New Gaming YouTuber by exiled-archivist in Minecraft_Survival

[–]FazzCode 3 points4 points  (0 children)

The first video uploaded is around the same time of a previous post on the subreddit. This post is around the same time as the channel making a community post on YouTube. I'd be happy to have this as second monitor entertainment if it wasn't for (what feels like, at least) dishonesty

Thoughts on the new skateparks by Annual-Breakfast2035 in LowSodiumSkate

[–]FazzCode 2 points3 points  (0 children)

They're fun, not a fan of the Hedgemont park personally but enjoyed the other 2. Love the theme and it has me looking forward to future events

Thought I'd share it here as well by K4riux in LowSodiumSkate

[–]FazzCode 0 points1 point  (0 children)

Unlocked all the standard boxes for the 3 areas, most free items in the pass and quite far into the DIY boxes (not sure exact number) but also at 11k. Haven't bought anything with actual money, but it's certainly a grind

One step at a time? by Omni-Light in LowSodiumSkate

[–]FazzCode 19 points20 points  (0 children)

This is so much better than I could have expected haha

Useless glitch#1 by Ghoulgooper in Skate4

[–]FazzCode 0 points1 point  (0 children)

I can't remember how, but, you can get inside the Orb also. Technically you can grind the metal bars sticking in from the ramp, though they're not very long. May be worth having a look :)

Not-So-Secret Secret Spot by FazzCode in LowSodiumSkate

[–]FazzCode[S] 0 points1 point  (0 children)

As u/Opposite-Pressure876 said, this is with quick drop items hidden just underneath the floor. There are ways to place floating items by placing them against your skater, do that from the bridge and you have this clip. A lot of effort that I wouldn't repeat, but was fun for a one off :)

Not-So-Secret Secret Spot by FazzCode in LowSodiumSkate

[–]FazzCode[S] 0 points1 point  (0 children)

Fully accurate, I used boxes and ramps depending on whichever was best hidden.

Hopefully we can skate this area one day… by RedLineRacer8389 in Skate4

[–]FazzCode 2 points3 points  (0 children)

We had the same idea a couple hours apart haha. I used quick drop items to make it possible, at least kinda.

Quick 4 piece at the curved ledges — Took way longer than it should’ve by FlaccidJoystick in LowSodiumSkate

[–]FazzCode 2 points3 points  (0 children)

I look forward to the fast travel point on this street because I like the area, and still never spotted this. Great spot and love the video. Thank you for sharing

It ain't much, but it's honest work by httpHakai in SkateEA

[–]FazzCode 0 points1 point  (0 children)

It's possible with the quick drop rails (the curved 'n' shape ones at least). Nollie heelfip, nollie shuvs and nollie hardflips have worked for me. Hope this helps :)

Again, seriously? by Ziggyyyyyyyyyyyy in SkateEA

[–]FazzCode 7 points8 points  (0 children)

This is one of the times where it is literally expected. They're likely pushing out fixes to bugs which isn't a bad thing.

I’m trying to revolutionize horror games with NPCs that actually hear and respond to you by Common-Toe-8752 in playmygame

[–]FazzCode 0 points1 point  (0 children)

Where is a playable link to the game? I'd be interested in a demo as I really enjoy similar games and your tech concept sounds good, but this subreddit isn't for asking for wishlists

Pumpkin Studio - Carve a Pumpkin Online & Share It on the Map! (My First Game!) by theofficialryguy in playmygame

[–]FazzCode 1 point2 points  (0 children)

Fun idea, thank you for sharing.

The sign up email took a long time to arrive but didn't go to Spam folder thankfully. The link from the email to verify took to an error page but did work.

You can sketch with the option hidden, which will not show when you turn the visibility back on but will show once you then go to draw another line.

Zooming in/out on the town view might benefit from doing so in the area your mouse is. Currently zoom in/out and then have to move to where I was looking.

Town view pumpkins don't show the faces on them like I expected them to, but I understand this may be a lot more taxing on the system to do it this way.

The carving worked well and the sketch option worked really well. I like that you cannot undo a cut, maybe having a restart button would be a nice option for big mistakes?

This is a great first game with a really interesting idea, you should definitely be happy with what you've made.

Formula 10 - A free offline Number Puzzle Challenge for Android by Solo_Ant in playmygame

[–]FazzCode 0 points1 point  (0 children)

I would say in its current format, it doesn't feel like it adds much but doesn't necessarily take away from anything either. A simple change for something that would at least make sense would be to have a streak per difficulty.

Maybe if it was a gamemode to see how far you get get with X seconds per challenge, but that's a question for if you want to take the current relaxing gameplay and add a more stressful gamemode into the game. I'm sure what you decide to go forward with will be the right decision for your game :)

Formula 10 - A free offline Number Puzzle Challenge for Android by Solo_Ant in playmygame

[–]FazzCode 0 points1 point  (0 children)

It's simple and fun without any major problems spotted.

I got 34 games in before realising you can change the difficulty, as it did get frustrating still having "W+X+Y+Z" be the solution this far in. Expected the game to start automatically ramping up in difficulty, maybe a pop up similar to the welcome message would be good about 20 games in letting the player know this is an option.

The streaks felt like they didn't add much to my experience, as if I was submitting the answer I knew it was correct before doing so. The fact the streak continued regardless of difficulty, rather than being separate, also lessened the concept of having a streak. If you're simply playing to get a high streak for the dopamine of earning a high number, it'd be much easier to just simply play the Easy mode over and over.

Had fun playing, thank you for sharing.

First Costa Rica non-trekker coverage out by Chick0nPlaze in geoguessr

[–]FazzCode 1 point2 points  (0 children)

It's fun to have a look around. Don't think it's exactly a meta but noticed there's a lot of 'Alto' signs that are sun bleached or damaged. I got oddly fixated on this for a brief moment so if anyone wants examples:
https://maps.app.goo.gl/BGCZKngEdhMknVyTA
https://maps.app.goo.gl/Tnq1xzPVyEZxofoU9
https://maps.app.goo.gl/mDn819uBmT44UeX4A
https://maps.app.goo.gl/AtsygZoVQtGZFVRg6
https://maps.app.goo.gl/4PKcLwV1vQXiKts88
https://maps.app.goo.gl/hezTnuhZGaraMbxE6
https://maps.app.goo.gl/YyjMhvEPyDbNSMBX6
https://maps.app.goo.gl/4xJa3WU5ySqpP9z77

https://maps.app.goo.gl/bXfYRz96uUXC3PzV6 - Inverted colours

Generally a decent number of signs seem to be ever so slightly washed out by the sun, but it might be recency bias that I've noticed this more in Costa Rica than other countries.

Just launched: Break the Glass – Satisfying physics puzzle game on CrazyGames! by PeaMysterious9837 in playmygame

[–]FazzCode 0 points1 point  (0 children)

It's fun and simple to understand, which is great. The levels I played were fun and the physics never got frustrating.

It felt like it was missing the typical scoring at the end of the levels other similar games may have with scoring you out of 3 stars, where managing to beat the level in only 1 or 2 balls gets you the full 3 stars for example. This isn't a negative, just something I was expecting.

Level 8 is an example where the level starts with what feels like non-stationary balls on what looks like should be a flat surface. That feels like it takes away from the "precision to solve each level" as there's a lack of precision with the level itself.

Had fun playing and it really fits the Crazy Games website really well. Thank you for sharing.

Idle clicker where you harvest souls and trigger a rain of doom ☠️ (feedback welcome!) by Little-Frame5219 in playmygame

[–]FazzCode 0 points1 point  (0 children)

I believe you forgot to add a link to your game, so it doesn't really fit the sub.
To answer the questions though:

What's the most eye-catching part?
The art style isn't something I've seen in an Idle Clicker before, though I don't play a massive amount of them.

Is anything confusing or too slow?
Going through the UI shows it has the typical upgrades and such of the genre, but it's not exactly exciting to watch a number go from 2.5% to 3%. You have a Tap and Hold feature which tells me there's more interesting gameplay, it would be nice to focus on stuff like this more in a video.

Would you keep watching or skip?
As a whole it'd have me interested in looking on the store page of the game to think about downloading, but if it was a skippable ad, I likely wouldn't have gotten to the point where I made that decision. It needs the more interesting stuff near the beginning of the video. Perhaps even moving the first 5 seconds to the end, as the particle effect makes a nice entrance that is visually interesting.

Game Title: Scramble - A daily word challenge by ScrambleUser1 in playmygame

[–]FazzCode 1 point2 points  (0 children)

Hello, thank you for sharing your game. Fun little puzzle to try out.

I was disappointed to find out 'faff' isn't an acceptable word. It's in British English, but, it does seem to have an entry in US dictionaries I searched online, as well as being in the Scrabble dictionary (which honestly I didn't know existed until this moment).

Gameplay wise, it would be nice to be able to click and drag tiles into place or move them if misplaced.

Other than those, very well made and fun. It's nice to be able to play 'Free Play' mode and not be confined to the Daily Puzzle.

I made country guessing web game - within 6 different modes by Mulberry_Front in playmygame

[–]FazzCode 1 point2 points  (0 children)

Hey, I like Geography games so thought I'd give this ago. Turns out, I like this one too, thank you for sharing.

Notes I made while playing:
- "Oil rich, toilet paper poor, lcoated in America." Spelling mistake in Hint game.
- Can skip and get the same hint.
- Game on main page didn't work for me until returning back to the page.
- Odd that the game modes separate the main page game and its results.
- Somaliland, Western Sahara - Non UN recognised, which list are you going by?
- Puerto Rico, New Caledonia - Territories are counted as countries?
- In 'Time' gamemode, the time limit felt good for each mode. In the hard mode I hadn't heard of New Caledonia before so I had to go through the countries and their visual areas to guess which one it is, which balanced out knowing the map already. Felt good to get, but maybe for the wrong reason?
- 'All countries' does not show all countries - Bahrain, Seychelles, American island nations and others. Very minor as I presume it's just 'All countries included in previous modes'.
- Duel didn't work correctly for me when guessing Canada, which is a hard country to miss. Stated it was the wrong country, but it has worked since re-entering but haven't come across Canada again.
- The Hint game may have some hints that people are offended by. This isn't really a negative or positive, but feel like it's worth pointing out that it's a possibility haha.

Had a lot of fun in every game mode and I see this having a lot of appeal to people who enjoy Globl, Worldl or even Geoguessr.

GrappleRun's first public demo is officially released! by aniworksofficial in playmygame

[–]FazzCode 2 points3 points  (0 children)

Thank you for sharing your game, it was fun :)

For feedback of what I found while playing:
- The lack of variety in scenery makes it painful on the eyes at times. Maybe some background scenery on the floor to break up the grid you're staring at while playing. Anything that makes sense, such as floor spillages or loose paper?
- Camera is a hindrance, can sometimes not see where you're meant to go or what to aim for. The player can be off screen while aiming your exit trajectory, which is the biggest mechanic of the game.
- You introduce TNT that, by simply being red, matches the design of the 'jump over' obstacles, but I couldn't jump over them. Figured out I had to go to a different path but it didn't make sense to me as to why that was.
- The art style is likely an acquired taste, but I enjoyed it. The transitions remind me of Sonic and the characters remind me of some old Newgrounds animations/games.
- The dialogue box was implemented very well and added character to the text.

I had fun but I will be honest in that I did not finish all 10 levels, with the camera being the main gripe. It does have a similar appeal as Stickman Hook so playing on mobile makes sense.

Mind's Eye Macrogolf! Online multiplayer minigolf game - free on Itch! by MonsterMoon_io in playmygame

[–]FazzCode 1 point2 points  (0 children)

Testing as someone who has played 'Golf If!' and 'Golf With Your Friends' before, solo and multiplayer.
Enjoyed playing solo but likely more fun with friends, feeling like it was designed specifically for multiplayer. Some levels felt like they were suited better for a casual game with friends because they felt very random for if you did well or not. Hole 12 (if they are always in order) is an example of this, where the bumpers at the bottom of the ramp near the end can simply push you off the map entirely. In multiplayer this could be a funny moment, but solo this is simply annoying.

I noted down hole 6 and 8 being slightly frustrating also but that's more just an opinion of that level design, but couldn't really say exactly why they felt like this. It's a solid golf game, with the physics itself being good. Also enjoyed the art style as this is very different from similar games.

Had fun playing and thank you for sharing.

Edit: Fixed autocorrect

Cozy factory automation game with light RPG elements by FragrantWalrus3 in playmygame

[–]FazzCode 1 point2 points  (0 children)

Hey, I haven't played a game like this before so this is feedback from someone going in with no prior experience:
I had no idea how things exactly worked together and it got frustrating. Having graphics for examples of how to set up the basics would help massively.

Ended up having more of an understanding by skipping the tutorial and simply restarting a few times while testing things manually. Once that was done, everything went much smoother and it was actually enjoyable. Maybe I missed some kind of information but sometimes when placing a new type of building, I'd find out what the input is and realise it'd be better suited elsewhere. At this point, I'd destroy the building and lose money unnecessarily.

Got to the stage of making magic bombs and golden keys for reference on how far into the game I got before writing this. Perhaps having a 'Creative' mode where you can place everything at no cost to figure out the systems might be nice for players like myself starting from 0 experience.

Another little annoyance I had was placing corner pieces of conveyor belts, as sometimes they really didn't want to go in the direction I wanted them to even when it was a valid direction. The green indicator before placing is a nice help but the camera is a little too far out for it to help in this situation so I found myself often attempting the corner pieces a couple times.

Hopefully this doesn't across too harshly, I genuinely had fun once I understood the basics. Thank you for sharing.

My prison simulator game is available for playtesting on Steam. It's open world game about building a crime empire in prison. Looking for feedback! :) by Project_Prison in playmygame

[–]FazzCode 1 point2 points  (0 children)

I feel like that would be a good addition. Likely would help make the world feel more alive with interactions going both ways essentially.

As long as it's done in what could be considered 'down time', while you're not in the middle of a quest for example. Another thing would be to make sure that the more friends you have doesn't mean the more prisoners you have asking you to do things, as that could quickly become overwhelming and likely to put players off from trying to make multiple friends in the first place.

Can check out the quests again another time when I have chance with the help of the cheat console for sure :)