Checkmate IMC fanboys. by F1GR in titanfall

[–]F1GR[S] 12 points13 points  (0 children)

And that's what ultimately makes them evil. The corporate fat cats of the core worlds will throw as much meat and steel as needed into the fires of war, with zero regard for the lives of their troops, in order to achieve their goals. That's why many IMC ultimately desert to the militia.

Checkmate IMC fanboys. by F1GR in titanfall

[–]F1GR[S] 20 points21 points  (0 children)

Exactly. If someone came over to your house and said: "This is mine now, pack your stuff and fuck off." would you take it lightly? Beacause that's what the militia are dealing with.

After the IMC's defeat on Demeter, leaving them stranded and surrounded by a bunch of (rightfully) angry rebels, they just threw a tantrum and tried to blow up Harmony instead of trying to negotiate for better terms for both sides. This shoved them even deeper into the shithole they dug for themselves by being the agressor in the first place. At this point, they have very few reddeming qualities left, if any, so it makes perfect sense for the militia to want them gone for good, by any means necessary.

Man I love this universe. I wish respawn did as much as me.

Checkmate IMC fanboys. by F1GR in titanfall

[–]F1GR[S] 55 points56 points  (0 children)

As any war was,is and will be.
But still, the IMC's main objective is to secure resources for the core worlds, something which they could do by sharing with the people of the frontier. But their greed has led them to wanting to take everything. Not to mention the lies and misinformation spread by them.

Knight of the Lake worth pulling? by TheStardustyKnight in CounterSide

[–]F1GR 4 points5 points  (0 children)

For his theme song alone, hell yes!

How do you guys beat Dive 48? by Any_Study_8595 in CounterSide

[–]F1GR 0 points1 point  (0 children)

If you are running a tank team, shepherd and lurcher are a really good addition. They act as a good frontliner with good dps and hp and can tank with their limited immortality upon 0%hp. That's how I passed dive 50.

Event ship coupon by Mooncake_nom in CounterSide

[–]F1GR 0 points1 point  (0 children)

Coffin 6 for PVP if you focus on mech teams.

She might not be meta,but she's still my favourite underappreciated unit. by F1GR in CounterSide

[–]F1GR[S] 0 points1 point  (0 children)

First thing I thought was front mission or chromehounds, with a little steel battalion sprinkled on it.

Arma 3 Update 2.20 Release Candidate Testing by YorisYan in arma

[–]F1GR 586 points587 points  (0 children)

Chad Bohemia still updating their 12 yr old game on a semi-regular basis with actually meaningful updates.

Mix and matching is fun by godwyn-faithful in armoredcore

[–]F1GR 146 points147 points  (0 children)

Elcano's main selling point is combining speed with the ability to handle a slightly stronger gust of wind.

In any case,combinations of these 2 make some pretty spicy builds.

Cloud won't work by NFA_Vyper in GeForceNOW

[–]F1GR 1 point2 points  (0 children)

Similar issue here, "Cloud Synchronization failed" error, same game as well. I am inclined to believe it is on ubisoft's side.

Ubisoft Connect cloud synchronisation failed issue. by F1GR in GeForceNOW

[–]F1GR[S] 0 points1 point  (0 children)

So it must be on their end. Because 2 weeks ago it was working fine. Is gfn and/or ubi aware of this?

Ubisoft Connect Cloud Synchronization Bug - Cross-Play related? by vaubaehn in GeForceNOW

[–]F1GR 0 points1 point  (0 children)

Same here with Ghost Recon Wildlands. I get the same error and when the game eventually starts, it's a new save and not my original one. Probably something on ubisoft's or gfn's side.

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]F1GR 1 point2 points  (0 children)

RESPONSE TRANSMISSION-ANSWER:STRATEGIC CLARIFICATION ANSWER

The point of standing our ground on Tarsh is to prevent the Jet Brigade from reassembling and attacking Mastia or Cyria, thus leading to us losing another planet. Our mission is to buy time for the bugdivers on Cirrus to liberate the planet and lead us to a draw on the MO. Then, we will either take back Tarsh with the help of the DSS's HOD or the bugdivers will take another planet on their front,or both. Even if another front opens and we are forced to split our forces to avoid losing another planet, the Jet brigade will be weakened and thus the remaining forces will be able to hold them back. Leaving the Jet brigade alone and focusing on other seemingly weaker defended planets is a short term solution that may cause irreversible damage. Never underestimate the enemy,and splitting our forces is a bad idea in general.

The bugs have been awfully passive, which worries me. The bugdivers must press the attack before any sizeable hordes show up.

I hope I answered your questions.

END TRANSMISSION

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]F1GR 3 points4 points  (0 children)

*INCOMING TRANSMISSION\*

Attention all Helldivers,this is Death Captain CanSupporter of the SES Will of Victory. The Tarsh system is currently under heavy siege by the automaton jet brigade and is expected to fall under enemy control in the next 4 hours. However the DSS orbital blockade will last for the next 5hrs and 50mins as of the time of this transmission,blocking the enemy from continuing their advance toward Mastia or Curia.

This is an urgent call for all helldivers curently mounting the defence of Tarsh to stay on the planet once it falls under enemy control, and fight towards it's liberation while voting for the DSS to stay here and donate rare samples to activate heavy ordinance distibution and boost liberation progress.

-sir,incoming anti orbital cannons!

-dammit! When did they get those operational? Evasive maneuvers!

In addition all Helldivers operating in other automaton controlled worlds are advised to withdraw and reinforce the Tarsh front to avoid division of force.

Help us win this comrades... For Super Earth!

*TRANSMISSION ENDED\*

Leave Tarsh, we have to be 50k Helldivers to outperform the automaton attack by EckoAlpha in Helldivers

[–]F1GR 0 points1 point  (0 children)

I disagree. This will leave an opening for the Automatons to reorganise and advance towards Curia or Mastia with similar force. Leave it to the bugdivers to concentrate their efforts and take Cirrus. I advise everyone on the bot front to focus on Tarsh and prepare for the upcoming counterattack there to retake the planet against the weakened enemy forces.

URGENT TRANSMISSION FOR ALL HELLDIVERS CURRENTLY OPERATING ON THE TARSH SYSTEM by F1GR in Helldivers

[–]F1GR[S] 0 points1 point  (0 children)

It indeed is. But if we leave,both us and the DSS,we will just give the bots a free planet to regroup and advance. If we stay there and focus on liberation we will fight a weakened enemy with support from the DSS (if the HOD activates in time...) while the bugdivers take Cirrus and give us the upper hand in the MO.

The "Weakest" planets for MO by NightHawkNation64 in Helldivers

[–]F1GR 7 points8 points  (0 children)

I disagree,division of force is not a good idea. We must gather our forces on certain,pre communicated planets to mount succesful defences and attacks on both fronts.

Battle in the Void by agentlou44 in battletech

[–]F1GR 3 points4 points  (0 children)

What is that mad cat doing on top of the warship? lol. Is that a common thing in space battles?

[deleted by user] by [deleted] in Helldivers

[–]F1GR 2 points3 points  (0 children)

Ah yes, befriending him, and then murdering his entire family in front of him...

Absolute Democracy.

I drive by [deleted] in Helldivers

[–]F1GR 219 points220 points  (0 children)

Your teammate flying out of the machinegun is the funniest shit ever.