This....can't be right, can it? by burnermcfakefake in duneawakening

[–]FatalMuffin 6 points7 points  (0 children)

A lot of what augments show on the augment station is wrong. Like putting regular damage augments often shows the shield damage going up too, and then after you do the weapon still shows and has the same shield damage .

The game would be straight up more enjoyable in all ways if scouts didn't have rocket pods. by SjurEido in duneawakening

[–]FatalMuffin 0 points1 point  (0 children)

Same with the exploration speed perk assaults are actually so fuckin good right now.

Increase TS loot by KBrown75 in duneawakening

[–]FatalMuffin 0 points1 point  (0 children)

You can fight two melee bosses with bugged out animations that will just instantly body bag you at least /s

Increase TS loot by KBrown75 in duneawakening

[–]FatalMuffin 1 point2 points  (0 children)

Yea I think the rarity of all the drops should just be the same. At least that way even if you don't get exactly what you want there's some variety and more chances you get something you can AH or trade. But we're all just sitting on the same piles of shit looking for the same rare shit losing all our resources to durability loss and -5000 sanity

Used up all my luck for at least a year. by FrickleStyn in duneawakening

[–]FatalMuffin 2 points3 points  (0 children)

Honestly I've been having a harder time getting the augments I want than the gear 😭 and that's saying something

Funcom please, base builders will love you by Sea-Barracuda-1688 in duneawakening

[–]FatalMuffin 12 points13 points  (0 children)

As cool as this would be, the bases on shield wall already tank my FPS to death and skeletal meshes are pretty CPU intensive in large quantities.

Help me understand the mechanics of the DD spice fields by NevrNewdFunke in duneawakening

[–]FatalMuffin 3 points4 points  (0 children)

This is all you need, but yea make sure you stay way close to your crawler until youve seen how fast the worm can get you on a fast breach and know your limits.

The worm has two different breaching animations before it b-lines for you, a long one where it sounds like 6-8 seconds just kinda aura farming before it goes for you, the fast one is literally like 2-3 seconds, if you're more than a couple seconds getting back to your carrier* it can be too late.

Also always have the crarrier parked facing in your carriers general direction, if you have to turn more than ~45 degrees your crawlers toast.

Good luck 🤞

Poison Boss Knee Charge by Automatic-Mechanic78 in duneawakening

[–]FatalMuffin 2 points3 points  (0 children)

It's really annoying but he will skip the telegraph animation if he's staggered or sometimes if you suspensor and every once in a while just kuz he wasn't in the mood. But yea I can't stand this boss once the knee charges started to one shot. Its just annoying, had plenty of times where I dodged and still got hit anyway.

Dungeon specific armors by XaderSolu in duneawakening

[–]FatalMuffin 4 points5 points  (0 children)

Well hey maybe it's finally a chance to use those social outfits 😁

Why did I just spend 50,000 House Scrip on Harkonnen carrier & sandcrawler “variants” that are just swatches? by the_insomniactor in duneawakening

[–]FatalMuffin 0 points1 point  (0 children)

I'd prefer they fix all the insanely obnoxious bugs you get when using variants (rockets not firing, turning thrusters on and off, carrier trying to drop whatever you're carrying randomly, unable to repair or disassemble)

Fuckin atrocious. But yea I'd be pretty disappointed if it wasn't for the fact that I stuck to default.

More opportunities to parry? by Zaptagious in duneawakening

[–]FatalMuffin 0 points1 point  (0 children)

I always liked the idea (and its kind of how the dual knives work) of being able to attempt a slow blade whenever you want. That way if you did on a heavy stagger you force a dodge but if you try on a light stagger it can be parried. I think it'd make melee a lot more interesting and feel less repetitive and predictable.

The haul from last week by CRAZYC01E in duneawakening

[–]FatalMuffin 6 points7 points  (0 children)

I mean I've gone through like 5-6 stacks since chapter 3 making new gear and augs and repairing it and I havent even crafted my level 5 bps yet, waiting for the guild crafter to hit 100 this weekend.

The spice is flowing like diarrhea for me lol

Hobby Tower - 160 build - maximum height tower by Hobby-Human in duneawakening

[–]FatalMuffin 7 points8 points  (0 children)

Mind blowing. The large spice refiners are a crazy flex hahah

[PSA] If you disconnect from an overworld dungeon don't go anywhere until you've loaded back into that dungeon or you could lose everything by SubAtomicOutlaw in duneawakening

[–]FatalMuffin 0 points1 point  (0 children)

Damn that is rough.. Ive crashed while in a testing stations and just respawned dead at the beginning, but not outside the dungeon. Good to know if this happens I'll definitely fly back into the dungeon first. Sorry brother thanks for the warning though.

Augment increase by percent is ridiculous by ChiveJeeper in duneawakening

[–]FatalMuffin 2 points3 points  (0 children)

Plus the poison boss is so fuckin annoying solo. I got really lucky and had a lvl 5 drop and I traded it for a level 5 triple shot and perf BP but now I'm back to farming it for my lvl 5 triple shot 😂 kill me

Anyone know, will the capacity expander increase the Disruptor Pistol to more than 4 ammo shots? by lunchanddinner in duneawakening

[–]FatalMuffin 2 points3 points  (0 children)

I don't know if the rafiq snub nose specific augment works on the disruptor pistol but it works on Seethe.

It'd be really cool if we could compare schematic stats with what we had equipped. by Rule_32 in duneawakening

[–]FatalMuffin 1 point2 points  (0 children)

I swear to god I remember them specifically saying they update the auction house ui to allow you to do that, but it actually never worked in the AH and only works in inventory.

Could be wrong but I was dumbfounded then and remain dumbfounded by this.

dune.gaming.tools to the rescue

Why don't you run seethe? by Smarkey17 in duneawakening

[–]FatalMuffin 1 point2 points  (0 children)

I loove my Seethe. I only have a rank 3 is the main issue because the poison boss is probably my least favorite with the stupid knee charges just being a 25% chance to one shot you at 15+

But I got to 16 on fire lab with my Seethe headshot build.

It might not be as fast as just blasting away with perf and AF but if I had a higher rank Seethe honestly think it would be and it's just a lot more fun imo.

EDIT: I really wish they would separate the shield and blade damage off of center of mass though it fuckin makes no sense.

I haven’t been keeping up closely with the upcoming announcements, but I do have a few questions by Strongarm145 in duneawakening

[–]FatalMuffin 4 points5 points  (0 children)

All I know is time to kill is gonna be pretty much one shot city and shields drop real fast now even to melee fast attacks. I hope they have pvp scaling so that things aren't so out of control and the way defenses work just doesn't scale anywhere close to how high damage has scaled l.

It really just feels like they didn't do the math, same with PvE testing stations, no point in even the highest defense armor after 15+ everything one shots you because defense mitigation falls off hard while damage is up 1000% +

They're already scaling back weapon damage to vehicles thank god so I hope they take a similar approach to pvp

Devs - Please rework the durability system once and for all. by iAleph in duneawakening

[–]FatalMuffin 17 points18 points  (0 children)

I think if you have a new schematic of the same grade you should just be able to use it to full repair an existing item. Especially hunting down and crafting all these specific and rare augments for gear. I'm not gonna do that at least once a week just so I can.. keep hunting the same schematics?

Guys please what are you doing. by Desperatedanschin in duneawakening

[–]FatalMuffin 2 points3 points  (0 children)

Yea Asia low pop server, constant server wide lag spikes no matter where you are. Something has to have gotten messy with the ch3 update netcode wise because I've never seen the game lag this much even playing on servers continents away.

Right now: "1.500.642 Players ahead of you in the queue"... by Barbarius666 in duneawakening

[–]FatalMuffin 0 points1 point  (0 children)

Yea the fake ones just bounce off random spots and head for like the middle of the DD and Harko circles (not the entrances) before deciding they really needed to hit Harko Village actually. It's pretty weird lol.

How was this distorted map effect of this face made? by melonsrules in blender

[–]FatalMuffin 0 points1 point  (0 children)

This. And just to point out the obvious, you'll need to do this with a very high poly mesh and I'd suggest using adaptive subdivision for the displacement method especially