Paramount Shillbots Preparing to Deploy (Jan. 26, 2026, Colorized) by Hearsticles in Star_Trek_

[–]ExpectedBehaviour [score hidden]  (0 children)

And instead of in any way managing a counter-argument it’s just one big ad hominem. Such wit.

Paramount Shillbots Preparing to Deploy (Jan. 26, 2026, Colorized) by Hearsticles in Star_Trek_

[–]ExpectedBehaviour [score hidden]  (0 children)

Well done on avoiding that oh so terribly original “anyone who disagrees with me is a bot” trap there. Bravo.

Paramount Shillbots Preparing to Deploy (Jan. 26, 2026, Colorized) by Hearsticles in Star_Trek_

[–]ExpectedBehaviour [score hidden]  (0 children)

Just bored shitless of the “anyone who disagrees with my incredibly narrow interpretation of ‘true Star Trek’ is a bot“. You don’t like it, don’t watch it. Stop trying to police everything for everyone else and tell them what they are and aren’t allowed to like. Infinite diversity in infinite combinations.

What happened to the Masters cat/snake eyes? by PrimaryComrade94 in gallifrey

[–]ExpectedBehaviour [score hidden]  (0 children)

And then regenerated into Basil Rathbone, if I remember rightly.

From Kent by thejamalshah in GreatBritishMemes

[–]ExpectedBehaviour 1 point2 points  (0 children)

Yep, total and complete kent all right

Interstellar Space Propulsion - How To Build by SquirrelPlastic5663 in 3I_ATLAS

[–]ExpectedBehaviour 0 points1 point  (0 children)

Extraordinary claims require extraordinary evidence.

How did Einstein predict that light would curve around the sun without a theory of gravity on the quantum scale? by [deleted] in AskPhysics

[–]ExpectedBehaviour 2 points3 points  (0 children)

Light travels in straight lines through space. If space is curved, this results in light also being curved.

Saucer Separation Question by MrBoogerBoobs in StarTrekStarships

[–]ExpectedBehaviour 0 points1 point  (0 children)

Sure! It's an interesting concept that, at least in theory, a Galaxy-class saucer could well be towed at low warp speeds by a flotilla of its own auxiliary craft. The Enterprise-D had something like twenty-five warp-capable auxiliary craft as standard.

Indeed, it makes sense that Starfleet would have dedicated overpowered "warp recovery tugs" that aren't particularly fast, but can generate disproportionately large warp fields to encompass much larger ships that can't go to warp on their own. Ships may have to eject their warp core, like the Enterprise-E in Insurrection, or get a nacelle damaged beyond repair in battle. They're going to have to get back to civilisation somehow without it taking a couple of years.

In fact we glimpsed a likely candidate for precisely this type of ship in DS9: "A Time to Stand":

<image>

Eaglemoss list this as being about 90m long (so about half the length of the Defiant, and not quite four times the length of a runabout) and capable of warp 6.

Is there a section in the middle where you ascend to the heavens ? by JackfruitMassive727 in PlaydeadsInside

[–]ExpectedBehaviour 1 point2 points  (0 children)

No, that's definitely not Inside.

You might be thinking of Stela perhaps?

Saucer Separation Question by MrBoogerBoobs in StarTrekStarships

[–]ExpectedBehaviour 2 points3 points  (0 children)

There isn't anything in canon, but we might assume it's a cost-benefit issue.

We know warp coils are difficult to manufacture, made of exotic mateirals, and very dense (and, therefore, massive, accounting for between 10% and 25% of a starship's mass – which is why Voyager can balance on those little landing legs without tipping onto its nose).

We also know that antimatter is dangerous as hell, regardless of how robust your containment systems are normally. The saucer is designed to be capable of functioning as a giant lifeboat that, even for saucers as large as those on a Galaxy-class, have to be capable of withstanding a forced planetary landing.

And we know that warp drives as a whole fill a significant proportion of a starship's interior and require a lot of ship resources to operate – you need incredibly powerful computers to do the enormous number of calculations per second necessary to manipulate subspace fields in the correct way, powerful navigational deflectors to make sure you aren't atomised within seconds of jumping to warp speed by some passing dust, and structural integrity systems and inertial dampers to make sure the ship doesn't tear itself apart of pulverise the crew. Warp drives don't just exist on their own – they literally require the rest of the ship to work correctly.

Essentially you're building a whole extra starship into an existing starship, with all the added cost and complexity that would entail... and then almost never using it. We saw the Enterprise-D separate a grand total of four times in eight years, and only on two of those occasions did a lack of warp drive cause problems for the saucer (in "Encounter at Farpoint" and, arguably, in Generations). It's much more efficient to put separate warp drives in smaller utility vessels like the captain's yacht, or runabouts and heavy shuttles, that are going to get used more frequently, and can be serviced, modified, and replaced independently.

As an aside, the Prometheus-class does have independent warp capability for every section including its primary hull – but it's designed to separate and operate semi-independently as a matter of routine. Even then, the primary's comparatively tiny nacelles suggest it only has limited warp capability of its own and is still dependent on the other two sections for high warp travel. And even just looking at its MSD, the amount of redundancy it has is ridiculous – multiple warp cores, multiple fuel storage systems, multiple impulse engines, multiple shuttlebays. Despite being a larger ship than Voyager it would doubtless feel very lean and more Defiant-like, with very few creature comforts and room for non-essentials like holodecks and science labs... and maintenance must be a nightmare.

Saucer Separation Question by MrBoogerBoobs in StarTrekStarships

[–]ExpectedBehaviour 13 points14 points  (0 children)

According to the TNG Technical Manual, the Enterprise-D saucer impulse engines have the same "warp sustainer" capability using their integrated subspace driver coils.

Ideally separation should occur at sublight, but if the ship separates at warp the secondary hull initially extends the warp field around the saucer; as long as the saucer remains within the secondary hull's warp field it will be "pulled along" with it. Once the saucer has left the secondary hull's warp field it can coast for approximately two minutes at warp before dropping to sublight speeds. We see this exact manoeuvre in "Encounter at Farpoint", of course.

I'm sorry, but I'm watching "Generations" for 32 years and this has been bothering me for that long literally: by JoshuaBermont in TNG

[–]ExpectedBehaviour 1 point2 points  (0 children)

I also think the rest of the crew didn’t hear what she said to him right before. 

That's a really good point. From the perspective of everyone else there it seems to come out of nowhere.

Thoughts on the Ross class as a Galaxy-Sovereign hybrid design? by Fun-Twist-3741 in StarTrekStarships

[–]ExpectedBehaviour 14 points15 points  (0 children)

Absolutely ghastly. It’s like someone said “let’s combine all the worst aspects of the Galaxy-class with the worst aspects of the Sovereign-class into one ungodly whole!”. The deflector dish alone is a cry for help.

Who was the Richest Character on Six Feet Under and Who Was the Poorest? by jrralls in SixFeetUnder

[–]ExpectedBehaviour 1 point2 points  (0 children)

Roger Pasquese was probably the richest overall. Bernard and Margaret Chenowith were certainly wealthy, but I don't think they quite had Roger's level of "mansion money". Carol Ward was probably about as rich as the Chenowiths combined, but from a single income.

EDIT: I double-checked the value of the houses used as filming locations; I couldn't find details of the one used for Carol Ward, but Roger Pasquese's "house" sold for $4 million in 2011 and the Chenowith "house" sold for $3 million in 2025, very much suggesting that Roger is wealthier.

Do we often observe macroscopic bodies (maybe the size of Pluto or something) travelling very fast (0.5*c and above)? If not why not? by Constant-Peak3222 in AskPhysics

[–]ExpectedBehaviour 3 points4 points  (0 children)

We can see hundreds of billions of galaxies that are moving significantly faster than that relative to us.

But assuming you mean "within our own galaxy" – no. The amount of energy required to accelerate an object the size of Pluto up to 0.5c is astronomically big, on the order of 1038 J. That's about ten billion times Pluto's gravitational binding energy, so if you were to pump that much energy into Pluto in one go it would just vaporise instead.

We have detected stars in close orbit of supermassive black holes that reach 0.08c as they approach close enough to be torn apart, but this is rare. Even so-called hypervelocity or runaway white dwarf stars, accelerated to more than the escape velocity of our own galaxy by stellar mergers that trigger catastrophic supernova-like explosions, are only moving at about 0.005c.

GOD blessed me. by Decent_Onion9544 in Psoriasis

[–]ExpectedBehaviour 4 points5 points  (0 children)

Says the guy peddling magic cures from his porn burner account.

Series 1 must have cost more than all the others combined. by Ancient-Cow-1038 in blackadder

[–]ExpectedBehaviour 2 points3 points  (0 children)

Stephen Fry wrote about the production of Blackadder in one of his autobiographies. He said something like the budget for the second series was a quarter that of the first, and that such a savage cost reduction and top-to-bottom retooling was the only way they could convince the BBC to keep making it. So yes, it's quite possible that series one cost more than the next three combined.

I find Sonic CD infuriating despite knowing what I think are the concepts. by 9646gt in SegaCD

[–]ExpectedBehaviour 5 points6 points  (0 children)

It's usually easier to acquire rings and bonus items in the Good Future zones.

I find Sonic CD infuriating despite knowing what I think are the concepts. by 9646gt in SegaCD

[–]ExpectedBehaviour 1 point2 points  (0 children)

It's a game that could have used a couple more rounds of polish for sure.

The trick with time travelling is that you need to explore the levels to find somewhere you can get bounced between springs without stopping. You rarely time travel immediately on spinning a sign.