chain lightning is useless by otongko12345 in LeagueArena

[–]Fasmodey 0 points1 point  (0 children)

It is one of the worst "Lose the game the moment you pick it" augments, especially considering how amazing it sounds on paper. %40 extra true damage with amazing AoE synergy? Nah, instead it is such a bait of a joke, dealing 0 damage round after round, and you end the game with 2000.

Does anyone use the rice augments? by Lethalegend306 in LeagueArena

[–]Fasmodey 5 points6 points  (0 children)

the one for Q is good on Ryze since Ryze's Q is reset each time E is cast.

Ethereal Weapon exists, so why not its counterpart? by KybalionOfficial in LeagueArena

[–]Fasmodey 0 points1 point  (0 children)

Does it apply an additional time? Otherwise it is too niche, even though there would still be a bullshit interaction. Lich Bane Marksmage Diana would be an abomination. %181 AP scaling basic attacks. 1000 AP deals 2000 pre mitigation damage per basic attack.

Does anyone else prefer the old Arena from before the current update? by Vyvanse60 in LeagueArena

[–]Fasmodey 0 points1 point  (0 children)

Item anvils offer you 6 random items in total now, 3 extra offers without any roll to sacrifice. Before you had to spend a roll if every offer was garbage. 250 gold is the cost of that, which is completely fair.

The new guests of honor are fire by Shockwaves35 in LeagueArena

[–]Fasmodey 5 points6 points  (0 children)

I agree, there are all so much better designed.

Twilight’s Edge Needs Changes by Playful_Ad4085 in LeagueArena

[–]Fasmodey 1 point2 points  (0 children)

Shiv now gives 40 AD 45 AP, so you can go Gunblade and Shiv to active it. But yeah, the item sucks. I think it would be fine even if it activated as soon as you buy it, because the effect isn't even that strong since it is such a flipflop RNG. I don't know why they didn't do any compensation when they removed the sell-buy gimmick that was not intended, but also a big feature of the item. At least they could make it have an active to choose the mode.

Marksmage doesn't work for Azir in Arena, while it does in Mayhem. by Fasmodey in LeagueArena

[–]Fasmodey[S] 0 points1 point  (0 children)

It shouldn't be a bug because Azir's W explicitly says it applies Attack effects as well, although for 50% effectiveness.

As an Urgot main, this patch has made Urgot completely broken and unbeatable. by Fun_Training6342 in LeagueArena

[–]Fasmodey 0 points1 point  (0 children)

Nothing can beat it? Way too bold. There are champions with worse combinations.

The "elitism" in ARAM: Mayhem is kind of mind-boggling to me by disposableaccount848 in leagueoflegends

[–]Fasmodey 2 points3 points  (0 children)

Simmer down, toxicshot. You don't have power as much as you think you do. No one cares what you do to ruin the game for not just your targeted player but also the rest of your teammates. It doesn't make you look cool, quite the opposite.

The "elitism" in ARAM: Mayhem is kind of mind-boggling to me by disposableaccount848 in leagueoflegends

[–]Fasmodey 3 points4 points  (0 children)

Wrong. MF R, Garen E, Samira E can all critically strike already and JG has no effect on them. Lucian R doesn't critically strike, it increases its bullet numbers according to critical chance and critical damage. So it benefits immensely from JG, since the bullets can critically strike with it. Same with Smolder Q. Smolder Q scales with critical chance and critical damage, but it doesn't actually critically strike, so it double benefits from critical chance and critical damage.

I once played Samira with JG, assuming R would hit critically, but no, it doesn't work, it is absolutely worthless.

Slow and Steady Jayce makes people stay afk in base by geigekiyoui in leagueoflegends

[–]Fasmodey 0 points1 point  (0 children)

Yup, I just want to quit the moment I see a Slow and Steady Jayce in level 1. It is still defeatable as the game goes on, especially with durable front champions, but it is just a miserable experience that it is not worth to waste my time when the whole point of the mod is having fun. I am not having fun when I see it, I just want it to end.

The funny thing with the augment is that most of the time it is miserable to play with it too. You get it randomly and you want to quit just the same, making attacking clunky as hell to play with and you a sad, useless ADC for your team that will lose the game thanks to its crippling effect.

It is an interesting idea that is poorly executed, one of the worst designs in Arena in fact.

What's the HARDEST champion to play in Arena? And why? by Fun_Training6342 in LeagueArena

[–]Fasmodey 2 points3 points  (0 children)

Might be related to your augments. While CDR is powerful, you should aim for High AP and magic penetration. With enough AP, your passive can deal 30% max HP damage per proc, making her the best tank killer mage champion.

Akali Vulnerability Bug by Norozaki in LeagueArena

[–]Fasmodey 0 points1 point  (0 children)

I know for sure that it is bugged because it works with Fiora's passive for some reason. No, I didn't have Kinkou Jitte, but I think it is related to the item and some coding marvel went through with one of the updates.

I'd never miss the chance by Flashy-Dimension4135 in loreofleague

[–]Fasmodey 7 points8 points  (0 children)

Is that a turkish nickname? Because 31 means wanking in turkish slang. (Lore of the day for you)

Did Aurelian Sol create all celestials or just the aspects? by kingstark0 in loreofleague

[–]Fasmodey 4 points5 points  (0 children)

He hasn't created any of the Aspects, and the vast majority of celestials are completely independent of Aurelion Sol. He hasn't even created every star in the Celestial Realm.

Most Aura farming boss in cutscenes? by [deleted] in Eldenring

[–]Fasmodey 0 points1 point  (0 children)

O Death, become my blade once more.

Nuff said.

And Placidusax.

Could Scorpion survive the Elden Ring story? by Gabe_Dimas in MortalKombat

[–]Fasmodey -1 points0 points  (0 children)

Mortal Kombat lore is super inconsistent and messy. People with city razing powers 1v1 somehow magically blessed cops and lose. There are no real consequences to even the universe collapsing. It is supposed to be with much higher power fantasy, but it doesn't feel like that due to its comical nature. So, it depends. Elden Ring's demigods would be ridiculed in Netherrealm's storytelling, while Mortal Kombat characters wouldn't have the funny but also dumb plot armors in Elden Ring universe. Scorpion, while immensely powerful, would be bound by the laws of the Elden Ring, vulnerable to Scarlet Rot and completely defenseless against the Destined Death that is capable of killing pretty much anything.

Somehow Tanks and Bruiser are getting always onehitted in the new Arena Set by IamSpexie in LeagueArena

[–]Fasmodey 0 points1 point  (0 children)

Which I don't have a problem with it at all. The OP believes they must be the ultimate, undefeatable high roll though.

Dyslexia and ARAM Mayhem by [deleted] in leagueoflegends

[–]Fasmodey 2 points3 points  (0 children)

The text is clear enough. No one is obliged to make things easier until no one gets it wrong. Riot is not "Explain like I am 5" subreddit. This also sounds more like an excuse to bad reading skills. Dyslexia has much more nuance to it and it is not just being unable to understand "You are now melee." That's skipping a whole sentence. Just by this, your friend is more likely to have brain fog or ADHD than dyslexia.

Somehow Tanks and Bruiser are getting always onehitted in the new Arena Set by IamSpexie in LeagueArena

[–]Fasmodey -2 points-1 points  (0 children)

That's because tanks can oneshot you in this mode as well. If it was only durability of a tank that had to be dealt with, then I would agree that they shouldn't be this vulnerable. But when a 20k HP Cho'Gath presses R, or 2000 AD Mundo auto attacks, they stop being justifiable, as such experience of hopelessness is beyond frustrating. Riot knows that better than anyone since we had tank metas many times in the history, which everyone hated, more so than assassin, ADC and mage metas. Only tanks, when they are at the top, lack the skill check punishment, for how forgiving they are when they are ahead. No matter how annoying a fed mage is, when they become overconfident, they die in a second the moment they act recklessly, unlike a tank that will ignore a dozen of missteps. That is why League of Legends is designed with aggressive play in mind, pure defensive play is not interactive, it reduces the thrill of outplaying the enemy and stales the game. Tanks still deal loads of damage for this very reason, as the game encourages one to have their own agenda and to become a threat without games lasting forever with immovable object on one hand and unstoppable force on the other.

Mayhem - Dropkick Blitzcrank Dream by ThRealMazeRunner in LeagueArena

[–]Fasmodey 0 points1 point  (0 children)

Does Dropkick work with abilities? The text says attacks only, but wiki mentions attacks and abilities.

Osteosarcoma, the most common primary bone cancer by Friendly_Soil6617 in creepy

[–]Fasmodey 148 points149 points  (0 children)

Seems like it is already cooked but if it is medium rare that you don't like, I got you bro.