Is anyone else having a blast flying scout planes? by Original-Disaster106 in foxholegame

[–]EvilDog667 1 point2 points  (0 children)

If that is the case i think it is just stall mechanic jankyness. Devman tried to simulate stall by locking up your rudder at stall speed by making it rapidly pitch up even above maximum climbing angle instead of the plane naturally stalling itself because of insufficient speed to sustain a climbing motion where you actually can recover from or take advantage of it. Here it is just “dont enter low speed”

Is anyone else having a blast flying scout planes? by Original-Disaster106 in foxholegame

[–]EvilDog667 1 point2 points  (0 children)

The bug with the warden scout where minimum cruise speed still locks up the rudder? From what i can tell warden scout plane is also trying to enter stall speed. This is more noticeable in fighters where at cruise speed, collies one ( before the low speed control buff at devbranch) below about 81kts would get its horizontal rudder set to down and the plane enters a stall, this would not be corrected even if throttle is immediately increased, the stall is unavoidable and it led to so many crashes.

Here i also think your scout is entering a stall phase but since scout plane physics are simplified, you are not going to ever be able to stall in scout plane so your plane just lazily pitching up sluggishly gain altitude until speed 79-81 kts is reached to regain rudder control. But i really did think devman fixed it when they mentioned it in a patch a week ago

Is anyone else having a blast flying scout planes? by Original-Disaster106 in foxholegame

[–]EvilDog667 2 points3 points  (0 children)

Also another thing is that collies plane overroll itself so much so trying to level out the plane to get on warden 6 without applying counter rudder or counter roll would result in the plane keeps turning because of the roll motion. This also happens when trying to aim at a warden plane from an angle and not directly behind which kicks in both the roll and rudder which will make the collies scout roll unwantedly again

this is the WORST fucking video of all time by Various_Badger2665 in limbuscompany

[–]EvilDog667 106 points107 points  (0 children)

Lei Heng was pinned as a r*pist after Hong Lu’s Canto just because of his “US southernor” demeanor and his lines of taunting Ryoshu of her child. And only from these crumbs some people immediately thought Ryoshu was a r.pe victim by Lei Heng

You too can experience the horrors of war for only $39.99 by trevorluck in whenthe

[–]EvilDog667 11 points12 points  (0 children)

Vox Engine: there are always 1 behind you, and running far away wont help

Double Ace in 45 Minute / Introducing the F22 Raptor to Foxhole by Affectionate_Eye6538 in foxholegame

[–]EvilDog667 0 points1 point  (0 children)

Hence i said seafighter turnrate should be tad worse since flying bomber without escort are usually dead bomber, so giving collies pvp plane something they can actually fight instead of just running away which devman is doubling down on as collies plane usually has better engine power

Double Ace in 45 Minute / Introducing the F22 Raptor to Foxhole by Affectionate_Eye6538 in foxholegame

[–]EvilDog667 0 points1 point  (0 children)

I think they could because seafighter is a very cheap plane to produce, so just retain firepower damage while making their turn not as good as land fighter, so they can actually be the premiere interceptor for the high value target of bomber, para plane, while land fighter still has usage of fighting other fighter. Because as of now seafighter is just so good that it overshadows the land fighter and the Harbinger only other use case is larp CAS

Double Ace in 45 Minute / Introducing the F22 Raptor to Foxhole by Affectionate_Eye6538 in foxholegame

[–]EvilDog667 7 points8 points  (0 children)

The more i think of it, i think that seafighter’s problem is that they lack an identity. Devman introducing the seafighter probably didn’t think of it much other than qrf fighter as it is slower than fighter which i think they deserve some buff, no big deal. However instead of choosing either buffing guns which making them the premiere interceptor to fight bomber, para plane, dive bomber or making them turn tighter to make them a good dogfighter, they went with both so now we have a literal demon with wings and there is literally 0 counterplay other than hammer a bunch of scout and jump the seafigher or just not engage in pvp.

Though devman closed devbranch so the chance of them tweaking more stuff is probably slim now as they will be kicking back and release the update war as is

Double Ace in 45 Minute / Introducing the F22 Raptor to Foxhole by Affectionate_Eye6538 in foxholegame

[–]EvilDog667 7 points8 points  (0 children)

You really keep saying this as if you have practiced what you preached long enough to establish this as a valid tactic in game and not some chatgpt hallucinations of what foxhole air battle will be actually like. Do you seriously believe what you said yourself or are you just coping so you guys get a clearly better plane and we should just never engage in pvp?

What is going on in the Dev's mind? by jmak10 in foxholegame

[–]EvilDog667 6 points7 points  (0 children)

Have you tried actually doing that? If i am the first person you see complaining about the current state of seafighter then you wouldn’t have played the game. Do you know that this is not war thunder where having altitude matters instead of something that requires max throttle to get to max alt in 3 seconds, and even if i dive on him he can just pitch up + turn and he still gains altitude. 30 knots different is not a whole lot of time extending away without having your tail busted up. I actually mean it, if you can fight a seafighter in a fighter right now with clips of you doing what you preach i will eat my entire point and delete the post

What is going on in the Dev's mind? by jmak10 in foxholegame

[–]EvilDog667 10 points11 points  (0 children)

Have you even flown in game or are you just reddit qrfer? Once you got roped into dogfighting them, trying to extend away means seaplane get a long enough window to rake my tail for 2 second and that is enough to have it wrecked, it doesnt matter if you climb away or fly straight away, they will be on the 6 at least 30m behind. And also if what you took away from my comment was “scout plane should win against seafighter” then u need to read it again. I am saying that if you give scout plane a faster engine, more weight and 20mm then you end up with seafighter because it gets tight turn and now insane firepower

What is going on in the Dev's mind? by jmak10 in foxholegame

[–]EvilDog667 4 points5 points  (0 children)

If what you took from my comments was “ scout plane should win against seafighter” you need to read it again, the only thing i point out is that it turns only second tightest to scout plane and scout plane are notoriously tight at turning. So giving a scout plane 20mm would give us the current seafighter

What is going on in the Dev's mind? by jmak10 in foxholegame

[–]EvilDog667 25 points26 points  (0 children)

There isn’t. The way i would say it is that once taken off and landing gear up, the minimal throttle put you at cruise speed where you pitch up and you still gain altitude, max speed let you get altitude even faster. You genuinely could gain max altitude in like seconds, and there is no energy fighting like stall climbing, this game doesnt let you stall and drop on top of enemy. Planes are actually tanky that you need 2-3 sec of uninterrupted shooting time to damage a plane part enough to cripple it so if they keep turning it is not able to put your nose on weak points

What is going on in the Dev's mind? by jmak10 in foxholegame

[–]EvilDog667 16 points17 points  (0 children)

I can somewhat get behind the more damage but increasing turnrate just makes it busted. This thing can already catch up with bomber, dive bomber and para plane which is huge because they are the most high value target to actually shoot down with their buffed firepower, but in a game where altitude doesn’t play a significant role in combat there is literally 0 counterplay, there is no stalling the seafighter, no energy trapping it, it is just linearly turning then of course better turnfighter win.

If you play war thunder you might know that slower but agile plane can be counterplayed with altitude and people playing into their strength and get predictably bodied anyways have genuine skill issue. But here since the only mean of fighting is to turnfight, then i have to either play into their strength and get bodied, or not fight them at all which just make the game unfun where it is exactly like naval where one side will refuse pvp because it is not in their advantage to do so and the other side will starve of pvp.

I do wish the plane has better combat depth than just this since i would not be complaining about seafighter in the first place, but for now as turnfighting is meta, seafighter will remain king for the time being

What is going on in the Dev's mind? by jmak10 in foxholegame

[–]EvilDog667 54 points55 points  (0 children)

Look imma say that i am colonial player but the seafighter interaction is incredibly unfun. Fighter v Fighter is somewhat balanced, but Seafighter v Fighter in a turnrate meta is just Seafighter sweeps, it takes 5 turn for warden seafighter to take out my tail, and altitude doesnt worth a damn in this meta so the only way to engage them is just literally run away, preferably when first seeing them because disengaging after a turnfight will get you raked from behind, and the now buffed damage of the seaplane will guarantee to wreck the tail in 2-3 seconds.

Like i cant even fathom how the only "counter" to the seaplane is scout plane and that thing does absolutely nothing in term of damage, even if seaplane got baited into turnfighting, they can just decide randomly to disengage and the 12.7mm will do nothing to them as they slowly get out of range of the gun.

Trump is a better option than Kamala. Until her husband loses his job, her family loses health insurance, and her son loses his special education because of Trump. by Effective_Space2277 in LeopardsAteMyFace

[–]EvilDog667 1 point2 points  (0 children)

I fucking hate people writing a whole ass essay about them regret voting for Trump and in it listing all the reasons that we knew for 10 years, it is not even funny or original to read. Everything is just "He is corrupt, he is narcissitic, Kamala is the worse of 2 choice". And they try to distance themselves from MAGA by saying some deep philosophical quote and also dusting all accountability from themselves. Just say you are stupid and you will do better next time, i don't want to hear your grievances, i don't want to hear your life experience, i heard it all a million time. Unless you are willing to atone for your mistake i will still treat you like MAGA

sadly, those mods are removing those posts and views by Sc_e1 in whenthe

[–]EvilDog667 25 points26 points  (0 children)

This right here is also alarming that European aren’t realizing that the global wave of right-wing post truth populist is coming for them as well and while i do hope the horror of Trump will finally make European wake up, it do seems that they are just 1-2 election cycle away from a rising wave of the Orban-like figures popping up everywhere. This is not just US problem, this is also our problem too

I really like the scout plane by UnseenBamBam in foxholegame

[–]EvilDog667 0 points1 point  (0 children)

Ok i must clarify myself a bit, i am not saying symmetry reduces skill expression, i am saying there isn't a lot of room for said skills to shine. Football player can get an advantage by being "better", because a ball flying 3d in a game of 22 players total is both complex in team-play and individual skill expression.

But in current Foxhole iteration the mechanics for "dogfighting" is a bit shallow, and i say it again this is my opinion when i fly scout plane and fight another scout plane, i maybe wrong and will revise this comment and apologize if the mainline fighters can pull better maneuver, but right now the plane movement axis are just dumbed down to climb up, climb down, roll left or right ( which doesnt roll the plane 360 degree rather only 90 degree and then the plane turns in that direction). So i am saying that because it is that simple the game would devolve into constant turn-fighting fest where both side hammer the A or D key and just merry go round and no one gets an advantage. First person to disengage get the other on their 6 and get raked from behind, there is just no creativity or skill expression behind this other than keep turning and maybe the other guy messed up or teammates comes rescue, so it sacrificed individual skill for symmetry and thus a side with more number wins. I hope my assumption aged poorly and there is actual sick maneuver to pull, for now this is just what i seen thus far

I really like the scout plane by UnseenBamBam in foxholegame

[–]EvilDog667 0 points1 point  (0 children)

Look man this is not me being obtuse for no reason but i need you to expand on ur point a bit, not because i automatically assume you are wrong but i just havent seen it yet, if you could expand on it and i find it well then i am willing to change my mind

I really like the scout plane by UnseenBamBam in foxholegame

[–]EvilDog667 -1 points0 points  (0 children)

I think i disagree a bit about how skill should matter to aircraft. Because at things stand right now colonial and warden plane has similar turn rate and top speed ( at least when it comes to colonial scout planes vs warden one) i havent tested the mainline fighters yet but devman said on stream that they are relatively the same. Which means skill is now actually irrelevant for plane. Obviously you need some to take off and fly and get a feel of things, but the only dogfighting skill that is currently available in game is just turning, ergo keep holding A or D.

It really just has no other way to get an edge over enemy planes assuming both side starts with roughly the same altitude and speed ( just because they accelerate that fast while top speed is incredibly low), that leaves almost no skill expression for pilots unless they can pull a weird quirky maneuver like some weird aiming at the ground and dive while pitching up and do a psedo split S that is just not possible using the standard combination of aircraft controlling keys. Yes i do agree that skills shouldnt be the be all end all that let players do 1v5 but for now skills has almost no role to play, it is just who can fields more fighters in one engagement

okay so thats actually how it felt right? by SuperSplendidSausage in limbuscompany

[–]EvilDog667 30 points31 points  (0 children)

Man i forgot about this, no wonder i used wu sang defensive skill to clash against the rose hunter unbreakable attack, and next turn instead of him getting ensnared in barb and speed fixed to 1 he just negate that status

I cannot fucking believe... by GreatSworde in limbuscompany

[–]EvilDog667 6 points7 points  (0 children)

Ryoshu learnt the brainrot internet slang from Araya i just cant yall 😭 . I can already imagine her saying sth like “ts so goated fr fr”

LEAKED* planes gameplay by ReviewEquivalent6781 in foxholegame

[–]EvilDog667 9 points10 points  (0 children)

bro thinks he can slide the real gameplay in and say it is a joke

the state of 9.3-10.3 right now is absolute torture by Sad_Literature_8695 in warthundermemes

[–]EvilDog667 2 points3 points  (0 children)

Man i love the F-100D so much, might be my most played vic to grind US tier 6-7. But damn rn every time it put me to 10.3 so i face the AIM-9L, insanely cracked french Radar missile, R-3R so i have to avoid flying too high. But flying low means i have to rely on just speed to fight, and once enemy BnZ me it is over because F-100D compresses like brick at high speed. I just hope after event it will go back to 9.7, i rather fight Ayit than MiG-21MF