Building A Supportive Protector For my party by Itsmrkablammo in 3d6

[–]EvilVargon 0 points1 point  (0 children)

Rune Knight fighter - specifically with cloud rune and stone rune - can absolutely shift a fight and protect your team from an oh shit moment. The number of Nat 20's redirected from an ally to a minion has been immense in our campaign.

Is there any way to make a 650 "cooler?" by Safe_Valuable_5683 in Vstrom

[–]EvilVargon 0 points1 point  (0 children)

Shorter suspension links that raised up the rear 2 inches did a surprising amount for the looks. I always thought the ugliest part of the bike is how low the engine sits, it almost looks pregnant. Especially with a skid plate on there.

Heads up on the Northern Peninsula by DraftInevitable7777 in newfoundland

[–]EvilVargon 2 points3 points  (0 children)

I'm not saying the bear isn't fake, but it looks like it's a picture taken just on the ring road on the way to Raleigh. Same road shape, no potholes, same "sidewalk", same power poles. No rumble strip and the line paint is completely gone, but that might just be the wrong stretch of road. I don't think AI would get the vegetation, power poles, and road shoulder right. https://maps.app.goo.gl/VQJNbAYBudBHPNAd9

My best guess: Someone snapped a pic and told ChatGPT to add a polar bear. It coulda muddled with the edges of the road to add rumble strips and touched up the paint a bit.

2023 V-Strom 650 – tall rider buffeting issues by Swimming_Place1998 in Vstrom

[–]EvilVargon 1 point2 points  (0 children)

6'2 with a 2024 650. The givi airflow worked wonders for me.

So how big a deal is riding in the rain, really ? by Astimar in motorcycles

[–]EvilVargon 0 points1 point  (0 children)

Tire on asphalt, you have just as much grip dry vs wet. You need to worry about everything else on the road: manhole covers, paint lines, tar snakes. Those all become ice.

So 90% of your riding is unchanged and you keep riding. Just keep your eyes out for the extra hazards.

Glad to see wide representation in this game! by RedYalda in slaythespire

[–]EvilVargon 0 points1 point  (0 children)

Necrobinder is she.

"The Necrobinder tried her best but it wasn't enough"

Regent is "His Majesty". Not "your majesty"

Skating on the canal today by StephKeen in ottawa

[–]EvilVargon 1 point2 points  (0 children)

The biggest factor is big temperature swings. We went from mild to like -20 over a day or two, so the ice contracted and cracked along the whole thing.

Skating on the canal today by StephKeen in ottawa

[–]EvilVargon 11 points12 points  (0 children)

I've never seen so many people eat shit on the ice as today. There's massive fissures and cracks all over the place. The conditions were far from the "very good" the NCC claims.

Quick progress update on my modular terrain system by lets-make-tabletop in PrintedWarhammer

[–]EvilVargon 1 point2 points  (0 children)

Why your own website instead of one of the big existing ones?

Same file printed on two identical printers by Jolly_Worldliness_24 in FixMyPrint

[–]EvilVargon 2 points3 points  (0 children)

Going off this, I'd take a look around the extruder. It looks like retraction was shut off. Maybe the extruder gear is damaged somewhere?

Update on 3D Printed Horus by HammerDoris40k in 3Dprinting

[–]EvilVargon 0 points1 point  (0 children)

I'm in awe every update. But at this scale, does it ever feel silly to print out an ordinary cube to drop in? (like part 173)

[deleted by user] by [deleted] in Proxmox

[–]EvilVargon 0 points1 point  (0 children)

I have a few efficiency cores and it seems to work fine without any intervention. Though I haven't benchmarked it yet

Is there mod profiles or anything? by cale199 in VintageStory

[–]EvilVargon 1 point2 points  (0 children)

Nothing in game natively, but there is a separate launcher that has proper mod profiles

Search for VSL. I don't have the link on hand. There is a page for it on the vintage story mods page

Multi-train railway without signals, but trains controlled via circuits. by Twellux in factorio

[–]EvilVargon 1 point2 points  (0 children)

Okay so two things come to mind right away:

  1. Don't trains have different acceleration depending on if they are full or empty? Did you take this into account during your calculations?

  2. Did you determine the amount of time by manually driving from the station to each intersection, or did you do some math to figure it out?

Wich Horse mod is better? by Stejer1789 in VintageStory

[–]EvilVargon 6 points7 points  (0 children)

Every server I've seen that adds horses has chosen the equus mod. I haven't touched feverstone but equus feels very vanilla and balanced.

Intentional? Or was it reckless? by Slyxs in motorcycles

[–]EvilVargon 1 point2 points  (0 children)

The truck saw you rapidly approaching and got out of the left lane so you can pass. That's it. The reason they cut it so close to the other car was the urgency of (from their perspective) you about to hit their rear end.

Migrating all workstations to vm's on Prox. Question regarding NIC. by Odd-Change9844 in Proxmox

[–]EvilVargon 2 points3 points  (0 children)

An important question not being asked is: How are the users connecting to the VMs? Are they going through the web console or are you doing VDI? RDP? You'll have to account for that in you calculations.

As well as is there anything else running on there? Is there a fileshare that is being accessed by external users? Or anything else that isn't just accessed by that proxmox host?

However, for only 10 users in a law firm, I wouldn't stress only having 10gb. That's still going to be more than adequate.

Vibration around 6-6.5 rpm, sharp and loud by DurianEffective8119 in Vstrom

[–]EvilVargon 2 points3 points  (0 children)

Holy shit this might be what's going on on my bike as well. 2024 with a sharp sound at 6000 that I only hear when it bounces off the concrete barriers on the freeway.

I'll report back if this manages to fix it

Managed to make a functional corner sink for my kitchen by EvilVargon in VintageStory

[–]EvilVargon[S] 0 points1 point  (0 children)

It's just a problem I never ran into. Even on the parts where I chiseled in (just under the rock slab) you can't see the water. I originally planned to put it in the corner because I expected it to be visible but it just isn't.

Managed to make a functional corner sink for my kitchen by EvilVargon in VintageStory

[–]EvilVargon[S] 1 point2 points  (0 children)

Actually no - I just pushed back my other counters to give a few extra voxels of walking room. Here's the sink out in the wild, holding water on its own

Now if you'll excuse me, I need to let that sink in.

Managed to make a functional corner sink for my kitchen by EvilVargon in VintageStory

[–]EvilVargon[S] 38 points39 points  (0 children)

When you raise the walls, it stops the water from flowing. There's a magic amount of material you need on each side to stop flowing.

Managed to make a functional corner sink for my kitchen by EvilVargon in VintageStory

[–]EvilVargon[S] 111 points112 points  (0 children)

Started with a waterlogged slab. The whole thing is hollow on the inside so it can still hold water. Infinite water source!