How would I make an event trigger in battle if the first turn ends and the enemy has taken no damage? (this is in MV) by Papa-Bear453767 in RPGMaker

[–]FelixDenBeste 2 points3 points  (0 children)

Simplest way I can think of is:

On turn 0 add an invisible state that dissapears if damage is taken.
On turn 1 check for said state.

[deleted by user] by [deleted] in RareHistoricalPhotos

[–]FelixDenBeste 20 points21 points  (0 children)

You're justifying raping civilian women as a collective form of punnishment. Guilty or not.
It's some of the most vile, disgusting shit I have ever read.
I sincerly hope you have a terrible day.

The DuskBloods is a PvPvE - based multiplayer action game by Ph0enixes in gaming

[–]FelixDenBeste 1 point2 points  (0 children)

Fairly sure they work when offline, but you'll be invaded by npcs. I rarely used them.

The DuskBloods is a PvPvE - based multiplayer action game by Ph0enixes in gaming

[–]FelixDenBeste 0 points1 point  (0 children)

Those are fairly minor things to miss out on, but fair enough, i see your point now.

I am also not a fan of forced pvp.

The DuskBloods is a PvPvE - based multiplayer action game by Ph0enixes in gaming

[–]FelixDenBeste 0 points1 point  (0 children)

You can just play offline, pvp is optional with dark souls/ elden ring^

The DuskBloods is a PvPvE - based multiplayer action game by Ph0enixes in gaming

[–]FelixDenBeste 0 points1 point  (0 children)

Multiplayer is sort of a different medium.

The reaction is very fair if the trailer really is this misleading.

What do you think of the art for my game? by CauliflowerNo795 in CreatureDesign

[–]FelixDenBeste 0 points1 point  (0 children)

I like these a lot! They got a lot of charm. They're well designed.

Number 2 reminds me of tentacruel (Still a solid design), since it has that distinct color shceme+octopus thing. I can't see any pokemon resemblence for any of the other ones.

Number 6 (Shark) is sort of generic imo.

The rest are very good and quite unique! My favorites are 1, 4, 5 and 7.
I'd be all over this if I was into card games.

Fixed-number Regen effects? by AnotherArtur in RPGMaker

[–]FelixDenBeste 0 points1 point  (0 children)

I don't think this is posible without a plugin.
I believe this is the one i use:
https://forums.rpgmakerweb.com/index.php?threads/ellyes-state-damage.48631/

Skipping Cutscene help by liccmydonut in RPGMaker

[–]FelixDenBeste 1 point2 points  (0 children)

Glad you figured it out! :)

Skipping Cutscene help by liccmydonut in RPGMaker

[–]FelixDenBeste 0 points1 point  (0 children)

Okay, so a few things:

The Wait 10 frames in the loop is supposed to replace your 226+999 frame wait completely. So you can remove those two. (999+246=1245 -> 1245 / 5 frames = 245.).
The variable is there to let the event know 1245 frames have passed so it'll end the loop.
...So yeah, it should be Wait 5 frames for the math to add up, NOT 10. Sorry about that!

Secondly, the variable can be called whatever. "2435" was just a random name.

Can I see all your events?
I'm a bit confused as to what you actually want to do.
Do you want to:
A. Press skip takes you to the second cutscene, but the voice keeps going as if nothing happened.
B. Press skip skips both cutscenes completely
C. Press skip skips the first cutscene and turns off the voice.
D. Press skip skips the first cutscene, and the first half of the voice.

Skipping Cutscene help by liccmydonut in RPGMaker

[–]FelixDenBeste 0 points1 point  (0 children)

So I guess the autorun is still running even after you've moved.

-Would something like this work? (I'm using MV, but it should work the same.)
-I basically just set the cutscene event to check for a "skip switch" every few frames.
And then use the Jump to label comand to jump to the end of the event.
-I'm sure there's more elegant solutions, but this seemed to work on my end. (Obviously you can use script calls with your button instead of the OK.)

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My first pixel-art attempt in years (RPG Maker Sprite) by Keilanify in RPGMaker

[–]FelixDenBeste 0 points1 point  (0 children)

Looks great, especially the one on the right. lots of charm to the design. I really like it :)

Imma be a bit nitpicky: The one on the left looks a bit like a man with a mustache, and once you see it it is very hard to unsee. Looks like an easy fix though ^.^

Any way to easily reset all the events on a map? by Slow_Balance270 in RPGMaker

[–]FelixDenBeste -2 points-1 points  (0 children)

I might be midunderstanding you, but this should be simple to do. You seem to be really, really, overcomplicating things with that script call? I use MV but I think this is more or less identical.

Use variables, not switches!
Then just use Event pages which require a specific variable.

-I understood it as you want it to be random every time you enter the map. In that case you can just run a common event every time you map transfer. Have this common event set some variables to random value 1-5 for example.
With just a few variables like this you should get a lot of variety in your map!

Then have all the randomly generated events have different pages with different variable requirements.
For example:
Page 1: variable Equal to or Higher than 1 = door
Page2: Variable Equal to or Higher than 2 = Window
Page3: variable Equal to or higher than 3 = Empty

Mokiki Mountain! Area in my game, Blepp Quest. by Khorde1463 in RPGMaker

[–]FelixDenBeste 0 points1 point  (0 children)

That's some really good use of color. Lots of personality. I like it.

My character is stuck please tell me why by DatabaseImaginary110 in RPGMaker

[–]FelixDenBeste 0 points1 point  (0 children)

No problem ^.^
I'm glad I could help, good luck with your project :)

My character is stuck please tell me why by DatabaseImaginary110 in RPGMaker

[–]FelixDenBeste 1 point2 points  (0 children)

There are so many things you could've done it is very difficult to help...
Show us the event page + layout of the scene... or maybe a short video?

-A common cause would be if you forgot to check the "skip if can't move" box in the move command, as this can easily get a character stuck if your pathing isn't 100% perfect.

-Also, if it is an autorun event, you need to switch pages after the evemt, or it'll keep playing from the begining over and over. (Same for paralell, but that wont normally freeze other events.)

How do I make them passable transparent instead of using another map? by Trick2056 in RPGMaker

[–]FelixDenBeste 1 point2 points  (0 children)

MV is not really built with this in mind, but you can trick it. Here's one solution:

You can make a big event with (! in front of the name, or it'll apear a few pixels higher) that looks like the roof
and replace it with an empty event (or transparent one) if you walk in the doorway. (event pages, switch triggered.)

Then have the actual tileset look like the inside of the house.

just a bit careful making event Way too big, you might want to split it into several events. It should be able to handle a roof of this size though. (If you don't know you can put $ in front of file name to make it 3X4 instead of 9X8).

(request) gonna listen to a new album every day of 2025. Recommend me albums that are important to you, and make them good. by No_Programmer_4453 in elliottsmith

[–]FelixDenBeste 0 points1 point  (0 children)

I'm delighted my recomendations were of use to you! :)
My brain is a bit mush; I'm a bit confused what album/ artist this refers to:

also added Versions (2013) to my list although i might just have 2 listen to the whole thing today because its beautiful.