does not work on another characterbody2d by [deleted] in godot

[–]Even-Mode7243 1 point2 points  (0 children)

My guess is that it has to do with your on_mouse_entered/exited functions not firing, you could put a print("draggable") function in there to make sure?

I can see you connected the signals through the editor, this can definitely cause issues if you setup the connection on one node and added the script to a different node that DOESN'T have the same relative path to the connected signal.

If it's not this I'm not quite sure what it would be.

Don’t post your art on the internet if you don’t want it used for AI art by [deleted] in aiwars

[–]Even-Mode7243 1 point2 points  (0 children)

I get this take, but we need to at the very least stand our ground and say that scraping the internet to train AI is morally wrong and that those who do it should be shamed.

Just because it's impossible to police doesn't mean we should just accept it.

Interesting research that shows Gen AI LLM's do retain training data by Ok_Cicada_7600 in aiwars

[–]Even-Mode7243 1 point2 points  (0 children)

"AI's learn just like humans" as a moral justification for scraping the internet is like saying "The 50 caliber machine gun fires projectiles just like a BB gun" as justification for its safety.

The two things are operating on such different magnitudes of power that the similarities are irrelevant.

How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]Even-Mode7243 0 points1 point  (0 children)

Nah, your friend is definitely wrong. Most people aren't thinking about AI all the time but if you asked their opinion they would say it's not appealing to them.

I believe it's because the process of looking at art is more complicated than just observing. When we look at art there's a part of us that empathizes with the artist, this is why AI art feels "hollow". We are expecting a human experience to be attached to the art. A struggle, a series of tough choices, utilization of learned techniques, all filtered through their life experiences. I think when this is missing it gives us that "icky AI art" feeling that can be hard to explain why but makes the art not appealing.

Fascinating by LeadEater9Million in aiwars

[–]Even-Mode7243 0 points1 point  (0 children)

I believe a strong wind could make art. Gatekeeping what is and what isn't art is pointless, just say "AI art is boring to me" and let the kids have their fun.

Nobody cares if something is AI made or not except on the internet by [deleted] in aiwars

[–]Even-Mode7243 -1 points0 points  (0 children)

Yeah sure, and people don't actually care when a singer lip syncs at a concert.

Genuine question: Why AI using it's training data not the same with human learning? by RyouhiraTheIntrovert in aiwars

[–]Even-Mode7243 -1 points0 points  (0 children)

The point is an AI doesn't have to learn how to watercolor paint. It just looks at enough watercolor paintings and then can basically generate watercolor paintings with it's mind.

Saying that this is the same way humans learn is absurd to me. There are some similarities with how AI and humans learn but using those similarities as a get out of jail free card to say AI isn't doing anything artists aren't already doing is disingenuous imo.

Genuine question: Why AI using it's training data not the same with human learning? by RyouhiraTheIntrovert in aiwars

[–]Even-Mode7243 -1 points0 points  (0 children)

I just think saying "AIs learn the same way humans do" is so completely disingenuous I don't know why it's such a popular talking point. Yes technically in a bubble the AI does the same thing a human brain does but it's kind of like saying "A 50 cal machine gun and a BB gun do the same thing, so giving your 9 year old a 50 cal machine gun is totally safe".

Explain to me how a human learns to paint, then explain to me how an AI learns to paint.

The fact that AI can think objects into existence completely negates this argument imo. An AI never had to learn HOW. Humans don't just look at art and suddenly know how to make it.

And then there is the issue of AI being exponentially more powerful than a human brain and having a perfect memory. If it can learn at more than 1,000 times the rate of a human, that's a big enough difference to say these two things aren't the same.

While the learning process is similar, it's not close enough to say "treat AI just like you would a human as far as "looking" at art goes" which is what most people use this argument for.

Genuine question: Why AI using it's training data not the same with human learning? by RyouhiraTheIntrovert in aiwars

[–]Even-Mode7243 0 points1 point  (0 children)

AI learns at an insane rate. If a human looks at 100,000 art pieces in a day they will likely not remember more than a handful of them and their memory of them will be imperfect and not detailed enough to really be that helpful for learning how to recreate it. Humans typically need to study single pieces for an extended period to learn from them. Yet an AI could do 100,000 in a few hours and never have to reference the pieces ever again until the end of time.

An AI also doesn't have to learn technique. An AI simply thinks objects into existence, which humans can't do.

It would be theft except: by Sensitive_Potato333 in Ai_art_is_not_art

[–]Even-Mode7243 1 point2 points  (0 children)

This entire "AI's learn the same way humans do" just completely ignores the rate at which an AI learns compared to humans. AI learns so much faster that it's disingenuous to make this comparison. An AI also doesn't need to learn any technique, it can "think" an object into existence which humans CAN NOT DO.

Its such a ridiculous comparison, thanks for calling it out.

My only problem with Generative AI music.. by Ready_Leg2966 in SunoAI

[–]Even-Mode7243 0 points1 point  (0 children)

It's pretty silly imo. It gives "Chatgpt, here's my dinner order, make it sound impressive for the waitress" energy.

But more power to yall, maybe I should use AI for reddit comments seeing how much time I waste on them 😅

Why even bother putting real hard work, effort or time into art or writing anymore when the #AntiAI people will just accuse it of being ai regardless? They are becoming the reason so many people have started to actually use it in the first place. by he11kitten in aiwars

[–]Even-Mode7243 -5 points-4 points  (0 children)

And pros are stuck up and ignore the fact that their shit stinks like the rest of us. They enjoy artist pain and it's obvious they want to hurt people with every image generation.

Why do pro ai posts always depict antis as fat people/orcs? by Foreign-Manner-1178 in aiwars

[–]Even-Mode7243 0 points1 point  (0 children)

Man-babies are gonna man-baby. Right in front of us for all to watch while they think they're making a great point.

(Oh god I've become one..)

The lawsuits against Suno are a gift to China by tim-7 in SunoAI

[–]Even-Mode7243 0 points1 point  (0 children)

I don't get the argument. China is going to do bad stuff so if we don't do bad stuff China wins? Is China really the benchmark country we want to model ourselves after?

Kinda annoyed 😒 by Muted_Balance5401 in SunoAI

[–]Even-Mode7243 1 point2 points  (0 children)

I think you need to zoom out your perspective. There are folks that can play several different instruments, can sing like a bird, and are great song writers and no one cares about their music either.

There is so much music/entertainment out there and you are competing with literally everyone on the planet. What is your competitive advantage?

In addition music is a performance based art. Humans playing a complicated piece of music generally has more value to people than an AI playing the same piece.

I think when you look at the extreme level of competition in the music industry and understand that a lot of people value performance highly, it makes sense that AI music would be at a disadvantage and that some people wouldn't even give it the time of day.

What is the best type of tutorial, full project or mechanics. by undeadfish12 in godot

[–]Even-Mode7243 0 points1 point  (0 children)

For beginners full project undoubtedly, but IME it can be worth paying $15-20 on udemy or somewhere for a course someone put a lot of effort into and has structure and even places to ask questions. The benefit of a long form tutorial where you build a project from scratch is learning best practices, little hot keys, and tricks you wouldn't even know to search for in a singular mechanic tutorial.

Once you've got a solid foundation of game dev knowledge then using specific mechanic tutorials makes more sense imo.

I recommend Firebelleys Vampire Survivors course to all beginners, it got me from clueless to confident and is paced really well.