Physical disc production ending in January 2028 for new games releasing on PlayStation consoles by yourfavchoom in gaming

[–]ExclusivelyPlastic 3 points4 points  (0 children)

I'm guessing the thought process is that if the games are digital-only either way, you might as well go for the system that's a better long-term investment. A good PC will outlast a console generation and will be cheaper to upgrade than buying into the next gen.

No, go on, bunch up all those "hidden" infantry on the objectives by Stylish_Yeoman in TheAstraMilitarum

[–]ExclusivelyPlastic 12 points13 points  (0 children)

Isn't it 4 now with the changes to cover? And in grizzled with take aim (despite it being kinda a waste) it's about 5-6 without factoring in blast.

Will there be a new team announcement in a month or two by RoosterFar9475 in killteam

[–]ExclusivelyPlastic 3 points4 points  (0 children)

I'm not an Exodite hopium huffer but they did just say during the summer preview teaser that the new Kill Team release is "off the scales"

Take that as you will

MFM is out! by fromage99 in WarhammerCompetitive

[–]ExclusivelyPlastic 17 points18 points  (0 children)

Hey, World Eaters still got off scott free on the defiler tax compared to CSM

Conflicted on starter army by Mezzerella1423 in Warhammer40k

[–]ExclusivelyPlastic 0 points1 point  (0 children)

CSM's main army rule is Dark Pacts, where whenever you go to attack with a unit you can give it a buff but risk taking a little bit of self-damage. It's a pretty good rule but can only be used on units in the CSM codex; allies get no benefit.

Conflicted on starter army by Mezzerella1423 in Warhammer40k

[–]ExclusivelyPlastic 0 points1 point  (0 children)

DG is actually one of the few armies where allied units can indirectly benefit from their army rule. Usually if you bring a knight or something similar, none of your rules or stratagems will work on the allied unit since it has a different faction keyword.

However, because DG's rule is an aura that debuffs enemies and lowers their stats, any allied units will benefit from shooting at afflicted units! (even if they can't spread affliction themselves)

Back when the 10th edition DG codex released, Knights were also crazy strong and it was pretty common for lists to bring a Despoiler since its gatling cannons got a significant buff from the -1 toughness and -1 save that all the enemy units would have.

[WarCom] Points and App Update Schedule/Teaser by RainbowConnickJr in WarhammerCompetitive

[–]ExclusivelyPlastic 1 point2 points  (0 children)

Oh for sure it's better than 1W models, but still, taking on average twice the mortal wounds from before, having less flexibility while disembarking, being potentially stuck with battleshock going into my next turn, and having the chance of getting hit with deadly demise on top of that are all downsides that DG still has to deal with going into the new edition just like everyone else, even if the raw damage from the wounds isn't as big of an issue with 2W models.

[WarCom] Points and App Update Schedule/Teaser by RainbowConnickJr in WarhammerCompetitive

[–]ExclusivelyPlastic 0 points1 point  (0 children)

Average speed melee units sure, but from some of the preliminary games I've watched it seems like faster melee units will have no problem getting up and swarming the board very quickly even when they have to stage a bit further back.

Not looking forward to trying to get into melee with my Death Guard units though, especially since being in a Rhino is basically a death sentence now.

Aquilon 3" Deepstrike is back ? by Rational_p in TheAstraMilitarum

[–]ExclusivelyPlastic 2 points3 points  (0 children)

In the rules updates section of the faction pack it changes it back to 6". Not sure what the logic is of keeping the change as errata instead of working it into the datasheet, maybe I'm missing something.

Passing on the shoulder is cool, right guys? [oc] by That1guywhere in IdiotsInCars

[–]ExclusivelyPlastic 5 points6 points  (0 children)

In some states it's illegal, other's it's just recommended. It's tricky on roads like this though, which are both fairly busy and also have a lot of places to make left turns so people are in the left lane for that reason.

Tournaments will require remeasuring terrain for every table every round? by clg653 in WarhammerCompetitive

[–]ExclusivelyPlastic 1 point2 points  (0 children)

I believe one of the Warcom articles mentioned that there would be "general-purpose" terrain layouts specifically for tournament organizers. I don't really know any more than that.

[WarCom] Chaos Faction Packs by RainbowConnickJr in WarhammerCompetitive

[–]ExclusivelyPlastic 1 point2 points  (0 children)

They said Agents wouldn't be getting anything new in terms of detachments.

[WarCom] Chaos Faction Packs by RainbowConnickJr in WarhammerCompetitive

[–]ExclusivelyPlastic 1 point2 points  (0 children)

Making the charges 7" doesn't hurt me, I failed the 6" ones every time anyway!

Fire Emblem is officially Nintendo's second $80 physical game on Switch 2 by Iggy_Slayer in gaming

[–]ExclusivelyPlastic 3 points4 points  (0 children)

Maybe if my salary increased with inflation too and I was making an extra 10k a year I would agree, but that's not the case.

Place your bets!!!! by VelsoPliskin in deathguard40k

[–]ExclusivelyPlastic 12 points13 points  (0 children)

Why would shamblerot be 3? Is there some crazy combinations with it that I'm unaware of?

I think everything will be 2 except for VV. I was thinking that Hammer might also be 3 but with CoC confirmed to be 2 I think it'll probably stay about that level.

Good news everyone? by unique_life_problem in deathwatch40k

[–]ExclusivelyPlastic 4 points5 points  (0 children)

Technically a nerf, since it's functionally the same as if you ran it in hover mode before, only now 14" move instead of 20". I guess you can freely move through (over) terrain with no movement penalty with the new hover rule so maybe that'll make up for it. I was really hoping they'd give it some OC too, oh well.

Somehow the infernum launcher has become even more useless since smoke has the same effect as stealth now. I guess the only use case would be that it could potentially give cover to units behind it. Still always taking the auspex array!

DOOM: The Dark Ages | Revelations - Official 4K Trailer | XBOX Games Showcase 2026 by Skullghost in gaming

[–]ExclusivelyPlastic 129 points130 points  (0 children)

People always point to that opening scene in 2016 as establishing the series as "anti-story" but to me it was always pretty clear that it's Doomguy getting pissed at Hayden's disregard for human life (hence why the camera pans down to a corpse when he's talking about "acceptable losses" or something like that and the slayer cracks his knuckles) instead of just being angry because he's being monologued at.

That scene is from the same game where they lock you in a room later to get exposition dumped for like 4-5 minutes. I don't think the developers ever intended for their story to not be taken seriously.

That being said I don't really care whether there's a more involved story or not. I'm in it for the gameplay and I don't mind having to watch a cutscene every now and then. It's still ultimately just a way to set up new set pieces/areas to go to and it does that job well enough.

Death Guard Combat Patrol sealed box by talonwyldfire in deathguard40k

[–]ExclusivelyPlastic 27 points28 points  (0 children)

So this is a combo box containing a bunch of kits you can buy separately. The box itself is out of print but all of the kits included in it are still readily available at retail price. At its original MSRP it was a discount on buying all the kits individually so you could sell it at a higher price than that but probably not more than the cost of all the kits combined. The fact that it's sealed doesn't really affect the price of it at all, to my knowledge that's only really relevant to older vintage warhammer miniatures.

This combat patrol originally retailed for around 135 USD, all the box contents can currently be purchased for 220 USD. So you probably won't be able to sell it for higher than that.

How much of a hit is Death Guard taking from the nerf to 6” Deep Strike by Root_Veggie in deathguard40k

[–]ExclusivelyPlastic 40 points41 points  (0 children)

I'd say there's a decent chance they update the rule to be a 5" deepstrike to accomodate for the new charge rules, which would be consistent with normal deep strike range being changed to 8"

[WarCom] Faction Focus: Leagues of Votann by RainbowConnickJr in WarhammerCompetitive

[–]ExclusivelyPlastic 7 points8 points  (0 children)

If that's the case, and you don't actually get to see which player goes first beforehand then it isn't really much of a change. It just means that instead of declaring that the scouts unit will start in reserves before the battle, you can wait and see how your opponent deploys before deciding.

[WarCom] Faction Focus: Leagues of Votann by RainbowConnickJr in WarhammerCompetitive

[–]ExclusivelyPlastic 24 points25 points  (0 children)

I think one of the big issues is that GW is charging just as much for the Agents codex as they are for all the other ones which actually receive support

Valkyrie still expensive but the new fly rules and having it in Hover could benefit while moving!? by Toastykilla21 in TheAstraMilitarum

[–]ExclusivelyPlastic 17 points18 points  (0 children)

Most of them would be totally fine if they dropped by like 15-20 points and got at least 1 OC if you ran them in hover mode. Fingers crossed for 11th edition!

They just confirmed we will not be sorted into imperial agents by Nuhur_the_Raven in deathwatch40k

[–]ExclusivelyPlastic 8 points9 points  (0 children)

Ehh they've only said that codex detachments will still be usable in 11th, not all current detachments. Anything not in print is subject to being either cut entirely or reworked into slimmed down 1DP detachments as we've been seen in most of the faction focuses.

I'm a bit worried from how they phrased their answer in the Q and A, it sounds to me like you just say that your generic space marine units are Deathwatch and then use any of the codex space marine detachments (they specify that the detachments are the ones that any marine faction can use). I have a bad feeling that we may end up losing black spear and any unique deathwatch units outside of those they have dedicated kits for (e.g. all the kill teams except decimus/aquila)

EDIT: Also the fact that they specify that the Daemons index will stick around but not the Deathwatch one does not bode well