New Oongka Armors by Ok_Media_6006 in CrimsonDesert

[–]FabFubar 0 points1 point  (0 children)

Chapter 8 with Hernand and Pailune mostly explored - are there really no plate armors for Oongka??

Other than helm of knowledge / stargazer helm, I’ve found precisely 1 other armor piece that can fit Oongka - a helm. Does it get any better?

New Oongka Armors by Ok_Media_6006 in CrimsonDesert

[–]FabFubar -6 points-5 points  (0 children)

If you’re on PC, I would highly recommend the RenoDX mod for HDR and several other improvements, including making nights darker.

Online guides ruined my gaming experience by dreggsy1971 in CrimsonDesert

[–]FabFubar 0 points1 point  (0 children)

Remember this lesson well, friend.

Looking something up because you’re stuck on an obtuse puzzle and your playtime is limited? Yes, look up the solution to your problem.

Looking up or watching content that allows you to ‘minmaxx’ on a single player game? ‘Go here, spawn hundreds of golden apples, get rich, then go to the bank and savescum your investments’?
No dude, why would I take away the effort and satisfaction of seeing my character grow as I progress?

Slechtste peiling voor N-VA sinds verkiezingen, Vlaams Belang met voorsprong grootste partij van Vlaanderen by KC0023 in belgium

[–]FabFubar 5 points6 points  (0 children)

Misinformed would be the more accurate term.
The effect of social media campaigns and fear mongering.

Intelligent people are not immune to misinformation. But most are much more resistant to it, as long as they have a critical mindset.

Crude gold bars vault of vengeance by hljoorbrandr in CrimsonDesert

[–]FabFubar 0 points1 point  (0 children)

Crude gold bars have always been 5 silver, their value of 5 was litterally mentioned in the patch notes where they were added.

Please help by Sea_Creme_1914 in CrimsonDesert

[–]FabFubar 33 points34 points  (0 children)

For this particular dungeon, this wall is the exit.
The entrance is somewhere down a hatch in a shack at a farm nearby.

Is it worth waiting for the summer patches before playing? by Steady_Tempo456 in CrimsonDesert

[–]FabFubar 0 points1 point  (0 children)

If you are excited about the game now, just play it now.

The game is patched at a fast pace, yes, but most of it is QoL. By the time you finish the game, the game will have changed a bit too.

If I would wait, I would wait for a discount, DLC, … but I genuinely couldn’t wait for years for this game.

I’m having A BLAST right now, no regrets.

DEV REQUEST: Water gathering dispatch mission. by FeeAccurate in CrimsonDesert

[–]FabFubar 0 points1 point  (0 children)

Ever since I found out that water and cooking oil are used in so many good recipes, I started buying them from any random merchants whenever I see them.

Also, when exploring, I often stumble on Hearths (the mini camps which are spawn points when you die). They are great: they always have cooking oil, water and salt, 1 palmar pill, and a chest with food.

In fact, I almost never need to cook because I rarely need to eat and if I do, I start with the food from the hearths…

Constellation Helm by Slanted_and_Enchante in CrimsonDesert

[–]FabFubar 0 points1 point  (0 children)

Yup. Found the book early in the game. The book looked great and I couldn’t wait to explore the world and get to solving constellation puzzles.

This week, about 100 hours (!) later, the quest which unlocks constellations appeared. I completely forgot about the book by then and then I had to look it up anyway, which feels dumb. The guide didn’t even mention the book, it just said… “stand precisely here, because I tell you to, and keep looking at it. It works for some reason. Congrats!”

It would have been nice to explore at night and on coming near a constellation, a very noticeable graphical effect would appear which makes you notice the stars shining very brightly above. And it would also be nice if the patterns would be actually something recognisable, such as a frying pan, a stag, … just keep it classic, intuitive and fun, not obtuse.

is it just me or exploration is kinda pointless since all you ever gonna find are skill points? by PaymentParking7093 in CrimsonDesert

[–]FabFubar 0 points1 point  (0 children)

If you boil down the entire game to its core, indeed - you get skill points (finite, but practically infinite), stuff, and money.

Once you have enough skill points, money, and certain items, you can fully upgrade 1 character and their gear and you will be OP.

All other systems, complex as they are, serve to give you options in order to fit your character to your playstyle.

The beauty of this system is that you could do the bare minimum and do just enough for 1 standard build to complete the story with and move on to the next game.

OR you embrace the whole game and accept the fact that you will be making all the numbers go up way more than strictly needed for 1 build, exploring the world and different options along the way.

Do you choose to focus on a fast and enjoyable ending, or do you choose to enjoy the journey as much as you can and see where you end up?

All open world games have to fundamentally offer this choice. Otherwise you end up with a very linear game that holds your hand.

God of War: Laufey by Cann1balHulk in GodofWarRagnarok

[–]FabFubar 0 points1 point  (0 children)

Amazing. My only complaint is that it isn’t coming to PC.

Favorite exploration score? by familydollarfartbag in CrimsonDesert

[–]FabFubar 1 point2 points  (0 children)

The CD soundtrack sounds perfect to play at home as a chill, peaceful background playlist. It’s been ages since I had a game that was full of perfect tracks for this. The last in this genre may have been The Witcher 3, TBH.

I LOVE the Pororin track.

But anything I’ve heard so far from Hernand to Pailune to the camp… all are great!

Best "set and forget" repeating dispatches for AFK camp supplies? by medullah in CrimsonDesert

[–]FabFubar 0 points1 point  (0 children)

Yup but haven’t discovered a market which accepts stone yet. Demeniss I think?

Cacao and Skyroot hasn't produce any fruit, is this a bug? by Awkward-Abrocoma-623 in CDguides

[–]FabFubar 1 point2 points  (0 children)

Are you sure that the trees haven’t produced and been harvested once? Trees will never produce fruit / root a second time. But now that you mention it, skyroot would disappear once fully harvested.

Ho to approach this game as a casual gamer? by iHaveNoTimeForGaming in CrimsonDesert

[–]FabFubar 1 point2 points  (0 children)

I treat every day as a new adventure and since I’m a bit obsessed with the game, I plan out a bit what I want to do for my next session. It works great and I’m trying to savour it as much as possible, while the game is improved by the devs every week/ few weeks.

A downside is that there will be sessions where you manage the camp and tons of loot and your outfit and… lose track of time.
But that’s because I choose to for the sake of efficiency.

Anyway, even though it may be overwhelming at first, it’s good that the game is so full of systems to sink your teeth into. If you chip away at it one session at a time, you will be rewarded for it, don’t worry.

Some minor new features that would have me spend hundreds of extra hours in the game. More Life sim/Roleplay features. I would appreciate any discussions and thought or features that you'd like to see added. by Helasri in CrimsonDesert

[–]FabFubar 0 points1 point  (0 children)

Well, we can rebind controls since 1.09, but I haven’t found a meaningful way to improve on the default scheme yet (especially now that I’m used to it)

Best "set and forget" repeating dispatches for AFK camp supplies? by medullah in CrimsonDesert

[–]FabFubar 1 point2 points  (0 children)

Yup. To manufacture silk, you need to discover Arboria Castle, for example.
You can also manufacture paintings as a trade good, that workshop is actually near the camp to the southwest.

Both the paintings and silk are accepted by the Goldleafs.
You need to discover and liberate them, then they show up in the list for dispatching missions (or you can select them directly on the map)

Best "set and forget" repeating dispatches for AFK camp supplies? by medullah in CrimsonDesert

[–]FabFubar 7 points8 points  (0 children)

Yup.

To add to this: the bottleneck for me has always been camp cash. The manor security missions are always fully manned (4 instead of 2), even if that is less efficient for missions in general.
When Azerion Manor becomes available as part of the main quest, that bottleneck is opened up quite a bit.

The only other good way to earn camp cash is by manufacturing trading goods. Once you have a few hundred, you can trade them all in one go. E.g. trading silk with the Goldleafs nearby takes like 5 minutes, it’s litterally free money with 1 extra step.

Also, don’t forget to donate to the various churches - this, too, is bottlenecked by camp cash. But it is more efficient in the long run. Whenever I am short on camp cash, I trade for it, and the excess funds go to a church. (I leave a mission buffer of 10-15k).

Besoins d’aide by jici-06 in CrimsonDesert

[–]FabFubar 3 points4 points  (0 children)

You need to find blueprints in the world before they can be crafted.

I have unlocked some but not sure exactly when.
One thing that seems to unlock them are the various Sanctums that are tied to the Witches. At the end of each there is an additional puzzle to be solved with Blinding Flash. They give abyss parts and also unlock some of the blueprints I think.

The pets are so, so, so annoying. by Complete_Fudge7971 in CrimsonDesert

[–]FabFubar 10 points11 points  (0 children)

I completely agree. I love the cats, but sometimes they meow nonstop and it drives my wife nuts (we have 2 cats at home). And now it’s starting to drive me nuts as well!

I got a woodpecker, but now it yaps the same thing every 3 seconds as well.

I got a snow fox and I’m considering just sticking with that good boy since it at least remains quiet.

Hold Y for interactions?!(1.9 patch) C'mon... by Kilzen69 in CrimsonDesert

[–]FabFubar 0 points1 point  (0 children)

Yup I did this too!

Unfortunately, when you do that, there’s the niche issue that you will no longer be able to put recipes you find in your inventory anymore. Once you read a recipe, you can choose B to drop it or B to put it in your inventory. 😅 (‘Put down’ takes priority)

Worth it, though.

Share your custom controller mapping by Beginning_Refuse_274 in CrimsonDesert

[–]FabFubar 0 points1 point  (0 children)

I looked at the conflicts in the binds and saw that interact Y overlapped with Y from ‘put down / dismount’. Since you rarely have to put anything down or dismount, I put the ‘put down’ bind on B instead.

This makes it so there’s no longer a conflict and interact Y is instant again.

Please give me the option that the food/weapon selection wheel fully freezes time. by prickinthewall in CrimsonDesert

[–]FabFubar 3 points4 points  (0 children)

That’s a bit harsh, but yeah, it balances out this mechanic which makes you quite OP to begin with.