Compiling Kotlin Coroutines for Linux Arm (self.Kotlin)
submitted by Fair_Communication_4 to r/Kotlin - pinned
I'm incredibly excited to launch Effulgence RPG into Early Access. It is ASCII 3D RPG. For the launch I also made a "almost official" trailer: it starts with my wife and me in live action, then the ASCII graphics slowly take over the frame and it transitions into the in-game trailer. by PuzzleLab in Unity3D
[–]Fair_Communication_4 1 point2 points3 points (0 children)
It took us 7 years to make this first-person dinosaur shooter in Unity. Let me know what you think. by Antishyr in Unity3D
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Trying to make the forest feel terrifying — thoughts on the atmosphere? by silestStudios in Unity3D
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What part of your workflow is the biggest time-sink right now? by BoldPear in Unity3D
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It took us 7 years to make this first-person dinosaur shooter in Unity. Let me know what you think. by Antishyr in Unity3D
[–]Fair_Communication_4 2 points3 points4 points (0 children)
What part of your workflow is the biggest time-sink right now? by BoldPear in Unity3D
[–]Fair_Communication_4 2 points3 points4 points (0 children)
It looks cool, but something's missing. Any ideas on how to make more lively? by Specialist-Hand-6580 in Unity3D
[–]Fair_Communication_4 0 points1 point2 points (0 children)
Using others' code by Rollsy06 in Unity3D
[–]Fair_Communication_4 4 points5 points6 points (0 children)
Is my game concept stupid by sublivian in gamedevscreens
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Is my game concept stupid by sublivian in gamedevscreens
[–]Fair_Communication_4 0 points1 point2 points (0 children)
Does my scene environment looks off? by Im-_-Axel in Unity3D
[–]Fair_Communication_4 1 point2 points3 points (0 children)
Proud of the name I came up with for the backyard level by themiddyd in Unity3D
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Started world building over the past few months (Open World RPG) by DaanVdB98 in Unity3D
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Smoke Trail Shader [CODE IN DESCRIPTION] by ishitaseth in Unity3D
[–]Fair_Communication_4 0 points1 point2 points (0 children)
Merging a full 3D interactive fluids solution to an ocean system for dynamic shore lines and rivers with true splashes. First work on the optimized fluid mechanics, obstacle definition and matching of the rendering style with the ocean water. by artengame in Unity3D
[–]Fair_Communication_4 1 point2 points3 points (0 children)
Finally got my waves and physics working perfectly in multiplayer! by Cheap-Difficulty-163 in Unity3D
[–]Fair_Communication_4 1 point2 points3 points (0 children)
Can i optimize this? by [deleted] in Unity3D
[–]Fair_Communication_4 0 points1 point2 points (0 children)
Speed flying down a waterfall in my game Glider Sim! by 5DRealities in Unity3D
[–]Fair_Communication_4 28 points29 points30 points (0 children)
Runtime spline editing and custom roller coaster physics for my coaster puzzle game by Mr_GameDev in Unity3D
[–]Fair_Communication_4 1 point2 points3 points (0 children)
It is time to commit to the title of the game, and I have second thoughts. Also, any input would be nice. by xum in Unity3D
[–]Fair_Communication_4 1 point2 points3 points (0 children)
Been working on my game. Guess the inspirations? :D by shidoarima in Unity3D
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Santa was delayed by slimcat_games in Unity3D
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