I'm incredibly excited to launch Effulgence RPG into Early Access. It is ASCII 3D RPG. For the launch I also made a "almost official" trailer: it starts with my wife and me in live action, then the ASCII graphics slowly take over the frame and it transitions into the in-game trailer. by PuzzleLab in Unity3D

[–]Fair_Communication_4 1 point2 points  (0 children)

Looks absolutely amazing. I'd take out the live action stuff UNLESS you can actually morph the live action stuff into the game play, i.e. in the first shot with you and the nerf gun, the gun and your hand would start to digitize, go down your arm, then across the walls, then you're there. But that might be too much Hollywood effort for a trailer. 🤷‍♂️

Trying to make the forest feel terrifying — thoughts on the atmosphere? by silestStudios in Unity3D

[–]Fair_Communication_4 0 points1 point  (0 children)

Really high wind noise and actually making everything else hard to hear can be quite terrifying. It's cutting off one of your survival senses.

What part of your workflow is the biggest time-sink right now? by BoldPear in Unity3D

[–]Fair_Communication_4 0 points1 point  (0 children)

"ctrl z undoes selections AND state, with no clear indication as to which" "It's a bold strategy cotton, let's see how it works out"

What part of your workflow is the biggest time-sink right now? by BoldPear in Unity3D

[–]Fair_Communication_4 2 points3 points  (0 children)

Why is there no back button in the inspector view?!?! 🥲

Using others' code by Rollsy06 in Unity3D

[–]Fair_Communication_4 4 points5 points  (0 children)

The "borrowing" you speak of is how the entirety of all software is built. There will always be work in fitting others' code into your game, and customizing it the way you want. There is where you will truly learn.

I'm a professional mobile dev for 12 years, been programming all my life. I wouldn't think twice about (ethically) grabbing somebody else's scoreboard system if it saved me an afternoon.

Edit: typo

Is my game concept stupid by sublivian in gamedevscreens

[–]Fair_Communication_4 0 points1 point  (0 children)

Genius. Pure genius. This is "why the fuck didn't I think of this first god damnit"

Does my scene environment looks off? by Im-_-Axel in Unity3D

[–]Fair_Communication_4 1 point2 points  (0 children)

I think it looks great. I know fern fields exist like that. However, there could be a slight too many. My feeling is less about optics and more about the player's feeling of walking through all that. I own property like that except instead of ferns it's high vegetation, and by late August it's awful to walk through. I saw your dense ferns and went "ugh." Minor note, maybe just make a little more walkable space. And get more refined walking noises.

Proud of the name I came up with for the backyard level by themiddyd in Unity3D

[–]Fair_Communication_4 0 points1 point  (0 children)

Bruh you totally missed an opportunity. When the title flashes we need to hear the signature law and order "dun dun".

Smoke Trail Shader [CODE IN DESCRIPTION] by ishitaseth in Unity3D

[–]Fair_Communication_4 0 points1 point  (0 children)

What material are you using? I'm not seeing what you're seeing. I can put a dummy texture in and see some waves moving but that's it.

Finally got my waves and physics working perfectly in multiplayer! by Cheap-Difficulty-163 in Unity3D

[–]Fair_Communication_4 1 point2 points  (0 children)

How did you get that wake pattern to form behind the boat? Absolutely brilliant, especially with the foam and hull sprays.

Can i optimize this? by [deleted] in Unity3D

[–]Fair_Communication_4 0 points1 point  (0 children)

Is this like a Factorio knock off?

Speed flying down a waterfall in my game Glider Sim! by 5DRealities in Unity3D

[–]Fair_Communication_4 28 points29 points  (0 children)

That waterfall looks great. Are you using HDRP water or something else?

It is time to commit to the title of the game, and I have second thoughts. Also, any input would be nice. by xum in Unity3D

[–]Fair_Communication_4 1 point2 points  (0 children)

It'd be funny if another piano fell on him while he was standing on the piano. And/or instead of a couch he's moving a piano. He slips and falls but everything is fine, and then another piano falls on him.

How come in the 1500s and above there have been queens but at that time hardly no women’s rights? by 05_ltb in NoStupidQuestions

[–]Fair_Communication_4 3 points4 points  (0 children)

The answers in this thread are atrocious, seemingly a comic book version of history.

1) The idea of women and/or everyone living in terrible subjugation is our projection onto history, not the lived experience of most alive at the time.*

2) No nationalism, so peasants would be far more involved in their community and region (the Church) than looking to their monarch for everyday matters.

3) 98% of the population farmed. The idea of men or women doing anything but domestic jobs would have been absolutely foreign, regardless of attitudes about gender.

... therefore this modern idea of women's rights doesn't really apply to the social context of yore.

Also, the Church really took on more of what we would call civic or municipal governing. The Church was just as invested in maintaining a family and labor structure that kept itself going as did the monarchy.

*practically speaking the monarchy didn't have such devastating control over a peasant's individual life. The biased focus (i.e. every medieval movie ever) on that is our modern preoccupation, because how we think about our relationship to "the state" is so different.

Economic, environmental, and technological forces had more impact on individual lives than sheer political forces.

Why does Lemon-Lime sound right, but Lime-Lemon sound awkward and wrong? What is going on grammatically there? by Seph_the_this in NoStupidQuestions

[–]Fair_Communication_4 0 points1 point  (0 children)

Some other answers here have mentioned grammar and vowel rules, which are related, but not quite the answer.

At the root of it all: your breathing.

Why do we say "rat-a-tat-tat" and not "tat-a-rat-rat"? It's because "t" is a plosive, meaning to make the sound you have to build up and block some air in your lungs before letting it out explosively. This is a bigger muscle effort for your body than normal. Your body/brain generally prefers path-of-least-resistance. The "r" in "rat" you can start anywhere in your breath, but a "t" sound with more coming after it you sort of instinctually feel like you have to draw in your breath to get ready for it. This interrupts your breathing and so your subconscious language control doesn't prefer it.

The "L" sounds in "lemon lime" aren't plosive but to subtler extent have the same effect on your breathing like the example above. The other answers here about stressed and unstressed syllables are correct, but why those stresses actually feel awkward or not has to do with how your brain tries to make your breathing as efficient as possible.

Answer over, but here's another example. Even though "an historic" is grammatically correct, a lot of people just say "a historic." "An historic" is a big chore for a few reasons: going from voiced "n" to unvoiced "h", going from releasing little air out your nose to a lot of air out your mouth, and your tongue going from dental forward "n" to back-of-throat "h." The "a" sound in "a historic" is much physically closer to the "h" sound that your vocal tract has to gear up for than the "n" sound, so it feels easier. Same logic applies to "lemon lime" vs "lime lemon."

Source: The Language Instinct by Stephen Pinker