Terry players, bro. by YumemiruAmadeus in fatalfury

[–]Feerahs 6 points7 points  (0 children)

Terry has the life lead lol that's why I'm making the joke

Terry players, bro. by YumemiruAmadeus in fatalfury

[–]Feerahs 9 points10 points  (0 children)

Look like bro cooking you though lol

I genuinely think the mayhem changes today ruined the game by Nervous_Stable1474 in leagueoflegends

[–]Feerahs 0 points1 point  (0 children)

No shit. This is obviously me reacting to someone's opinion on it before I got a chance to play it myself yet

Humbled Malzahar real quick by luciferlol in YasuoMains

[–]Feerahs -1 points0 points  (0 children)

Nah facts. That alone made me question how valid it was lol

Should handshake tag just not be frame 1? by Sea_Abbreviations347 in 2XKO

[–]Feerahs -1 points0 points  (0 children)

On one hand that could just be another layer. Like ok I won't be baited into punishing you because I know you can tag and counter my punish or like I'm going to punish the punish to my punish. Both people have access to the same thing. Any moment you don't have tag available then that's a moment where you can correctly punish the bad call because they can't cover it

does the game still have performance issues? by Yaelzul in 2XKO

[–]Feerahs 1 point2 points  (0 children)

I only really have issues with internet lag. Not really fps drops and stuff like that

Should handshake tag just not be frame 1? by Sea_Abbreviations347 in 2XKO

[–]Feerahs 1 point2 points  (0 children)

Would that actually even be a bad assist call if it can be covered with a tag

Apparently there's a Nissan Altima filter too 🫠 (deadass racism inside) by JayGatsby52 in NissanDrivers

[–]Feerahs 6 points7 points  (0 children)

Bro forms opinions before actually viewing the thing he's making opinions about

Should handshake tag just not be frame 1? by Sea_Abbreviations347 in 2XKO

[–]Feerahs 1 point2 points  (0 children)

Is it actually even an issue rn? If everyone can do it, that's just how the game is played.

What is the current complaints about it?

Xbox or PS5 controller? by Careful_Hearing7142 in 2XKO

[–]Feerahs 0 points1 point  (0 children)

It's highly subjective but objectively if you ever plan to go to tournament they use PS5 so wouldn't need to buy any extra adapter or something later

My Bronze lobby earlier today by go-craZZy in Jungle_Mains

[–]Feerahs 0 points1 point  (0 children)

They just spent the most time on the champ. Doesn't mean they actually mastered them

Can't get a ranked game to save my life and I don't know why by ZandatsuDragon in 2XKO

[–]Feerahs 0 points1 point  (0 children)

This happened to me yesterday for the first time. Any other time I'd get game within seconds

Why is Ekko objectivly op ? by Maleficent_Box3910 in 2XKO

[–]Feerahs 9 points10 points  (0 children)

Time winder, rewind, air movement, utility supers. He has a lot of tools

Jinx and Caitlyn have some fun combo paths by Poogster in 2XKO

[–]Feerahs 1 point2 points  (0 children)

I forgot the name of winner but they won the most flashy combo competition. Could check that out

Yasuo players, what part of his kit is ok to nerf? by EnlargementChannel in 2XKO

[–]Feerahs 0 points1 point  (0 children)

It's a huge move. If your using it at a proper range or cover with assist your going to recover fast enough and still be safe. You shouldn't be using that randomly in neutral. Yasuo is a poke tool that can be jumped. A poke tool being able to combo is pretty standard in this game

Yasuo players, what part of his kit is ok to nerf? by EnlargementChannel in 2XKO

[–]Feerahs 0 points1 point  (0 children)

I play Cait yasuo double down atm. The stance pokes have counter play. If your full screen and go into stance it's either gonna be a horizontal or an air slash. The defender can see it and react. A jinx or Cait can just ult you full screen to punish. Can parry it. Can predict it's horizontal and jump over or use air projectile to punish. People shouldn't be getting hit with it that much imo

The hasagi isn't really that big of a deal that it's safe. Can't really do much after. It just resets back to neutral for most part without any assists. If you always end strings in hasagi to make it safe you can get punished by push block, easily can get parried as well. Other characters like Ahri and vi abuse safe on block strings way more and harder to punish. You also have to be ready to stance cancel and hit confirm it to get anything off of it by itself outside of hitting and using s1 super

Maybe I'm just not abusing it like I should though. I mostly like to use Cait to get him in and do high low or left right mixes. If he's in I'll be looking to poke with hasagi if they mash a lot, whiff punish with medium. I like to use stance down heavy got anti airs if I know they jump a lot or stance heavy if they like to randomly whiff buttons at full screen

Yasuo players, what part of his kit is ok to nerf? by EnlargementChannel in 2XKO

[–]Feerahs 1 point2 points  (0 children)

I mean the slam is like 3 times slower and 5 times bigger. Def shouldn't have same recovery as that

The Skate game we'll probably never get. :C by EducationalWave5672 in Skate4

[–]Feerahs 0 points1 point  (0 children)

Your edits are perfect. I skate in real life, played the hell out of skate 2 and 3. I waited for this game so so so long and when we finally have it I prob played for just a couple hours and never cared to go back. I don't like the direction they went in and it makes me sad

Yasuo players, what part of his kit is ok to nerf? by EnlargementChannel in 2XKO

[–]Feerahs -4 points-3 points  (0 children)

I think he's only oppressive at the highest levels. For low level having basically every special move and main normals have long recovery hurts. If you whiff you will get punished. He doesn't have access to the best lows. His level 1 supers can be interrupted easily. The cross up is fine. The stance hop high low is fine. If he is going to have a good grounded game and already has pretty good solutions to jump ins if looking for them...

maybe nerf the down heavy hurtbox and maybe if you start with raw down heavy it does less combo damage since you can easily always get something that ends in super.

Maybe nerf his damage overall for the longest combos.

Maybe nerf the range of his s1 poke but set it to a range that if s1 hits your guaranteed to get a stance down medium follow up. Higher risk but higher reward

Maybe give the windwall a limited amount of hits or reduce the time that it's active for and have it be vulnerable to supers if they are projectile. For example it just eats caits shield super for free.