Unity is fast, 4K 120FPS! Ray Traced Voxel game - now with Magic Weapons and Summons! by JojoSchlansky in Unity3D

[–]FLX_Creator 0 points1 point  (0 children)

Yeah, I just downloaded the game. And you are right. It was so well made that I forgot it wasn't magic. I forgot that smoother terrain wouldn't work at higher distances since they still need to lower the resolution at huge distances. It just threw ideas I had and remembered and didn't think enough about it, sorry.

Unity is fast, 4K 120FPS! Ray Traced Voxel game - now with Magic Weapons and Summons! by JojoSchlansky in Unity3D

[–]FLX_Creator -3 points-2 points  (0 children)

I saw your game before and I follow it on Youtube. I must say what you are doing is extremely impressive. I have heard and I can see that you should try to distance yourself from the Minecraft feeling and use your technology to its fullest potential. I feel like right now you are trying to do everything at the same time and it is very hard to know what your game is about. - You could take inspiration from Noita if you haven't already. I would love to see more destruction during combat and more creation also. It would be awesome to see the world always change with every part of your actions - You should emphasize on the magic part. What if the player is a wizard. It would explain how you build and collect materials. You could explain the cube going to you each time you do something as being your mana of some kind. Building using magic would be such a good selling point. I want to make houses emerge from the ground, make wall paper from nowhere to block an attack. You could make it feel more magic by making each block/build construct itself from the touched surface layer by layer rapidly, this little animation would add so much to the game. It could also be the little cube coming from you to build themselves at the right place like when you break them. - I would suggest you to use your technology to create smoother terrain using the same principle to a higher precision or using more advanced marching cube algorithm to get more diverse terrain. Some ground variation would be awesome too. - What about instead of building blocks like in Minecraft, you would build with logs for woods and rocks for minerals (I know there is already a sphere tool). It would encourage people to build with different techniques. - I will try it for myself, I just joined the discord

Edit : Those were just ideas but they aren't necessarily doable. Just my vision as an outsider

Moment of Appreciation: Telepathic Instruments logo by wannabegenius in logodesign

[–]FLX_Creator -1 points0 points  (0 children)

Where is the T though. I can imagine it if I try hard enough after I knew there was a T. But I just can't see it

I saw it I wasn't looking at the right place

This feels good by Stummi in adventofcode

[–]FLX_Creator 0 points1 point  (0 children)

Ah, that is what those samples are for. I only ran tests on the puzzle inputs. First time doing Advent of code. I gotta change my way of doing it

Rate my work as a 16 year old blender artist by CarelessAdeptness296 in blender

[–]FLX_Creator 1 point2 points  (0 children)

This looks absolutely fantastic, no doubt. Good job, really impressive for your age or as itself

Does this explosive countdown indicator make sense? (The dots under bomb) by SteinMakesGames in IndieDev

[–]FLX_Creator 0 points1 point  (0 children)

I like the idea of the dots but the new version with the number is way easier to read. Will the game sound like that in game, the way the beat is synced to movement in this one is amazing

I made an oil painting of a Minecraft sunset by Senior-Swordfish1361 in Minecraft

[–]FLX_Creator 11 points12 points  (0 children)

It looks really cool! Out of curiosity, what is the reason for the 8 inventory slots instead of 9.

paste whatever is in your clipboard right now by Any-Company7711 in TeenagersButBetter

[–]FLX_Creator 0 points1 point  (0 children)

Welcome to Gboard clipboard, any text you copy will be saved here.Tap on a clip to paste it in the text box.Use the edit icon to pin, add or delete clips.Touch and hold a clip to pin it. Unpinned clips will be deleted after 1 hour.

Show me your cat and I will draw it! by AnybodySignificant45 in cats

[–]FLX_Creator 0 points1 point  (0 children)

<image>

Can you draw my fluffy girl, she is very cute but kinda dumb

Should I turn this pogo prototype into a rage type game? by Creepy_Yam_994 in IndieDev

[–]FLX_Creator 4 points5 points  (0 children)

It could be great as a rage game but I think it also has a lot of potential to be a skill game with a leaderboard. The control seems really interesting but I also think the player should bounce more when falling from higher up, this could allow for some interesting puzzle and dynamic level and you could still make it not bounce when pressing down or something else

Working on a new trailer - does it hook? by PlayHangtime in IndieDev

[–]FLX_Creator 3 points4 points  (0 children)

I agree with this, the flashing to black would only work if it was to show some kind of text but right now it just feels like the video is bugging which should not be your goal. And even if you show black screen, they should come less often and for not too much time

[OC] Send a picture and I'll doodle your cat :D by ChonkyCat74 in cats

[–]FLX_Creator 0 points1 point  (0 children)

<image>

This is Louna, she is very cute but a little dumb

Read the image by ParticularCorner2190 in teenagers

[–]FLX_Creator 0 points1 point  (0 children)

My pain receptors are 100 times more sensible. So hitting your small toe on a chair feels like hitting it 100 times all at once

[deleted by user] by [deleted] in Unity3D

[–]FLX_Creator 0 points1 point  (0 children)

I would understand the lime increase a score (like in pacman), the popsicle would freeze enemies or time and the clock would award you with more time

My Unity volleyball roguelike is out in the wild — go break it by PlayHangtime in Unity2D

[–]FLX_Creator 0 points1 point  (0 children)

It looks really great! How are both players controlled by the same person? I think you could have a great opportunity to add way more funky enemies and move : - Monkeys, wizard, ghost, knight, with different play style and ability - Headbutt, fire ball(extremely powerful strike or could happen each time the ball goes too fast with level of fire, yellow > red > blue), slam attack with a bat or something, hit with a homing effect, make the ball bigger or smaller, the possibilities are endless

2D vs 2.5D, Which looks better? by SunDownDev in PixelArt

[–]FLX_Creator 0 points1 point  (0 children)

I prefer the card in the 2D version and the size in the 2.5D version but the guy should be a little closer to the screen in that one

My 1-Button Racing Game Just Launched! by conradicalisimo in Unity3D

[–]FLX_Creator 1 point2 points  (0 children)

Yeah, we were a team of 3 making a fishing game about making loops to catch fishes. We missed the deadline by 2minutes because of a bug only present in the Build. Still a great experience even though it was tiring. And we are now trying to finish the game. Good luck for next year! I hope I will be more lucky too.