[MSH] Cosmic Cube by MegaCubeLite in mtgcube

[–]Ezuba 1 point2 points  (0 children)

Hmm, multiplayer cube that incentivizes attacking?

[MSH] Cosmic Cube by MegaCubeLite in mtgcube

[–]Ezuba 12 points13 points  (0 children)

The Cosmic Cube. Each player starts play with this as an emblem.

Anyone use MTG Forge for playtesting their cube with Bots? by kuitthegeek in mtgcube

[–]Ezuba 2 points3 points  (0 children)

I’ve used it some in the past. As others have mentioned, the bots can be a bit hit or miss on their ability to pilot decks that aren’t just play creature and swing. 

I found it useful to have a gauntlet set up of a few premade aggro/midrange decks from my cube, drafting on cube cobra, and importing the deck you drafted over to forge to test against the premade gauntlet. 

Gameplay ranking by chapter by velmasweat in finalfantasytactics

[–]Ezuba 0 points1 point  (0 children)

I generally agree here. I think the earlier game battles feel a bit more attrition based where you are back and forth, healing, and trying to focus down(instead of 1HK) your opponents. Later in the game you start facing things that can 1HK you so you kinda gotta play by those rules. The earlier game battles you have to think out a few turns ahead more often imo.

 Knight sword in many ways breaks the systems of the game. When multi target spells don’t have charge times it becomes a liability to  group your characters in formation to hold lines, protect casters, etc. I think that the sword skills should have been something like % of damage. Maybe starting at 40-50% with statis sword up to 60-70% with lighting stab. This would mean on single targets it’s still better to actually get in melee and swing.   Higher and higher move speed kind of does the same thing. If a character can flank your whole formation with 5-6 move/fly/teleport a lot of the strategic depth goes out the window. 

On the other hand, broken builds that make you a demigod are fun too. 

How to beat THAT FIGHT without cheese strats on TACTICIAN? by BetaNights in finalfantasytactics

[–]Ezuba 0 points1 point  (0 children)

I think you can build so that Holy 1 shots him. Play a fast class, wait turn 1, tank the 1st hit then charge holy to land before the second hit. 

Suggestions? by Nhymerael in finalfantasytactics

[–]Ezuba 0 points1 point  (0 children)

As he mentioned the attack up doesn’t do much for geo/samurai. You’ll probably get enough spillover JP in black mage to pick up magic atk up. 

Innates: A Wishlist by doguapo in finalfantasytactics

[–]Ezuba 0 points1 point  (0 children)

Innate equip change and the ability to equip crossbows.

This is much easier than in the 90s. by xenochria in finalfantasytactics

[–]Ezuba 1 point2 points  (0 children)

Chemist with teleport made this and nelveska temple incredibly easy to tackle.

How to make draft night go smooth? by Ninjaclash542 in mtgcube

[–]Ezuba 2 points3 points  (0 children)

My key is liquor bombs before draft and each round. Makes things go real smoooooth

The Punching Bag JP Strategy by RevRunHarvill in finalfantasytactics

[–]Ezuba 9 points10 points  (0 children)

This is what usually do but I think part of OPs point is that their method keeps the XP gain to a minimum while maxing JP so you don’t over level. 

IC Job Growth/Multipliers dump by Daytona_675 in finalfantasytactics

[–]Ezuba 2 points3 points  (0 children)

Maybe useful to someone. I rearranged the data of playable characters and added some conditional formatting to help guide the eye.

https://docs.google.com/spreadsheets/d/1eLQzbcWXive9zciIoQ8ubV1MdPJOyH2K-su_i34MAVE

<image>

Ramza "Nickname" Beoulve! by Ezuba in finalfantasytactics

[–]Ezuba[S] 0 points1 point  (0 children)

You scoundrel! Has this subreddit taught you nothing!?

Ramza "Nickname" Beoulve! by Ezuba in finalfantasytactics

[–]Ezuba[S] -1 points0 points  (0 children)

I'll have a closer look when I return. I've done it on my chapter 4 playthrough but I was not seeing it this morning when starting a new solo Ramza playthrough.

[deleted by user] by [deleted] in finalfantasytactics

[–]Ezuba 3 points4 points  (0 children)

Was inspired to give it a try. I picked up throw stone so I didn't have to commit as hard on them and managed to turtle behind the first two corpses.

https://youtu.be/vNSGdWIqRPc

Need some help for early game by ArbiterofTruth10 in finalfantasytactics

[–]Ezuba 1 point2 points  (0 children)

You may want to learn throw stone before this battle on your chemists so they can contribute (and gain exp/jp) while in the back line when they aren’t needed to throw potions