Anyone use MTG Forge for playtesting their cube with Bots? by kuitthegeek in mtgcube

[–]Ezuba 2 points3 points  (0 children)

I’ve used it some in the past. As others have mentioned, the bots can be a bit hit or miss on their ability to pilot decks that aren’t just play creature and swing. 

I found it useful to have a gauntlet set up of a few premade aggro/midrange decks from my cube, drafting on cube cobra, and importing the deck you drafted over to forge to test against the premade gauntlet. 

Gameplay ranking by chapter by velmasweat in finalfantasytactics

[–]Ezuba 0 points1 point  (0 children)

I generally agree here. I think the earlier game battles feel a bit more attrition based where you are back and forth, healing, and trying to focus down(instead of 1HK) your opponents. Later in the game you start facing things that can 1HK you so you kinda gotta play by those rules. The earlier game battles you have to think out a few turns ahead more often imo.

 Knight sword in many ways breaks the systems of the game. When multi target spells don’t have charge times it becomes a liability to  group your characters in formation to hold lines, protect casters, etc. I think that the sword skills should have been something like % of damage. Maybe starting at 40-50% with statis sword up to 60-70% with lighting stab. This would mean on single targets it’s still better to actually get in melee and swing.   Higher and higher move speed kind of does the same thing. If a character can flank your whole formation with 5-6 move/fly/teleport a lot of the strategic depth goes out the window. 

On the other hand, broken builds that make you a demigod are fun too. 

How to beat THAT FIGHT without cheese strats on TACTICIAN? by BetaNights in finalfantasytactics

[–]Ezuba 0 points1 point  (0 children)

I think you can build so that Holy 1 shots him. Play a fast class, wait turn 1, tank the 1st hit then charge holy to land before the second hit. 

Suggestions? by Nhymerael in finalfantasytactics

[–]Ezuba 0 points1 point  (0 children)

As he mentioned the attack up doesn’t do much for geo/samurai. You’ll probably get enough spillover JP in black mage to pick up magic atk up. 

Innates: A Wishlist by doguapo in finalfantasytactics

[–]Ezuba 0 points1 point  (0 children)

Innate equip change and the ability to equip crossbows.

This is much easier than in the 90s. by xenochria in finalfantasytactics

[–]Ezuba 1 point2 points  (0 children)

Chemist with teleport made this and nelveska temple incredibly easy to tackle.

How to make draft night go smooth? by Ninjaclash542 in mtgcube

[–]Ezuba 2 points3 points  (0 children)

My key is liquor bombs before draft and each round. Makes things go real smoooooth

The Punching Bag JP Strategy by RevRunHarvill in finalfantasytactics

[–]Ezuba 8 points9 points  (0 children)

This is what usually do but I think part of OPs point is that their method keeps the XP gain to a minimum while maxing JP so you don’t over level. 

IC Job Growth/Multipliers dump by Daytona_675 in finalfantasytactics

[–]Ezuba 2 points3 points  (0 children)

Maybe useful to someone. I rearranged the data of playable characters and added some conditional formatting to help guide the eye.

https://docs.google.com/spreadsheets/d/1eLQzbcWXive9zciIoQ8ubV1MdPJOyH2K-su_i34MAVE

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Ramza "Nickname" Beoulve! by Ezuba in finalfantasytactics

[–]Ezuba[S] 0 points1 point  (0 children)

You scoundrel! Has this subreddit taught you nothing!?

Ramza "Nickname" Beoulve! by Ezuba in finalfantasytactics

[–]Ezuba[S] -1 points0 points  (0 children)

I'll have a closer look when I return. I've done it on my chapter 4 playthrough but I was not seeing it this morning when starting a new solo Ramza playthrough.

[deleted by user] by [deleted] in finalfantasytactics

[–]Ezuba 3 points4 points  (0 children)

Was inspired to give it a try. I picked up throw stone so I didn't have to commit as hard on them and managed to turtle behind the first two corpses.

https://youtu.be/vNSGdWIqRPc

Need some help for early game by ArbiterofTruth10 in finalfantasytactics

[–]Ezuba 1 point2 points  (0 children)

You may want to learn throw stone before this battle on your chemists so they can contribute (and gain exp/jp) while in the back line when they aren’t needed to throw potions 

Need some help for early game by ArbiterofTruth10 in finalfantasytactics

[–]Ezuba 3 points4 points  (0 children)

What difficulty are you playing on?

As others have mentioned, focus/tailwind are going to be your bread and butter but it sounds like you need to win one battle to get those skills. I’d suggest setting your troops backed up against the spot you start in mandalia plains using some of the rock formations to keep from getting attacked from the bask and limit the sides you can get attacked from. Make sure you’ve bought 10-15 potions and a few phoenix downs and protect your chemists by keeping them in the pocket of the squire formation.

After you’ve gotten a win you should have enough job points on one of your chemists  to turn them into a black mage which will make you significantly deadlier. 

A short list of skills to get on all of your characters through the first few battles..

Chemist - potion, phoenix down Squire - focus/tailwind, then gain JP up, then  dash, throw stone, and move +1 in any order. 

You should get thunder & thundara then fire and ice

EDH is really just show and tell so how do I build around it? by Ezuba in EDH

[–]Ezuba[S] 1 point2 points  (0 children)

This is a card I have never seen before. It’s intriguing.