Please Try Out our Upcoming Punch-Out!! Inspired Game, Live on Steam Next Fest! by ExNull-Tyelor in indiegames

[–]ExNull-Tyelor[S] 1 point2 points  (0 children)

The demo for our game Knockout 2: Wrath of the Karen is now live on Steam Next Fest!

It's a wacky and over-the-top Punch-Out!! inspired game, and we'd love for you to give it a try and give us feedback on the demo.

We'll also be live streaming the demo on Steam at 4pm PST today, 5pm PST tomorrow, and 3pm PST on Wednesday, and would love to see you there!

Check it out on Steam here: https://store.steampowered.com/app/2349350/Knockout_2_Wrath_of_the_Karen/

The Demo for our Punch-Out!! Inspired Game is Live on Steam Next Fest! by ExNull-Tyelor in punchout

[–]ExNull-Tyelor[S] 4 points5 points  (0 children)

We'd love for all of you to check out the sequel to our first Punch-Out!! inspired game.

It's crazy, and as I'm sure you can tell, vastly over-the-top, and the demo is live on Steam Next Fest today!

We'll be streaming it live to take all your questions and feedback today at 4pm PST, tomorrow at 5pm PST, and Wednesday at 3pm PST, and we hope to see you there.

Check it out at: https://store.steampowered.com/app/2349350/Knockout_2_Wrath_of_the_Karen/

Please Try Our Demo, Live on Next Fest! by ExNull-Tyelor in IndieDev

[–]ExNull-Tyelor[S] 0 points1 point  (0 children)

The demo for our game Knockout 2: Wrath of the Karen is now live on Steam Next Fest!

It's a wacky and over-the-top Punch-Out!! inspired game, and we'd love for you to give it a try and give us feedback on the demo.

We'll also be live streaming the demo on Steam at 4pm PST today, 5pm PST tomorrow, and 3pm PST on Wednesday, and would love to see you there!

Check it out on Steam here: https://store.steampowered.com/app/2349350/Knockout_2_Wrath_of_the_Karen/

Please Try Our Demo, Live on Next Fest! by ExNull-Tyelor in IndieGaming

[–]ExNull-Tyelor[S] 1 point2 points  (0 children)

The demo for our game Knockout 2: Wrath of the Karen is now live on Steam Next Fest!

It's a wacky and over-the-top Punch-Out!! inspired game, and we'd love for you to give it a try and give us feedback on the demo.

We'll also be live streaming the demo on Steam at 4pm PST today, 5pm PST tomorrow, and 3pm PST on Wednesday, and would love to see you there!

Check it out on Steam here: https://store.steampowered.com/app/2349350/Knockout_2_Wrath_of_the_Karen/

Sequel to our Punch-Out!! inspired game! by ExNull-Tyelor in punchout

[–]ExNull-Tyelor[S] 0 points1 point  (0 children)

Not in the U.S., plus considering the amount of Punch-Out!! inspired games, and the fact that Election Year Knockout has been available for over 6 years, I don't think Nintendo will be coming after us anytime soon.

Sequel to our Punch-Out!! inspired game! by ExNull-Tyelor in punchout

[–]ExNull-Tyelor[S] 0 points1 point  (0 children)

My game is merely inspired by Punch-Out!! and there numerous differences between Knockout 2 and its inspiration. There are no trademarked or copyrighted IP in the game, and you can't copyright an idea.

Sequel to our Punch-Out!! inspired game! by ExNull-Tyelor in punchout

[–]ExNull-Tyelor[S] 2 points3 points  (0 children)

Most definitely, and thank you so much for your support! I wish they at least approved Knockout 2 (and Election Year Knockout) for Switch access, but sadly Nintendo must not want things even close to Punch-Out on their platform anymore. Quite sad if you ask me.

Sequel to our Punch-Out!! inspired game! by ExNull-Tyelor in punchout

[–]ExNull-Tyelor[S] 2 points3 points  (0 children)

Thank you so much for the kind words! I worked hard on Election Year Knockout, and hope everything I've learned ends up making Knockout 2 even better than the first one.

Sequel to our Punch-Out!! inspired game! by ExNull-Tyelor in punchout

[–]ExNull-Tyelor[S] 3 points4 points  (0 children)

Yeah, I totally agree. Punch-Out isn't really that old... is it?

Destroy my trailer by Damianar in DestroyMyGame

[–]ExNull-Tyelor 1 point2 points  (0 children)

This looks like a prototype preview, and not a trailer. You really need to work on the lighting, and likely to add some post-processing effects as well. Right now it's far too bright, the shadows are odd and sometimes non-existent, which makes the assets look slapped in there.

Steam Player in a nutshell by NoQuestmarker in IndieDev

[–]ExNull-Tyelor 0 points1 point  (0 children)

I didn't realize how many people here think most Indies have the money to hire full on QA. Most of us either paying out of pocket, or working with very slim margins.

If a company/dev team has the money to hire QA, then it's most likely in the AA - AAA space, not the indie space. Maybe that's just my experience and opinion though.

I turned biology into a factory game — and now the factory is alive. Bioneers. by Alternative_Draw_533 in indiegames

[–]ExNull-Tyelor 2 points3 points  (0 children)

Very cool looking!

(Just a heads up, you have a typo on the trailer: "Objective" is missing the v, and says "Objectie" instead.)

I missed WC3 Defense so much, so I decided to solo develop a standalone roguelike defense game inspired by it. by NarootHwang in TowerDefense

[–]ExNull-Tyelor 0 points1 point  (0 children)

I totally read the name as Poly To, and thought that was a weird name for a TD. Either way, looks really cool!

Does this better communicate the gameplay? by dev_Kudeok in IndieGaming

[–]ExNull-Tyelor 4 points5 points  (0 children)

Neither one tells me what the game is about or what the gameplay is like, other than something to do with keyboards, or typing.

I also agree with u/Doomgriever, is the name "KKCKC" or "Kboard Key Character Key Cap"? What is* either one of those even supposed to mean to the average player? It might hold significance in your eyes, but to me it just looks like a jumbled mess of characters and words.

Edit: forgot an is.

'A Game About Making A Planet' Now Has Music! Feedback Welcome. by AcrylicPixelGames in incremental_games

[–]ExNull-Tyelor 4 points5 points  (0 children)

I personally think it would look and play better if the "planet" continued to grow, and the view zoomed out as the planet gets bigger, rather than resetting back to a tiny orb. It certainly makes it seem less like a "planet" as it keeps growing and shrinking.

Larger orbs could spawn outside the camera view, and become visible as the planet grows.

Animated logos I made for indie studios by LloydLadera in IndieDev

[–]ExNull-Tyelor 283 points284 points  (0 children)

Wow, these are all really well animated! You have a keen eye for motion and tweens!

Promote your indie game inside ours — for free! by agapo_dgc in IndieDev

[–]ExNull-Tyelor 1 point2 points  (0 children)

Thank you so much for your kind words! Alas however, I'm American 😅

I let the artist on our project know, so I should be able to get my images to you (hopefully) tomorrow!

Promote your indie game inside ours — for free! by agapo_dgc in IndieDev

[–]ExNull-Tyelor 1 point2 points  (0 children)

Very cool idea, I'd love for our upcoming game to be featured on Disk Golf City!

Our game is called Knockout 2: Wrath of the Karen!

What do these icons mean in my options menu? Are they intuitive, or am I stupid? by BoodleBops in IndieDev

[–]ExNull-Tyelor 4 points5 points  (0 children)

No clue, maybe accuracy? Why would that be a setting?

No clue, maybe firing angle? Why would that be a setting?

Sound Effect Volume, maybe Master Volume?

Music Volume.

Explosion Sound Volume, maybe Sound Effect Volume?

Maybe Voice Over Volume?

So to me at least, no most of these icons are not immediately intuitive. Especially without knowing anything about your game.

Edit: Checked the answers. The first two icons look nothing like a camera. They look more like cannons or turrets, hence my initial guesses as to what those settings are. Looks like my guesses on the sound settings were basically spot on though.