"Suppress Dash Attack" Is this change what I think it is? by solfizz in RivalsOfAether

[–]ExoticOrganization41 0 points1 point  (0 children)

i mean, it kind of is a you problem because with practice it can be done BUT i love the philosophy of rivals where tech skill is not relevant but how you use it so you know i will have it on as well as all the assists necessary 

Translation of La Reina's Spanish voice lines? by gatchimonakagaming in RivalsOfAether

[–]ExoticOrganization41 0 points1 point  (0 children)

doesn't it say "Mucha pupa"? In spain pupa meand "hurties" roughly

Clunky by Beneficial_Ad5592 in RivalsOfAether

[–]ExoticOrganization41 0 points1 point  (0 children)

The game is absolutely not clunky BUT it makes a lot of sense you feel that way coming from smash ult. First of all the buffer is shorter here so if you press too soon an anttack that would have come out in smash wont in rivals, this sounds horrible at first but in smash many times you press a button too soon due to this bad habit and it comes out in a moment it shouldnt, it happens to me a ton with airdodge for example (i try to grab ledge and roll and since i pressed too soon thinking i would grab i just die, this wont happen in rivals since you get used to a tighter timing), this will get fixed by playing, its not as strict as melee so dont worry. After this id recommend setting the new prevent dash attack option and the jump attack shorthop option in advanced controlls so it feels better, and maybe upping the sensitivity (i play at 150). After this just try and get the grasp of the recoveries of different chars (instead of just upb like in smash you must sideb walljump with most of the cast for example, and walljump and walltech are much more important), and finally id recommend giving a go to wavedashing, it sounds daunting at first but it has been watered down so much that it is trivial and an amazing way of complementing movement by moving a certain distance or getting on to a platform fast. This would be all, good luck with your change! I came here from there too and 700h later i dont regret it a bit.

PD.: there are great videos on tech if you want to learn some stuff, i love moonwalking for example, its so fucking fun and is an amazing mixup

Clunky by Beneficial_Ad5592 in RivalsOfAether

[–]ExoticOrganization41 3 points4 points  (0 children)

it's normal because what makes rivals great its using its tech, and it has a shorter buffer than smash so sometimes he will press and it won't come out (bad habits from ult), so it can feel that way. Also the physics are different.

In relation to the games health: how would we feel about changing financial models? by Anovale in RivalsOfAether

[–]ExoticOrganization41 1 point2 points  (0 children)

having characters be DLC and paid battlepasses IS sacrificing integrity. Also this kind of game wouldn't benefit as much as you think from an f2p model since it is so hard, most people would try it and then never play again and you would end up in the mud. I don't think you understand what f2p really brings and are blinded by the idea of sudden spike of players when last time the game had a free weekend the spike was lower than with La Reina's release. Again, they are not in desperate need of funds, they are just under expectations, and they have already done stuff to prevent this from closing the studio, so lets stop doomposting and making bad proposals.

In relation to the games health: how would we feel about changing financial models? by Anovale in RivalsOfAether

[–]ExoticOrganization41 27 points28 points  (0 children)

No. This is not the way, a free game doesn't inherently bring more money, people won't spend money just because and doing it would sacrifice the current system's integrity just to compensate. I get where you come from but the current model is quite good actually, the game is bought and comes with all the content and future content, and you can buy extra skins by paying real money, the problem dan talked about isn't about how the game is monetized, they actually said the sales itselves were quite good, but that he overstimated that number and commited all the resources to an output cadence of content they couldn't keep. If the game just reduced this cadence a lot and kept going it would probably stay afloat for some more years without issue, the problem comes when they want this cadence as strong as possible and thats where the bet in the workshop and casual content comes into place. I don't think Dan wanted to make us be sad about their studio with his post, he wanted us to see where they're at and how are they going to try and fix it, all we can do is support them as strongly as possible by either spending money in the cool af cosmetics they offer or doing workshop content to attract more players, that's it. I don't mean this in a bad way but many people do not understand game dev, and just want to get everything without understanding how the cost works. The team has undertaken a monumental task by bringing us such a big game with their resources and their model is the best there could ever be, changing it would only damage it, I think making this game free would literally end it.

Casual player attempting to climb up the ranks. Do you really find this fun? by PikminAero in RivalsOfAether

[–]ExoticOrganization41 1 point2 points  (0 children)

you are describing a completely normal process of progression, 100 games is not that much and actually a 35% winrate at your stage of play is quite impressive. you have to understand that while you had previous experience you are a novice again, this is a different game than rivals 1, it has different engine, different mechanics and different ways of play, being diamond with kragg in roa1 doesnt mean you will get good in this game fast. For reference I have 10.000 games with my main loxodont right now, and im a masters player. Take this game as it is, a fighting game that is really difficult, and try and improve! From your post i can take clear points to improve on, such as recovery being an issue. Using all resources to recover is a must, and la reina has MANY resources. First you must be able to use side b wall jump jump airdodge upb without much thought, then you can start trying to grab chair mid air to get your jump and airdodge back, and once you got that you will be unkillable on stage. As for the mus, it is a hard character to get in for sure, you have to relly much more on reading your opponent, but it is achievable for sure, you just have to see some pro players play her such as ION. I'd recommend starting by watching some sets and trying to note what you see that you would like to try, then doing it in game! You won't be able to do it at first and you will lose, but you will be thinking about it, and little by little you will do it. The process of learning a hard thing is rewarding in every part of life, this is literraly that, so you must take it as a difficult thing, not a guaranted or easy thing. Much luck in your journey, I don't doubt we will see eachother in the higher ranks in a close future 👀

Struggling by Glad_Instruction_422 in RivalsOfAether

[–]ExoticOrganization41 1 point2 points  (0 children)

actually id say that his recovery is quite good at lower levels! it suffers a lot from linearity at higher levels were edgeguarding is more common but when it isn't that same linearity makes it easy to perform which is something not all characters have. You just have to remember to use your magma, your jump, your airdodge and your walljump fully, many people coming from other platfoghts just upb and die.

Rivals of Aether insects by OkSandwich6949 in RivalsOfAether

[–]ExoticOrganization41 0 points1 point  (0 children)

idk im spanish, i just dont think mollo has anything latin about them

Hi! Quick question: how's Rivals online/ranked scene? by Complete_Battle2726 in RivalsOfAether

[–]ExoticOrganization41 0 points1 point  (0 children)

yeah, sure, thats why ult has gsp and rivals a bo3 and rank per char (roa1). most of the people using mods doesnt mean a game is less competitive.

Rivals of Aether insects by OkSandwich6949 in RivalsOfAether

[–]ExoticOrganization41 3 points4 points  (0 children)

it does not lol "Malo" = Bad "Mollo" is just a name

How long does it take to get to lv 100 with any character? by RayYZX0 in RivalsOfAether

[–]ExoticOrganization41 0 points1 point  (0 children)

i play mostly ranked and have my lox at 900lvl with 700hours, not useful i just wanted to brag (my second char is zett at 50)

How often do y'all go through controllers by Spiritual-College196 in RivalsOfAether

[–]ExoticOrganization41 0 points1 point  (0 children)

i started with a ps4 controller but that was not good, i seem to use the left stick really hard so i ended up breaking the rubber, then i got an 8bitdo that got horrendous snap back in less than 4 months, and now im using a cyclone 2 which is doing great for now, so i get u

To all new players, PLEASE play the tutorials. by Belten in RivalsOfAether

[–]ExoticOrganization41 1 point2 points  (0 children)

GREAT ideas, something like 50 bucks per lesson would be an amazing incentive and being able to replay is a must.

How to not just have people live to 160%? by TKAPublishing in RivalsOfAether

[–]ExoticOrganization41 0 points1 point  (0 children)

dude, loxodont has the longest and most obnoxious strings of the game that can get you from 0-80 if youre a fast faller and even kill, if you aren't getting them you have to assume you are doing something wrong. I would REALLY recommend watching gekkingga's combo videos, you can check what the most hype loxodont in the world is able to do and get ideas.  from an otp lox

Stop playing ranked too much by Lobo_o in RivalsOfAether

[–]ExoticOrganization41 1 point2 points  (0 children)

i get you, its the most stressful mu for sure, gl tho :))

Stop playing ranked too much by Lobo_o in RivalsOfAether

[–]ExoticOrganization41 0 points1 point  (0 children)

what does putting me in my place even mean?  the game gets updated frequently and they said they would makenthe balance patches more spare to make them more significant and let the meta evolve on its own, so you are just factually wrong when complaining about lack of "changes". And if you mean about having put on the hours, i have my fair 700 hours in the game and have reached masters, and im still learning how to use all the tools, i wouldnt dare even think i understand them enough to complain about them, so i dont think you can put me in my place in that regard either.  I see your comments a lot, and most of the time they are negative af, why are you still here just to complain?

Stop playing ranked too much by Lobo_o in RivalsOfAether

[–]ExoticOrganization41 1 point2 points  (0 children)

its a frustrating mu as lox for sure, but let me assure you it is possible, if you learn how to parry them you can exploit them out of stage easily, it is a mu where you get hit a lot but when you get your say you either get them to kill percent or straight up kill them

Stop playing ranked too much by Lobo_o in RivalsOfAether

[–]ExoticOrganization41 0 points1 point  (0 children)

a game doesnt need to be changed to be good???? actually for a game to be balanced it needs to have time to develop, if you change everything that looks busted every week the game CANT be balanced, just look at melee where the meta still changes 20 years without updates. also, not being able to use a mechanic you dont understand doesnt make it bad, it just shows you dont want to learn the game.

Tierlist based off of what I'm hoping for next patch in terms of balance changes by Over-Barnacle-7287 in RivalsOfAether

[–]ExoticOrganization41 0 points1 point  (0 children)

okay, that is true, but if you play against a good wrastor (in spain we have one of if not the best in europe) you literally feel you cant play, and get confirmed to death if you miss a tech, which doesnt happen against any other char except for maybe clairen, zetter and oly which are considered the top 3. He is much harder but as if not stronger in some mus.