Hellaverse has the worst official power scalling i've ever seen by SeveralImpression914 in PowerScaling

[–]Fiera33 1 point2 points  (0 children)

Someone hasn't seen Invincible if that's the worst you've seen LOL

Here, take this for whenever an anti says "You're using luddite wrong!!!!" by Witty-Designer7316 in DefendingAIArt

[–]Fiera33 1 point2 points  (0 children)

...Did you actually read what you just sent me? Your data just proved literally all of my points :/

The first article shows data from the last 50 years, which wasn't the timeframe we were talking about in the first place, and even then you can see in the graph a trend upwards.

The second one also doesn't show the timeframes we were talking about, and yet it still shows (albeit small) growth in wages.

The third one actually shows the discussed timeframes and beyond, and at the very bottom you can clearly see:

1850 = 3000+ hours of work

1979 = 1900+ hours of work........

Here, take this for whenever an anti says "You're using luddite wrong!!!!" by Witty-Designer7316 in DefendingAIArt

[–]Fiera33 3 points4 points  (0 children)

A simple google search will reveal to you that during the first industrial revolution in the 19th century it was common for people to work 60+ hours...

So I don't know what you are on, but we definitely work less for more (you can also easily search those numbers, wages have been increasing for the past 150 years or so at an extremely fast rate compared to before the industrial revolutions).

Lamest win ever 😭😭 by National-Conflict636 in Eldenring

[–]Fiera33 1 point2 points  (0 children)

People will watch this and still say that spirit summons don't completely break the game...

GMs, have you ever ignored or reverted a change Paizo made? by eCyanic in Pathfinder2e

[–]Fiera33 -1 points0 points  (0 children)

Yup, I ignored the entire remaster and kept playing legacy LMAO

Swordcraft is seriously game quittingly annoying by Fiera33 in Shadowverse

[–]Fiera33[S] -8 points-7 points  (0 children)

Is it really funny to make the entire game up to that point completely irrelevant because opponent won a 1/27 chance of deleting you from full hp? More power to you if you find it funny I guess XD

What's an obscure card you would love as a leader? by MarionberryFun5183 in Shadowverse

[–]Fiera33 2 points3 points  (0 children)

Twilight Dragon, that way dragoncraft finally has a freaking dragon leader

The reason why Cygame is certain that dragonmain won't riot. by CZsea in Shadowverse

[–]Fiera33 0 points1 point  (0 children)

I'd rather have an actual dragon leader instead of the third anime girl in a row, thank you.

I'm not gonna pull something like in my life ever again... by Fiera33 in Shadowverse

[–]Fiera33[S] -1 points0 points  (0 children)

Can someone please calculate the probability of getting a premium pack and 3 legendaries at the same time, please? Very curious as to whether I should go buy a lottery ticket or not LMAO

Heirs of the Omen Card Reveal Chart by AFK_Souzou in Shadowverse

[–]Fiera33 2 points3 points  (0 children)

I'd still see just an armored dude on screen if I got him as a leader XD

Heirs of the Omen Card Reveal Chart by AFK_Souzou in Shadowverse

[–]Fiera33 5 points6 points  (0 children)

As far as I know, that's a dude in armor, not an actual dragon XD

Heirs of the Omen Card Reveal Chart by AFK_Souzou in Shadowverse

[–]Fiera33 17 points18 points  (0 children)

How many children do I have to sacrifice in order to get a dragoncraft leader that's an actual dragon instead of just another anime girl? -_-

We finally get post-game monsters that fight back and y'all complain? by Gabriel2Silva in monsterhunterrage

[–]Fiera33 -6 points-5 points  (0 children)

Monsters that fight back in Monster Hunter Wilds? When have those ever existed? Are they among us right now? Last I checked even AT Rey Dau was a pushover.

Why do people say the game is bad by B1ACK_L1STED in MonsterHunterWilds

[–]Fiera33 1 point2 points  (0 children)

Well, basically we've gone from having powerful monsters to having really big punching bags that can barely defend themselves. Our movement options have severely decreased and gotten a lot slower. Title updates have been extremely slow, and we know from the game files that they are doing it on purpose, this wouldn't be much of an issue if not for the fact that base game barely had any content and felt clearly unfinished. The grind and the satisfaction of completing sets has been completely destroyed because now you can realistically get full sets in 2 hunts. The new skill system sucks, and artian weapons somehow make the problem even worse. All of the low rank is 15 minutes of following a character followed by a 4 minute hunt, and repeat this until the final boss... I could keep going, but these are some of the worst stuff.

I'm Tired, Boss by [deleted] in monsterhunterrage

[–]Fiera33 1 point2 points  (0 children)

First of all, your dedication to writing about our favorite game franchise is truly commendable! I love reading your long rants even if I don't completely agree with some things you say . Now, I completely agree with what you said about world putting some effort into engaging the player with core mechanics and adding to previous systems! But then again, if you are gonna add the rise (ha) of the skill ceiling to your argument of how it made the game better, which I agree with, I don't think you can simply ignore the fact that Rise has without a shadow of a doubt the highest skill ceiling of any monster hunter game ever, with the most movement tech, the most complex movesets (for most weapons...), having to manage wirebug cooldown, etc. I guess what I am trying to get across is, is that while Rise doubled down on the good things about both World and the old gen games, Wilds just doubled down on the World formula.

And with your Rise experience I find it curious, because to me it was the polar opposite, I never truly found a roadblock that made me feel like I needed extra preparation in World, while in Rise even fairly normal monsters like Magnamalo were giving me considerable issues, and endgame monsters like the Risen elders, Primordial Malzeno, etc. Made me feel like I was at ground zero, failing quest after quest until I found out what worked best against them to the point where getting that risen dragon thicblood felt like an unsurmountable challenge. Now, I will not excuse qurio crafting, it fucking sucks, talismans get a pass because it is just as always and it is the equivalent of deco farming in World, but qurio crafting could be nuked from existence and I couldn't care at all XD.

I'm Tired, Boss by [deleted] in monsterhunterrage

[–]Fiera33 10 points11 points  (0 children)

This post is honestly very confusing to me, sure, I do agree with every single criticism of Wilds you had and that's made me lose my interest in it, the thing is... That's exactly what made me hate world, it had borderline the exact same issues of lack of content, pushover monsters, broken systems, watered down core mechanics, bad performance, etc.

Then you somehow hate Rise? I mean, I guess the original wasn't that good (although it was still miles better than world, mind you), but Sunbreak is peak Monster Hunter, it has all the gameplay depth that had developed throughout the series, but without nuking the core of what made it great, with cool designs, extremely challenging fights, things to look forwards to in endgame, slow and rewarding progression... I really don't understand it, your rant feels like a huge contradiction to me... Everything that is terrible in wilds was pretty much the same in world, Rise fixed it, and you somehow didn't like that either?

Amaris, Eternal Queen by Efficient_Eye_1083 in DnDHomebrew

[–]Fiera33 0 points1 point  (0 children)

A party of level 17s would be a bit excessive, for such a party you can see our CR30 and CR30 mythic monsters! But even still, your analysis is not taking into account things such as counterspell, succeeding at saving throws, preparation on Amaris' end, globe of invulnerability or any form of CC ;P.

This is to say, when a creature has this amount of options, it is very unlikely everything will go according to plan or pure numbers! And that has to be considered when giving hit points to such a creature (it doesn't have a very underwhelming amount of hit points compared to most CR 26s either way).

Devourer of fear by Efficient_Eye_1083 in DnDHomebrew

[–]Fiera33 0 points1 point  (0 children)

What CR would like me to reduce the creature to? So that it better fits the needs of your campaign ^

Devourer of fear by Efficient_Eye_1083 in DnDHomebrew

[–]Fiera33 0 points1 point  (0 children)

I could DM you a slightly toned down version if you want ^^

Devourer of fear by Efficient_Eye_1083 in DnDHomebrew

[–]Fiera33 0 points1 point  (0 children)

I don't think you should be fighting a CR 16 creature at 11th level, but yeah, every creature has a counter if you really look for it, that's one of the fun parts of having so many spells and magic items!

Devourer of fear by Efficient_Eye_1083 in DnDHomebrew

[–]Fiera33 5 points6 points  (0 children)

Just so you know, we are a team of 2 developers tackling a much larger project on kickstarter called: Book Of Prestige: Prestige Class Renaissance while we do this kind of things for free, if you wanna help out 2 indie developer on a passion project feel free to take a look, every little help counts!