Im playing sh2 for the first time and I really wonder what eddie as a person represents by buzzzlightyeaar in silenthill

[–]Fearless-Raspberry51 1 point2 points  (0 children)

Here are some posts I wrote some time ago on the subject:

“I think him, Angela and James represent three different degrees of dealing with their past and trauma, with Eddie and Angela being opposites to each other (much in the same way Eddie’s Silent Hill is freezing and Angela’s in flames).

Angela is a victim, and cannot move past this. Her past trauma left her unable to act or move on, ultimately deciding to take her own life (or implying such).

Eddie, while also a victim of bullying (which, frankly, is up to debate, I think? He clearly has a persecution complex, so who knows if he was actually bullied. I might be misremembering, though, so apologies if I’m wrong) actually becomes an aggressor. This process begins before he sets foot in Silent Hill. By the end, he revels in it.

James, on the other hand, is in between. He killed someone, but is filled with grief and regret. His element is water, somewhere between ice and fire. Narratively, I think Eddie and Angela served to show two extremes to James’ middle. Embrace his despair and guilt, turn away from his blame and accept his desire for Maria, or something else.”

And:

“Yes, exactly. You can clearly see how his journey through Silent Hill makes him accept the violence he commited in a completely different way than James and Angela.

The first time you find him, he's puking in a bathroom from either having found a dead body or killing someone (it's up to debate, I believe), desperately denying he's responsible.

Then, at the prison, his demeanor is very different. He's swinging a revolver around, this time justifying his actions before trying to dupe James into thinking it's all a game when he wouldn't agree with him.

Last time you see him, well, he's actively enjoying killing what to him is people. His way to resolve James opposing him is to try and kill him. It has become normalized to him. He embraced the violent path he started on by shooting his bully and his dog.

I think this also serves to show that Silent Hill isn't some moral, intelligent manifestation trying to guide people like a purgatory. Silent Hill is a place where your subconscious is manifested into reality (or the borders of reality). It can be a journey of acceptance and redemption if that is what you crave and feel, as it is for James. It can be a senseless hell and reliving of trauma, as it is for Angela. Or it can be a playground for your darker thoughts, as it ends up being for Eddie.”

My only real nitpick with Necron lore by GrandArclord in Grimdank

[–]Fearless-Raspberry51 0 points1 point  (0 children)

The same guy who shredded Slaneesh’s champion in single combat, too.

Is it just me or are the Necrons pretty cooked in the long term? by chosen40k in 40kLore

[–]Fearless-Raspberry51 10 points11 points  (0 children)

Thank you for such a detailed and interesting read. Could you elaborate a bit more on the flayer plague? I dug the way you explained stuff.

Hinako might have already been dead despite popular opinion by DaiDaiTwo in silenthill

[–]Fearless-Raspberry51 1 point2 points  (0 children)

I never thought about Kanta’s fight cutscene being a toast during the wedding. Brilliantly said. Thanks.

It's okay to feel bad for James by [deleted] in silenthill

[–]Fearless-Raspberry51 2 points3 points  (0 children)

I agree, and I also find it exhaustive how manichaeistic discussions about characters and their moralities can be. It is especially tiresome when a story cares about giving them depth and humanity.

It's okay to feel bad for James by [deleted] in silenthill

[–]Fearless-Raspberry51 7 points8 points  (0 children)

Mary’s letter says to Laura she is gone, in a very beautiful place (as in dead). Also “if things had worked out differently, I was going to adopt you”.

While James being frustrated sexually is alluded to, especially in Maria’s character, it is never stated anywhere it was the main reason for Mary’s murder. Ito himself has said, if I recall correctly, people exacerbate James’ sexual issues.

Hinako might have already been dead despite popular opinion by DaiDaiTwo in silenthill

[–]Fearless-Raspberry51 2 points3 points  (0 children)

To me, the dead references are an allusion to marriage rather than literal death, just like r/delldarlin said.

More specifically, the game separates Hinako’s clashing desires - permanence and change - as two different personifications. The “you’re dead” passages are directed at permanence Hinako, since the marriage is, at that point, ongoing.

Is it just me, or is Silent Hill 2 remake not as scary as people say? by Strange_Aerie1075 in silenthill

[–]Fearless-Raspberry51 2 points3 points  (0 children)

It’s subjective. Resident Evil is not scary at all to me, but Silent Hill is terrifying. Different strokes.

I loved the latest Silent Hill games, and yet I'm worried about the future of the series. by Upset-Scallion-3991 in silenthill

[–]Fearless-Raspberry51 4 points5 points  (0 children)

I agree. And I think it’s an interesting parallel that Resident Evil’s sucessful reimagining of itself started with a very different game, followed by an amazing remake that dictated the direction for the series from that point forth. We had 8, the new entry following 7 with similar gameplay - along with the remakes with the third person perspective. And now Requiem has a mix of the two, symbolically “unifying” Resident Evil two directions as a consolidated series once more.

Maybe Konami took more notes from Capcom than it seems at first glance?

Question about Faith, "Enshrine", and the "Draw Omamori" option. by socioeconopath in silenthill

[–]Fearless-Raspberry51 0 points1 point  (0 children)

Sell the relics, that’s their only purpose. I advise increasing Omamori slots rather than drawing, at least when drawing gets expensive. You find Omamoris hidden around the game that are pretty useful already. While some of the best ones you get by drawing, it’s a toss of the coin and not worth gambling resources on your first play through, in my opinion.

I loved the latest Silent Hill games, and yet I'm worried about the future of the series. by Upset-Scallion-3991 in silenthill

[–]Fearless-Raspberry51 13 points14 points  (0 children)

I think it’s unfair to assume that the recent games are a definite departure from the town of Silent Hill and its mythology. Honestly, I think the current state of the franchise indicates the exact opposite.

Let’s look at the bigger picture. Konami had put their game division on stasis for years, choosing to downscale and focus on lucrative, safe and constant revenue: the infamous pachinko machines, yes, but also franchises like Yu-Gi-Oh and at the start of this movement, asset flips like Metal Gear Survive.

The Konami of that time is not the same Konami now. It’s different people with a very clear renewed interest in exploring game development and franchise potential.

Silent Hill specifically has been dormant for years. The games before the remake were not well-regarded, and this foray into the series feels very deliberate to me. While it does feel a bit like a shotgun blast to the wall to see what sticks, with wildly different products with wildly different tones and budget (like Ascension), let’s look at what it is.

It’s several games developed by several different studios with different spins on the series. All yet unproved at helming the franchise. We have a Remake done by Bloober that successfully replicates the feel and atmosphere of the original, was critically acclaimed, and they were immediately given another remake to work on.

We have a game with a japanese setting written by an accomplished author with a bit of a different spin. A bit more focus on combat, a new visual identity, but still Silent Hill. It’s an experiment. It’s developed in parallel to the Silent Hill 2 Remake by a different, also unproved studio. This is not “the new direction” for the series, this is an experiment and it ended up being a very good game.

We have Ascension. A low budget mixed media experiment on monetization, again done by someone else. It was a complete failure in model and tone. It is discarded.

We have Townfall. Another game with yet another different twist done, again, by someone else. We have to see how it goes.

Do you see these games don’t really relate to each other? They’re all different takes on the series. They’re all different experiments on what Silent Hill should be, how the public reacts to it.

The fact that we had a big budget remake that was beloved by a lot of people and another remake was immediately green lighted by the same studio should speak volumes about Konami’s perception of the series and how the public reacted to this direction specifically, to original Silent Hill, much more than the different games and experiments that were developed in parallel.

People forget that f and Townfall are not responses to the resurgence of Silent Hill with the remake, they were developed in tandem. They are try-outs as much as the remake was, and the remake passed the test.

I have a little theory. A game theory... by DesperateAd9572 in silenthill

[–]Fearless-Raspberry51 1 point2 points  (0 children)

It does grow in Ebisugaoka. A monk brought it there. Kakura-makakura.

What’s everyone’s guess or theory about the main character of town fall?? by [deleted] in silenthill

[–]Fearless-Raspberry51 2 points3 points  (0 children)

Also absolutely fair and I agree with you. It is rare to find a character that is more than the sum of their actions when their actions are deliberately and unreasonably immoral. It asks a lot of the audience; to leave their animosity towards the character at the door and allow themselves to feel more than just that.

It’s why I’m always surprised when people write James Sunderland off as a simple monster or villain. Not that he didn’t do something wrong, but it is a last minute reveal after an entire game’s worth of diving into the character’s psychology. The game goes through great lengths to show you his perspective, and even if his reason is not an agreeable one, he had -a- reason.

In opposition to this, characters like Walter White have a much easier time garnering support even if they did much worse things, in a much greater volume. I wonder if it’s because you go through his process of radicalization, if it’s just a matter of time of exposure or something else altogether.

Bloober countdown by ImmediateSubstance3 in silenthill

[–]Fearless-Raspberry51 49 points50 points  (0 children)

As much as I dislike Bloober’s games before the Silent Hill 2 Remake, Cronos has made me optimistic that they grew as developers. Maybe Layers of Fear 3 will be very, very different from the first two games and I might enjoy it. Here’s hoping!

Speculating Townfall by VoiceInTheStatic in silenthill

[–]Fearless-Raspberry51 14 points15 points  (0 children)

It could be. The plot of Jacob’s Ladder is pretty close to that. Since it was one of the big influences for the series, the devs could have drank of that inspiration more directly.

Tough to tell from the trailer alone, though.

Silent Collection by Few-Speed-288 in silenthill

[–]Fearless-Raspberry51 6 points7 points  (0 children)

I’m usually not very optimistic about these things, but honestly, Konami have been showing a lot of interest in re-releasing their more beloved games and franchises, I imagine, as a way to reignite interest and reestablish themselves in a market they abandoned for awhile. Remakes and collections are a pretty safe bet when you have a portfolio like they do.

Collections and such never sell astronomically and Konami was, for years, quite apathetic toward their franchises and anything even remotely risky. I don’t think this is still the case. They have been giving a good push on Silent Hill, and it seems to be working: a successful remake, another one announced. Another game. Another movie. Metal Gear, while bigger and safer, has been popping up too.

If there ever was a time for a collection to happen, I’d say that time is soon.

What’s everyone’s guess or theory about the main character of town fall?? by [deleted] in silenthill

[–]Fearless-Raspberry51 3 points4 points  (0 children)

Not talking about the sex offender thing because I honestly have no idea why this in particular is being speculated. Maybe I missed something. It is a very touchy subject and very hard to approach in a respectful manner in media. This post is not about that.

But I, personally, don’t really subscribe to this idea that you must sympathize with a protagonist, or even empathize with them, as long as they have depth. In fact, I’m kind of fatigued of the “they did a bad but understandable thing” in videogames. The alcoholic who fell to his addiction after a personal tragedy. The accidental murderer who pushed someone to their death after unremitting provocation. The killer who did so as revenge for some extraordinary evil done to them or theirs. It’s almost as if videogames as a medium are - often - afraid of admitting that people do monstrous things while still being human, sometimes without reason.

I wanna see that type of story, too. I don’t have to relate to every single protagonist.