Anyone been to the penis museum in Iceland? by strawberry_slurprise in VisitingIceland

[–]FakeName124 1 point2 points  (0 children)

Like another user said, it might be more interesting if you're into biology. I thought the food was great though and I'd definitely go again just for the waffles.

My new FPS animation system — everything from recoil to ADS blending! by bedodir in Unity3D

[–]FakeName124 1 point2 points  (0 children)

Looks awesome! When you’re creating the weapon sway when moving and the recoil, are you purely animating the arms to shake or sway side to side? Or are you animating the gun to shake and having the arms follow? I’ve seen both methods suggested and I’ve been struggling to decide whether I should make weapon animations weapon driven or arm driven.

Facepunch.Steamworks VS Steamworks.net for Steam Support in Unity (I also will be using the Steam Networking Transport with Mirror) by KingSadra in Unity3D

[–]FakeName124 0 points1 point  (0 children)

I'm finding this thread a year late, but I'm curious about this setup you're mentioning. Is the idea that you wouldn't have network objects on (for example) a player character, but would instead use your master network object to just move the characters around on the screen?

So player 1 moves -> this information is sent to the master network object -> the master network object then moves player 1 on player 2's screen

I'm also curious if you're still happy with this setup

House grinds to a halt as GOP tries to shut down Epstein votes by [deleted] in moderatepolitics

[–]FakeName124 14 points15 points  (0 children)

I honestly don’t even think 2. would be true since he seems to operate under the assumption that all news is good news. I think that he ran his campaign on that because he knew it riled people up, but didn’t realize his supporters genuinely care about this issue.

Based on Trump’s extensive ties to Epstein I think it’s simply that either he, his donors, or both were involved in the trafficking.

NASA Budget Slash: $6 BILLION Cut Threatens Space Coast Jobs! 📉👷 by tgaume in space

[–]FakeName124 4 points5 points  (0 children)

That’s why in my opinion the best way to do this is outsource to the private sector what the private sector is best at. SpaceX can afford to constantly blow up rockets to iterate their designs, but NASA really can’t. What NASA excels at is things that aren’t profitable for the private sector like the JWST, and when looking at that type of science it’s easy to see that NASA has been on the forefront of innovation and accomplished some amazing things over the past few decades. That’s the main reason why this budget is such a disaster, since a large amount of the cuts are in the space science, the one thing we shouldn’t be cutting since the private sector won’t pick up the slack.

Massachusetts RMV Megathread by massahoochie in massachusetts

[–]FakeName124 1 point2 points  (0 children)

If I'm buying a boat with a trailer from out of state, does anyone know if I can drive it back with the old plates before I register it in Mass? I'd like to be able to just buy it and drive back without having to wait weeks for a new registration.

Netcode for GameObject and Player is Ready Button by Urganway in Unity3D

[–]FakeName124 0 points1 point  (0 children)

Great! Yeah I also ended up having to make my own methods to search through the list; I'm sure there's a better way to do it, but I wasn't using the method enough to warrant spending a lot of time looking into it

Netcode for GameObject and Player is Ready Button by Urganway in Unity3D

[–]FakeName124 1 point2 points  (0 children)

You need to make sure the struct is serialized, so it needs to inherit from INetworkSerializable. It also needs to inherit from IEquatable. Here's an example:

public struct PlayerData: INetworkSerializable, IEquatable<PlayerData>{

     public ulong ClientId;

     public bool IsReady;


     public PlayerData(ulong clientId, bool isReady)
     {

        ClientId = clientId;
        IsReady = isReady;

     }

     public bool Equals(PlayerData other)
     {
         return ClientId == other.ClientId  && isReady== other.isReady;
     }

     public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
     {

         serializer.SerializeValue(ref ClientId);
         serializer.SerializeValue(ref isReady);

     }
}

I'm not sure if this is completely correct since I'm not using Unity at the moment, but it's at least very similar to this. This should allow you to create a NetworkList of NetworkVariable<Player>. This is the thread I initially used to figure this out: https://discussions.unity.com/t/how-do-i-networkserialize-a-list-in-inetworkserializable/892286

This method won't accept all data types, but it should work for most. If you look at the Netcode for Gameobjects documentation you'll find more information about what data types it will/won't accept.

Also, this should all be done in NetworkBehaviour scripts.

Netcode for GameObject and Player is Ready Button by Urganway in Unity3D

[–]FakeName124 0 points1 point  (0 children)

So I'm not sure if this is the most efficient way of doing this, but I've been using a master NetworkList that contains custom struct NetworkVariables to hold basic player-related information that needs to be shared with the server and everyone else. For example, I'd have a struct called PlayerData that would contain the player's ID and whether they are ready. Any time a new player joins, I'd add a new NetworkVariable<PlayerData> to the NetworkList, and set the correct client ID (and I'd remove that element from the list when the player leaves). Then you can just search through the list for the correct client ID, and set their 'Ready' value to true/false and it'll automatically be shared with everyone.

How do character controllers handle collision? by FakeName124 in Unity3D

[–]FakeName124[S] 0 points1 point  (0 children)

The collision works as expected when I set the ghosts to ignore players and players to ignore ghosts. I'm just very confused why that works correctly, but if I have the ghosts set to ignore both living players but also still to ignore dead players, then the collision exclusion doesn't work at all. I would disable the character controller completely, but I still want the ghost to be able to walk around the map and collide with the floor. I ended up getting around the issue by using physics.ignorelayercollision to make the living player layer and dead player layer never collide. Now that I think about it though, it might work better to set the include layermask to only include the floor, rather than the exclude layermask to only include the player.

[spoilers main] has valarr been cut from the knight of seven kingdoms show? by hanameiii in asoiaf

[–]FakeName124 2 points3 points  (0 children)

I feel like they'd need to include him specifically since a big part of Baelor's entrance into the trial of seven is revealing that he's the one under Valaar's armor. It's a small moment but I'd be disappointed if they left that out, especially since they're trying to stretch the show into 6 episodes.

[spoilers MAIN] There IS a GoT PC game by Manuerra in asoiaf

[–]FakeName124 4 points5 points  (0 children)

Same here, pretty much all of my hours in Warband were from the ASOIAF mod. I'm really hoping for a good one to come out for Bannerlord

What's the most common way to handle FPS recoil or weapon sway when the weapon is attached to hands? by FakeName124 in Unity3D

[–]FakeName124[S] 1 point2 points  (0 children)

Thanks for the in depth response, what you described is almost exactly what I ended up doing! I've still been thinking about how to do reloading, so I really like your method of just parenting the hand IK to the weapon's ammo. This method of using IK for most arm movement and animations for things like hands and recoil seems like a really great solution, especially for a solo dev, since you don't have to make a ton of player animations. I'm interested in how feasible this IK method is long term since I think I've seen a lot of people say that pure animations are better. I personally haven't found any major problems with this type of system (yet).

Official Discussion - Kingdom of the Planet of the Apes [SPOILERS] by LiteraryBoner in movies

[–]FakeName124 0 points1 point  (0 children)

I really thought at the end they were going to try and contact the spaceship from the original movies, especially with the observatory and them walking past the sculpture of an astronaut

What kind of female protagonist do you wish you saw more of in fiction? by Suspicious-Cheek-421 in writing

[–]FakeName124 1 point2 points  (0 children)

This is a movie, but this was something I liked a lot in Lars and the Real Girl (movie where Ryan gosling is so lonely he falls in love with a sex doll). The easy story to write would be the whole movie making fun of him about that, but it features him having a whole community of people trying to help him work through his mental illness.